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1 <Ui>
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2 <!--
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3 The following was lifted from QuestKing, mainly to spare the horrors of writing a global space frame script
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4 -->
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5 <Button name="VeneerItemButtonTemplate" inherits="SecureActionButtonTemplate" virtual="true">
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6 <Attributes>
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7 <Attribute name="type" value="item" />
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8 </Attributes>
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9 <Layers>
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10 <Layer level="ARTWORK">
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11 <FontString parentKey="HotKey" inherits="NumberFontNormalSmallGray" justifyH="LEFT" text="RANGE_INDICATOR">
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12 <Size x="29" y="10"/>
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13 <Anchors>
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14 <Anchor point="TOPRIGHT" x="16" y="-2"/>
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15 </Anchors>
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16 </FontString>
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17 </Layer>
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18 <Layer level="BORDER">
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19 <Texture parentKey="icon"/>
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20 <FontString parentKey="Count" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
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21 <Anchors>
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22 <Anchor point="BOTTOMRIGHT" x="-3" y="2"/>
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23 </Anchors>
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24 </FontString>
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25 </Layer>
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26 </Layers>
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27 <Frames>
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28 <Cooldown parentKey="Cooldown" inherits="CooldownFrameTemplate"/>
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29 </Frames>
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30 <Scripts>
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31 <OnLoad>
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32 self:RegisterForClicks("AnyUp");
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33 </OnLoad>
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34 <OnEvent>
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35 if (event == "PLAYER_TARGET_CHANGED") then
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36 self.rangeTimer = -1;
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37 elseif (event == "BAG_UPDATE_COOLDOWN") then
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38 Veneer_QuestObjectiveItem_UpdateCooldown(self)
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39 end
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40 </OnEvent>
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41 <OnUpdate function="Veneer_QuestObjectiveItem_OnUpdate" />
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42 <OnShow>
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43 self:RegisterEvent("PLAYER_TARGET_CHANGED");
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44 self:RegisterEvent("BAG_UPDATE_COOLDOWN");
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45 </OnShow>
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46 <OnHide>
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47 self:UnregisterEvent("PLAYER_TARGET_CHANGED");
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48 self:UnregisterEvent("BAG_UPDATE_COOLDOWN");
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49 </OnHide>
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50 <OnEnter>
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51 GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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52 GameTooltip:SetQuestLogSpecialItem(self.logIndex);
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53 </OnEnter>
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54 <OnLeave>
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55 GameTooltip:Hide();
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56 </OnLeave>
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57 </Scripts>
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58 <NormalTexture parentKey="NormalTexture" file="Interface\Buttons\UI-Quickslot2">
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59 <Anchors>
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60 <Anchor point="CENTER"/>
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61 </Anchors>
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62 </NormalTexture>
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63 <PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
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64 <HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
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65 </Button>
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66 </Ui> |