annotate UI.lua @ 50:c3166f700438

dock beacons and text fader cleaned up fixed OnLeave ending at mouseOverDock false and causing beacons to stick fixed a nil argument in dock framescript
author Nenue
date Tue, 05 Jan 2016 01:37:29 -0500
parents eb7544afd77a
children 1b8c597dba44
rev   line source
Nenue@50 1 --- Devian - UI.lua
Nenue@35 2 -- @file-author@
Nenue@35 3 -- @project-revision@ @project-hash@
Nenue@35 4 -- @file-revision@ @file-hash@
Nenue@35 5 -- Created: 12/27/2015 3:01 AM
Nenue@35 6 if not LibStub then
Nenue@35 7 print('Something has happened...')
Nenue@35 8 end
Nenue@35 9 local D = LibStub("AceAddon-3.0"):GetAddon("Devian")
Nenue@35 10 local DEVIAN_FRAME = 'DevianConsole'
Nenue@35 11
Nenue@35 12
Nenue@35 13 local function Console_MinMax(self)
Nenue@35 14 if self.minimized then
Nenue@35 15 self:Maximize()
Nenue@35 16 else
Nenue@35 17 self:Minimize()
Nenue@35 18 end
Nenue@35 19 end
Nenue@35 20
Nenue@35 21 local function Console_Minimize(self)
Nenue@35 22 self:SetHeight(20)
Nenue@35 23 self:SetMaxResize(GetScreenWidth(),20)
Nenue@35 24 self.minimized = true
Nenue@35 25 self.out:Hide()
Nenue@35 26 self:Save()
Nenue@35 27 end
Nenue@35 28
Nenue@35 29 local function Console_Maximize(self)
Nenue@35 30 local db = D.channels[self.index]
Nenue@35 31 self:SetHeight(db.height)
Nenue@35 32 self:SetMaxResize(GetScreenWidth(),GetScreenHeight())
Nenue@35 33 self.minimized = nil
Nenue@35 34 self.out:Show()
Nenue@35 35 self:Save()
Nenue@35 36 end
Nenue@35 37
Nenue@35 38
Nenue@35 39 local function Console_Save(self)
Nenue@35 40 local db = D.channels[self.index]
Nenue@35 41 if self.x then
Nenue@35 42 db.x = self.x
Nenue@35 43 else
Nenue@35 44 db.x = self:GetLeft()
Nenue@35 45 end
Nenue@35 46
Nenue@35 47 if self.y then
Nenue@35 48 db.y = self.y
Nenue@35 49 else
Nenue@35 50 db.y = (self:GetTop() - GetScreenHeight())
Nenue@35 51 end
Nenue@35 52
Nenue@35 53 if self.width then
Nenue@35 54 db.width = self.width
Nenue@35 55 else
Nenue@35 56 db.width = self:GetWidth()
Nenue@35 57 end
Nenue@35 58
Nenue@35 59 if not self.minimized then
Nenue@35 60 if self.height then
Nenue@35 61 db.height = self.height
Nenue@35 62 else
Nenue@35 63 db.height = self:GetHeight()
Nenue@35 64 end
Nenue@35 65 self:SetHeight(db.height)
Nenue@35 66 end
Nenue@35 67
Nenue@35 68 db.dockedTo = self.dockedTo
Nenue@35 69 db.docked = self.docked
Nenue@35 70
Nenue@35 71 db.minimized = self.minimized and true or nil
Nenue@35 72 db.enabled = self:IsVisible() and true or nil
Nenue@35 73 db.active = self.active and true or nil
Nenue@35 74 self:SetPoint('TOPLEFT', UIParent, 'TOPLEFT', db.x, db.y)
Nenue@35 75 self:SetWidth(db.width)
Nenue@35 76 end
Nenue@35 77
Nenue@35 78 --- Brings the console to the front.
Nenue@35 79 -- Frame method used to bring a console frame to the front of the display stack.
Nenue@35 80 local function Console_ToFront(c)
Nenue@35 81 local db = D.db
Nenue@35 82 c:Raise()
Nenue@35 83 c:SetAlpha(db.frontalpha)
Nenue@35 84 c.out.backdrop:SetTexture(unpack(db.frontdrop))
Nenue@35 85 c.out.backdrop:SetGradientAlpha(unpack(db.frontgrad))
Nenue@35 86 c.out.backdrop:SetBlendMode(db.frontblend)
Nenue@45 87 c.dropmenu.icon:SetVertexColor(unpack(db.frontheader))
Nenue@45 88 c.title:SetTextColor(unpack(db.frontborder))
Nenue@35 89 db.current_channel = c.index
Nenue@35 90
Nenue@50 91 -- update dock buttons
Nenue@50 92 local beacon = D.dock.buttons[c.index]
Nenue@50 93 beacon.selected = true
Nenue@50 94 D.UpdateBeacon(beacon)
Nenue@50 95
Nenue@35 96 for _, part in pairs(c.border) do
Nenue@35 97 part:SetTexture(unpack(db.frontborder))
Nenue@35 98 end
Nenue@35 99
Nenue@35 100 for id, bc in pairs(D.console) do
Nenue@35 101 if id ~= c.index then
Nenue@35 102 bc:SetAlpha(db.backalpha)
Nenue@35 103 bc.out.backdrop:SetTexture(unpack(db.backdrop))
Nenue@35 104 bc.out.backdrop:SetGradientAlpha(unpack(db.backgrad))
Nenue@35 105 bc.out.backdrop:SetBlendMode(db.backblend)
Nenue@45 106 bc.dropmenu.icon:SetVertexColor(unpack(db.backheader))
Nenue@36 107 bc.title:SetTextColor(unpack(db.backborder))
Nenue@35 108
Nenue@50 109 local beacon = D.dock.buttons[bc.index]
Nenue@50 110 beacon.selected = nil
Nenue@50 111 D.UpdateBeacon(beacon)
Nenue@50 112
Nenue@35 113 for _, part in pairs(bc.border) do
Nenue@35 114 part:SetTexture(unpack(db.backborder))
Nenue@35 115 end
Nenue@35 116 end
Nenue@35 117 end
Nenue@35 118 end
Nenue@35 119
Nenue@35 120 local function Console_MouseDown(self, button, up)
Nenue@35 121 if button == 'LeftButton' then
Nenue@35 122 if up then
Nenue@35 123 self:StopMovingOrSizing()
Nenue@35 124 self:ToFront()
Nenue@35 125 self.x = nil
Nenue@35 126 self.y = nil
Nenue@35 127 self.width = nil
Nenue@35 128 self.height = nil
Nenue@35 129 self:Save()
Nenue@35 130 elseif self.out.grip:IsMouseOver() then
Nenue@35 131 self:StartSizing()
Nenue@35 132 else
Nenue@35 133 self:StartMoving()
Nenue@35 134 end
Nenue@35 135 else
Nenue@35 136 if up then
Nenue@35 137 self:MinMax()
Nenue@35 138 end
Nenue@35 139 end
Nenue@35 140 end
Nenue@35 141 local function Console_MouseUp(self, button)
Nenue@35 142 return Console_MouseDown(self, button, true)
Nenue@35 143 end
Nenue@35 144
Nenue@35 145
Nenue@35 146 --- Constructs the frame object for a console channel
Nenue@35 147 -- Initializes the console channel at a specified index.
Nenue@35 148 -- Configuration data can be overridden by passing a desired settings table.
Nenue@35 149 -- @param i Numeric index of the channel as it manifests in db.channels
Nenue@35 150 -- @param vars Optional settings table to be used.
Nenue@35 151 local function CreateConsole(i, vars)
Nenue@35 152 local db = D.db
Nenue@35 153 if tonumber(i) == nil or math.floor(i) ~= i then
Nenue@35 154 error('Non-integer index value.')
Nenue@35 155 end
Nenue@35 156 if not vars then
Nenue@35 157 vars = D.channels[i] and D.channels[i] or D.channels[db.primary_channel]
Nenue@35 158 end
Nenue@35 159 local f
Nenue@47 160 f= CreateFrame('Frame', 'DevianChannelFrame' .. i, UIParent, DEVIAN_FRAME)
Nenue@47 161
Nenue@35 162 --@debug@
Nenue@35 163 --print(f:GetName())
Nenue@35 164
Nenue@35 165 --print('create(2)')
Nenue@35 166 for k,v in pairs(vars) do
Nenue@35 167 f[k] = v
Nenue@35 168 --@debug@
Nenue@36 169 --print(' f['..type(k)..' '..tostring(k)..'] = '..type(v)..' '..tostring(v))
Nenue@35 170 end
Nenue@35 171
Nenue@35 172 f:SetPoint('TOPLEFT', UIParent, 'TOPLEFT', vars.x, vars.y)
Nenue@35 173 f:SetSize(vars.width, vars.height)
Nenue@35 174 f:Lower()
Nenue@35 175 f.out:SetFont(db.font, db.fontsize, db.fontoutline)
Nenue@35 176 if (db.current_channel == i) then
Nenue@35 177 f.out.backdrop:SetTexture(unpack(db.frontdrop))
Nenue@36 178 f.dropmenu.icon:SetVertexColor(unpack(db.headerfontcolor))
Nenue@36 179 f.title:SetTextColor(unpack(db.headerfontcolor))
Nenue@45 180 f.header:SetAlpha(db.headeralpha)
Nenue@35 181 else
Nenue@35 182 f.out.backdrop:SetTexture(unpack(db.backdrop))
Nenue@35 183 end
Nenue@35 184
Nenue@35 185 f.Save = Console_Save
Nenue@35 186 f.Minimize = Console_Minimize
Nenue@35 187 f.Maximize = Console_Maximize
Nenue@35 188 f.MinMax = Console_MinMax
Nenue@35 189 f.ToFront = Console_ToFront
Nenue@35 190 f.Toggle = D.Console_Toggle
Nenue@35 191 f:SetScript('OnMouseDown', Console_MouseDown)
Nenue@35 192 f:SetScript('OnMouseUp', Console_MouseUp)
Nenue@35 193
Nenue@36 194
Nenue@36 195 UIDropDownMenu_Initialize(f.menuFrame, function()
Nenue@36 196 local info = { {
Nenue@36 197 text= "Close",
Nenue@36 198 value = "OptClose",
Nenue@36 199 func = function ()
Nenue@36 200 f.enabled = nil
Nenue@36 201 f:Hide()
Nenue@36 202 f:Save()
Nenue@38 203 end },--[[
Nenue@36 204 {
Nenue@36 205 text = "Dock",
Nenue@36 206 value = "OptDock",
Nenue@38 207 func = function() print('Dvn', 'docking shenanary') end }]]
Nenue@36 208 }
Nenue@36 209 for _, v in ipairs(info) do
Nenue@36 210 UIDropDownMenu_AddButton(v)
Nenue@36 211 end
Nenue@36 212 end, 'MENU')
Nenue@36 213
Nenue@47 214 D.dock.buttons[i] = CreateFrame('Button', 'Channel'..i..'Beacon', UIParent, 'DevianBeacon')
Nenue@47 215 D.dock.buttons[i].icon:SetVertexColor(math.random(),math.random(),math.random())
Nenue@47 216 D.dock.buttons[i].console = f
Nenue@47 217 D.dock.buttons[i].index = i
Nenue@47 218 D.dock.buttons[i].caption.name:SetText(vars.signature)
Nenue@47 219 D.dock.buttons[i]:Show()
Nenue@47 220
Nenue@35 221 if vars.minimized then
Nenue@35 222 f:Minimize()
Nenue@35 223 else
Nenue@35 224 f:Maximize()
Nenue@35 225 end
Nenue@35 226 if db.enabled and f.enabled then
Nenue@35 227 f:Show()
Nenue@35 228 end
Nenue@35 229
Nenue@35 230 return f
Nenue@35 231 end
Nenue@35 232
Nenue@35 233
Nenue@35 234 --- Updates console information and returns the handle of the channel object that was worked on.
Nenue@35 235 -- When key is nil or not a valid handle, a new channel is created using whatever signature can be found in cinfo.
Nenue@35 236 -- The signature can be passed as a string, or as a table entry under the key 'signature'
Nenue@35 237 -- If the signature of a new channel is also a tag, the channel will be added to that tag
Nenue@35 238 -- @param cinfo string signature of a new channel, or a table of config variables to be imposed on the channel
Nenue@35 239 -- @param key string signature or index number of channel to operate on
Nenue@35 240 -- @usage channel = D:SetChannel('new', nil) -- creates a new channel
Nenue@35 241 -- @usage channel = D:SetChannel({x = 200, y = 100}, 4) -- updates channel #4
Nenue@35 242 function D:SetChannel(cinfo, key)
Nenue@35 243 local db = self.db
Nenue@35 244 local t_info = {}
Nenue@35 245 local channel, isNew, id, sig, t_id
Nenue@36 246 --@debug@
Nenue@38 247 --print('setchan(0) cinfo, key', cinfo, key)--@end-debug@
Nenue@35 248 -- obtain source data
Nenue@35 249 if tonumber(key) ~= nil and db.channels[key] then
Nenue@35 250 id = tonumber(key)
Nenue@35 251 elseif D.sigID[tostring(key)] then
Nenue@35 252 id = D.sigID[tostring(key)]
Nenue@35 253 else
Nenue@35 254 id = db.primary_channel
Nenue@35 255 isNew = true
Nenue@35 256 end
Nenue@35 257 local dbvars = db.channels[id]
Nenue@35 258 t_id = id -- overridden later if new
Nenue@35 259 t_info.index = t_id --
Nenue@35 260 --@debug@
Nenue@38 261 --print('setchan(1) cinfo, key, id=', cinfo, key, id)--@end-debug@
Nenue@35 262
Nenue@35 263
Nenue@35 264 -- obtain config info
Nenue@35 265 if type(cinfo) == 'string' then
Nenue@35 266 sig = cinfo
Nenue@35 267 cinfo = {signature = sig}
Nenue@35 268 elseif type(cinfo) ~= 'table' then -- stop here if a table wans't passed
Nenue@35 269 error('Expecting table of string as arg1')
Nenue@35 270 elseif cinfo.signature then -- new sig
Nenue@35 271 sig = cinfo.signature
Nenue@35 272 elseif isNew then -- new channel sig
Nenue@35 273 sig = 'Ch'
Nenue@35 274 else -- old sig
Nenue@35 275 sig = db.channels[id].signature
Nenue@35 276 end
Nenue@35 277 t_info.signature = sig
Nenue@35 278 --@debug@
Nenue@38 279 --print('setchan(2) sig,id,isNew=', sig, id, isNew)--@end-debug@
Nenue@35 280
Nenue@35 281 for k,v in pairs(cinfo) do -- allow all cinfo to pass
Nenue@35 282 t_info[k] = v
Nenue@35 283 end
Nenue@35 284
Nenue@35 285 local blocked = { -- ignore these vars:
Nenue@35 286 ['docked'] = true, -- table
Nenue@35 287 ['dockedTo'] = true, -- table-related
Nenue@35 288 ['signature'] = true} -- already determined
Nenue@35 289 for k,v in pairs(dbvars) do
Nenue@35 290 if not t_info[k] and not blocked[k] then -- already set or blocked?
Nenue@35 291 t_info[k] = v
Nenue@35 292 end
Nenue@35 293 end
Nenue@35 294 -- new channel overrides
Nenue@35 295 if isNew then
Nenue@35 296 if D.sigID[sig]then -- find a non-clashing signature
Nenue@35 297 local result, i = sig, 1
Nenue@35 298 while D.sigID[result] do
Nenue@35 299 result = sig .. i
Nenue@35 300 i = i + 1
Nenue@35 301 end
Nenue@35 302 t_info.signature = result
Nenue@35 303 end
Nenue@36 304 t_id = self.max_channel + 1
Nenue@35 305 t_info.index = t_id
Nenue@35 306 --@debug@
Nenue@38 307 --print('setchan(3a) t_id, isNew, sig, t_info.signature=', t_id, isNew, sig, t_info.signature)--@end-debug@
Nenue@35 308 else
Nenue@35 309 --@debug@
Nenue@38 310 --print('setchan(3b) t_id, isNew, sig, t_info.signature=', t_id, isNew, sig, t_info.signature)--@end-debug@
Nenue@35 311 end
Nenue@35 312
Nenue@35 313 local channel
Nenue@35 314 if not self.console[t_id] then -- create a frame
Nenue@35 315 if isNew then -- position the channel frame
Nenue@36 316 self.max_channel = t_id
Nenue@36 317 db.max_channel = t_id
Nenue@36 318 t_info.x = t_info.x + 20
Nenue@36 319 t_info.y = t_info.y - 20
Nenue@36 320 db.channels[t_id] = t_info
Nenue@36 321 --@debug@
Nenue@38 322 --print('setchan(4a)', 't_id, x, y=', t_id, t_info.x, t_info.y)--@end-debug@
Nenue@35 323 end
Nenue@35 324 channel = CreateConsole(t_id, t_info)
Nenue@35 325 self.console[t_id] = channel
Nenue@35 326 self.sig[t_info.signature] = channel
Nenue@35 327 self.sigID[t_info.signature] = t_id
Nenue@35 328 self.IDsig[t_id] = t_info.signature
Nenue@35 329
Nenue@35 330 end
Nenue@35 331 channel = self.console[t_id]
Nenue@35 332 if channel.minimized then
Nenue@35 333 channel:Minimize()
Nenue@35 334 else
Nenue@35 335 channel:Maximize()
Nenue@35 336 end
Nenue@35 337
Nenue@35 338 if channel.enabled and db.enabled then -- hide or show last since Min/Max mess with visibility
Nenue@38 339 --print('setchan(5a) enable')
Nenue@35 340 channel:Show()
Nenue@45 341 channel:ToFront()
Nenue@35 342 else
Nenue@38 343 --print('setchan(5a) disable')
Nenue@35 344 channel:Hide()
Nenue@35 345 end
Nenue@35 346 --@debug@
Nenue@35 347 --print('setchan(end); c:IsVisible(), c.enabled, db.enabled=', channel:IsVisible(), channel.enabled, db.enabled)--@end-debug@
Nenue@35 348 return channel
Nenue@35 349 end