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1 --- Modulizer framework
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2 -- OnInitialize
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3 -- OnUpdate
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4 -- OnEnable -- run when GetSpecialization() returns true
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5
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6 local ADDON, A = ...
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7 Veneer = Veneer or CreateFrame('Frame', 'Veneer', UIParent)
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8 local B = Veneer
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9 local wipe, min, max, random, tinsert, tremove = table.wipe, math.min, math.max, math.random, table.insert, table.remove
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10 local pairs, ipairs, select, unpack, _G = pairs, ipairs, select, unpack, _G
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11 local type, tostring, format = type, tostring, string.format
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12 A.frame = B
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13
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14 --- Cache tables
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15 local initOnced
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16 local modules = {}
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17 local queuedModules = {}
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18 local checkForConfig = {}
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19 local moduleStack = {
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20 }
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21
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22 --- Various region categories
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23 B.displays = {}
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24 B.configLayers = {}
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25 B.configLayersRef = {}
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26
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27 --@debug@
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28 --- Generates a print handler pointing to a static channel signature
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29 -- @usage func = B.print(sig)
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30 -- @param sig channel name or number
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31 local printfuncs = {}
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32 B.print = function(pref, ...)
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33 if Devian and Devian.InWorkspace() then
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34 printfuncs[pref] = printfuncs[pref] or function(...) print(pref, ...) end
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35
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36 return printfuncs[pref]
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37 else
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38 return function () end
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39 end
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40 end
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41
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42 local rgb = {}
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43 local getcolor = function()
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44 local n, p = 0, 4
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45 for i = 1, 3 do
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46 rgb[i] = min(random(n,p) * 64, 255)
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47 if rgb[i] == 255 then
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48 p = 4
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49 elseif rgb[i] > 0 then
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50 n = 2
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51 end
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52 end
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53 return unpack(rgb)
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54 end
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55
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56 local color = {}
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57 local fprints = {}
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58 B.fprint = function()
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59 if not (Devian and Devian.InWorkspace()) then
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60 return function() end
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61 end
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62
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63
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64 local sig = debugstack(2,1)
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65 if fprints[sig] then
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66 return fprints[sig]
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67 end
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68
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69 local func = sig:match("%`(%a+)%'")
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70 if not func then
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71 func = sig:match("<(.-)>")
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72 end
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73 func = func:gsub('(%l+)(%u)', function(a, b) return a:sub(0,2) .. b end, 1)
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74 func = func:gsub('^.+%\\', '')
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75 if not func then
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76 func = 'noname'
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77 end
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78
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79 local r, g, b = getcolor()
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80 color[sig] = color[sig] or format('|cFF%02X%02X%02X%s|r', r, g, b, func)
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81
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82 --print(color[func] .. ' ( ' .. table.concat(args, ', ')..' )' )
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83 func = B.print(func)
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84 fprints[sig] = func
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85 return func
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86 end
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87
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88 --@end-debug@
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89 --[=[@non-debug@
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90 B.print = function() end
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91 --@end-non-debug@]=]
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92
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93 -- for the Mikk script
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94 -- GLOBALS: NUM_LE_RAID_BUFF_TYPES
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95 -- GLOBALS: BUFF_FLASH_TIME_ON, BUFF_FLASH_TIME_OFF, BUFF_MIN_ALPHA, BUFF_WARNING_TIME, BUFF_DURATION_WARNING_TIME
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96 -- GLOBALS: BUFFS_PER_ROW, BUFF_MAX_DISPLAY, BUFF_ACTUAL_DISPLAY, DEBUFF_MAX_DISPLAY, DEBUFF_ACTUAL_DISPLAY, BUFF_ROW_SPACING
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97 -- GLOBALS: CONSOLIDATED_BUFFS_PER_ROW, CONSOLIDATED_BUFF_ROW_HEIGHT, NUM_TEMP_ENCHANT_FRAMES
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98 -- GLOBALS: BUFF_BUTTON_HEIGHT, BUFF_FRAME_BASE_EXTENT, BUFF_HORIZ_SPACING
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99
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100 local print = B.print('Bfl')
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101
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102 --- Template for making perpendicular traversals of the displays structure; also makes sure the table is there
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103 B.Abstract = function(dest, key, table)
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104 if table then
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105 for _, v in pairs(dest) do
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106 v[key] = {}
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107 end
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108 end
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109 B[key] = setmetatable({}, {
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110 __index = function(t, k)
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111 return dest[k][key]
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112 end,
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113 __newindex = function(_, k, v)
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114 print('abstract write ('..key..'):', k)
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115 dest[k][key] = v
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116 end,
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117 __tostring = function() return 'Abstract:'..key..'' end
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118 })
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119
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120
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121 return B[key]
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122 end
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123
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124
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125 --- localize for speed
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126 local layers, refs, displays = B.configLayers, B.configLayersRef, B.displays
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127
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128 local ModulesCall = function(func)
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129
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130 local n = 0
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131 for i = 1, #moduleStack do
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132 print('calling level '..i)
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133 local stackset = moduleStack[i]
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134
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135 for name, module in pairs(stackset) do
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136 n = n + 1
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137 print(n..' '..name..'.'..func..'()')
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138
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139
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140 if module[func] then
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141 module[func](module)
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142 end
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143 end
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144 end
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145 end
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146
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147
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148 local Enable = function()
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149 end
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150
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151 --- The things that happen repeatedly
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152 local Init = function ()
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153 end
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154
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155
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156 --- Things that happen immediately upon entering world
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157 local InitOnce = function()
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158 print('entering world first time')
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159 local defaults = B.ConfDefaults
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160 print('|cFFFFFF00Veneer|r')
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161 if not VeneerData then
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162 VeneerData = {}
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163 for k,v in pairs(defaults) do
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164 VeneerData[k] = v
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165 end
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166 print('Veneer defaults being used.')
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167 end
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168
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169 B.Conf = setmetatable(VeneerData, {__index = function(_, k) return defaults[k] end})
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170
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171
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172
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173 -- suffix tables
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174 for name, display in pairs(displays) do
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175 display.conf = setmetatable({}, {
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176 __index = function(_, k)
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177 --print('config check '.. name .. k)
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178 return B.Conf[name .. k] or B.Conf['BuffButton' .. k]
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179 end,
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180 __newindex = function(_, k , v)
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181 B.Conf[name..k] = v
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182 end,
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183 })
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184 end
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185
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186 -- To ensure that modules are run in controlled order, walk the dependency list; if the dep shows up
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187 -- in the loaded manifest, remove the value. If the dep list isn't empty, move that module to the next
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188 -- layer.
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189 local loaded = {}
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190 local stackLevels = #moduleStack
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191 local i = 1
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192 moduleStack[1] = modules
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193 repeat
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194 print('setting init level '.. i)
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195 local queue = moduleStack[i]
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196 for name, module in pairs(queue) do
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197
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198 if queuedModules[name] and #queuedModules[name] > 0 then
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199 local p = #queuedModules[name]
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200 for j = 1, p do
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201 local dep = queuedModules[name][j]
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202
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203 if loaded[dep] then
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204 print( ' ' .. dep .. ' OK')
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205 queuedModules[name][j] = nil
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206 for k = j, p do
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207 print(' shift ' .. (k+1) .. ' ('..tostring(queuedModules[name][k+1])..') to ' .. k ..'')
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208 queuedModules[name][k] = queuedModules[name][k+1]
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209 end
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210 end
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211 end
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212
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213 if #queuedModules[name] == 0 then
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214 queuedModules[name] = nil
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215 print(' |cFF00FFFF'.. name ..'|r deps OK')
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216 loaded[name] = true
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217 else
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218
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219 print(' |cFFFF8800' .. name ..'|r pending')
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220 local next = i+1
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221 if not moduleStack[next] then
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222 moduleStack[next] = {}
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223 end
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224 stackLevels = next
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225 moduleStack[next][name] = module
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226 queue[name] = nil
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227 end
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228
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229 else
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230 print(' |cFF00FF00'.. name ..'|r no deps')
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231 loaded[name] = true
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232 end
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233 end
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234 i = i + 1
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235 until i > stackLevels
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236
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237
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238 for level, batch in ipairs(moduleStack) do
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239 print('config level', level)
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240 for name, module in pairs(batch) do
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241 if module.defaults then
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242 print('setting defaults for module', name)
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243 --[===[@non-debug@
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244 if not VeneerData[name] then
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245 --@end-non-debug@]===]
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246 VeneerData[name] = {}
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247 --[===[@non-debug@
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248 end
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249 --@end-non-debug@]===]
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250 for k,v in pairs(module.defaults) do
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251 VeneerData[name][k] = v
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252 end
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253 module.Conf = VeneerData[name]
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254 end
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255
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256 end
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257 end
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258
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259
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260 if #checkForConfig >= 1 then
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261 local queuedFrame = tremove(checkForConfig)
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262 while queuedFrame do
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263 B.SetConfigLayers(queuedFrame)
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264 B.InitXMLFrame(queuedFrame)
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265 queuedFrame = tremove(checkForConfig)
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266 end
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267 end
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268 -- remove from existing
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269 end
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270
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271 --- Fires an update to all modules
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272 local lastUpdate
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273 function B.UpdateAll(...)
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274 lastUpdate = GetTime()
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275 ModulesCall('OnUpdate', lastUpdate)
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276 end
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277
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278 B:RegisterEvent('PLAYER_ENTERING_WORLD')
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279 B:SetScript('OnEvent', function(self, event)
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280 if event == 'PLAYER_ENTERING_WORLD' then
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281 if not initOnced then
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282 InitOnce()
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283 ModulesCall('OnInitialize')
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284 initOnced = true
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285 C_Timer.After(1, function()
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286 if GetSpecialization() then
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287 print(GetSpecialization(), 'enabling')
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288 ModulesCall('OnEnable')
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289 B:SetScript('OnUpdate', nil)
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290 end
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291
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292 end)
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293 end
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294
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295 end
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296
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297 B.UpdateAll()
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298 end)
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299
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300 --- Modulizer method
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301 --
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302 function B:RegisterModule (name, module, ...)
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303 if modules[name] then
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304 print('pulling modules[|cFFFF8800'.. tostring(name) ..'|r]')
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305 return modules[name]
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306 end
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307
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308 print('new module |cFF00BBFF'.. tostring(name) ..'|r')
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309 if module then
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310 if modules[name] then
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311 error("Module table for '"..tostring(name).."' already exists.")
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312 end
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313 else
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314 module = CreateFrame('Frame', 'Veneer' .. tostring(name) .. 'Handler', B, 'VeneerHandlerTemplate')
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315 end
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316 modules[name] = module
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317 B[name] = module
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318 if select('#', ...) >= 1 then
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319 local numDeps = select('#', ...)
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320 print(' '..numDeps..' deps detected')
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321 for i = 1, numDeps do
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322 local dep = select(i, ...)
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323 -- means that init/enable funcs are ordered to run after deps do their things
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324 queuedModules[name] = queuedModules[name] or {}
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325 tinsert(queuedModules[name], dep)
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326 print(' needs '..dep)
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327 end
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328 end
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329 return module
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330 end
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331
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332
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333 B.SetConfigLayers = function(frame)
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334 local print = B.fprint()
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335 if not frame.config then
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336 print(frame:GetName(), 'has no config layers')
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337 return
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338 end
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339 print('Registering config layers from', frame:GetName())
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340
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341 for i, subframe in ipairs(frame.config) do
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342 -- make sure there are no duplicates
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343 if not refs[subframe] then
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344 local key = #layers+1
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345 layers[key] = subframe
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346 refs[subframe] = key
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347 end
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348 print(' ', i, subframe:GetName())
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349 end
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350 end
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351
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352 B.RemoveConfigLayers = function(frame)
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353
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354 local print = B.fprint()
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355 print('|cFFFF0000RemoveConfigLayers', frame:GetName())
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356 for i, subframe in pairs(layers) do
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357 if subframe:GetParent() == frame then
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358 print('|cFFFF8800 ', subframe:GetParent():GetName(), '|cFFFFFF00', subframe:GetName())
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359 layers[i]:Hide()
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360 layers[i] = nil
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361 refs[subframe] = nil
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362 end
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363 end
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364 end
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365
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366 B.UpdateConfigLayers = function()
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367 local print = B.fprint()
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368 local func = B.Conf.GuidesMode and 'Show' or 'Hide'
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369 local numAnchors = 0
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370 for name, display in pairs(displays) do
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371 numAnchors = numAnchors + 1
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Nenue@0
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372 display.anchor:EnableMouse(B.Conf.GuidesMode)
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Nenue@0
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373 if B.Conf.GuidesMode then
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Nenue@0
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374 display.anchor:SetScript('OnUpdate', display.anchor.OnUpdate)
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Nenue@0
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375 else
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Nenue@0
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376 display.anchor:SetScript('OnUpdate', nil)
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Nenue@0
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377
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Nenue@0
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378 for i, anchorButton in ipairs(display.anchor.anchorButton) do
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Nenue@0
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379 anchorButton:Hide()
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Nenue@0
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380 end
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Nenue@0
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381
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Nenue@0
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382 end
|
Nenue@0
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383
|
Nenue@0
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384 end
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Nenue@0
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385 for id, region in pairs(layers) do
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Nenue@0
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386 print(id, region:GetName(), func)
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Nenue@0
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387 region[func](region)
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Nenue@0
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388 end
|
Nenue@0
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389
|
Nenue@0
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390 print('['..func..'] updated', #layers, 'regions,', numAnchors, 'frames')
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Nenue@3
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391 end
|
Nenue@3
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392
|
Nenue@3
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393 --- Generic handlers for keeping track of XML-defined frames
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Nenue@3
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394 B.OnLoad = function(self)
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Nenue@3
|
395 tinsert(checkForConfig, self)
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Nenue@13
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396 self.Minimize = function(self, forceDown)
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Nenue@13
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397 if not self:IsVisible() then
|
Nenue@13
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398 return
|
Nenue@13
|
399 end
|
Nenue@13
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400 local state = (forceDown and 1 or (B.Conf.FrameState[self:GetName()] == 1 and 2 or 1))
|
Nenue@13
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401 local stateFunc = (state == 1) and 'Hide' or 'Show'
|
Nenue@13
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402 for i, region in pairs(self.minimizeFrames) do
|
Nenue@13
|
403 region[stateFunc](region)
|
Nenue@13
|
404 end
|
Nenue@13
|
405 B.Conf.FrameState[self:GetName()] = state
|
Nenue@13
|
406 end
|
Nenue@3
|
407 end
|
Nenue@3
|
408
|
Nenue@3
|
409 B.InitXMLFrame = function(self)
|
Nenue@3
|
410 print('|cFF00FF00hello from '..self:GetName())
|
Nenue@3
|
411
|
Nenue@21
|
412 if self.drag then
|
Nenue@21
|
413 self:RegisterForDrag('LeftButton')
|
Nenue@21
|
414 else
|
Nenue@21
|
415 self:EnableMouse(false)
|
Nenue@21
|
416 end
|
Nenue@21
|
417
|
Nenue@3
|
418 if not B.Conf.FramePosition then
|
Nenue@3
|
419 B.Conf.FramePosition = {}
|
Nenue@3
|
420 end
|
Nenue@13
|
421 if not B.Conf.FrameState then
|
Nenue@13
|
422 B.Conf.FrameState = {}
|
Nenue@13
|
423 end
|
Nenue@13
|
424
|
Nenue@3
|
425 if B.Conf.FramePosition[self:GetName()] then
|
Nenue@3
|
426 print('restoring frame position', unpack(B.Conf.FramePosition[self:GetName()]))
|
Nenue@3
|
427 self:ClearAllPoints()
|
Nenue@3
|
428 local anchorTo, relativePoint, x, y = unpack(B.Conf.FramePosition[self:GetName()])
|
Nenue@3
|
429 self:SetPoint(anchorTo, UIParent, relativePoint, x, y)
|
Nenue@3
|
430 end
|
Nenue@13
|
431 local state = B.Conf.FrameState[self:GetName()] and B.Conf.FrameState[self:GetName()] or 2
|
Nenue@13
|
432 if state == 0 then
|
Nenue@13
|
433 self:Hide()
|
Nenue@13
|
434 elseif state == 1 then
|
Nenue@13
|
435 self.Minimize(self, true)
|
Nenue@13
|
436 elseif state == 2 then
|
Nenue@13
|
437 self:Show()
|
Nenue@13
|
438 end
|
Nenue@13
|
439 B.Conf.FrameState[self:GetName()] = state
|
Nenue@3
|
440 end
|
Nenue@3
|
441
|
Nenue@3
|
442 B.OnDragStart = function(self)
|
Nenue@3
|
443 self.xA = self:GetLeft()
|
Nenue@3
|
444 self.yA = self:GetBottom()
|
Nenue@3
|
445 self.anchorTo, self.relativeTo, self.relativePoint, self.x, self.y = self:GetPoint(1)
|
Nenue@3
|
446 print('acquire anchor', self:GetPoint(1))
|
Nenue@3
|
447 print(self:GetName(), 'start moving ('..self.x..', '..self.y..')')
|
Nenue@3
|
448 self:StartMoving()
|
Nenue@3
|
449 end
|
Nenue@3
|
450
|
Nenue@3
|
451 B.OnDragStop = function(self)
|
Nenue@3
|
452 print(self:GetName(), 'stop moving ('..self:GetLeft()..', '..self:GetBottom()..')')
|
Nenue@3
|
453 local xB = self:GetLeft() - self.xA
|
Nenue@3
|
454 local yB = self:GetBottom() - self.yA
|
Nenue@3
|
455 print('storing anchor point', self.anchorTo, self.relativePoint, self.x + xB, self.y + yB)
|
Nenue@3
|
456
|
Nenue@3
|
457 self:StopMovingOrSizing()
|
Nenue@3
|
458 B.Conf.FramePosition[self:GetName()] = {self.anchorTo, self.relativePoint, self.x + xB, self.y + yB}
|
Nenue@3
|
459 B.InitXMLFrame(self)
|
Nenue@3
|
460
|
Nenue@0
|
461 end |