annotate Gui.lua @ 79:7b8fcea357d2

Rolls are active
author John@Yosemite-PC
date Thu, 12 Apr 2012 23:50:56 -0400
parents 5b507f4125d4
children 62805e6b46c5
rev   line source
John@38 1 local AceGUI = LibStub("AceGUI-3.0")
John@42 2 local bsk=bsk
John@42 3 local _G=_G
John@42 4 local table=table
John@42 5 local pairs=pairs
John@65 6 local setmetatable=setmetatable
John@42 7 local ipairs=ipairs
John@42 8 local string=string
John@67 9 local sformat=string.format
John@42 10 local tostring=tostring
John@42 11 local type=type
John@42 12 local getn=getn
John@42 13 setfenv(1,bsk)
John@1 14
John@69 15 -- todo: switching lists should close a presently-open bid
John@69 16
John@56 17 local copy = function(t)
John@56 18 local c = {}
John@56 19 if not t then return c end
John@56 20 for i,v in pairs(t) do c[i] = v end
John@56 21 return c
John@56 22 end
John@56 23 local colorize = function(str,color)
John@56 24 if str==nil or str=="" then return "" end
John@56 25 if type(color) == "table" then
John@56 26 color = string.format("%02x%02x%02x",255*color.r,255*color.g,255*color.b)
John@56 27 end
John@56 28 if color == nil then return str end
John@56 29 return "|cff"..tostring(color or "ffffff")..str.."|r"
John@56 30 end
John@1 31
John@63 32 local CreateListSelector = function(SListPopulator)
John@56 33 PersonList:RefreshRaidList()
John@56 34 local pulldown = AceGUI:Create("Dropdown")
John@56 35 local pull = {}
John@56 36 local lids = LootLists:GetAllIds()
John@56 37 for _,v in pairs(lids) do
John@56 38 local l = LootLists:Select(v)
John@56 39 pull[l:GetId()] = l:GetName()
John@56 40 --local entry = {value=i,text=v.name}
John@56 41 if l:GetLength() > 0 then
John@56 42 pulldown:SetItemDisabled(i,true)
John@51 43 end
John@1 44 end
John@56 45 pulldown:SetWidth(175)
John@56 46 pulldown:SetList(pull)
John@71 47 SListPopulator:SetSwidget(pulldown)
John@72 48 pulldown:SetCallback("OnValueChanged", function(_,_,value) SListPopulator:PulldownEvent(value) end)
John@73 49 if stateactivelist > 0 then SListPopulator:PulldownEvent(stateactivelist) end -- default value
John@56 50 return pulldown
John@1 51 end
John@1 52
John@72 53 local f, right -- important gui elements
John@59 54 local escapeButton =
John@59 55 {
John@59 56 shown = false,
John@59 57 ["IsShown"] = function(self) return self.shown end,
John@60 58 ["Hide"] = function(self) if f then AceGUI:Release(f); self.shown=false end end
John@59 59 }
John@38 60
John@65 61 SelectorListEventDispatcher =
John@63 62 {
John@65 63 listeners = nil,
John@63 64 target = nil,
John@67 65 line = nil,
John@63 66 ["SetTarget"] = function(self,other)
John@63 67 self.target = other
John@65 68 self.target:SetCallback("OnSelectionCleared",function(...) self:OnSelectionCleared(...) end)
John@65 69 self.target:SetCallback("OnSelection",function(...) self:OnSelection(...) end)
John@63 70 end,
John@63 71 ["RegisterListener"] = function(self,other) table.insert(self.listeners,other) end,
John@63 72 ["OnSelectionCleared"] = function(self,_)
John@67 73 self.line = nil
John@63 74 self:Event("OnSelectionCleared")
John@63 75 end,
John@65 76 ["OnSelection"] = function(self,_,_,line)
John@67 77 self.line = line
John@63 78 self:Event("OnSelection",line)
John@63 79 end,
John@63 80 ["Event"] = function(self,event,arg)
John@63 81 if not self.target then error("Event called with no listener...") end
John@63 82 if not self.listeners then return end
John@63 83 for i,v in pairs(self.listeners) do
John@67 84 --bsk.print("listener")
John@63 85 if type(v) == "table" then
John@63 86 if v[event] then
John@63 87 v[event](v,arg)
John@63 88 end
John@63 89 elseif type(v) == "function" then
John@63 90 v(event,arg)
John@63 91 elseif type(v) ~= "nil" then -- allow nils to pass quietly
John@63 92 _G.error("Bad listener - "..type(v))
John@63 93 end
John@63 94 end
John@63 95 end,
John@67 96 ["Release"] = function(self) self.listeners = {}; self.target=nil; self.line=nil end,
John@67 97 ["LatestValue"] = function(self) return self.line end
John@63 98 }
John@65 99 function SelectorListEventDispatcher:new()
John@65 100 local t = {}
John@65 101 setmetatable(t,SelectorListEventDispatcher)
John@65 102 self.__index = self
John@65 103 t.listeners = {}
John@65 104 return t
John@63 105 end
John@65 106
John@65 107 SListEventDispatch = SelectorListEventDispatcher:new()
John@65 108 LListEventDispatch = SelectorListEventDispatcher:new()
John@67 109 RListEventDispatch = SelectorListEventDispatcher:new()
John@65 110
John@63 111 local SListPopulator =
John@63 112 {
John@63 113 filtered = false,
John@63 114 widget = nil,
John@71 115 swidget = nil,
John@63 116 data = nil,
John@63 117 lref = nil,
John@63 118
John@71 119 ["Release"] = function(self) self.filtered, self.widget, self.swidget, self.data, self.lref = false, nil, nil, nil, nil end,
John@63 120 ["Redraw"] = function(self)
John@63 121 if self.lref == nil or self.widget == nil then return end -- don't do work if not fully initialized
John@63 122 self.data = {}
John@63 123 for le in self.lref:OrderedListEntryIter() do
John@63 124 local disabled = not PersonList:IsActive(le:GetId())
John@63 125 if not self.filtered or not disabled then
John@63 126 local line = {value=le:GetId(),text=le:GetName(),icon=[[Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes]]}
John@63 127 line.iconCoords=_G.CLASS_ICON_TCOORDS[le:GetClass()]
John@67 128 line.textPlain = line.text
John@63 129 line.text=colorize(line.text,_G.RAID_CLASS_COLORS[le:GetClass()])
John@63 130 line.disabled = disabled
John@63 131 table.insert(self.data,line)
John@63 132 end
John@63 133 end
John@63 134 self.widget:SetList(self.data)
John@65 135 SListEventDispatch:Event("Redraw")
John@63 136 end,
John@71 137 ["SetSwidget"] = function(self,w)
John@71 138 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@71 139 _G.error("Bad SetWidget")
John@71 140 end
John@71 141 self.swidget = w
John@71 142 end,
John@63 143 ["SetWidget"] = function(self,w)
John@65 144 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@63 145 _G.error("Bad SetWidget")
John@63 146 end
John@63 147 self.widget = w
John@63 148 end,
John@63 149 ["SetFiltered"] = function(self,value)
John@63 150 self.filtered = value
John@63 151 self:Redraw()
John@63 152 end,
John@72 153 ["SelectList"] = function(self,value,nocomm)
John@71 154 self.swidget:SetValue(value)
John@72 155 local l = LootLists:Select(value)
John@72 156 if l ~= self.lref then
John@72 157 self.lref = l
John@72 158 self:Redraw()
John@72 159 end
John@72 160 if nocomm then InitiateActiveList(value) end
John@72 161 end,
John@72 162
John@72 163
John@72 164 ["PulldownEvent"] = function(self,value)
John@72 165 self:SelectList(value)
John@72 166 if admin and state == "looting" then
John@72 167 InitiateActivateList(value)
John@72 168 end
John@68 169 end,
John@68 170 ["DataEvent"] = function(self)
John@68 171 self:Redraw()
John@69 172 end,
John@72 173 ["StateEvent"] = function(self)
John@75 174 -- todo: events still happen even if the gui is closed. protect the api.
John@75 175
John@73 176 print("State event in SL: ", state, admin)
John@72 177 if state == "bidding" or (state == "looting" and not admin) then
John@72 178 self.swidget:SetDisabled(true)
John@72 179 self:SelectList(stateactivelist)
John@72 180 else
John@72 181 self.swidget:SetDisabled(false)
John@72 182 end
John@72 183 -- if bidding then disable pulldown
John@72 184 -- if looting and not admin then disable pulldown
John@72 185 -- if looting and admin then enable pulldown
John@72 186 -- otherwise enable pulldown
John@72 187 end,
John@72 188 ["ActiveListEvent"] = function(self)
John@72 189 self:SelectList(stateactivelist)
John@72 190 end,
John@72 191
John@72 192
John@72 193
John@69 194 ["GetMe"] = function(self)
John@69 195 local me = _G.UnitName("player")
John@69 196 for i,v in pairs(self.data) do
John@69 197 if v.textPlain == me then
John@69 198 return v
John@69 199 end
John@69 200 end
John@69 201 end,
John@69 202 }
John@69 203
John@69 204 local LListPopulator =
John@69 205 {
John@69 206 data = {},
John@69 207 widget = nil,
John@69 208 ["Release"] = function(self) self.data = {}; self.widget = nil end,
John@73 209 ["ItemListEvent"] = function(self) self:Redraw() end,
John@69 210 ["Redraw"]= function(self)
John@73 211 self.data = {}
John@73 212 for i,v in pairs(stateitemlist) do
John@78 213 local entry = {value=i, text=v.link, link=v.link, mlid=v.mlid}
John@73 214 table.insert(self.data,entry)
John@73 215 end
John@73 216 if self.widget then
John@73 217 self.widget:SetList(self.data)
John@73 218 LListEventDispatch:Event("Redraw")
John@73 219 end
John@69 220 end,
John@69 221 ["SetWidget"] = function(self,w)
John@69 222 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@69 223 _G.error("Bad SetWidget")
John@69 224 end
John@69 225 self.widget = w
John@76 226 --if debug then
John@76 227 -- self.data = {
John@76 228 -- {
John@76 229 -- value=1,
John@76 230 -- text = "|cffa335ee|Hitem:77109:4080:4009:0:0:0:0:0:85:0|h[Band of Reconstruction]|h|r",
John@76 231 -- link = "|cffa335ee|Hitem:77109:4080:4009:0:0:0:0:0:85:0|h[Band of Reconstruction]|h|r",
John@76 232 -- },
John@76 233 -- {
John@76 234 -- value=2,
John@76 235 -- text = "|cffa335ee|Hitem:19351:0:0:0:0:0:0:0:85:0|h[Maladath, Runed Blade of the Black Flight]|h|r",
John@76 236 -- link = "|cffa335ee|Hitem:19351:0:0:0:0:0:0:0:85:0|h[Maladath, Runed Blade of the Black Flight]|h|r"
John@76 237 -- },
John@76 238 -- {
John@76 239 -- value=3,
John@76 240 -- text = "|cffa335ee|Hitem:31986:0:0:0:0:0:0:0:85:0|h[Merciless Gladiator's Crossbow of the Phoenix]|h|r",
John@76 241 -- link = "|cffa335ee|Hitem:31986:0:0:0:0:0:0:0:85:0|h[Merciless Gladiator's Crossbow of the Phoenix]|h|r"
John@76 242 -- },
John@76 243 -- {
John@76 244 -- value=4,
John@76 245 -- text = "|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r",
John@76 246 -- link = "|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r"
John@76 247 -- },
John@76 248 -- {
John@76 249 -- value=5,
John@76 250 -- text = "|cffff8000|Hitem:19019:0:0:0:0:0:0:0:85:0|h[Thunderfury, Blessed Blade of the Windseeker]|h|r",
John@76 251 -- link = "|cffff8000|Hitem:19019:0:0:0:0:0:0:0:85:0|h[Thunderfury, Blessed Blade of the Windseeker]|h|r"
John@76 252 -- },
John@76 253 -- }
John@76 254 --end
John@69 255 self:Redraw()
John@69 256 end,
John@69 257 }
John@69 258
John@69 259 local RListPopulator =
John@69 260 {
John@69 261 widget = nil,
John@71 262 ["RollEvent"] = function(self) self:Redraw() end,
John@71 263 ["Release"] = function(self) self.widget = nil end,
John@69 264 ["Redraw"] = function(self)
John@79 265 local list = {}
John@79 266 for i,v in pairs(statebids) do
John@79 267 table.insert(list,v)
John@79 268 end
John@79 269 for i,v in pairs(staterolls) do
John@79 270 local roll
John@79 271 for r,s in pairs(staterollvalues) do
John@79 272 if s.value == v.value then
John@79 273 roll = r
John@79 274 break
John@79 275 end
John@79 276 end
John@79 277 print("Inserting a roll ", v.value, roll)
John@79 278
John@79 279 local c = copy(v)
John@79 280 c.disabled = false
John@79 281 c.text = c.text .. " (roll "..roll..")"
John@79 282 table.insert(list,c)
John@79 283 end
John@79 284 self.widget:SetList(list)
John@69 285 RListEventDispatch:Event("Redraw")
John@69 286 end,
John@69 287 ["SetWidget"] = function(self,w)
John@69 288 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@69 289 _G.error("Bad SetWidget")
John@69 290 end
John@69 291 self.widget = w
John@71 292 --if debug then
John@71 293 -- local dummydata = {}
John@71 294 -- local tree = SListPopulator.data
John@71 295 -- for i,v in pairs(tree) do dummydata[i] = copy(v); dummydata[i].disabled = false end
John@71 296 -- if dummydata[2] then dummydata[2].text = dummydata[2].text .. " (roll 73)" end
John@71 297 -- self.data = dummydata
John@71 298 --end
John@69 299 self:Redraw()
John@69 300 end,
John@79 301 ["Force"] = function(self,who) -- todo: remove this and the horse it rode in on
John@69 302 local new = self.Convert(who,72)
John@71 303 InitiateBid(new)
John@71 304 --self:Redraw()
John@69 305 end,
John@79 306 ["Retract"] = function(self,who) -- todo: remove this and the horse it rode in on
John@71 307 -- todo
John@71 308 --for i,v in pairs(self.data) do
John@71 309 -- if who.value == v.value then
John@71 310 -- table.remove(self.data,i)
John@71 311 -- end
John@71 312 --end
John@71 313 InitiateRetract(copy(who))
John@71 314 --self:Redraw()
John@69 315 end,
John@69 316 ["Convert"] = function(who,roll) -- convert an LE object into one suitable to put in a SelectorList
John@69 317 local new = copy(who)
John@69 318 new.disabled = false -- todo: should be unnessary - they can't get on the list like this
John@69 319 if roll then
John@69 320 new.text = new.text .. " (roll 73)"
John@69 321 end
John@69 322 return new
John@69 323 end,
John@63 324 }
John@63 325
John@75 326 local BZPopulator =
John@75 327 {
John@75 328 group = nil,
John@75 329 ["SetGroup"] = function(self,g)
John@75 330 if type(g) ~= "table" or type(g.AddChild) ~= "function" then
John@75 331 _G.error("Bad SetGroup for BZPopulator")
John@75 332 end
John@75 333 self.group = g
John@75 334 end,
John@75 335
John@75 336
John@75 337 ["Release"] = function(self) self.group = nil; RListEventDispatch:Release(); RListPopulator:Release() end,
John@75 338
John@75 339 ["StateEvent"] = function(self)
John@75 340 if state == "bidding" then
John@75 341
John@75 342 local spacer = AceGUI:Create("Label")
John@75 343 spacer:SetText(" ")
John@75 344 spacer:SetFullWidth(true)
John@76 345 local spacer2 = AceGUI:Create("Label") -- don't try to combine this with "spacer" - you can't add a child more than once
John@75 346 spacer2:SetText(" ")
John@75 347 spacer2:SetFullWidth(true)
John@75 348
John@75 349 local label = AceGUI:Create("Label")
John@75 350 label:SetText("Bidding now open for ...")
John@75 351 local biddingOn = AceGUI:Create("InteractiveLabel")
John@75 352 biddingOn.userdata = { stateitem.link }
John@75 353 biddingOn:SetText(biddingOn.userdata[1])
John@75 354 biddingOn:SetFullWidth(true)
John@75 355 biddingOn:SetCallback("OnEnter", function(widget) _G.GameTooltip:SetOwner(widget.frame,"ANCHOR_RIGHT"); _G.GameTooltip:SetHyperlink(widget.userdata[1]); _G.GameTooltip:Show() end )
John@75 356 biddingOn:SetCallback("OnLeave", function(widget) _G.GameTooltip:Hide() end )
John@75 357 local b1 = AceGUI:Create("SelectorList")
John@75 358 b1:SetNumLines(6)
John@75 359 b1:SetInteractive(admin)
John@75 360 local bidTitle = AceGUI:Create("Label")
John@75 361 bidTitle:SetText("Current bids")
John@75 362 bidTitle:SetFullWidth(true)
John@75 363
John@75 364 local bidRetractButton = AceGUI:Create("Button")
John@75 365 bidRetractButton:SetText("Place Bid")
John@75 366 bidRetractButton:SetWidth(100)
John@76 367 bidRetractButton:SetCallback("OnClick", function(widget) InitiateBid(SListPopulator:GetMe()) end)
John@76 368
John@75 369 local rollButton = AceGUI:Create("Button")
John@75 370 rollButton:SetText("Offset Roll")
John@75 371 rollButton:SetWidth(100)
John@79 372 rollButton:SetCallback("OnClick", function(widget) InitiateRollRequest(SListPopulator:GetMe()) end) -- todo: wrong behavior. GetMe will nil if the person isn't on the currently selected loot list. this could easily happen. return a new thingy instead
John@79 373 local retractButton = AceGUI:Create("Button")
John@79 374 retractButton:SetText("Retract")
John@79 375 retractButton:SetWidth(100)
John@79 376 retractButton:SetCallback("OnClick", function(widget) InitiateRetract(SListPopulator:GetMe()) end)
John@75 377
John@75 378 RListEventDispatch:SetTarget(b1)
John@75 379 RListPopulator:SetWidget(b1)
John@75 380
John@75 381 local g1
John@75 382 if admin then
John@75 383 b1.alignoffset = 0.25 -- or else g1 won't align well
John@75 384 g1 = AceGUI:Create("SimpleGroup")
John@75 385 g1.alignoffset = 0.25
John@75 386 g1:SetWidth(120)
John@75 387 g1:SetLayout("List")
John@75 388
John@75 389 -- todo: convoluted and repetitive - surely there's a
John@75 390 -- better way than this ...
John@75 391 adminForce = AceGUI:Create("Button")
John@75 392 if SListEventDispatch:LatestValue() then
John@75 393 adminForce:SetText(sformat("Force bid (%s)",SListEventDispatch:LatestValue().textPlain))
John@75 394 adminForce:SetDisabled(false)
John@75 395 else
John@75 396 adminForce:SetText("Force bid")
John@75 397 adminForce:SetDisabled(true)
John@75 398 end
John@75 399 adminForce:SetWidth(160)
John@78 400 adminForce:SetCallback("OnClick",function(widget) InitiateBid(SListEventDispatch:LatestValue()) end)
John@75 401 adminForce.userdata =
John@75 402 {
John@75 403 widget = adminForce,
John@75 404 ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.widget:SetText("Force bid") end,
John@75 405 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false); self.widget:SetText(sformat("Force bid (%s)",SListEventDispatch:LatestValue().textPlain)) end,
John@75 406 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.widget:SetText("Force bid") end
John@75 407 }
John@75 408 SListEventDispatch:RegisterListener(adminForce.userdata)
John@75 409
John@75 410 adminRetract = AceGUI:Create("Button")
John@75 411 if RListEventDispatch:LatestValue() then
John@75 412 adminRetract:SetText(sformat("Retract bid (%s)",RListEventDispatch:LatestValue().textPlain))
John@75 413 adminRetract:SetDisabled(false)
John@75 414 else
John@75 415 adminRetract:SetText("Retract bid")
John@75 416 adminRetract:SetDisabled(true)
John@75 417 end
John@75 418 adminRetract:SetWidth(160)
John@75 419 adminRetract.userdata =
John@75 420 {
John@75 421 widget = adminRetract,
John@75 422 ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.widget:SetText("Retract bid") end,
John@75 423 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false); self.widget:SetText(sformat("Retract bid (%s)",RListEventDispatch:LatestValue().textPlain)) end,
John@75 424 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.widget:SetText("Retract bid") end
John@75 425 }
John@75 426 adminRetract:SetCallback("OnClick",function(widget) RListPopulator:Retract(RListEventDispatch:LatestValue()) end)
John@75 427 RListEventDispatch:RegisterListener(adminRetract.userdata)
John@75 428 adminRetract:SetDisabled(true)
John@75 429
John@75 430 g1:AddChildren(adminForce,adminRetract)
John@75 431 end
John@75 432
John@79 433 self.group:AddChildren(spacer,label,biddingOn,bidRetractButton,rollButton,retractButton,spacer2,bidTitle,b1)
John@75 434 if admin then self.group:AddChildren(g1) end
John@75 435
John@75 436 else
John@75 437
John@75 438
John@75 439 self.group:ReleaseChildren()
John@75 440 RListEventDispatch:Release()
John@75 441 RListPopulator:Release()
John@75 442 end
John@75 443
John@75 444 end,
John@75 445
John@75 446
John@75 447 }
John@75 448
John@68 449 DataEventDispatch =
John@68 450 {
John@68 451 -- todo: batch events
John@68 452 listeners = {},
John@68 453 ["DataEvent"] = function(self,_) --todo: pass along the received event
John@68 454 for i,v in pairs(self.listeners) do
John@68 455 if v and v["DataEvent"] then
John@68 456 v:DataEvent()
John@68 457 end
John@68 458 end
John@68 459 end,
John@68 460 ["RegisterListener"] = function(self,listener)
John@68 461 if not listener or not listener["DataEvent"] then
John@68 462 _G.error("Bad listener")
John@68 463 end
John@68 464 table.insert(self.listeners,listener)
John@68 465 end
John@68 466 }
John@68 467
John@76 468 AdminLootButtons =
John@76 469 {
John@76 470 openButton = nil,
John@76 471 assignButton = nil,
John@76 472 suicideButton = nil,
John@76 473 -- todo - open roll button
John@76 474
John@76 475 eventsFromLL =
John@76 476 {
John@76 477 ["Redraw"] = function(self) AdminLootButtons:Redraw() end,
John@76 478 ["OnSelection"] = function(self) AdminLootButtons:Redraw() end,
John@76 479 ["OnSelectionCleared"] = function(self) AdminLootButtons:Redraw() end,
John@76 480 },
John@76 481 eventsFromSL =
John@76 482 {
John@76 483 ["Redraw"] = function(self) AdminLootButtons:Redraw() end,
John@76 484 ["OnSelection"] = function(self) AdminLootButtons:Redraw() end,
John@76 485 ["OnSelectionCleared"] = function(self) AdminLootButtons:Redraw() end,
John@76 486 },
John@76 487 ["StateEvent"] = function(self) self:Redraw() end,
John@76 488 ["RollEvent"] = function(self) self:Redraw() end,
John@76 489
John@76 490 ["SetButtons"] = function(self,open,assign,suicide)
John@76 491 self.openButton = open
John@76 492 self.assignButton = assign
John@76 493 self.suicideButton = suicide
John@76 494 SListEventDispatch:RegisterListener(self.eventsFromSL)
John@76 495 LListEventDispatch:RegisterListener(self.eventsFromLL)
John@76 496 self:Redraw()
John@76 497 end,
John@76 498 ["Release"] = function(self)
John@76 499 self.openButton = nil
John@76 500 self.assignButton = nil
John@76 501 self.suicideButton = nil
John@76 502 end,
John@76 503
John@76 504 ["Redraw"] = function(self)
John@76 505 if state == "neutral" then -- gray all buttons
John@76 506 self.openButton:SetText("Open Bids")
John@76 507 self.openButton:SetDisabled(true)
John@76 508 self.assignButton:SetText("Assign")
John@76 509 self.assignButton:SetDisabled(true)
John@76 510 self.suicideButton:SetText("Suicide")
John@76 511 self.suicideButton:SetDisabled(true)
John@76 512 elseif state == "looting" then
John@76 513 if LListEventDispatch.line then
John@76 514 self.openButton:SetDisabled(false)
John@76 515 self.openButton:SetText("Open Bids")
John@76 516 self.openButton:SetCallback("OnClick", function(widget) InitiateOpenBid(LListEventDispatch:LatestValue()) end)
John@76 517 else
John@76 518 self.openButton:SetText("Open Bids")
John@76 519 self.openButton:SetDisabled(true)
John@76 520 end
John@76 521 if LListEventDispatch.line and SListEventDispatch.line then
John@76 522 self.assignButton:SetText("Assign")
John@76 523 self.assignButton:SetDisabled(false)
John@76 524 self.assignButton:SetCallback("OnClick", function(widget) FreeLoot(LListEventDispatch:LatestValue(),SListEventDispatch:LatestValue()) end)
John@76 525 self.suicideButton:SetText("Suicide")
John@76 526 self.suicideButton:SetDisabled(false)
John@78 527 self.suicideButton:SetCallback("OnClick", function(widget) DirectSuicideLoot(LListEventDispatch:LatestValue(),SListEventDispatch:LatestValue(),SListPopulator.lref) end)
John@76 528 else
John@76 529 self.assignButton:SetText("Assign")
John@76 530 self.assignButton:SetDisabled(true)
John@76 531 self.suicideButton:SetText("Suicide")
John@76 532 self.suicideButton:SetDisabled(true)
John@76 533 end
John@76 534 -- if item selected, light up Open button
John@76 535 -- if item selected and name selected, light up assign/suicide
John@76 536 -- buttons
John@76 537 elseif state == "bidding" then
John@76 538 self.openButton:SetDisabled(false)
John@76 539 self.openButton:SetText("Cancel Bidding")
John@76 540 self.openButton:SetCallback("OnClick", function(widget) InitiateCloseBidding() end)
John@76 541 self.assignButton:SetText("Finish & Assign")
John@76 542 self.assignButton:SetDisabled(not (getn(staterolls) > 0 or getn(statebids) > 0))
John@76 543 self.assignButton:SetCallback("OnClick", function(widget) ExpensiveLoot(LListEventDispatch:LatestValue(),SListPopulator.lref) end)
John@76 544 self.suicideButton:SetText(" ")
John@76 545 self.suicideButton:SetDisabled(true)
John@76 546
John@76 547 -- change open button to cancel
John@76 548 -- change assign button to award
John@76 549 -- disable ... and rename? the third button
John@76 550
John@76 551 end
John@76 552 end,
John@76 553 }
John@76 554
John@68 555 function OnInitializeSetStaticData()
John@68 556 SetChangeListener(DataEventDispatch)
John@68 557 DataEventDispatch:RegisterListener(SListPopulator)
John@72 558 RegisterListenerActiveListChanged(SListPopulator)
John@72 559 RegisterListenerStateChange(SListPopulator)
John@71 560 RegisterListenerRolls(RListPopulator)
John@73 561 RegisterItemListListener(LListPopulator)
John@75 562 RegisterListenerStateChange(BZPopulator)
John@76 563 if admin then
John@76 564 RegisterListenerStateChange(AdminLootButtons)
John@76 565 RegisterListenerRolls(AdminLootButtons)
John@76 566 end
John@68 567 end
John@68 568
John@42 569 function CreateGUI()
John@59 570 -- special registration procedure to be closable with the escape button
John@59 571 --escapeButton.shown = true
John@59 572 --_G["BSK_ESCAPEBUTTON"] = escapeButton
John@59 573 --table.insert(_G.UISpecialFrames, "BSK_ESCAPEBUTTON")
John@59 574
John@60 575 if f then return end -- no second gui please
John@59 576 f = AceGUI:Create("Frame")
John@1 577
John@76 578 f:SetCallback("OnClose",function(widget) escapeButton.shown = false; AceGUI:Release(widget); f=nil; right=nil; SListEventDispatch:Release(); LListEventDispatch:Release(); SListPopulator:Release(); RListEventDispatch:Release(); LListPopulator:Release(); RListPopulator:Release(); BZPopulator:Release(); AdminLootButtons:Release() end)
John@56 579 f:SetTitle("BSK")
John@56 580 f:SetLayout("Flow")
John@56 581 f:SetHeight(680)
John@56 582 f:SetWidth(580)
John@1 583
John@56 584 local left = AceGUI:Create("InlineGroup")
John@56 585 left:SetLayout("List")
John@56 586 left:SetWidth(175)
John@56 587 left:SetFullHeight(true)
John@56 588 left.alignoffset=0.25 -- hack, as per http://forums.wowace.com/showthread.php?t=17114
John@1 589
John@65 590 right = AceGUI:Create("InlineGroup")
John@56 591 right:SetLayout("Flow")
John@56 592 right:SetWidth(700-175-160)
John@56 593 right:SetFullHeight(true)
John@56 594 right.alignoffset=0.25
John@38 595
John@56 596 local t1 = AceGUI:Create("SelectorList")
John@56 597 t1:SetNumLines(25)
John@56 598 t1:SetFullWidth(true)
John@56 599 t1:SetInteractive(admin)
John@69 600 SListEventDispatch:SetTarget(t1)
John@63 601 SListPopulator:SetWidget(t1)
John@38 602
John@63 603 local p1 = CreateListSelector(SListPopulator)
John@56 604 p1:SetFullWidth(true)
John@38 605
John@56 606 left:AddChild(p1)
John@56 607 left:AddChild(t1)
John@38 608
John@56 609 local t2 = AceGUI:Create("SelectorList")
John@56 610 t2:SetNumLines(7)
John@56 611 t2:SetFullWidth(true)
John@56 612 t2:EnableButtonTooltips(true)
John@65 613 LListEventDispatch:SetTarget(t2)
John@69 614 LListPopulator:SetWidget(t2)
John@65 615
John@75 616 biddingZone = AceGUI:Create("SimpleGroup")
John@65 617 biddingZone:SetLayout("Flow")
John@65 618 biddingZone:SetFullWidth(true)
John@75 619 BZPopulator:SetGroup(biddingZone)
John@38 620
John@60 621 local alb1, alb2, alb3
John@60 622 if admin then
John@60 623 alb1 = AceGUI:Create("Button")
John@76 624 alb1:SetWidth(120)
John@76 625 --alb1:SetText("Open Bids")
John@76 626 --alb1.userdata =
John@76 627 --{
John@76 628 -- state = false,
John@76 629 -- widget = alb1,
John@76 630 -- ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.item = nil end,
John@76 631 -- ["OnSelection"] = function(self,value) self.widget:SetDisabled(false); self.item = value end,
John@76 632 -- ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.item = nil end
John@76 633 --}
John@76 634 --alb1:SetDisabled(true)
John@76 635 --LListEventDispatch:RegisterListener(alb1.userdata)
John@76 636 --alb1:SetCallback("OnClick",
John@76 637 -- function(widget)
John@76 638 -- if widget.userdata.state then -- we were bidding when the button was pressed
John@76 639 -- widget:SetText("Open Bids")
John@76 640 -- InitiateCloseBidding() -- todo: plug in loot award, etc
John@76 641 -- else
John@76 642 -- widget:SetText("Close bids")
John@76 643 -- InitiateOpenBid(LListEventDispatch:LatestValue())
John@76 644 -- end
John@76 645 -- widget.userdata.state = not widget.userdata.state
John@76 646 -- end
John@76 647 --)
John@60 648
John@60 649 alb2 = AceGUI:Create("Button")
John@76 650 alb2:SetWidth(120)
John@76 651 --alb2:SetText("Assign")
John@76 652 --alb2.userdata =
John@76 653 --{
John@76 654 -- widget = alb2,
John@76 655 -- ["OnUpdate"] = function(self) self.widget:SetDisabled(not (self.slist.checked and self.llist.checked)) end,
John@76 656 --}
John@76 657 --alb2.userdata.slist =
John@76 658 --{
John@76 659 -- parent = alb2.userdata,
John@76 660 -- checked = false,
John@76 661 -- ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@76 662 -- ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@76 663 -- ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@76 664 --}
John@76 665 --alb2.userdata.llist =
John@76 666 --{
John@76 667 -- parent = alb2.userdata,
John@76 668 -- checked = false,
John@76 669 -- ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@76 670 -- ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@76 671 -- ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@76 672 --}
John@76 673 --SListEventDispatch:RegisterListener(alb2.userdata.slist)
John@76 674 --LListEventDispatch:RegisterListener(alb2.userdata.llist)
John@60 675
John@60 676 alb3 = AceGUI:Create("Button")
John@76 677 alb3:SetWidth(120)
John@76 678 --alb3:SetText("Suicide")
John@76 679 --alb3.userdata = -- TODO: holy hell, come up with a pattern or something for this ....
John@76 680 --{
John@76 681 -- widget = alb3,
John@76 682 -- ["OnUpdate"] = function(self) self.widget:SetDisabled(not (self.slist.checked and self.llist.checked)) end,
John@76 683 --}
John@76 684 --alb3.userdata.slist =
John@76 685 --{
John@76 686 -- parent = alb3.userdata,
John@76 687 -- checked = false,
John@76 688 -- ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@76 689 -- ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@76 690 -- ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@76 691 --}
John@76 692 --alb3.userdata.llist =
John@76 693 --{
John@76 694 -- parent = alb3.userdata,
John@76 695 -- checked = false,
John@76 696 -- ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@76 697 -- ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@76 698 -- ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@76 699 --}
John@76 700 --SListEventDispatch:RegisterListener(alb3.userdata.slist)
John@76 701 --LListEventDispatch:RegisterListener(alb3.userdata.llist)
John@76 702 AdminLootButtons:SetButtons(alb1,alb2,alb3)
John@60 703 end
John@38 704
John@65 705 local suicideSelected, undo
John@60 706 if admin then
John@60 707
John@60 708 suicideSelected = AceGUI:Create("Button")
John@60 709 suicideSelected:SetFullWidth(true)
John@60 710 suicideSelected:SetText("Suicide")
John@68 711 suicideSelected:SetCallback("OnClick",
John@68 712 function(_)
John@68 713 local p = SListEventDispatch:LatestValue()
John@68 714 local lref = SListPopulator.lref
John@68 715 lref:SuicidePerson(p.value)
John@68 716 end
John@68 717 )
John@68 718
John@63 719 -- use userdata + SListEventDispatch to toggle state
John@63 720 suicideSelected.userdata =
John@63 721 {
John@63 722 widget = suicideSelected,
John@65 723 ["Redraw"] = function(self,_) self.widget:SetDisabled(true) end,
John@63 724 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false) end,
John@63 725 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true) end
John@63 726 }
John@63 727 SListEventDispatch:RegisterListener(suicideSelected.userdata)
John@60 728
John@60 729 undo = AceGUI:Create("Button")
John@63 730 undo:SetText("Undo / out of order")
John@60 731 undo:SetFullWidth(true)
John@63 732 undo:SetDisabled(true)
John@60 733 end
John@60 734
John@56 735 local filter = AceGUI:Create("CheckBox")
John@56 736 filter:SetLabel("Only show active")
John@56 737 filter:SetFullWidth(true)
John@63 738 filter:SetValue(false)
John@63 739 SListPopulator:SetFiltered(false)
John@63 740 filter:SetCallback("OnValueChanged",function(widget,_,value) SListPopulator:SetFiltered(value) end)
John@56 741
John@56 742 left:AddChildren(filter)
John@56 743 if admin then left:AddChildren(suicideSelected,undo) end
John@56 744 right:AddChildren(t2)
John@56 745 if admin then right:AddChildren(alb1,alb2,alb3) end
John@56 746 right:AddChildren(biddingZone)
John@56 747 f:AddChildren(left,right)
John@58 748
John@58 749
John@1 750 end