comparison Looting.lua @ 83:ef4f6dc262ea

Forcing looting every slot turns out to be unnecessary
author John@Yosemite-PC
date Fri, 13 Apr 2012 23:33:47 -0400
parents db7e4ee34dce
children 6035541e47dd
comparison
equal deleted inserted replaced
82:db7e4ee34dce 83:ef4f6dc262ea
35 35
36 local function LootOpened() 36 local function LootOpened()
37 print("Open loot!") 37 print("Open loot!")
38 isMasterLootEvent = false 38 isMasterLootEvent = false
39 local n = _G.GetNumLootItems() 39 local n = _G.GetNumLootItems()
40 for i = 1,n do 40 --for i = 1,n do
41 _G.LootSlot(i) 41 -- _G.LootSlot(i)
42 end 42 --end
43 local items = {} 43 local items = {}
44 local threshold = _G.GetLootThreshold() 44 local threshold = _G.GetLootThreshold()
45 print("threshold: ", threshold) 45 print("threshold: ", threshold)
46 for i = 1,n do 46 for i = 1,n do
47 local _,_,_,rarity,_ = _G.GetLootSlotInfo(i) 47 local _,_,_,rarity,_ = _G.GetLootSlotInfo(i)