Mercurial > wow > buffalo2
view Modules/BuffFrame.lua @ 70:1b0d7bcd252e
- anchors code
author | Nenue |
---|---|
date | Mon, 22 Aug 2016 20:38:43 -0400 |
parents | ebc18a7412a1 |
children | 6f8661094643 |
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-- Veneer -- BuffFrame.lua -- Created: 7/27/2016 8:08 PM -- %file-revision% --[[ Adds progress bars and cooldown swirls to buffbutton frames Known Limitations: - Individual BuffButton frames are created upon use, making it difficult to do any sort of securestate priming - TempEnchant info returns relative values only, and they don't synchronize with aura events - BuffButtons can only be hidden/shown by blizzcode, so functions doing that have to be accounted for --]] local BUFF_BUTTON_SIZE = 48 local BUFF_PROGRESS_SIZE = 4 local BUFF_PROGRESS_INSET = 1 local BUFF_BUTTON_ZOOM = .15 local BORDER_SIZE_L = 1 local BORDER_SIZE_R = 1 local BORDER_SIZE_U = 4 local BORDER_SIZE_D = 1 local plugin = CreateFrame('Frame', 'VeneerBuffFrame', UIParent) local vn, print = LibStub("LibKraken").register(VeneerController, plugin) local tprint = DEVIAN_WORKSPACE and function(...) _G.print('Timer', ...) end or function() end local _G, UIParent = _G, UIParent local tinsert, tremove, unpack, select, tconcat = table.insert, table.remove, unpack, select, table.concat local floor, tonumber, format = math.floor, tonumber, string.format local UnitAura, GetTime, CreateFrame = UnitAura, GetTime, CreateFrame local hooksecurefunc = hooksecurefunc local buttons = {} local buffTypes = { { name = 'buff', pattern = 'BuffButton(%d)', filters = 'HELPFUL', }, { name = 'debuff', pattern = 'DebuffButton(%d)', filters = 'HARMFUL', }, { name = 'tempenchant', pattern = 'TempEnchant(%d)', filters = 'TEMPENCHANT' } } local textureMapping = { [1] = 16, --Main hand [2] = 17, --Off-hand [3] = 18, --Ranged } local tickCounter = {} local aurasCache = {} local skinnedFrames = {} local pendingFrames = {} local anchors = {} local expirationCache = {} local visibility = {} local VeneerButton_OnHide = function(self) self:SetScript('OnDragStart', self.StartMoving) self:SetScript('OnDragStop', self.StopMovingOrSizing) self:SetMovable(false) self:EnableMouse(false) self:RegisterForDrag('LeftButton') end local VeneerButton_OnShow = function(self) self:SetScript('OnDragStart', self.StartMoving) self:SetScript('OnDragStop', self.StopMovingOrSizing) self:SetMovable(false) self:EnableMouse(false) self:RegisterForDrag('LeftButton') end local GetVeneer = function(frame) local name = frame:GetName() if not (_G[name..'Veneer']) then print('|cFF88FF00Creating', name,'Veneer') local veneer = CreateFrame('Frame', name..'Veneer', UIParent) local id = frame:GetID() veneer:SetAllPoints(frame) veneer:SetParent(frame) veneer.bg = veneer:CreateTexture() veneer.bg:SetColorTexture(1,1,1,0) veneer.bg:SetAllPoints(veneer) veneer.bg:Show() veneer:Hide() veneer:EnableMouse(false) veneer:SetScript('OnShow', VeneerButton_OnShow) veneer:SetScript('OnHide', VeneerButton_OnHide) local position = tonumber(name:match("%d")) if position == 1 then veneer:Show() end veneer.progress = CreateFrame('Frame', name .. 'VeneerProgress', veneer) veneer.progress:Hide() veneer.progress:SetPoint('BOTTOMLEFT', veneer, 'BOTTOMLEFT', 3, -6) veneer.progress:SetPoint('TOPRIGHT', veneer, 'BOTTOMRIGHT', -3, -1) veneer.progress:SetHeight(BUFF_PROGRESS_SIZE + (BUFF_PROGRESS_INSET * 2)) veneer.progress.bg = veneer.progress:CreateTexture(nil, 'BACKGROUND') veneer.progress.bg:SetColorTexture(0,0,0,1) veneer.progress.bg:SetAllPoints(veneer.progress) veneer.progress.fg = veneer.progress:CreateTexture(nil, 'ARTWORK') veneer.progress.fg:SetColorTexture(0,1,0,1) veneer.progress.fg:SetPoint('BOTTOMLEFT', BUFF_PROGRESS_INSET,BUFF_PROGRESS_INSET) veneer.progress.fg:SetPoint('TOP', 0, -BUFF_PROGRESS_INSET) veneer.progress.status = veneer.progress:CreateFontString() veneer.progress.status:SetFontObject(VeneerNumberFont) veneer.progress.status:SetPoint('TOP') veneer.cooldown = CreateFrame('Cooldown', name ..'VeneerCooldown', veneer, 'CooldownFrameTemplate') veneer.cooldown:SetAllPoints(frame) veneer.cooldown:SetReverse(true) local overlay = CreateFrame('Frame', name .. 'VeneerOverlay', UIParent) overlay:Show() overlay:SetFrameStrata('MEDIUM') local n = frame:GetNumPoints() for i = 1, n do overlay:SetPoint(frame:GetPoint(n)) end local underlay = CreateFrame('Frame', name..'VeneerUnderlay', UIParent) underlay:Show() underlay:SetFrameStrata('BACKGROUND') local n = frame:GetNumPoints() for i = 1, n do underlay:SetPoint(frame:GetPoint(n)) end veneer.duration = overlay:CreateFontString(name..'VeneerDuration', 'OVERLAY') veneer.duration:SetFontObject(VeneerNumberFont) veneer.duration:SetPoint('TOP', frame, 'BOTTOM', 0, -8) veneer.count = overlay:CreateFontString(name..'VeneerCount', 'OVERLAY') veneer.count:SetFontObject(VeneerNumberFont) veneer.count:SetPoint('BOTTOMRIGHT', frame, 'BOTTOMRIGHT', -3, 3) veneer.border = underlay:CreateTexture(name..'VeneerBorder', 'BACKGROUND') veneer.border:SetPoint('TOPLEFT', veneer, 'TOPLEFT', -BORDER_SIZE_L, BORDER_SIZE_U) veneer.border:SetPoint('BOTTOMRIGHT', veneer, 'BOTTOMRIGHT', BORDER_SIZE_R, -BORDER_SIZE_D) veneer.border:Show() veneer.overlay = overlay veneer.underlay = underlay end return _G[name..'Veneer'] end -- Associates skinning elements with said button local SkinFrame = function(name) local frame = _G[name ] if skinnedFrames[frame] then print('|cFFFF4400Attempting to skin a frame that already went through.|r') return end print('|cFFFFFF00Adopting', name) local icon = _G[name .. 'Icon'] local border = _G[name .. 'Border'] local count = _G[name .. 'Count'] local duration = _G[name .. 'Duration'] local slot = frame:GetID() or 0 local veneer = GetVeneer(frame) local underlay = veneer.underlay local overlay = veneer.overlay skinnedFrames[frame] = frame frame:SetSize(BUFF_BUTTON_SIZE,BUFF_BUTTON_SIZE) local offset = BUFF_BUTTON_ZOOM/2 icon:SetTexCoord(offset, 1 - offset, offset, 1 - offset) if border then border:Hide() hooksecurefunc(border, 'SetVertexColor', function(frame, r, g, b, a) frame:Hide() print('|cFF0088FFborder:SetVertexColor|r', r,g,b,a) veneer.border:SetColorTexture(r,g,b,a) end) local color = DebuffTypeColor["none"] if aurasCache[frame] and aurasCache[frame][5] then color = DebuffTypeColor[aurasCache[frame][5]] end veneer.border:SetColorTexture(color.r,color.g,color.b) end if duration then duration:ClearAllPoints() --duration:SetPoint('TOP', frame, 'BOTTOM', 0, -8) --duration:SetFontObject(VeneerNumberFont) --duration:SetDrawLayer('OVERLAY') hooksecurefunc(duration, 'Hide', function(self, text) veneer.duration:Hide() end) hooksecurefunc(duration, 'Show', function(self, text) veneer.duration:Show() end) end if count then count:ClearAllPoints() hooksecurefunc(count, 'SetText', function(self, text) self:Hide() veneer.count:SetText(text) end) hooksecurefunc(count, 'Hide', function(self, text) veneer.count:Hide() end) hooksecurefunc(count, 'Show', function(self, text) veneer.count:Show() end) end hooksecurefunc(frame, "Hide", function(self) local isVisible = self:IsVisible() if isVisible ~= visibility[self] then visibility[self] = isVisible end veneer:Hide() veneer.count:Hide() underlay:Hide() end) hooksecurefunc(frame, 'Show', function(self) veneer:Show() veneer.count:Show() veneer.border:Show() underlay:Show() local isVisible = self:IsVisible() if isVisible ~= visibility[self] then print('|cFFFFFF00SHOW|r', self:GetName()) visibility[self] = isVisible end end) anchors[frame] = veneer end local Aura_SetBorderColor = function(self, r,g,b,a) end local Aura_OnShow = function(self) end local Aura_OnHide = function(self) end --- Set widgets to reflect the passed parameters local UpdateVeneer = function (frame, duration, expires) local veneer = GetVeneer(frame) -- is it a new button? if not skinnedFrames[frame] then SkinFrame(frame:GetName()) end if frame.filter == 'HARMFUL' then veneer.border:Show() end if expires and duration then if duration ~= 0 then local startTime = (expires - duration) local endTime = expires or 0 print('|cFF0088FF'..frame:GetName()..'|r', duration, expires) veneer.progress:Show() veneer.elapsed = 0 veneer.progress:SetScript('OnUpdate', function(self, elapsed) veneer.elapsed = veneer.elapsed + elapsed local w = floor(veneer.progress:GetWidth()+.5) - (BUFF_PROGRESS_INSET*2) local t = GetTime() local progress = (t - startTime) / duration local nw = (w - (w * progress)) if veneer.elapsed >= 0.25 then tprint(t, startTime, floor(progress*100), w * progress, nw, w) veneer.elapsed = 0.25 - veneer.elapsed end if (progress >= 1) or not frame:IsVisible() then veneer.startTime = nil self:Hide() self:SetScript('OnUpdate', nil) else self.fg:SetWidth(nw) end end) veneer.cooldown:Show() veneer.cooldown:SetCooldown(startTime, duration) else print('|cFF00FF88'..frame:GetName()..'|r', 'duration zero') veneer.progress:SetScript('OnUpdate', nil) veneer.progress:Hide() veneer.cooldown:Hide() end else veneer.progress:Hide() veneer.cooldown:SetCooldown(0,0) veneer.cooldown:Hide() print('|cFF88FF00'..frame:GetName()..'|r', 'nil duration') end veneer:Show() end --- Provides the number of changed indices for use in deciding between partial and full veneer updates local CacheCheck = function(frame, ...) aurasCache[frame] = aurasCache[frame] or {} local hasChange = 0 local numVals = select('#',...) for i = 1, numVals do local arg = select(i, ...) if aurasCache[frame][i] ~= arg then hasChange = hasChange + 1 end aurasCache[frame][i] = arg end return hasChange end local AuraButton_Update = function(name, index, filter) local bName = name..index local frame = _G[bName] if frame and frame:IsVisible() then tickCounter[frame] = (tickCounter[frame] or 0) + 1 local cacheDiff = CacheCheck(frame, UnitAura(frame.unit, frame:GetID(), frame.filter)) -- if the name or expirationTime changed if (cacheDiff >= 1) then print('|cFFFF4400', frame:GetName(), 'diff:', cacheDiff) if not skinnedFrames[frame] then tinsert(pendingFrames, frame) end expirationCache[name] = frame.expirationTime print(unpack(aurasCache[frame])) UpdateVeneer(frame, aurasCache[frame][6], aurasCache[frame][7]) end end end local BuffFrame_UpdateAllBuffAnchors = function() local todo = {} if #pendingFrames >= 1 then print('|cFFBBFF00AllBuffAnchors|r', #pendingFrames) while pendingFrames[1] do local frame = tremove(pendingFrames) tinsert(todo, frame:GetName()) -- re-apply custom anchors end print(tconcat(todo, ', ')) end --BuffButton1 --DebuffButton1 --todo: separate frame groups and iterate over them at appropriate times if BuffButton1 then TempEnchant1:SetPoint('TOPRIGHT', BuffButton1, 'TOPRIGHT', BuffButton1:GetWidth()+4, 0) end local lastBuff, topBuff for i = 1, BUFF_ACTUAL_DISPLAY do local buff = _G['BuffButton'..i] if buff then if i == 1 then buff:SetPoint('TOPRIGHT', UIParent, 'TOPRIGHT', -120, -6) topBuff = buff elseif mod(i,12) == 1 then buff:SetPoint('TOPRIGHT', topBuff, 'BOTTOMRIGHT', 0, -14) topBuff = buff else buff:SetPoint('TOPRIGHT', lastBuff, 'TOPLEFT') end lastBuff = buff end end for i = 1, DEBUFF_ACTUAL_DISPLAY do local debuff = _G['DebuffButton'..i] if debuff then if i == 1 then if topBuff then debuff:SetPoint('TOPRIGHT', topBuff, 'BOTTOMRIGHT', 0, -14) else debuff:SetPoint('TOPRIGHT', UIParent, 'TOPRIGHT', -120, -6) end topBuff = debuff elseif mod(i, 12) == 1 then debuff:SetPoint('TOPRIGHT', topBuff, 'BOTTOMRIGHT', 0, -14) topBuff = debuff else debuff:SetPoint('TOPRIGHT', lastBuff, 'TOPLEFT') end lastBuff = debuff end end end local AuraButton_UpdateDuration = function(frame, timeLeft) local veneer = GetVeneer(frame) local hours = floor(timeLeft/3600) local minutes = floor(mod(timeLeft, 3600)/60) local seconds = floor(mod(timeLeft, 60)) local timeString = '%ds' if timeLeft > 3600 then timeString = format('%d:%02d', hours, minutes) elseif timeLeft > 60 then timeString = format('%d:%02d', minutes, seconds) else timeString = format('%d', seconds) end veneer.duration:SetText(timeString) veneer.duration:SetVertexColor(1,1,1) end -- Obtains the first instance of Tenchant use local TemporaryEnchantFrame_Update = function(...) local numVals = select('#', ...) local numItems = numVals / 4 if numItems >= 1 then for itemIndex = numItems, 1, -1 do local frame = _G['TempEnchant'..itemIndex] local hasEnchant, timeRemaining, enchantCharges = select((4 * (itemIndex -1)) + 1, ...) if hasEnchant then local endTime = floor(GetTime()*1000) + timeRemaining --print(endTime) if endTime ~= expirationCache[frame] then if expirationCache[frame] then print(endTime, expirationCache[frame], endTime - expirationCache[frame]) end expirationCache[frame] = endTime print('push tempenchant timer update', timeRemaining / 1000, GetTime()+(timeRemaining/1000)) UpdateVeneer(frame, timeRemaining/1000, GetTime()+(timeRemaining/1000)) end else GetVeneer(frame):Hide() end end end end local BuffFrame_Update = function(...) end hooksecurefunc("BuffFrame_Update", BuffFrame_Update) hooksecurefunc("AuraButton_UpdateDuration", AuraButton_UpdateDuration) hooksecurefunc("AuraButton_Update", AuraButton_Update) hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", BuffFrame_UpdateAllBuffAnchors) hooksecurefunc("TemporaryEnchantFrame_Update", TemporaryEnchantFrame_Update) -- The TempEnchant frames are hardcoded in the base FrameXML, so get them now for i = 1, 3 do SkinFrame('TempEnchant'..i) _G['TempEnchant'..i..'Border']:SetVertexColor(0.5,0,1,1) end plugin.init = function () plugin.db = vn.db[PLUGIN_NAME] end