diff BuffButton.lua @ 1:b0447b382f36

sorting client events from maintenance logic implemented all that action buttons entail for quest items
author Nenue
date Wed, 30 Mar 2016 16:30:49 -0400
parents 3dbcad2b387d
children 5301c68f28d8
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line diff
--- a/BuffButton.lua	Wed Mar 30 02:24:56 2016 -0400
+++ b/BuffButton.lua	Wed Mar 30 16:30:49 2016 -0400
@@ -159,7 +159,7 @@
     -- Background decorations layer
     if not d[i] then
       d[i] = CreateFrame('Frame', buffName..i..'Decor', _G.UIParent, 'VeneerDecorTemplate')
-      RegisterStateDriver(d[i], "visibility", "[petbattle] [vehicleui] hide")
+      --RegisterStateDriver(d[i], "visibility", "[petbattle] [vehicleui] hide")
     end
 
     d[i]:SetPoint('BOTTOMLEFT', guide.icon, 'BOTTOMLEFT', -buffBorder, -buffBorder)