comparison BuffButton.lua @ 1:b0447b382f36

sorting client events from maintenance logic implemented all that action buttons entail for quest items
author Nenue
date Wed, 30 Mar 2016 16:30:49 -0400
parents 3dbcad2b387d
children 5301c68f28d8
comparison
equal deleted inserted replaced
0:3dbcad2b387d 1:b0447b382f36
157 157
158 ----------------------------------- 158 -----------------------------------
159 -- Background decorations layer 159 -- Background decorations layer
160 if not d[i] then 160 if not d[i] then
161 d[i] = CreateFrame('Frame', buffName..i..'Decor', _G.UIParent, 'VeneerDecorTemplate') 161 d[i] = CreateFrame('Frame', buffName..i..'Decor', _G.UIParent, 'VeneerDecorTemplate')
162 RegisterStateDriver(d[i], "visibility", "[petbattle] [vehicleui] hide") 162 --RegisterStateDriver(d[i], "visibility", "[petbattle] [vehicleui] hide")
163 end 163 end
164 164
165 d[i]:SetPoint('BOTTOMLEFT', guide.icon, 'BOTTOMLEFT', -buffBorder, -buffBorder) 165 d[i]:SetPoint('BOTTOMLEFT', guide.icon, 'BOTTOMLEFT', -buffBorder, -buffBorder)
166 d[i]:SetPoint('TOPRIGHT', guide.icon, 'TOPRIGHT', buffBorder, buffBorder) 166 d[i]:SetPoint('TOPRIGHT', guide.icon, 'TOPRIGHT', buffBorder, buffBorder)
167 167