Mercurial > wow > breuesk
changeset 60:dcf7c835d0a7
Not leaking resources is better ...
author | John@Yosemite-PC |
---|---|
date | Sun, 25 Mar 2012 18:07:00 -0400 |
parents | c7330bc4a9ea |
children | 9b1588bd4398 |
files | Gui.lua |
diffstat | 1 files changed, 43 insertions(+), 31 deletions(-) [+] |
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line diff
--- a/Gui.lua Sun Mar 25 17:43:31 2012 -0400 +++ b/Gui.lua Sun Mar 25 18:07:00 2012 -0400 @@ -67,7 +67,7 @@ { shown = false, ["IsShown"] = function(self) return self.shown end, - ["Hide"] = function(self) if f then bsk.print("Release!");AceGUI:Release(f); self.shown=false end end + ["Hide"] = function(self) if f then AceGUI:Release(f); self.shown=false end end } function CreateGUI() @@ -76,16 +76,16 @@ --_G["BSK_ESCAPEBUTTON"] = escapeButton --table.insert(_G.UISpecialFrames, "BSK_ESCAPEBUTTON") - local admin = bsk.admin + if f then return end -- no second gui please + local admin = bsk.admin or true f = AceGUI:Create("Frame") - f:SetCallback("OnClose",function(widget) escapeButton.shown = false; AceGUI:Release(widget) end) + f:SetCallback("OnClose",function(widget) escapeButton.shown = false; AceGUI:Release(widget); f=nil end) f:SetTitle("BSK") f:SetLayout("Flow") f:SetHeight(680) f:SetWidth(580) - local left = AceGUI:Create("InlineGroup") left:SetLayout("List") left:SetWidth(175) @@ -144,15 +144,20 @@ }, }) - local alb1 = AceGUI:Create("Button") - alb1:SetWidth(100) - alb1:SetText("Open Bids") - local alb2 = AceGUI:Create("Button") - alb2:SetWidth(100) - alb2:SetText("Assign") - local alb3 = AceGUI:Create("Button") - alb3:SetWidth(100) - alb3:SetText("Suicide") + local alb1, alb2, alb3 + if admin then + alb1 = AceGUI:Create("Button") + alb1:SetWidth(100) + alb1:SetText("Open Bids") + + alb2 = AceGUI:Create("Button") + alb2:SetWidth(100) + alb2:SetText("Assign") + + alb3 = AceGUI:Create("Button") + alb3:SetWidth(100) + alb3:SetText("Suicide") + end local spacer = AceGUI:Create("Label") spacer:SetText(" ") @@ -191,27 +196,34 @@ rollButton:SetText("Offset Roll") rollButton:SetWidth(100) - b1.alignoffset = 0.25 -- or else g1 won't align well - local g1 = AceGUI:Create("SimpleGroup") - g1.alignoffset = 0.25 - g1:SetWidth(120) - g1:SetLayout("List") - local adminForce = AceGUI:Create("Button") - adminForce:SetText("Force bid") - adminForce:SetWidth(100) - local adminRetract = AceGUI:Create("Button") - adminRetract:SetText("Retract bid") - adminRetract:SetWidth(100) - g1:AddChildren(adminForce,adminRetract) + local g1, suicideSelected, undo + if admin then + b1.alignoffset = 0.25 -- or else g1 won't align well + g1 = AceGUI:Create("SimpleGroup") + g1.alignoffset = 0.25 + g1:SetWidth(120) + g1:SetLayout("List") + adminForce = AceGUI:Create("Button") + adminForce:SetText("Force bid") + adminForce:SetWidth(100) + adminRetract = AceGUI:Create("Button") + adminRetract:SetText("Retract bid") + adminRetract:SetWidth(100) - local suicideSelected = AceGUI:Create("Button") - suicideSelected:SetFullWidth(true) - suicideSelected:SetText("Suicide") - local undo = AceGUI:Create("Button") - undo:SetText("Undo") - undo:SetFullWidth(true) + g1:AddChildren(adminForce,adminRetract) + + suicideSelected = AceGUI:Create("Button") + suicideSelected:SetFullWidth(true) + suicideSelected:SetText("Suicide") + + undo = AceGUI:Create("Button") + undo:SetText("Undo") + undo:SetFullWidth(true) + end + + local filter = AceGUI:Create("CheckBox") filter:SetLabel("Only show active") filter:SetFullWidth(true)