annotate Import.lua @ 193:cb7eb9b9cc24 v94

Tweak to soulbind exporting.
author yellowfive
date Wed, 11 Nov 2020 23:58:22 -0800
parents 4aeedce4c995
children 4ccc9ff6e824
rev   line source
yellowfive@57 1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
yellowfive@57 2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
yellowfive@57 3 local AceGUI = LibStub("AceGUI-3.0")
yellowfive@57 4
yellowfive@57 5 local _txtImport
yellowfive@57 6 local _lblError
yellowfive@69 7 local _panelCover
yellowfive@57 8
yellowfive@57 9 local function onImportOkClick(widget)
yellowfive@57 10 local txt = _txtImport:GetText()
yellowfive@57 11 local msg = Amr:ImportCharacter(txt)
yellowfive@57 12 if msg then
yellowfive@57 13 _lblError:SetText(msg)
yellowfive@57 14 _txtImport:SetFocus(true)
yellowfive@57 15 else
yellowfive@57 16 Amr:HideCover()
yellowfive@139 17 Amr:RefreshGearDisplay()
yellowfive@57 18 end
yellowfive@57 19 end
yellowfive@57 20
yellowfive@57 21 local function onImportCancelClick(widget)
yellowfive@57 22 Amr:HideCover()
yellowfive@57 23 end
yellowfive@57 24
yellowfive@69 25 local function onTextEnterPressed(widget)
yellowfive@69 26 -- hide the overwolf cover when import data is received
yellowfive@69 27 if _panelCover then
yellowfive@69 28 _panelCover:SetVisible(false)
yellowfive@69 29 end
yellowfive@161 30
yellowfive@161 31 -- do an import if the data starts with a dollar sign
yellowfive@161 32 local txt = _txtImport:GetText()
yellowfive@69 33 local txtLen = string.len(txt)
yellowfive@161 34 if txtLen > 6 and (string.sub(txt, 1, 1) == '$' or string.sub(txt, 1, 5) == "_bib_" or string.sub(txt, 1, 6) == "_junk_") then
yellowfive@69 35 onImportOkClick()
yellowfive@69 36 end
yellowfive@69 37
yellowfive@69 38 end
yellowfive@69 39
yellowfive@69 40 local function renderImportWindow(container, fromOverwolf)
yellowfive@57 41
yellowfive@57 42 local panelImport = Amr:RenderCoverChrome(container, 700, 450)
yellowfive@57 43
yellowfive@57 44 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@124 45 panelImport:AddChild(lbl)
yellowfive@57 46 lbl:SetWidth(600)
yellowfive@57 47 lbl:SetText(L.ImportHeader)
yellowfive@57 48 lbl:SetPoint("TOP", panelImport.content, "TOP", 0, -10)
yellowfive@57 49
yellowfive@57 50 _txtImport = AceGUI:Create("AmrUiTextarea")
yellowfive@57 51 _txtImport:SetWidth(600)
yellowfive@57 52 _txtImport:SetHeight(300)
yellowfive@57 53 _txtImport:SetFont(Amr.CreateFont("Regular", 12, Amr.Colors.Text))
yellowfive@69 54 _txtImport:SetCallback("OnEnterPressed", onTextEnterPressed)
yellowfive@57 55 panelImport:AddChild(_txtImport)
yellowfive@124 56 _txtImport:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -10)
yellowfive@57 57
yellowfive@57 58 local btnImportOk = AceGUI:Create("AmrUiButton")
yellowfive@57 59 btnImportOk:SetText(L.ImportButtonOk)
yellowfive@57 60 btnImportOk:SetBackgroundColor(Amr.Colors.Green)
yellowfive@57 61 btnImportOk:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 62 btnImportOk:SetWidth(120)
yellowfive@57 63 btnImportOk:SetHeight(28)
yellowfive@57 64 btnImportOk:SetCallback("OnClick", onImportOkClick)
yellowfive@57 65 panelImport:AddChild(btnImportOk)
yellowfive@124 66 btnImportOk:SetPoint("TOPLEFT", _txtImport.frame, "BOTTOMLEFT", 0, -10)
yellowfive@57 67
yellowfive@57 68 local btnImportCancel = AceGUI:Create("AmrUiButton")
yellowfive@57 69 btnImportCancel:SetText(L.ImportButtonCancel)
yellowfive@57 70 btnImportCancel:SetBackgroundColor(Amr.Colors.Green)
yellowfive@57 71 btnImportCancel:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 72 btnImportCancel:SetWidth(120)
yellowfive@57 73 btnImportCancel:SetHeight(28)
yellowfive@57 74 btnImportCancel:SetCallback("OnClick", onImportCancelClick)
yellowfive@57 75 panelImport:AddChild(btnImportCancel)
yellowfive@124 76 btnImportCancel:SetPoint("LEFT", btnImportOk.frame, "RIGHT", 20, 0)
yellowfive@57 77
yellowfive@57 78 _lblError = AceGUI:Create("AmrUiLabel")
yellowfive@124 79 panelImport:AddChild(_lblError)
yellowfive@57 80 _lblError:SetWidth(600)
yellowfive@57 81 _lblError:SetFont(Amr.CreateFont("Bold", 14, Amr.Colors.Red))
yellowfive@57 82 _lblError:SetText("")
yellowfive@57 83 _lblError:SetPoint("TOPLEFT", btnImportOk.frame, "BOTTOMLEFT", 0, -20)
yellowfive@57 84
yellowfive@69 85 if fromOverwolf then
yellowfive@69 86 -- show a cover preventing interaction until we receive data from overwolf
yellowfive@69 87 _panelCover = AceGUI:Create("AmrUiPanel")
yellowfive@69 88 _panelCover:SetLayout("None")
yellowfive@69 89 _panelCover:EnableMouse(true)
yellowfive@69 90 _panelCover:SetBackgroundColor(Amr.Colors.Black, 0.75)
yellowfive@124 91 panelImport:AddChild(_panelCover)
yellowfive@69 92 _panelCover:SetPoint("TOPLEFT", panelImport.frame, "TOPLEFT")
yellowfive@69 93 _panelCover:SetPoint("BOTTOMRIGHT", panelImport.frame, "BOTTOMRIGHT")
yellowfive@69 94
yellowfive@69 95 local coverMsg = AceGUI:Create("AmrUiLabel")
yellowfive@124 96 _panelCover:AddChild(coverMsg)
yellowfive@69 97 coverMsg:SetWidth(500)
yellowfive@69 98 coverMsg:SetFont(Amr.CreateFont("Regular", 16, Amr.Colors.TextTan))
yellowfive@69 99 coverMsg:SetJustifyH("MIDDLE")
yellowfive@69 100 coverMsg:SetJustifyV("MIDDLE")
yellowfive@69 101 coverMsg:SetText(L.ImportOverwolfWait)
yellowfive@69 102 coverMsg:SetPoint("CENTER", _panelCover.frame, "CENTER", 0, 20)
yellowfive@69 103
yellowfive@69 104 -- after adding, set cover to sit on top of everything
yellowfive@69 105 _panelCover:SetStrata("FULLSCREEN_DIALOG")
yellowfive@69 106 _panelCover:SetLevel(Amr.FrameLevels.Highest)
yellowfive@69 107 end
yellowfive@57 108 end
yellowfive@57 109
yellowfive@69 110 function Amr:ShowImportWindow(fromOverwolf)
yellowfive@57 111 -- this is shown as a modal dialog
yellowfive@69 112 Amr:ShowCover(function(container)
yellowfive@69 113 renderImportWindow(container, fromOverwolf)
yellowfive@69 114 end)
yellowfive@57 115
yellowfive@57 116 _txtImport:SetText("")
yellowfive@57 117 _txtImport:SetFocus(true)
yellowfive@57 118 end
yellowfive@57 119
yellowfive@57 120 ----------------------------------------------------------------------------
yellowfive@57 121 -- Import Parsing
yellowfive@57 122 ----------------------------------------------------------------------------
yellowfive@57 123
yellowfive@57 124 --
yellowfive@161 125 -- Helper to parse a list of items in the standard item list format.
yellowfive@161 126 --
yellowfive@161 127 local function parseItemList(parts, startPos, endToken, hasSlot)
yellowfive@161 128
yellowfive@161 129 local importData = {}
yellowfive@161 130
yellowfive@161 131 local prevItemId = 0
yellowfive@161 132 local prevGemId = 0
yellowfive@161 133 local prevEnchantId = 0
yellowfive@161 134 local prevUpgradeId = 0
yellowfive@161 135 local prevBonusId = 0
yellowfive@161 136 local prevLevel = 0
yellowfive@185 137 --local prevAzeriteId = 0
yellowfive@161 138 local digits = {
yellowfive@161 139 ["-"] = true,
yellowfive@161 140 ["0"] = true,
yellowfive@161 141 ["1"] = true,
yellowfive@161 142 ["2"] = true,
yellowfive@161 143 ["3"] = true,
yellowfive@161 144 ["4"] = true,
yellowfive@161 145 ["5"] = true,
yellowfive@161 146 ["6"] = true,
yellowfive@161 147 ["7"] = true,
yellowfive@161 148 ["8"] = true,
yellowfive@161 149 ["9"] = true,
yellowfive@161 150 }
yellowfive@161 151 for i = startPos, #parts do
yellowfive@161 152 local itemString = parts[i]
yellowfive@161 153 if itemString == endToken then
yellowfive@161 154 break
yellowfive@161 155 elseif itemString ~= "" and itemString ~= "_" then
yellowfive@161 156 local tokens = {}
yellowfive@161 157 local bonusIds = {}
yellowfive@185 158 --local azerite = {}
yellowfive@161 159 local hasBonuses = false
yellowfive@185 160 --local hasAzerites = false
yellowfive@161 161 local token = ""
yellowfive@161 162 local prop = "i"
yellowfive@161 163 local tokenComplete = false
yellowfive@191 164 local guid = nil
yellowfive@191 165
yellowfive@191 166 for j = 1, string.len(itemString) do
yellowfive@161 167 local c = string.sub(itemString, j, j)
yellowfive@161 168 if digits[c] == nil then
yellowfive@161 169 tokenComplete = true
yellowfive@161 170 else
yellowfive@161 171 token = token .. c
yellowfive@161 172 end
yellowfive@161 173
yellowfive@161 174 if tokenComplete or j == string.len(itemString) then
yellowfive@161 175 local val = tonumber(token)
yellowfive@161 176 if prop == "i" then
yellowfive@161 177 val = val + prevItemId
yellowfive@161 178 prevItemId = val
yellowfive@161 179 elseif prop == "u" then
yellowfive@161 180 val = val + prevUpgradeId
yellowfive@161 181 prevUpgradeId = val
yellowfive@161 182 elseif prop == "v" then
yellowfive@161 183 val = val + prevLevel
yellowfive@161 184 prevLevel = val
yellowfive@161 185 elseif prop == "b" then
yellowfive@161 186 val = val + prevBonusId
yellowfive@161 187 prevBonusId = val
yellowfive@161 188 elseif prop == "x" or prop == "y" or prop == "z" then
yellowfive@161 189 val = val + prevGemId
yellowfive@161 190 prevGemId = val
yellowfive@161 191 elseif prop == "e" then
yellowfive@161 192 val = val + prevEnchantId
yellowfive@161 193 prevEnchantId = val
yellowfive@185 194 --elseif prop == "a" then
yellowfive@185 195 -- val = val + prevAzeriteId
yellowfive@185 196 -- prevAzeriteId = val
yellowfive@161 197 end
yellowfive@161 198
yellowfive@161 199 if prop == "b" then
yellowfive@161 200 table.insert(bonusIds, val)
yellowfive@161 201 hasBonuses = true
yellowfive@185 202 --elseif prop == "a" then
yellowfive@185 203 -- table.insert(azerite, val)
yellowfive@185 204 -- hasAzerites = true
yellowfive@161 205 else
yellowfive@161 206 tokens[prop] = val
yellowfive@161 207 end
yellowfive@161 208
yellowfive@161 209 token = ""
yellowfive@161 210 tokenComplete = false
yellowfive@161 211
yellowfive@161 212 -- we have moved on to the next token
yellowfive@161 213 prop = c
yellowfive@161 214 end
yellowfive@191 215
yellowfive@191 216 if prop == "!" then
yellowfive@191 217 -- guid is always at the end, if present
yellowfive@191 218 guid = strsub(itemString, j + 1)
yellowfive@191 219 break
yellowfive@191 220 end
yellowfive@161 221 end
yellowfive@161 222
yellowfive@161 223 local obj = {}
yellowfive@161 224
yellowfive@161 225 if hasSlot then
yellowfive@161 226 importData[tonumber(tokens["s"])] = obj
yellowfive@161 227 else
yellowfive@161 228 table.insert(importData, obj)
yellowfive@161 229 end
yellowfive@161 230
yellowfive@161 231 obj.id = tokens["i"]
yellowfive@161 232 obj.suffixId = tokens["f"] or 0
yellowfive@161 233 obj.upgradeId = tokens["u"] or 0
yellowfive@161 234 obj.level = tokens["v"] or 0
yellowfive@161 235 obj.enchantId = tokens["e"] or 0
yellowfive@161 236 obj.inventoryId = tokens["t"] or 0
yellowfive@161 237
yellowfive@161 238 obj.gemIds = {}
yellowfive@161 239 table.insert(obj.gemIds, tokens["x"] or 0)
yellowfive@161 240 table.insert(obj.gemIds, tokens["y"] or 0)
yellowfive@161 241 table.insert(obj.gemIds, tokens["z"] or 0)
yellowfive@161 242 table.insert(obj.gemIds, 0)
yellowfive@161 243
yellowfive@161 244 if hasBonuses then
yellowfive@161 245 obj.bonusIds = bonusIds
yellowfive@161 246 end
yellowfive@161 247
yellowfive@191 248 if guid then
yellowfive@191 249 obj.guid = guid
yellowfive@191 250 end
yellowfive@191 251
yellowfive@185 252 --if hasAzerites then
yellowfive@185 253 -- obj.azerite = azerite
yellowfive@185 254 --end
yellowfive@161 255 end
yellowfive@161 256 end
yellowfive@161 257
yellowfive@161 258 return importData
yellowfive@161 259 end
yellowfive@161 260
yellowfive@185 261 --[[
yellowfive@165 262 local function parseEssenceList(essenceString)
yellowfive@165 263 local ret = {}
yellowfive@165 264
yellowfive@165 265 local parts = { strsplit("_", essenceString) }
yellowfive@165 266 for i = 1, #parts do
yellowfive@165 267 local essence = { strsplit(".", parts[i]) }
yellowfive@181 268 table.insert(ret, { tonumber(essence[1]), tonumber(essence[2]), tonumber(essence[3]) })
yellowfive@165 269 end
yellowfive@165 270
yellowfive@165 271 return ret
yellowfive@165 272 end
yellowfive@185 273 ]]
yellowfive@185 274
yellowfive@185 275 local function parseSoulbinds(soulbindString)
yellowfive@185 276 local ret = {}
yellowfive@185 277
yellowfive@185 278 local parts = { strsplit(",", soulbindString) }
yellowfive@185 279 for i = 1, #parts do
yellowfive@185 280 local node = { strsplit(".", parts[i]) }
yellowfive@185 281 table.insert(ret, { tonumber(node[1]), tonumber(node[2]), tonumber(node[3]) })
yellowfive@185 282 end
yellowfive@185 283
yellowfive@185 284 return ret
yellowfive@185 285 end
yellowfive@165 286
yellowfive@161 287 --
yellowfive@57 288 -- Import a character, returning nil on success, otherwise an error message, import result stored in the db.
yellowfive@57 289 --
yellowfive@139 290 function Amr:ImportCharacter(data, isTest, isChild)
yellowfive@57 291
yellowfive@57 292 -- make sure all data is up to date before importing and get a local copy of player's current state
yellowfive@57 293 local currentPlayerData = self:ExportCharacter()
yellowfive@57 294
yellowfive@57 295 if data == nil or string.len(data) == 0 then
yellowfive@57 296 return L.ImportErrorEmpty
yellowfive@57 297 end
yellowfive@161 298
yellowfive@139 299 -- if multiple setups are included in the data, parse each individually, then quit
yellowfive@161 300 local specParts = { strsplit("\n", data) }
yellowfive@161 301
yellowfive@161 302 if #specParts > 1 and specParts[1] == "_junk_" then
yellowfive@161 303 -- if the string starts with "_junk_" then it is the junk list
yellowfive@165 304 return Amr:ImportJunkList(specParts[2], currentPlayerData)
yellowfive@161 305
yellowfive@161 306 elseif #specParts > 1 then
yellowfive@139 307 -- clear out any previously-imported BiB setups when importing new ones (non-BiB will always be imported one at a time)
yellowfive@139 308 for i = #Amr.db.char.GearSetups, 1, -1 do
yellowfive@139 309 if Amr.db.char.GearSetups[i].IsBib then
yellowfive@139 310 table.remove(Amr.db.char.GearSetups, i)
yellowfive@139 311 end
yellowfive@139 312 end
yellowfive@139 313
yellowfive@141 314 for i = 1, #specParts do
yellowfive@141 315 if specParts[i] ~= "_bib_" then
yellowfive@141 316 local err = self:ImportCharacter(specParts[i], isTest, true)
yellowfive@141 317 if err ~= nil then
yellowfive@141 318 return err
yellowfive@141 319 end
yellowfive@141 320 end
yellowfive@139 321 end
yellowfive@139 322
yellowfive@139 323 -- ensure that all BiB setups are sorted to the top
yellowfive@139 324 local nonBib = {}
yellowfive@139 325 for i = #Amr.db.char.GearSetups, 1, -1 do
yellowfive@139 326 if not Amr.db.char.GearSetups[i].IsBib then
yellowfive@139 327 table.insert(nonBib, Amr.db.char.GearSetups[i])
yellowfive@139 328 table.remove(Amr.db.char.GearSetups, i)
yellowfive@139 329 end
yellowfive@139 330 end
yellowfive@139 331 for i, setup in ipairs(nonBib) do
yellowfive@139 332 table.insert(Amr.db.char.GearSetups, setup)
yellowfive@139 333 end
yellowfive@139 334
yellowfive@139 335 return
yellowfive@57 336 end
yellowfive@57 337
yellowfive@57 338 local data1 = { strsplit("$", data) }
yellowfive@57 339 if #data1 ~= 3 then
yellowfive@57 340 return L.ImportErrorFormat
yellowfive@57 341 end
yellowfive@57 342
yellowfive@57 343 local parts = { strsplit(";", data1[2]) }
yellowfive@57 344
yellowfive@57 345 -- require a minimum version
yellowfive@57 346 local ver = tonumber(parts[1])
yellowfive@57 347 if ver < Amr.MIN_IMPORT_VERSION then
yellowfive@57 348 return L.ImportErrorVersion
yellowfive@57 349 end
yellowfive@57 350
yellowfive@57 351 -- require name match (don't match realm due to language issues for now)
yellowfive@57 352 if not isTest then
yellowfive@57 353 local region = parts[2]
yellowfive@57 354 local realm = parts[3]
yellowfive@57 355 local name = parts[4]
yellowfive@57 356 if name ~= currentPlayerData.Name then
yellowfive@57 357 local importPlayerName = name .. " (" .. realm .. ")"
yellowfive@57 358 local you = currentPlayerData.Name .. " (" .. currentPlayerData.Realm .. ")"
yellowfive@57 359 return L.ImportErrorChar(importPlayerName, you)
yellowfive@57 360 end
yellowfive@57 361
yellowfive@57 362 -- require race match
yellowfive@57 363 local race = tonumber(parts[6])
yellowfive@57 364 if race ~= Amr.RaceIds[currentPlayerData.Race] then
yellowfive@57 365 return L.ImportErrorRace
yellowfive@57 366 end
yellowfive@57 367
yellowfive@57 368 -- require faction match
yellowfive@57 369 local faction = tonumber(parts[7])
yellowfive@57 370 if faction ~= Amr.FactionIds[currentPlayerData.Faction] then
yellowfive@57 371 return L.ImportErrorFaction
yellowfive@57 372 end
yellowfive@57 373
yellowfive@57 374 -- require level match
yellowfive@57 375 local level = tonumber(parts[8])
yellowfive@57 376 if level ~= currentPlayerData.Level then
yellowfive@57 377 return L.ImportErrorLevel
yellowfive@57 378 end
yellowfive@57 379 end
yellowfive@57 380
yellowfive@57 381 -- if we make it this far, the data is valid, so read item information
yellowfive@185 382 local specSlot = tonumber(parts[10])
yellowfive@165 383
yellowfive@185 384 local soulbindId = tonumber(parts[14])
yellowfive@185 385 local soulbindNodes = parseSoulbinds(parts[15])
yellowfive@185 386 --local essences = parseEssenceList(parts[15])
yellowfive@165 387
yellowfive@165 388 local importData = parseItemList(parts, 17, "n/a", true)
yellowfive@57 389
yellowfive@139 390 -- extra information contains setup id, display label, then extra enchant info
yellowfive@57 391 parts = { strsplit("@", data1[3]) }
yellowfive@139 392
yellowfive@139 393 local setupId = parts[2]
yellowfive@139 394 local setupName = parts[3]
yellowfive@161 395 local enchantInfo = {}
yellowfive@139 396
yellowfive@139 397 for i = 4, #parts do
yellowfive@57 398 local infoParts = { strsplit("\\", parts[i]) }
yellowfive@57 399
yellowfive@124 400 if infoParts[1] == "e" then
yellowfive@57 401
yellowfive@57 402 local enchObj = {}
yellowfive@57 403 enchObj.id = tonumber(infoParts[2])
yellowfive@57 404 enchObj.itemId = tonumber(infoParts[3])
yellowfive@57 405 enchObj.spellId = tonumber(infoParts[4])
yellowfive@57 406 enchObj.text = string.gsub(infoParts[5], "_(%a+)_", function(s) return L.StatsShort[s] end)
yellowfive@57 407
yellowfive@57 408 local mats = infoParts[6]
yellowfive@57 409 if string.len(mats) > 0 then
yellowfive@57 410 enchObj.materials = {}
yellowfive@57 411 mats = { strsplit(",", mats) }
yellowfive@57 412 for j = 1, #mats do
yellowfive@57 413 local kv = { strsplit("=", mats[j]) }
yellowfive@57 414 enchObj.materials[tonumber(kv[1])] = tonumber(kv[2])
yellowfive@57 415 end
yellowfive@57 416 end
yellowfive@57 417
yellowfive@124 418 enchantInfo[enchObj.id] = enchObj
yellowfive@57 419 end
yellowfive@57 420 end
yellowfive@57 421
yellowfive@57 422 if isTest then
yellowfive@57 423 print("spec " .. specSlot)
yellowfive@57 424 -- print result for debugging
yellowfive@57 425 for k,v in pairs(importData) do
yellowfive@57 426 local blah = Amr.CreateItemLink(v)
yellowfive@57 427 --print(blah)
yellowfive@57 428 local name, link = GetItemInfo(blah)
yellowfive@57 429 print(link)
yellowfive@57 430 if link == nil then
yellowfive@57 431 print(blah)
yellowfive@57 432 print("bad item: " .. v.id)
yellowfive@57 433 end
yellowfive@133 434 end
yellowfive@57 435 else
yellowfive@57 436 -- we have succeeded, record the result
yellowfive@139 437 local result = {
yellowfive@139 438 IsBib = string.sub(setupId, 1, 3) ~= "AMR",
yellowfive@139 439 SpecSlot = tonumber(specSlot),
yellowfive@139 440 Id = setupId,
yellowfive@139 441 Label = setupName,
yellowfive@165 442 Gear = importData,
yellowfive@185 443 SoulbindId = soulbindId,
yellowfive@185 444 SoulbindNodes = soulbindNodes
yellowfive@185 445 --Essences = essences
yellowfive@139 446 }
yellowfive@139 447
yellowfive@139 448 if not result.IsBib then
yellowfive@139 449 -- replace if this setup already exists
yellowfive@139 450 local key = -1
yellowfive@139 451 for i,setup in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 452 if setup.Id == result.Id then
yellowfive@139 453 key = i
yellowfive@139 454 break
yellowfive@139 455 end
yellowfive@139 456 end
yellowfive@139 457
yellowfive@139 458 if key ~= -1 then
yellowfive@139 459 Amr.db.char.GearSetups[key] = result
yellowfive@139 460 else
yellowfive@139 461 table.insert(Amr.db.char.GearSetups, result)
yellowfive@139 462 end
yellowfive@139 463
yellowfive@139 464 if not isChild then
yellowfive@139 465 -- if doing a single import of a setup, make it active
yellowfive@139 466 Amr:SetActiveSetupId(setupId)
yellowfive@139 467 end
yellowfive@139 468 else
yellowfive@139 469 table.insert(Amr.db.char.GearSetups, result)
yellowfive@139 470 end
yellowfive@124 471
yellowfive@124 472 for k,v in pairs(enchantInfo) do
yellowfive@124 473 Amr.db.char.ExtraEnchantData[k] = v
yellowfive@124 474 end
yellowfive@57 475
yellowfive@57 476 -- also update shopping list after import
yellowfive@57 477 Amr:UpdateShoppingData(currentPlayerData)
yellowfive@57 478 end
yellowfive@57 479 end
yellowfive@161 480
yellowfive@161 481 --
yellowfive@161 482 -- Import a list of items that are junk.
yellowfive@161 483 --
yellowfive@161 484 function Amr:ImportJunkList(data, currentPlayerData)
yellowfive@161 485
yellowfive@161 486 local data1 = { strsplit("$", data) }
yellowfive@161 487 if #data1 ~= 3 then
yellowfive@161 488 return L.ImportErrorFormat
yellowfive@161 489 end
yellowfive@161 490
yellowfive@161 491 local parts = { strsplit(";", data1[2]) }
yellowfive@161 492
yellowfive@161 493 -- require a minimum version
yellowfive@161 494 local ver = tonumber(parts[1])
yellowfive@161 495 if ver < Amr.MIN_IMPORT_VERSION then
yellowfive@161 496 return L.ImportErrorVersion
yellowfive@161 497 end
yellowfive@161 498
yellowfive@161 499 -- require name match
yellowfive@161 500 local region = parts[2]
yellowfive@161 501 local realm = parts[3]
yellowfive@161 502 local name = parts[4]
yellowfive@161 503 if name ~= currentPlayerData.Name then
yellowfive@161 504 local importPlayerName = name .. " (" .. realm .. ")"
yellowfive@161 505 local you = currentPlayerData.Name .. " (" .. currentPlayerData.Realm .. ")"
yellowfive@161 506 return L.ImportErrorChar(importPlayerName, you)
yellowfive@161 507 end
yellowfive@161 508
yellowfive@161 509 local keepStartPos = 0
yellowfive@161 510 local junkStartPos = 0
yellowfive@161 511 for i = 5, #parts do
yellowfive@161 512 local partString = parts[i]
yellowfive@161 513 if partString == ".k" then
yellowfive@161 514 keepStartPos = i + 1
yellowfive@161 515 elseif partString == ".d" then
yellowfive@161 516 junkStartPos = i + 1
yellowfive@161 517 end
yellowfive@161 518 end
yellowfive@161 519
yellowfive@161 520 Amr.db.char.JunkData = {}
yellowfive@161 521
yellowfive@161 522 -- Keep is a lookup by unique id
yellowfive@161 523 local keep = parseItemList(parts, keepStartPos, ".d", false)
yellowfive@161 524 Amr.db.char.JunkData.Keep = {}
yellowfive@161 525 for i = 1, #keep do
yellowfive@161 526 local uniqueId = Amr.GetItemUniqueId(keep[i])
yellowfive@161 527 Amr.db.char.JunkData.Keep[uniqueId] = keep[i]
yellowfive@161 528 end
yellowfive@161 529
yellowfive@161 530 -- Junk is a simple list of items to discard, in the desired display order
yellowfive@161 531 Amr.db.char.JunkData.Junk = parseItemList(parts, junkStartPos, "n/a", false)
yellowfive@163 532
yellowfive@161 533 -- extra information contains extra enchant info
yellowfive@161 534 if #data1 >= 3 then
yellowfive@161 535 parts = { strsplit("@", data1[3]) }
yellowfive@161 536
yellowfive@161 537 local enchantInfo = {}
yellowfive@161 538
yellowfive@161 539 for i = 2, #parts do
yellowfive@161 540 local infoParts = { strsplit("\\", parts[i]) }
yellowfive@161 541
yellowfive@161 542 if infoParts[1] == "e" then
yellowfive@161 543
yellowfive@161 544 local enchObj = {}
yellowfive@161 545 enchObj.id = tonumber(infoParts[2])
yellowfive@161 546 enchObj.itemId = tonumber(infoParts[3])
yellowfive@161 547 enchObj.spellId = tonumber(infoParts[4])
yellowfive@161 548 enchObj.text = string.gsub(infoParts[5], "_(%a+)_", function(s) return L.StatsShort[s] end)
yellowfive@161 549
yellowfive@161 550 local mats = infoParts[6]
yellowfive@161 551 if string.len(mats) > 0 then
yellowfive@161 552 enchObj.materials = {}
yellowfive@161 553 mats = { strsplit(",", mats) }
yellowfive@161 554 for j = 1, #mats do
yellowfive@161 555 local kv = { strsplit("=", mats[j]) }
yellowfive@161 556 enchObj.materials[tonumber(kv[1])] = tonumber(kv[2])
yellowfive@161 557 end
yellowfive@161 558 end
yellowfive@161 559
yellowfive@161 560 enchantInfo[enchObj.id] = enchObj
yellowfive@161 561 end
yellowfive@161 562 end
yellowfive@161 563
yellowfive@161 564 for k,v in pairs(enchantInfo) do
yellowfive@161 565 Amr.db.char.ExtraEnchantData[k] = v
yellowfive@161 566 end
yellowfive@161 567 end
yellowfive@161 568
yellowfive@161 569 -- show the junk window after a successful junk import
yellowfive@161 570 Amr:ShowJunkWindow()
yellowfive@161 571 end