annotate Modules/BuffFrame.xml @ 86:48182978d1c6

- revert count info to non-hook method; something spam fires Hide making stacking debuffs unintelligible - implement config variables for position and anchoring of buff sub-regions
author Nenue
date Tue, 18 Oct 2016 19:53:24 -0400
parents 16b300d96724
children 6e2cb847c3c6
rev   line source
Nenue@84 1 <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
Nenue@84 2 ..\FrameXML\UI.xsd">
Nenue@84 3 <Script file="BuffFrame.lua" />
Nenue@84 4
Nenue@84 5 <Frame name="VeneerBuffFrame" mixin="VeneerBuffFrameMixin" inherits="VeneerMixinScripts" />
Nenue@84 6 <Frame name="VeneerBuffTemplate" virtual="true" inherits="VeneerTemplate" hidden="true">
Nenue@84 7 <Scripts>
Nenue@84 8 <OnLoad>
Nenue@84 9 self.duration = self.progress.duration
Nenue@86 10 self.count = self.overlay.count
Nenue@84 11 self.border = self.underlay.bg
Nenue@84 12 </OnLoad>
Nenue@84 13 </Scripts>
Nenue@84 14 <Frames>
Nenue@84 15 <!--
Nenue@84 16
Nenue@84 17 frame.progress:SetPoint('BOTTOMLEFT', frame, 'BOTTOMLEFT', -1, -7)
Nenue@84 18 frame.progress:SetPoint('TOPRIGHT', frame, 'BOTTOMRIGHT', 1, -2)
Nenue@84 19 frame.progress:SetHeight(BUFF_PROGRESS_SIZE + (BUFF_PROGRESS_INSET * 2))
Nenue@84 20
Nenue@84 21 frame.progress.bg:SetColorTexture(0,0,0,1)
Nenue@84 22 frame.progress.fg:SetColorTexture(1,1,1,1)
Nenue@84 23 frame.progress.fg:ClearAllPoints()
Nenue@84 24 frame.progress.fg:SetPoint('BOTTOMLEFT', BUFF_PROGRESS_INSET,BUFF_PROGRESS_INSET)
Nenue@84 25 frame.progress.fg:SetPoint('TOP', 0, -BUFF_PROGRESS_INSET)
Nenue@84 26 -->
Nenue@84 27
Nenue@84 28 <Frame name="$parentUnderlay" parentKey="underlay" frameStrata="BACKGROUND">
Nenue@84 29 <Layers>
Nenue@84 30 <Layer level="BORDER">
Nenue@84 31 <Texture parentKey="bg" setAllPoints="true" hidden="true" />
Nenue@84 32 </Layer>
Nenue@84 33 </Layers>
Nenue@84 34 </Frame>
Nenue@84 35 <Cooldown name="$parentCooldown" parentKey="cooldown" inherits="CooldownFrameTemplate" reverse="true" setAllPoints="true">
Nenue@84 36 <EdgeTexture>
Nenue@84 37 <Color a="0" r="0" g="0" b="0" />
Nenue@84 38 </EdgeTexture>
Nenue@84 39 </Cooldown>
Nenue@84 40 <Frame name="$parentProgress" parentKey="progress" frameStrata="MEDIUM">
Nenue@84 41 <Layers>
Nenue@84 42 <Layer level="BACKGROUND">
Nenue@84 43 <Texture parentKey="bg" setAllPoints="true">
Nenue@84 44 <Color a="1" r="0" g="0" b="0" />
Nenue@84 45 </Texture>
Nenue@84 46 </Layer>
Nenue@84 47 <Layer level="ARTWORK">
Nenue@84 48 <Texture parentKey="fg" >
Nenue@84 49 <Color a="1" r="1" g="1" b="1" />
Nenue@84 50 </Texture>
Nenue@84 51 </Layer>
Nenue@84 52 <Layer level="OVERLAY">
Nenue@84 53 <FontString name="$parentDuration" parentKey="duration" inherits="VeneerNumberFont">
Nenue@84 54 <Anchors>
Nenue@86 55 <Anchor point="BOTTOMLEFT" x="5" y="9" />
Nenue@84 56 </Anchors>
Nenue@84 57 </FontString>
Nenue@86 58 </Layer>
Nenue@86 59 </Layers>
Nenue@86 60 </Frame>
Nenue@86 61 <Frame name="$parentOverlay" parentKey="overlay" setAllPoints="true">
Nenue@86 62 <Layers>
Nenue@86 63 <Layer level="OVERLAY">
Nenue@86 64 <FontString name="$parentCount" parentKey="count" inherits="VeneerNumberFontLarge">
Nenue@84 65 <Anchors>
Nenue@86 66 <Anchor point="TOPRIGHT" x="-2" y="-2" />
Nenue@84 67 </Anchors>
Nenue@84 68 </FontString>
Nenue@84 69 </Layer>
Nenue@84 70 </Layers>
Nenue@84 71 </Frame>
Nenue@84 72 </Frames>
Nenue@84 73 </Frame>
Nenue@84 74 </Ui>