changeset 83:ef4f6dc262ea

Forcing looting every slot turns out to be unnecessary
author John@Yosemite-PC
date Fri, 13 Apr 2012 23:33:47 -0400
parents db7e4ee34dce
children 70fac446f3ee
files Looting.lua
diffstat 1 files changed, 3 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/Looting.lua	Fri Apr 13 23:14:03 2012 -0400
+++ b/Looting.lua	Fri Apr 13 23:33:47 2012 -0400
@@ -37,9 +37,9 @@
     print("Open loot!")
     isMasterLootEvent = false
     local n = _G.GetNumLootItems()
-    for i = 1,n do
-        _G.LootSlot(i)
-    end
+    --for i = 1,n do
+    --    _G.LootSlot(i)
+    --end
     local items = {}
     local threshold = _G.GetLootThreshold()
     print("threshold: ", threshold)