John@0
|
1 -- lists consist of three things
|
John@0
|
2 -- 1) a base state - agreed on by one or more list holders
|
John@0
|
3 -- 2) change sets - incremental list changes (can be rolled forwards or
|
John@0
|
4 -- backwards)
|
John@0
|
5 -- 3) working state - not saved because it can be so easily calculated
|
John@0
|
6 --
|
John@0
|
7 -- A separate user list is held - lists index into this
|
John@0
|
8
|
John@0
|
9
|
John@5
|
10 -- TODO: list trimming
|
John@24
|
11 -- TODO: collapse slists into delimited strings for space (premature optimization?)
|
John@18
|
12 -- TODO: organize working state data a little more carefully - hard to keep
|
John@18
|
13 -- track of all the arrays that are floating out there
|
John@18
|
14 -- TODO: (meta) remove player from all lists
|
John@18
|
15 -- TODO: remove person (actually kinda tricky without casuality problems)
|
John@18
|
16
|
John@17
|
17 -- holy crap long notes {{{
|
John@4
|
18 -- notes on list storage:
|
John@7
|
19 -- Using names as keys as I do now is atrocious.
|
John@4
|
20 -- It prevents insertions (twss) to the middle of the list because then it acts
|
John@4
|
21 -- as a side effect onto all the others. ie ABCD -> AXBCD would be phrased as
|
John@4
|
22 -- "insert X and shift down B,C,D" which sucks. BCD haven't really been affected
|
John@4
|
23 -- (yet) because their relative positions to the others are still intact - ie
|
John@4
|
24 -- they are still below A right where they belong. But really X hasn't done
|
John@4
|
25 -- anything to affect their relative standing.
|
John@4
|
26 --
|
John@4
|
27 -- Ok so we can't use names.
|
John@4
|
28 --
|
John@4
|
29 -- We can't use monotonic integers either because it suffers the same problem.
|
John@4
|
30 -- Also consider, randoming in someone to a list of ABCD. Say they roll spot 2.
|
John@4
|
31 -- What if someone else runs a separate raid and also randoms someone into slot
|
John@4
|
32 -- 2? How do you handle that conflict? Difficult. Also, consider this:
|
John@4
|
33 -- List of ABCD on night 1.
|
John@4
|
34 -- Admin 1 on night 2 rolls in 30 new people. ABCD's indexes are shuffled to be
|
John@4
|
35 -- between 1-35.
|
John@4
|
36 -- Admin 2 on night 3 rolls in 5 new ones and people ABCD and PQRST now all have
|
John@4
|
37 -- indexes between 1-9.
|
John@4
|
38 -- When these two are resolved against one another, do the 1-9 peopole end up on
|
John@4
|
39 -- top of the list compared to those other 30?
|
John@4
|
40 --
|
John@4
|
41 -- Solution:
|
John@4
|
42 -- Need a huge random space with purposely left gaps to leave plenty of room for
|
John@4
|
43 -- conflicts.
|
John@4
|
44 -- So if ABCD had randomed on a space of say, 10,000 and then were sorted into
|
John@4
|
45 -- order, then the next 30 could roll into that same space and have a proper
|
John@4
|
46 -- ordering. Then the next 5, etc.
|
John@4
|
47 --
|
John@4
|
48 -- Handling conflicts:
|
John@4
|
49 --
|
John@9
|
50 -- Executive decision: random on a range of [0,1], ie math.random
|
John@9
|
51 -- then on an add-to-end event just do last + .1
|
John@9
|
52 -- disallow random after any add-to-end event occurs
|
John@9
|
53 -- because the list either elongates beyond 1 OR becomes
|
John@9
|
54 -- ridiculously bottom heavy, thus meaning that randoms
|
John@9
|
55 -- don't get an even distibution from then on (in fact
|
John@9
|
56 -- they'll end up getting top favor)
|
John@9
|
57 -- * if a stream contains a random-add after an add-to-end
|
John@9
|
58 -- it is declared invalid. tough tits. it's just not a fair
|
John@9
|
59 -- distribution at that point.
|
John@10
|
60 -- * actually, fuck it. I'll give them an unlock command and
|
John@10
|
61 -- let them screw over their lists :)
|
John@17
|
62 --}}}
|
John@18
|
63
|
John@17
|
64 -- there are some dep chains here. for instance, to have a raidIdP value, a
|
John@17
|
65 -- person must have a bsk.persons value which leads to a personName2id which
|
John@17
|
66 -- leads to a raidIdP
|
John@0
|
67
|
John@0
|
68 bsk.lists = {}
|
John@8
|
69 bsk.persons = {}
|
John@0
|
70
|
John@16
|
71 local raidNameP = {} -- "name" is present in raid
|
John@16
|
72 local raidIdP = {} -- "id" is present in raid
|
John@16
|
73 local reserveIdP = {} -- "reserve id present"
|
John@8
|
74 local activeListKey = 1 -- temporary
|
John@16
|
75 local personName2id = {} -- given "name" get that person's id
|
John@0
|
76
|
John@0
|
77 local tinsert = table.insert
|
John@0
|
78 local sformat = string.format
|
John@0
|
79 local getn = table.getn
|
John@0
|
80
|
John@17
|
81 function bsk:SelfDestruct()
|
John@17
|
82 bsk.lists = {}
|
John@17
|
83 bsk.persons = {}
|
John@17
|
84 bsk.db.profile.persons = {}
|
John@17
|
85 bsk.db.profile.changes = {}
|
John@17
|
86 bsk.db.profile.listBase = {}
|
John@17
|
87 raidNameP = {}
|
John@17
|
88 raidIdP = {}
|
John@17
|
89 reserveIdP = {}
|
John@17
|
90 personName2id = {}
|
John@17
|
91 end
|
John@0
|
92 function bsk:tcopy(to, from)
|
John@0
|
93 for k,v in pairs(from) do
|
John@0
|
94 if(type(v)=="table") then
|
John@0
|
95 to[k] = {}
|
John@0
|
96 bsk:tcopy(to[k], v);
|
John@0
|
97 else
|
John@0
|
98 to[k] = v;
|
John@0
|
99 end
|
John@0
|
100 end
|
John@0
|
101 end
|
John@0
|
102 local shallowCopy = function(t)
|
John@0
|
103 local u = { }
|
John@0
|
104 for k, v in pairs(t) do u[k] = v end
|
John@0
|
105 return setmetatable(u, getmetatable(t))
|
John@0
|
106 end
|
John@0
|
107
|
John@1
|
108 -- Debugging {{{
|
John@9
|
109 function bsk:PrettyPrintList(listIndex)
|
John@9
|
110 local list = bsk.lists[listIndex]
|
John@19
|
111 bsk:Print("List: " .. list.name .. " (" .. listIndex .. ") - last modified " .. date("%m/%d/%y %H:%M:%S", list.time) .. " (",list.time,")" )
|
John@9
|
112 for i = 1,#list do
|
John@12
|
113 bsk:Print(" " .. i .. " - " .. bsk.persons[list[i].id].main)
|
John@9
|
114 end
|
John@9
|
115 end
|
John@9
|
116 function bsk:PrettyPrintLists()
|
John@9
|
117 for i,_ in pairs(bsk.lists) do
|
John@9
|
118 bsk:PrettyPrintList(i)
|
John@9
|
119 end
|
John@9
|
120 end
|
John@1
|
121 function bsk:PrintLists()
|
John@1
|
122 bsk:PrintTable(bsk.lists)
|
John@1
|
123 end
|
John@1
|
124 function bsk:PrintChanges()
|
John@1
|
125 bsk:PrintTable(bsk.db.profile.changes)
|
John@1
|
126 end
|
John@8
|
127 function bsk:PrintPersons()
|
John@8
|
128 bsk:PrintTable(bsk.persons)
|
John@1
|
129 end
|
John@0
|
130 function bsk:PrintTable(table, depth)
|
John@0
|
131 depth = depth or ""
|
John@0
|
132 if not table then return end
|
John@0
|
133 for i,v in pairs(table) do
|
John@0
|
134 if( type(v) == "string" ) then
|
John@0
|
135 self:Print(depth .. i .. " - " .. v)
|
John@0
|
136 elseif( type(v) == "number" ) then
|
John@0
|
137 self:Print(depth .. i .. " - " .. tostring(v))
|
John@0
|
138 elseif( type(v) == "table" ) then
|
John@0
|
139 self:Print(depth .. i .." - ")
|
John@0
|
140 self:PrintTable(v,depth.." ")
|
John@0
|
141 elseif( type(v) == "boolean" ) then
|
John@0
|
142 self:Print(depth .. i .. " - " .. tostring(v))
|
John@0
|
143 else
|
John@0
|
144 self:Print(depth .. i .. " - not sure how to print type: " .. type(v) )
|
John@0
|
145 end
|
John@0
|
146 end
|
John@0
|
147 end
|
John@0
|
148
|
John@17
|
149 function bsk:PrintRaidAndReserve()
|
John@17
|
150 bsk:Print("RaidNameP")
|
John@17
|
151 bsk:PrintTable(raidNameP)
|
John@17
|
152 bsk:Print("RaidIdP")
|
John@17
|
153 bsk:PrintTable(raidIdP)
|
John@17
|
154 bsk:Print("ReserveP")
|
John@17
|
155 bsk:PrintTable(reserveIdP)
|
John@17
|
156 bsk:Print("personName2id")
|
John@17
|
157 bsk:PrintTable(personName2id)
|
John@17
|
158 end
|
John@0
|
159 --}}}
|
John@0
|
160
|
John@9
|
161 function bsk:UpdatePersonsReverse()
|
John@9
|
162 for i,v in pairs(bsk.persons) do
|
John@9
|
163 if i ~= "time" then
|
John@16
|
164 personName2id[v.main] = i
|
John@9
|
165 end
|
John@9
|
166 end
|
John@9
|
167 end
|
John@9
|
168
|
John@16
|
169 -- Change processing {{{
|
John@5
|
170 function bsk:CreateWorkingStateFromChanges(changes)
|
John@8
|
171 local personsBase = self.db.profile.persons
|
John@0
|
172 local listBase = self.db.profile.listBase
|
John@0
|
173
|
John@0
|
174 -- copy the base to the working state
|
John@0
|
175 wipe(bsk.lists)
|
John@8
|
176 wipe(bsk.persons)
|
John@16
|
177 wipe(personName2id)
|
John@8
|
178
|
John@0
|
179 bsk:tcopy(bsk.lists,listBase)
|
John@8
|
180 bsk:tcopy(bsk.persons,personsBase)
|
John@0
|
181
|
John@0
|
182 -- now just go through the changes list applying each
|
John@5
|
183 for i,v in ipairs(changes) do
|
John@0
|
184 bsk:ProcessChange(v)
|
John@0
|
185 end
|
John@9
|
186
|
John@9
|
187 -- update the persons reverse list
|
John@9
|
188 bsk:UpdatePersonsReverse()
|
John@0
|
189 end
|
John@0
|
190
|
John@0
|
191 function bsk:CreateChange(change)
|
John@0
|
192 -- sanity
|
John@0
|
193 assert(change)
|
John@0
|
194 assert(change.action)
|
John@0
|
195 assert(change.arg)
|
John@0
|
196
|
John@0
|
197 bsk:StartChange(change)
|
John@0
|
198 bsk:CommitChange(change)
|
John@0
|
199 end
|
John@0
|
200
|
John@0
|
201 function bsk:StartChange(change)
|
John@0
|
202 local changes = self.db.profile.changes
|
John@0
|
203 change.time = time()
|
John@0
|
204 local n = getn(changes)
|
John@0
|
205 if n > 0 then
|
John@0
|
206 if changes[n].time >= change.time then
|
John@0
|
207 change.time = changes[n].time + 1
|
John@0
|
208 end
|
John@0
|
209 end
|
John@0
|
210 end
|
John@0
|
211
|
John@0
|
212 function bsk:CommitChange(change)
|
John@0
|
213 local changes = self.db.profile.changes
|
John@0
|
214 tinsert(changes,change)
|
John@0
|
215 -- TODO: broadcast change
|
John@0
|
216 end
|
John@0
|
217
|
John@16
|
218 function bsk:ProcessChange(change)
|
John@16
|
219 if change.action == "AddPerson" then
|
John@16
|
220 bsk:DoAddPerson(change)
|
John@20
|
221 elseif change.action == "RenameList" then
|
John@20
|
222 bsk:DoRenameList(change)
|
John@16
|
223 elseif change.action == "CreateList" then
|
John@16
|
224 bsk:DoCreateList(change)
|
John@21
|
225 elseif change.action == "DeleteList" then
|
John@21
|
226 bsk:DoDeleteList(change)
|
John@16
|
227 elseif change.action == "AddToListEnd" then
|
John@16
|
228 bsk:DoAddPersonToListEnd(change)
|
John@16
|
229 elseif change.action == "AddToListRand" then
|
John@16
|
230 bsk:DoAddPersonToListRandom(change)
|
John@22
|
231 elseif change.action == "RemovePersonFromList" then
|
John@22
|
232 bsk:DoRemovePersonFromList(change)
|
John@16
|
233 elseif change.action == "SuicidePerson" then
|
John@16
|
234 bsk:DoSuicidePerson(change)
|
John@16
|
235 else
|
John@16
|
236 bsk:Print("Unknown message encountered")
|
John@16
|
237 bsk:PrintTable(change)
|
John@16
|
238 assert(false)
|
John@16
|
239 end
|
John@16
|
240 end
|
John@16
|
241
|
John@16
|
242 --}}}
|
John@0
|
243
|
John@0
|
244 -- timestamp logic:
|
John@0
|
245 -- use time() for comparisons - local clients use date() to make it pretty. only
|
John@0
|
246 -- dowisde - we can't have a server timestamp. Which kind of sucks, but it turns
|
John@0
|
247 -- out you can change timezones when you enter an instance server, so you really
|
John@0
|
248 -- never know what time it is.
|
John@0
|
249 -- There's unfortunately no hard-and-proven method for determining the true time
|
John@0
|
250 -- difference between local time and server time. You can't just query the two
|
John@0
|
251 -- and compare them because your server timezone can change (!) if you go into
|
John@0
|
252 -- an instance server with a different timezone. This is apparently a big
|
John@0
|
253 -- problem on Oceanic realms.
|
John@0
|
254 --
|
John@0
|
255 -- Timestamp handling (brainstorming how to deal with drift):
|
John@0
|
256 -- (not an issue) if someone sends you time in the future, update your offset so you won't
|
John@0
|
257 -- send out events in the "past" to that person
|
John@0
|
258 -- (not an issue - using local UTC now) on change-zone-event: check if you've changed timezones - might need update
|
John@0
|
259 -- each time you add a change, check the tail of the change list; if this is
|
John@0
|
260 -- less than that, you have a problem. Print a message. if this is equal, then
|
John@0
|
261 -- that's ok, just bump it by 1 second. This could happen in the case of, say,
|
John@0
|
262 -- spam-clicking the undo button or adding names to the list. The recipients
|
John@0
|
263 -- should be ok with this since they'll follow the same algorithm. The only
|
John@0
|
264 -- real chance for a problem is if two people click within the 1 second window?
|
John@0
|
265 -- if someone sends you a past event,
|
John@0
|
266 -- it's ok if it's newer than anything in the changes list
|
John@0
|
267 -- otherwise ... causality has been violated.
|
John@0
|
268 -- Whenever an admin signon event happens, have the admins each perform a
|
John@0
|
269 -- timestamp check. Issue warnings for anyone with a clock that's more than
|
John@0
|
270 -- X seconds out of sync with the others. Seriously, why isn't NTP a standard
|
John@0
|
271 -- setting on all operating systems ...
|
John@0
|
272
|
John@1
|
273 -- Action and DoAction defs {{{
|
John@0
|
274 --
|
John@0
|
275 -- The actual actions for changes start here
|
John@0
|
276 --
|
John@0
|
277 -- Each action occurs as a pair of functions. The bsk:Action() function is from
|
John@0
|
278 -- a list admin's point of view. Each will check for admin status, then create a
|
John@0
|
279 -- change bundle, call the handler for that change (ie the DoAction func), and
|
John@0
|
280 -- then record/transmist the bundle. These are simple and repetitive functions.
|
John@0
|
281 --
|
John@0
|
282 -- The bsk:DoAction() function is tasked with executing the bundle and is what
|
John@0
|
283 -- non-admins and admins alike will call to transform their working state via a
|
John@0
|
284 -- change packet. Each Do() function will accept *only* a change packet, and
|
John@0
|
285 -- it's assumed that the change has been vetted elsewhere. These are very blunt
|
John@0
|
286 -- routines.
|
John@0
|
287 --
|
John@0
|
288 -- Note that "undo" has no special voodoo to it. It's basically a change that
|
John@0
|
289 -- reverses the prior change on the stack.
|
John@0
|
290
|
John@8
|
291 -- persons list
|
John@8
|
292 function bsk:DoAddPerson(change)
|
John@0
|
293 assert(change)
|
John@8
|
294 assert(change.arg.id)
|
John@0
|
295 local arg = change.arg
|
John@0
|
296 -- require admin
|
John@8
|
297 local persons = bsk.persons
|
John@0
|
298 local name = arg.name
|
John@8
|
299 local id = arg.id
|
John@8
|
300 assert(persons[id]==nil)
|
John@8
|
301 persons[id] = {main=name}
|
John@8
|
302 persons.time=change.time
|
John@16
|
303 personName2id[name] = id
|
John@0
|
304 return true
|
John@0
|
305 end
|
John@0
|
306
|
John@8
|
307 function bsk:AddPerson(name)
|
John@8
|
308 local persons = bsk.persons
|
John@0
|
309 local guid = UnitGUID(name)
|
John@0
|
310 -- TODO: check guid to be sure it's a player
|
John@0
|
311 if not guid then
|
John@0
|
312 self:Print(sformat("Could not add player %s - they must be in range or group",name))
|
John@0
|
313 return
|
John@0
|
314 end
|
John@8
|
315 local id = string.sub(guid,6) -- skip at least 0x0580 ...
|
John@8
|
316 id = id:gsub("^0*(.*)","%1") -- nom all leading zeroes remaining
|
John@8
|
317
|
John@8
|
318 if persons[id] and persons[id] ~= name then
|
John@17
|
319 self:Print(sformat("Namechange detected for %s - new is %s, please rename the existing entry", persons[id].main, name))
|
John@0
|
320 return
|
John@0
|
321 end
|
John@8
|
322 if persons[id] ~= nil then
|
John@8
|
323 self:Print(sformat("%s is already in the persons list; disregarding", name))
|
John@0
|
324 return
|
John@0
|
325 end
|
John@8
|
326 local change = {action="AddPerson",arg={name=name,id=id}}
|
John@8
|
327 if bsk:DoAddPerson(change) then
|
John@0
|
328 bsk:CreateChange(change)
|
John@0
|
329 end
|
John@0
|
330 end
|
John@0
|
331
|
John@0
|
332 function bsk:DoCreateList(change)
|
John@18
|
333 --if bsk:GetListIndex(change.arg.name) then
|
John@18
|
334 -- self:Print(sformat("List %s already exists",v.name))
|
John@18
|
335 -- return false
|
John@18
|
336 --end
|
John@19
|
337 bsk.lists[change.arg.id]={name=change.arg.name,time=change.time}
|
John@0
|
338 return true
|
John@0
|
339 end
|
John@0
|
340
|
John@0
|
341 function bsk:CreateList(name)
|
John@0
|
342 -- require admin
|
John@0
|
343 local change={action="CreateList",arg={name=name}}
|
John@0
|
344 bsk:StartChange(change)
|
John@18
|
345 change.arg.id=change.time -- use the creation timestamp as the list's index. it's as unique as anything...
|
John@0
|
346 self:Print("Creating ... " .. name)
|
John@0
|
347 if bsk:DoCreateList(change) then
|
John@0
|
348 bsk:CommitChange(change)
|
John@0
|
349 end
|
John@0
|
350 end
|
John@0
|
351
|
John@10
|
352 function bsk:DoAddPersonToListEnd(change)
|
John@10
|
353 local list = bsk.lists[change.arg.listIndex]
|
John@22
|
354 local index
|
John@22
|
355 if getn(list) > 0 then
|
John@22
|
356 index = list[#list].index + 0.1
|
John@22
|
357 else
|
John@22
|
358 index = 0.1
|
John@22
|
359 end
|
John@10
|
360 local entry = {index=index, id=change.arg.id}
|
John@0
|
361
|
John@10
|
362 tinsert(list,entry)
|
John@10
|
363 list.time = change.time
|
John@10
|
364 list.closedRandom = true
|
John@10
|
365
|
John@0
|
366 return true
|
John@0
|
367 end
|
John@0
|
368
|
John@16
|
369 function bsk:AddPersonToListEnd(name,listName)
|
John@0
|
370 -- require admin
|
John@16
|
371 local listIndex = bsk:GetListIndex(listName)
|
John@16
|
372 local id = personName2id[name]
|
John@13
|
373 if bsk:IdIsInList(id,bsk.lists[listIndex]) then
|
John@13
|
374 bsk:Print(sformat("Person %s is already on the reqeuested list",name))
|
John@17
|
375 return false
|
John@13
|
376 end
|
John@16
|
377 bsk:Print(sformat("Adding %s (%s) to list %s (%s)", name, id, listName, listIndex))
|
John@10
|
378 local change = {action="AddToListEnd",arg={id=id,listIndex=listIndex}}
|
John@0
|
379 bsk:StartChange(change)
|
John@10
|
380 if bsk:DoAddPersonToListEnd(change) then
|
John@10
|
381 bsk:CommitChange(change)
|
John@10
|
382 end
|
John@10
|
383 end
|
John@10
|
384
|
John@10
|
385 function bsk:DoAddPersonToListRandom(change)
|
John@10
|
386 local list = bsk.lists[change.arg.listIndex]
|
John@10
|
387 local entry = {index=change.arg.roll, id=change.arg.id}
|
John@10
|
388
|
John@10
|
389 tinsert(list,entry)
|
John@12
|
390 table.sort(list,function(a,b) return a.index < b.index end)
|
John@10
|
391 list.time = change.time
|
John@10
|
392
|
John@10
|
393 return true
|
John@10
|
394 end
|
John@10
|
395
|
John@16
|
396 function bsk:AddPersonToListRandom(name,listName)
|
John@10
|
397 -- require admin
|
John@16
|
398 local listIndex = bsk:GetListIndex(listName)
|
John@10
|
399 if bsk.lists[listIndex].closedRandom then
|
John@10
|
400 self:Print("Cannot add person to list by random roll because an add-to-end operation has already occurred")
|
John@12
|
401 return false
|
John@10
|
402 end
|
John@17
|
403 local id = personName2id[name]
|
John@13
|
404 if bsk:IdIsInList(id,bsk.lists[listIndex]) then
|
John@13
|
405 bsk:Print(sformat("Person %s is already on the reqeuested list",name))
|
John@17
|
406 return false
|
John@13
|
407 end
|
John@10
|
408 local roll = math.random()
|
John@16
|
409 bsk:Print(sformat("Adding %s (%s) to list %s (%s) with roll (%f)", name, id, listName, listIndex, roll))
|
John@10
|
410 local change = {action="AddToListRand",arg={id=id,listIndex=listIndex,roll=roll}}
|
John@10
|
411 bsk:StartChange(change)
|
John@10
|
412 if bsk:DoAddPersonToListRandom(change) then
|
John@0
|
413 bsk:CommitChange(change)
|
John@0
|
414 end
|
John@0
|
415 end
|
John@0
|
416
|
John@8
|
417 function bsk:DoRemovePerson(change)
|
John@0
|
418
|
John@0
|
419 -- return true
|
John@0
|
420 end
|
John@0
|
421
|
John@8
|
422 function bsk:RemovePerson(name)
|
John@8
|
423 -- from both persons and lists
|
John@0
|
424 end
|
John@0
|
425
|
John@8
|
426 function bsk:DoSuicidePerson(change)
|
John@16
|
427 local list = bsk.lists[change.arg.listIndex]
|
John@16
|
428 local affected = shallowCopy(change.arg.affect)
|
John@0
|
429 -- the goal here is to rotate the suicide list by 1
|
John@0
|
430 -- then we can just mash it on top of the intersection between the original
|
John@0
|
431 -- list and the working copy
|
John@17
|
432
|
John@16
|
433 local replacement = shallowCopy(change.arg.affect)
|
John@16
|
434 local temp = table.remove(replacement,1) -- pop
|
John@16
|
435 tinsert(replacement,temp) -- push_back
|
John@0
|
436 --bsk:Print(sformat("Before suicide of %s on list %s",slist[1],list.name))
|
John@0
|
437 --bsk:PrintTable(list)
|
John@0
|
438 for i = 1, #list do
|
John@17
|
439 if list[i].id == affected[1] then
|
John@17
|
440 table.remove(affected,1)
|
John@16
|
441 list[i].id = replacement[1]
|
John@16
|
442 table.remove(replacement,1)
|
John@0
|
443 end
|
John@0
|
444 end
|
John@0
|
445 list.time=change.time
|
John@0
|
446 return true
|
John@0
|
447 end
|
John@0
|
448
|
John@17
|
449 function bsk:SuicidePerson(name,listName)
|
John@0
|
450 -- require admin
|
John@0
|
451 bsk:PopulateRaidList()
|
John@16
|
452 local listIndex = bsk:GetListIndex(listName)
|
John@16
|
453 local id = personName2id[name]
|
John@16
|
454 local affect=bsk:GetSuicideList(id,bsk.lists[listIndex])
|
John@16
|
455 local change = {action="SuicidePerson",arg={affect=affect,listIndex=listIndex}}
|
John@0
|
456 bsk:StartChange(change)
|
John@8
|
457 if bsk:DoSuicidePerson(change) then
|
John@0
|
458 bsk:CommitChange(change)
|
John@0
|
459 end
|
John@0
|
460 end
|
John@5
|
461
|
John@20
|
462 function bsk:DoRenameList(change)
|
John@20
|
463 bsk.lists[change.arg.listIndex].name = change.arg.name
|
John@20
|
464 bsk.lists[change.arg.listIndex].time = change.time
|
John@20
|
465 return true
|
John@20
|
466 end
|
John@20
|
467
|
John@20
|
468 function bsk:RenameList(listName,newListName)
|
John@20
|
469 -- require admin
|
John@20
|
470 local listIndex = bsk:GetListIndex(listName)
|
John@20
|
471 local change = {action="RenameList",arg={listIndex=listIndex,name=newListName}}
|
John@20
|
472 bsk:StartChange(change)
|
John@20
|
473 if bsk:DoRenameList(change) then
|
John@20
|
474 bsk:CommitChange(change)
|
John@20
|
475 end
|
John@20
|
476 end
|
John@20
|
477
|
John@21
|
478 function bsk:DoDeleteList(change)
|
John@21
|
479 bsk.lists[change.arg.listIndex] = nil
|
John@21
|
480 return true
|
John@21
|
481 end
|
John@21
|
482
|
John@21
|
483 function bsk:DeleteList(listName)
|
John@21
|
484 local listIndex = bsk:GetListIndex(listName)
|
John@21
|
485 local change = {action="DeleteList",arg={listIndex=listIndex}}
|
John@21
|
486 bsk:StartChange(change)
|
John@21
|
487 if bsk:DoDeleteList(change) then
|
John@21
|
488 bsk:CommitChange(change)
|
John@21
|
489 end
|
John@21
|
490 end
|
John@21
|
491
|
John@22
|
492 function bsk:DoRemovePersonFromList(change)
|
John@22
|
493 local list = bsk.lists[change.arg.listIndex]
|
John@22
|
494
|
John@22
|
495 for i,v in pairs(list) do
|
John@22
|
496 if v.id == change.arg.id then
|
John@22
|
497 table.remove(list,i)
|
John@22
|
498 break
|
John@22
|
499 end
|
John@22
|
500 end
|
John@22
|
501 table.sort(list,function(a,b) return a.index < b.index end)
|
John@22
|
502 list.time = change.time
|
John@22
|
503 return true
|
John@22
|
504 end
|
John@22
|
505
|
John@22
|
506 function bsk:RemovePersonFromList(name,listName)
|
John@22
|
507 local listIndex = bsk:GetListIndex(listName)
|
John@22
|
508 local pid = personName2id[name]
|
John@22
|
509 local change = {action="RemovePersonFromList",arg={id=pid,listIndex=listIndex}}
|
John@22
|
510 bsk:StartChange(change)
|
John@22
|
511 if bsk:DoRemovePersonFromList(change) then
|
John@22
|
512 bsk:CommitChange(change)
|
John@22
|
513 end
|
John@22
|
514 end
|
John@20
|
515 --}}}
|
John@20
|
516 -- Higher order actions (ie calls other standard actions){{{
|
John@20
|
517
|
John@5
|
518 function bsk:TrimLists(time)
|
John@5
|
519 if not bsk:CheckListCausality() then
|
John@18
|
520 self:Print("Unable to trim changelist due to violated causality")
|
John@5
|
521 return false
|
John@5
|
522 end
|
John@5
|
523
|
John@5
|
524 if type(time) ~= "number" then
|
John@5
|
525 time = tonumber(time)
|
John@5
|
526 end
|
John@5
|
527
|
John@5
|
528 -- bisect the changes list by "time"
|
John@5
|
529 local before = {}
|
John@5
|
530 for i,v in ipairs(self.db.profile.changes) do
|
John@5
|
531 if v.time <= time then
|
John@5
|
532 tinsert(before,v)
|
John@5
|
533 else
|
John@5
|
534 break
|
John@5
|
535 end
|
John@5
|
536 end
|
John@5
|
537
|
John@5
|
538 -- apply first half
|
John@5
|
539 bsk:CreateWorkingStateFromChanges(before)
|
John@5
|
540
|
John@5
|
541 -- save this state permanently; trim the changes permanently
|
John@8
|
542 bsk:tcopy(bsk.db.profile.persons,bsk.persons)
|
John@5
|
543 bsk:tcopy(bsk.db.profile.listBase,bsk.lists)
|
John@8
|
544 while bsk.db.profile.changes ~= nil and bsk.db.profile.changes[1] ~= nil and bsk.db.profile.changes[1].time <= time do
|
John@5
|
545 table.remove(bsk.db.profile.changes,1)
|
John@5
|
546 end
|
John@5
|
547
|
John@5
|
548 -- using the trimmed list and the new bases, recreate the working state
|
John@5
|
549 bsk:CreateWorkingStateFromChanges(bsk.db.profile.changes)
|
John@5
|
550 end
|
John@5
|
551
|
John@8
|
552 function bsk:AddMissingPersons()
|
John@1
|
553 bsk:PopulateRaidList()
|
John@1
|
554 local t = {}
|
John@17
|
555 for id,_ in pairs(bsk.persons) do
|
John@17
|
556 t[id] = true
|
John@1
|
557 end
|
John@17
|
558 for name,_ in pairs(raidNameP) do
|
John@17
|
559 if personName2id[name] == nil then
|
John@17
|
560 bsk:Print(sformat("Person %s is missing from the persons list - adding",name))
|
John@17
|
561 bsk:AddPerson(name)
|
John@1
|
562 end
|
John@1
|
563 end
|
John@1
|
564 -- TODO: batch into a single op - no need to spam 25 messages in a row
|
John@1
|
565 end
|
John@17
|
566 function bsk:PopulateListRandom(listIndex)
|
John@17
|
567 -- difference (raid+reserve)-list, then random shuffle that, then add
|
John@3
|
568 bsk:PopulateRaidList()
|
John@17
|
569 local list = bsk.lists[listIndex]
|
John@3
|
570
|
John@17
|
571 local t = {} -- after loops, contains intersection of IDs present between raid and reserve
|
John@17
|
572 for i,v in pairs(raidIdP) do
|
John@17
|
573 if v then t[i] = true end
|
John@17
|
574 end
|
John@17
|
575 for i,v in pairs(reserveIdP) do
|
John@17
|
576 if v then t[i] = true end
|
John@17
|
577 end
|
John@17
|
578
|
John@17
|
579 -- now remove from t all of the people already present on the list
|
John@21
|
580 if list then
|
John@21
|
581 for i = 1,#list do
|
John@21
|
582 if t[list[i].id] then
|
John@21
|
583 t[list[i].id] = false
|
John@21
|
584 end
|
John@17
|
585 end
|
John@17
|
586 end
|
John@17
|
587
|
John@17
|
588 -- add all remaining
|
John@17
|
589 for i,v in pairs(t) do
|
John@17
|
590 if v then
|
John@17
|
591 bsk:AddPersonToListRandom(bsk.persons[i].main,list.name) -- TODO: APTLR keys off of string names. probably need to change this.
|
John@17
|
592 end
|
John@17
|
593 end
|
John@3
|
594 end
|
John@1
|
595 --}}}
|
John@1
|
596 -- "Soft" actions- ie things that cause nonpermanent state {{{
|
John@1
|
597
|
John@1
|
598 -- reserves
|
John@1
|
599 function bsk:AddReserve(name)
|
John@16
|
600 reserveIdP[personName2id[name]]=true
|
John@1
|
601 -- TODO: communicate to others. don't store this in any way.
|
John@1
|
602 end
|
John@1
|
603
|
John@1
|
604 function bsk:RemoveReserve(name)
|
John@16
|
605 reserveIdP[personName2id[name]]=false
|
John@1
|
606 -- TODO: communicate to others. don't store this in any way.
|
John@1
|
607 end
|
John@1
|
608
|
John@1
|
609
|
John@1
|
610 --function bsk:GetActiveList()
|
John@1
|
611 -- return bsk.lists[1] -- todo!
|
John@1
|
612 --end
|
John@1
|
613
|
John@1
|
614 --}}}
|
John@0
|
615
|
John@17
|
616 -- The following (adapted) code is from Xinhuan (wowace forum member)
|
John@0
|
617 -- Pre-create the unitID strings we will use
|
John@0
|
618 local pID = {}
|
John@0
|
619 local rID = {}
|
John@0
|
620 for i = 1, 4 do
|
John@0
|
621 pID[i] = format("party%d", i)
|
John@0
|
622 end
|
John@0
|
623 for i = 1, 40 do
|
John@0
|
624 rID[i] = format("raid%d", i)
|
John@0
|
625 end
|
John@0
|
626 function bsk:PopulateRaidList()
|
John@0
|
627 local inParty = GetNumPartyMembers()
|
John@0
|
628 local inRaid = GetNumRaidMembers()
|
John@17
|
629 local add = function(unitNameArg)
|
John@17
|
630 local name = UnitName(unitNameArg)
|
John@17
|
631 raidNameP[name]=true
|
John@17
|
632 if personName2id[name] ~= nil then
|
John@17
|
633 raidIdP[personName2id[name]]=true
|
John@17
|
634 end
|
John@17
|
635 end
|
John@0
|
636
|
John@16
|
637 wipe(raidNameP)
|
John@16
|
638 wipe(raidIdP)
|
John@0
|
639 if inRaid > 0 then
|
John@0
|
640 for i = 1, inRaid do
|
John@17
|
641 add(rID[i])
|
John@0
|
642 end
|
John@0
|
643 elseif inParty > 0 then
|
John@0
|
644 for i = 1, inParty do
|
John@17
|
645 add(pID[i])
|
John@0
|
646 end
|
John@0
|
647 -- Now add yourself as the last party member
|
John@17
|
648 add("player")
|
John@0
|
649 else
|
John@0
|
650 -- You're alone
|
John@17
|
651 add("player")
|
John@0
|
652 end
|
John@19
|
653 --bsk:PrintTable(raidNameP)
|
John@0
|
654 end
|
John@0
|
655
|
John@0
|
656 -- undo rules!
|
John@0
|
657 -- only the most recent event can be undone
|
John@0
|
658 -- ^^^ on a given list?
|
John@0
|
659 -- algorithm is easy, given "Suicide A B C"
|
John@0
|
660 -- just find A,B,C in the list and replace in order from the s message
|
John@0
|
661 -- while undo is allowed *per-list*, certain events in the stream will
|
John@0
|
662 -- prevent proper undo, such as add/delete player or add/delete list
|
John@0
|
663
|
John@0
|
664
|
John@12
|
665 function bsk:GetSuicideList(id,list)
|
John@1
|
666 --self:Print("Calculating changeset for "..name.." from list -")
|
John@1
|
667 --self:PrintTable(list)
|
John@1
|
668 local t = {}
|
John@1
|
669 local ret = {}
|
John@1
|
670 local pushing = false
|
John@1
|
671 for i = 1, #list do
|
John@12
|
672 if list[i].id == id then
|
John@1
|
673 pushing = true
|
John@1
|
674 end
|
John@16
|
675 if pushing and (raidIdP[list[i].id] or reserveIdP[list[i].id]) then
|
John@10
|
676 tinsert(ret,list[i].id)
|
John@1
|
677 end
|
John@1
|
678 end
|
John@16
|
679 --bsk:Print("GSL")
|
John@16
|
680 --bsk:PrintTable(ret)
|
John@16
|
681 --bsk:Print("GSL")
|
John@1
|
682 return ret
|
John@0
|
683 end
|
John@0
|
684
|
John@13
|
685 function bsk:IdIsInList(id,listRef)
|
John@13
|
686 for i = 1,#listRef do
|
John@13
|
687 if id == listRef[i].id then
|
John@13
|
688 return true
|
John@13
|
689 end
|
John@13
|
690 end
|
John@13
|
691 return false
|
John@13
|
692 end
|
John@13
|
693
|
John@5
|
694 -- returns true if the events in the list are in time order
|
John@5
|
695 function bsk:CheckListCausality()
|
John@5
|
696 local t = nil
|
John@5
|
697 for i,v in ipairs(bsk.db.profile.changes) do
|
John@5
|
698 if t ~= nil then
|
John@5
|
699 if v.time <= t then
|
John@5
|
700 return false
|
John@5
|
701 end
|
John@5
|
702 end
|
John@5
|
703 t = v.time
|
John@5
|
704 end
|
John@5
|
705 return true
|
John@5
|
706 end
|
John@0
|
707
|
John@0
|
708 -- Support functions
|
John@0
|
709
|
John@0
|
710 function bsk:GetListIndex(name)
|
John@0
|
711 for i,v in pairs(bsk.lists) do
|
John@0
|
712 if v.name == name then
|
John@0
|
713 return i
|
John@0
|
714 end
|
John@0
|
715 end
|
John@17
|
716 return nil
|
John@0
|
717 end
|
John@1
|
718
|
John@3
|
719 local shuffleArray = function(array)
|
John@3
|
720 local arrayCount = #array
|
John@3
|
721 for i = arrayCount, 2, -1 do
|
John@3
|
722 local j = math.random(1, i)
|
John@3
|
723 array[i], array[j] = array[j], array[i]
|
John@3
|
724 end
|
John@3
|
725 return array
|
John@3
|
726 end
|
John@3
|
727
|