annotate Import.lua @ 161:35612aee8e15

Added junk list.
author yellowfive
date Mon, 06 May 2019 14:08:03 -0700
parents cc82eeeec1c8
children f27a7c64b21f
rev   line source
yellowfive@57 1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
yellowfive@57 2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
yellowfive@57 3 local AceGUI = LibStub("AceGUI-3.0")
yellowfive@57 4
yellowfive@57 5 local _txtImport
yellowfive@57 6 local _lblError
yellowfive@69 7 local _panelCover
yellowfive@57 8
yellowfive@57 9 local function onImportOkClick(widget)
yellowfive@57 10 local txt = _txtImport:GetText()
yellowfive@57 11 local msg = Amr:ImportCharacter(txt)
yellowfive@57 12 if msg then
yellowfive@57 13 _lblError:SetText(msg)
yellowfive@57 14 _txtImport:SetFocus(true)
yellowfive@57 15 else
yellowfive@57 16 Amr:HideCover()
yellowfive@139 17 Amr:RefreshGearDisplay()
yellowfive@57 18 end
yellowfive@57 19 end
yellowfive@57 20
yellowfive@57 21 local function onImportCancelClick(widget)
yellowfive@57 22 Amr:HideCover()
yellowfive@57 23 end
yellowfive@57 24
yellowfive@69 25 local function onTextEnterPressed(widget)
yellowfive@69 26 -- hide the overwolf cover when import data is received
yellowfive@69 27 if _panelCover then
yellowfive@69 28 _panelCover:SetVisible(false)
yellowfive@69 29 end
yellowfive@161 30
yellowfive@161 31 -- do an import if the data starts with a dollar sign
yellowfive@161 32 local txt = _txtImport:GetText()
yellowfive@69 33 local txtLen = string.len(txt)
yellowfive@161 34 if txtLen > 6 and (string.sub(txt, 1, 1) == '$' or string.sub(txt, 1, 5) == "_bib_" or string.sub(txt, 1, 6) == "_junk_") then
yellowfive@69 35 onImportOkClick()
yellowfive@69 36 end
yellowfive@69 37
yellowfive@69 38 end
yellowfive@69 39
yellowfive@69 40 local function renderImportWindow(container, fromOverwolf)
yellowfive@57 41
yellowfive@57 42 local panelImport = Amr:RenderCoverChrome(container, 700, 450)
yellowfive@57 43
yellowfive@57 44 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@124 45 panelImport:AddChild(lbl)
yellowfive@57 46 lbl:SetWidth(600)
yellowfive@57 47 lbl:SetText(L.ImportHeader)
yellowfive@57 48 lbl:SetPoint("TOP", panelImport.content, "TOP", 0, -10)
yellowfive@57 49
yellowfive@57 50 _txtImport = AceGUI:Create("AmrUiTextarea")
yellowfive@57 51 _txtImport:SetWidth(600)
yellowfive@57 52 _txtImport:SetHeight(300)
yellowfive@57 53 _txtImport:SetFont(Amr.CreateFont("Regular", 12, Amr.Colors.Text))
yellowfive@69 54 _txtImport:SetCallback("OnEnterPressed", onTextEnterPressed)
yellowfive@57 55 panelImport:AddChild(_txtImport)
yellowfive@124 56 _txtImport:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -10)
yellowfive@57 57
yellowfive@57 58 local btnImportOk = AceGUI:Create("AmrUiButton")
yellowfive@57 59 btnImportOk:SetText(L.ImportButtonOk)
yellowfive@57 60 btnImportOk:SetBackgroundColor(Amr.Colors.Green)
yellowfive@57 61 btnImportOk:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 62 btnImportOk:SetWidth(120)
yellowfive@57 63 btnImportOk:SetHeight(28)
yellowfive@57 64 btnImportOk:SetCallback("OnClick", onImportOkClick)
yellowfive@57 65 panelImport:AddChild(btnImportOk)
yellowfive@124 66 btnImportOk:SetPoint("TOPLEFT", _txtImport.frame, "BOTTOMLEFT", 0, -10)
yellowfive@57 67
yellowfive@57 68 local btnImportCancel = AceGUI:Create("AmrUiButton")
yellowfive@57 69 btnImportCancel:SetText(L.ImportButtonCancel)
yellowfive@57 70 btnImportCancel:SetBackgroundColor(Amr.Colors.Green)
yellowfive@57 71 btnImportCancel:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 72 btnImportCancel:SetWidth(120)
yellowfive@57 73 btnImportCancel:SetHeight(28)
yellowfive@57 74 btnImportCancel:SetCallback("OnClick", onImportCancelClick)
yellowfive@57 75 panelImport:AddChild(btnImportCancel)
yellowfive@124 76 btnImportCancel:SetPoint("LEFT", btnImportOk.frame, "RIGHT", 20, 0)
yellowfive@57 77
yellowfive@57 78 _lblError = AceGUI:Create("AmrUiLabel")
yellowfive@124 79 panelImport:AddChild(_lblError)
yellowfive@57 80 _lblError:SetWidth(600)
yellowfive@57 81 _lblError:SetFont(Amr.CreateFont("Bold", 14, Amr.Colors.Red))
yellowfive@57 82 _lblError:SetText("")
yellowfive@57 83 _lblError:SetPoint("TOPLEFT", btnImportOk.frame, "BOTTOMLEFT", 0, -20)
yellowfive@57 84
yellowfive@69 85 if fromOverwolf then
yellowfive@69 86 -- show a cover preventing interaction until we receive data from overwolf
yellowfive@69 87 _panelCover = AceGUI:Create("AmrUiPanel")
yellowfive@69 88 _panelCover:SetLayout("None")
yellowfive@69 89 _panelCover:EnableMouse(true)
yellowfive@69 90 _panelCover:SetBackgroundColor(Amr.Colors.Black, 0.75)
yellowfive@124 91 panelImport:AddChild(_panelCover)
yellowfive@69 92 _panelCover:SetPoint("TOPLEFT", panelImport.frame, "TOPLEFT")
yellowfive@69 93 _panelCover:SetPoint("BOTTOMRIGHT", panelImport.frame, "BOTTOMRIGHT")
yellowfive@69 94
yellowfive@69 95 local coverMsg = AceGUI:Create("AmrUiLabel")
yellowfive@124 96 _panelCover:AddChild(coverMsg)
yellowfive@69 97 coverMsg:SetWidth(500)
yellowfive@69 98 coverMsg:SetFont(Amr.CreateFont("Regular", 16, Amr.Colors.TextTan))
yellowfive@69 99 coverMsg:SetJustifyH("MIDDLE")
yellowfive@69 100 coverMsg:SetJustifyV("MIDDLE")
yellowfive@69 101 coverMsg:SetText(L.ImportOverwolfWait)
yellowfive@69 102 coverMsg:SetPoint("CENTER", _panelCover.frame, "CENTER", 0, 20)
yellowfive@69 103
yellowfive@69 104 -- after adding, set cover to sit on top of everything
yellowfive@69 105 _panelCover:SetStrata("FULLSCREEN_DIALOG")
yellowfive@69 106 _panelCover:SetLevel(Amr.FrameLevels.Highest)
yellowfive@69 107 end
yellowfive@57 108 end
yellowfive@57 109
yellowfive@69 110 function Amr:ShowImportWindow(fromOverwolf)
yellowfive@57 111 -- this is shown as a modal dialog
yellowfive@69 112 Amr:ShowCover(function(container)
yellowfive@69 113 renderImportWindow(container, fromOverwolf)
yellowfive@69 114 end)
yellowfive@57 115
yellowfive@57 116 _txtImport:SetText("")
yellowfive@57 117 _txtImport:SetFocus(true)
yellowfive@57 118 end
yellowfive@57 119
yellowfive@57 120 ----------------------------------------------------------------------------
yellowfive@57 121 -- Import Parsing
yellowfive@57 122 ----------------------------------------------------------------------------
yellowfive@57 123
yellowfive@57 124 --
yellowfive@161 125 -- Helper to parse a list of items in the standard item list format.
yellowfive@161 126 --
yellowfive@161 127 local function parseItemList(parts, startPos, endToken, hasSlot)
yellowfive@161 128
yellowfive@161 129 local importData = {}
yellowfive@161 130
yellowfive@161 131 local prevItemId = 0
yellowfive@161 132 local prevGemId = 0
yellowfive@161 133 local prevEnchantId = 0
yellowfive@161 134 local prevUpgradeId = 0
yellowfive@161 135 local prevBonusId = 0
yellowfive@161 136 local prevLevel = 0
yellowfive@161 137 local prevAzeriteId = 0
yellowfive@161 138 local digits = {
yellowfive@161 139 ["-"] = true,
yellowfive@161 140 ["0"] = true,
yellowfive@161 141 ["1"] = true,
yellowfive@161 142 ["2"] = true,
yellowfive@161 143 ["3"] = true,
yellowfive@161 144 ["4"] = true,
yellowfive@161 145 ["5"] = true,
yellowfive@161 146 ["6"] = true,
yellowfive@161 147 ["7"] = true,
yellowfive@161 148 ["8"] = true,
yellowfive@161 149 ["9"] = true,
yellowfive@161 150 }
yellowfive@161 151 for i = startPos, #parts do
yellowfive@161 152 local itemString = parts[i]
yellowfive@161 153 if itemString == endToken then
yellowfive@161 154 break
yellowfive@161 155 elseif itemString ~= "" and itemString ~= "_" then
yellowfive@161 156 local tokens = {}
yellowfive@161 157 local bonusIds = {}
yellowfive@161 158 local azerite = {}
yellowfive@161 159 local hasBonuses = false
yellowfive@161 160 local hasAzerites = false
yellowfive@161 161 local token = ""
yellowfive@161 162 local prop = "i"
yellowfive@161 163 local tokenComplete = false
yellowfive@161 164 for j = 1, string.len(itemString) do
yellowfive@161 165 local c = string.sub(itemString, j, j)
yellowfive@161 166 if digits[c] == nil then
yellowfive@161 167 tokenComplete = true
yellowfive@161 168 else
yellowfive@161 169 token = token .. c
yellowfive@161 170 end
yellowfive@161 171
yellowfive@161 172 if tokenComplete or j == string.len(itemString) then
yellowfive@161 173 local val = tonumber(token)
yellowfive@161 174 if prop == "i" then
yellowfive@161 175 val = val + prevItemId
yellowfive@161 176 prevItemId = val
yellowfive@161 177 elseif prop == "u" then
yellowfive@161 178 val = val + prevUpgradeId
yellowfive@161 179 prevUpgradeId = val
yellowfive@161 180 elseif prop == "v" then
yellowfive@161 181 val = val + prevLevel
yellowfive@161 182 prevLevel = val
yellowfive@161 183 elseif prop == "b" then
yellowfive@161 184 val = val + prevBonusId
yellowfive@161 185 prevBonusId = val
yellowfive@161 186 elseif prop == "x" or prop == "y" or prop == "z" then
yellowfive@161 187 val = val + prevGemId
yellowfive@161 188 prevGemId = val
yellowfive@161 189 elseif prop == "e" then
yellowfive@161 190 val = val + prevEnchantId
yellowfive@161 191 prevEnchantId = val
yellowfive@161 192 elseif prop == "a" then
yellowfive@161 193 val = val + prevAzeriteId
yellowfive@161 194 prevAzeriteId = val
yellowfive@161 195 end
yellowfive@161 196
yellowfive@161 197 if prop == "b" then
yellowfive@161 198 table.insert(bonusIds, val)
yellowfive@161 199 hasBonuses = true
yellowfive@161 200 elseif prop == "a" then
yellowfive@161 201 table.insert(azerite, val)
yellowfive@161 202 hasAzerites = true
yellowfive@161 203 else
yellowfive@161 204 tokens[prop] = val
yellowfive@161 205 end
yellowfive@161 206
yellowfive@161 207 token = ""
yellowfive@161 208 tokenComplete = false
yellowfive@161 209
yellowfive@161 210 -- we have moved on to the next token
yellowfive@161 211 prop = c
yellowfive@161 212 end
yellowfive@161 213 end
yellowfive@161 214
yellowfive@161 215 local obj = {}
yellowfive@161 216
yellowfive@161 217 if hasSlot then
yellowfive@161 218 importData[tonumber(tokens["s"])] = obj
yellowfive@161 219 else
yellowfive@161 220 table.insert(importData, obj)
yellowfive@161 221 end
yellowfive@161 222
yellowfive@161 223 obj.id = tokens["i"]
yellowfive@161 224 obj.suffixId = tokens["f"] or 0
yellowfive@161 225 obj.upgradeId = tokens["u"] or 0
yellowfive@161 226 obj.level = tokens["v"] or 0
yellowfive@161 227 obj.enchantId = tokens["e"] or 0
yellowfive@161 228 obj.inventoryId = tokens["t"] or 0
yellowfive@161 229
yellowfive@161 230 obj.gemIds = {}
yellowfive@161 231 table.insert(obj.gemIds, tokens["x"] or 0)
yellowfive@161 232 table.insert(obj.gemIds, tokens["y"] or 0)
yellowfive@161 233 table.insert(obj.gemIds, tokens["z"] or 0)
yellowfive@161 234 table.insert(obj.gemIds, 0)
yellowfive@161 235
yellowfive@161 236 if hasBonuses then
yellowfive@161 237 obj.bonusIds = bonusIds
yellowfive@161 238 end
yellowfive@161 239
yellowfive@161 240 if hasAzerites then
yellowfive@161 241 obj.azerite = azerite
yellowfive@161 242 end
yellowfive@161 243 end
yellowfive@161 244 end
yellowfive@161 245
yellowfive@161 246 return importData
yellowfive@161 247 end
yellowfive@161 248
yellowfive@161 249 --
yellowfive@57 250 -- Import a character, returning nil on success, otherwise an error message, import result stored in the db.
yellowfive@57 251 --
yellowfive@139 252 function Amr:ImportCharacter(data, isTest, isChild)
yellowfive@57 253
yellowfive@57 254 -- make sure all data is up to date before importing and get a local copy of player's current state
yellowfive@57 255 local currentPlayerData = self:ExportCharacter()
yellowfive@57 256
yellowfive@57 257 if data == nil or string.len(data) == 0 then
yellowfive@57 258 return L.ImportErrorEmpty
yellowfive@57 259 end
yellowfive@161 260
yellowfive@139 261 -- if multiple setups are included in the data, parse each individually, then quit
yellowfive@161 262 local specParts = { strsplit("\n", data) }
yellowfive@161 263
yellowfive@161 264 if #specParts > 1 and specParts[1] == "_junk_" then
yellowfive@161 265 -- if the string starts with "_junk_" then it is the junk list
yellowfive@161 266 Amr:ImportJunkList(specParts[2], currentPlayerData)
yellowfive@161 267 return
yellowfive@161 268
yellowfive@161 269 elseif #specParts > 1 then
yellowfive@139 270 -- clear out any previously-imported BiB setups when importing new ones (non-BiB will always be imported one at a time)
yellowfive@139 271 for i = #Amr.db.char.GearSetups, 1, -1 do
yellowfive@139 272 if Amr.db.char.GearSetups[i].IsBib then
yellowfive@139 273 table.remove(Amr.db.char.GearSetups, i)
yellowfive@139 274 end
yellowfive@139 275 end
yellowfive@139 276
yellowfive@141 277 for i = 1, #specParts do
yellowfive@141 278 if specParts[i] ~= "_bib_" then
yellowfive@141 279 local err = self:ImportCharacter(specParts[i], isTest, true)
yellowfive@141 280 if err ~= nil then
yellowfive@141 281 return err
yellowfive@141 282 end
yellowfive@141 283 end
yellowfive@139 284 end
yellowfive@139 285
yellowfive@139 286 -- ensure that all BiB setups are sorted to the top
yellowfive@139 287 local nonBib = {}
yellowfive@139 288 for i = #Amr.db.char.GearSetups, 1, -1 do
yellowfive@139 289 if not Amr.db.char.GearSetups[i].IsBib then
yellowfive@139 290 table.insert(nonBib, Amr.db.char.GearSetups[i])
yellowfive@139 291 table.remove(Amr.db.char.GearSetups, i)
yellowfive@139 292 end
yellowfive@139 293 end
yellowfive@139 294 for i, setup in ipairs(nonBib) do
yellowfive@139 295 table.insert(Amr.db.char.GearSetups, setup)
yellowfive@139 296 end
yellowfive@139 297
yellowfive@139 298 return
yellowfive@57 299 end
yellowfive@57 300
yellowfive@57 301 local data1 = { strsplit("$", data) }
yellowfive@57 302 if #data1 ~= 3 then
yellowfive@57 303 return L.ImportErrorFormat
yellowfive@57 304 end
yellowfive@57 305
yellowfive@57 306 local parts = { strsplit(";", data1[2]) }
yellowfive@57 307
yellowfive@57 308 -- require a minimum version
yellowfive@57 309 local ver = tonumber(parts[1])
yellowfive@57 310 if ver < Amr.MIN_IMPORT_VERSION then
yellowfive@57 311 return L.ImportErrorVersion
yellowfive@57 312 end
yellowfive@57 313
yellowfive@57 314 -- require name match (don't match realm due to language issues for now)
yellowfive@57 315 if not isTest then
yellowfive@57 316 local region = parts[2]
yellowfive@57 317 local realm = parts[3]
yellowfive@57 318 local name = parts[4]
yellowfive@57 319 if name ~= currentPlayerData.Name then
yellowfive@57 320 local importPlayerName = name .. " (" .. realm .. ")"
yellowfive@57 321 local you = currentPlayerData.Name .. " (" .. currentPlayerData.Realm .. ")"
yellowfive@57 322 return L.ImportErrorChar(importPlayerName, you)
yellowfive@57 323 end
yellowfive@57 324
yellowfive@57 325 -- require race match
yellowfive@57 326 local race = tonumber(parts[6])
yellowfive@57 327 if race ~= Amr.RaceIds[currentPlayerData.Race] then
yellowfive@57 328 return L.ImportErrorRace
yellowfive@57 329 end
yellowfive@57 330
yellowfive@57 331 -- require faction match
yellowfive@57 332 local faction = tonumber(parts[7])
yellowfive@57 333 if faction ~= Amr.FactionIds[currentPlayerData.Faction] then
yellowfive@57 334 return L.ImportErrorFaction
yellowfive@57 335 end
yellowfive@57 336
yellowfive@57 337 -- require level match
yellowfive@57 338 local level = tonumber(parts[8])
yellowfive@57 339 if level ~= currentPlayerData.Level then
yellowfive@57 340 return L.ImportErrorLevel
yellowfive@57 341 end
yellowfive@57 342 end
yellowfive@57 343
yellowfive@57 344 -- if we make it this far, the data is valid, so read item information
yellowfive@124 345 local specSlot = tonumber(parts[11])
yellowfive@57 346
yellowfive@161 347 local importData = parseItemList(parts, 16, "n/a", true)
yellowfive@57 348
yellowfive@139 349 -- extra information contains setup id, display label, then extra enchant info
yellowfive@57 350 parts = { strsplit("@", data1[3]) }
yellowfive@139 351
yellowfive@139 352 local setupId = parts[2]
yellowfive@139 353 local setupName = parts[3]
yellowfive@161 354 local enchantInfo = {}
yellowfive@139 355
yellowfive@139 356 for i = 4, #parts do
yellowfive@57 357 local infoParts = { strsplit("\\", parts[i]) }
yellowfive@57 358
yellowfive@124 359 if infoParts[1] == "e" then
yellowfive@57 360
yellowfive@57 361 local enchObj = {}
yellowfive@57 362 enchObj.id = tonumber(infoParts[2])
yellowfive@57 363 enchObj.itemId = tonumber(infoParts[3])
yellowfive@57 364 enchObj.spellId = tonumber(infoParts[4])
yellowfive@57 365 enchObj.text = string.gsub(infoParts[5], "_(%a+)_", function(s) return L.StatsShort[s] end)
yellowfive@57 366
yellowfive@57 367 local mats = infoParts[6]
yellowfive@57 368 if string.len(mats) > 0 then
yellowfive@57 369 enchObj.materials = {}
yellowfive@57 370 mats = { strsplit(",", mats) }
yellowfive@57 371 for j = 1, #mats do
yellowfive@57 372 local kv = { strsplit("=", mats[j]) }
yellowfive@57 373 enchObj.materials[tonumber(kv[1])] = tonumber(kv[2])
yellowfive@57 374 end
yellowfive@57 375 end
yellowfive@57 376
yellowfive@124 377 enchantInfo[enchObj.id] = enchObj
yellowfive@57 378 end
yellowfive@57 379 end
yellowfive@57 380
yellowfive@57 381 if isTest then
yellowfive@57 382 print("spec " .. specSlot)
yellowfive@57 383 -- print result for debugging
yellowfive@57 384 for k,v in pairs(importData) do
yellowfive@57 385 local blah = Amr.CreateItemLink(v)
yellowfive@57 386 --print(blah)
yellowfive@57 387 local name, link = GetItemInfo(blah)
yellowfive@57 388 print(link)
yellowfive@57 389 if link == nil then
yellowfive@57 390 print(blah)
yellowfive@57 391 print("bad item: " .. v.id)
yellowfive@57 392 end
yellowfive@133 393 end
yellowfive@57 394 else
yellowfive@57 395 -- we have succeeded, record the result
yellowfive@139 396 local result = {
yellowfive@139 397 IsBib = string.sub(setupId, 1, 3) ~= "AMR",
yellowfive@139 398 SpecSlot = tonumber(specSlot),
yellowfive@139 399 Id = setupId,
yellowfive@139 400 Label = setupName,
yellowfive@139 401 Gear = importData
yellowfive@139 402 }
yellowfive@139 403
yellowfive@139 404 if not result.IsBib then
yellowfive@139 405 -- replace if this setup already exists
yellowfive@139 406 local key = -1
yellowfive@139 407 for i,setup in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 408 if setup.Id == result.Id then
yellowfive@139 409 key = i
yellowfive@139 410 break
yellowfive@139 411 end
yellowfive@139 412 end
yellowfive@139 413
yellowfive@139 414 if key ~= -1 then
yellowfive@139 415 Amr.db.char.GearSetups[key] = result
yellowfive@139 416 else
yellowfive@139 417 table.insert(Amr.db.char.GearSetups, result)
yellowfive@139 418 end
yellowfive@139 419
yellowfive@139 420 if not isChild then
yellowfive@139 421 -- if doing a single import of a setup, make it active
yellowfive@139 422 Amr:SetActiveSetupId(setupId)
yellowfive@139 423 end
yellowfive@139 424 else
yellowfive@139 425 table.insert(Amr.db.char.GearSetups, result)
yellowfive@139 426 end
yellowfive@124 427
yellowfive@124 428 for k,v in pairs(enchantInfo) do
yellowfive@124 429 Amr.db.char.ExtraEnchantData[k] = v
yellowfive@124 430 end
yellowfive@57 431
yellowfive@57 432 -- also update shopping list after import
yellowfive@57 433 Amr:UpdateShoppingData(currentPlayerData)
yellowfive@57 434 end
yellowfive@57 435 end
yellowfive@161 436
yellowfive@161 437 --
yellowfive@161 438 -- Import a list of items that are junk.
yellowfive@161 439 --
yellowfive@161 440 function Amr:ImportJunkList(data, currentPlayerData)
yellowfive@161 441
yellowfive@161 442 local data1 = { strsplit("$", data) }
yellowfive@161 443 if #data1 ~= 3 then
yellowfive@161 444 return L.ImportErrorFormat
yellowfive@161 445 end
yellowfive@161 446
yellowfive@161 447 local parts = { strsplit(";", data1[2]) }
yellowfive@161 448
yellowfive@161 449 -- require a minimum version
yellowfive@161 450 local ver = tonumber(parts[1])
yellowfive@161 451 if ver < Amr.MIN_IMPORT_VERSION then
yellowfive@161 452 return L.ImportErrorVersion
yellowfive@161 453 end
yellowfive@161 454
yellowfive@161 455 -- require name match
yellowfive@161 456 local region = parts[2]
yellowfive@161 457 local realm = parts[3]
yellowfive@161 458 local name = parts[4]
yellowfive@161 459 if name ~= currentPlayerData.Name then
yellowfive@161 460 local importPlayerName = name .. " (" .. realm .. ")"
yellowfive@161 461 local you = currentPlayerData.Name .. " (" .. currentPlayerData.Realm .. ")"
yellowfive@161 462 return L.ImportErrorChar(importPlayerName, you)
yellowfive@161 463 end
yellowfive@161 464
yellowfive@161 465 local keepStartPos = 0
yellowfive@161 466 local junkStartPos = 0
yellowfive@161 467 for i = 5, #parts do
yellowfive@161 468 local partString = parts[i]
yellowfive@161 469 if partString == ".k" then
yellowfive@161 470 keepStartPos = i + 1
yellowfive@161 471 elseif partString == ".d" then
yellowfive@161 472 junkStartPos = i + 1
yellowfive@161 473 end
yellowfive@161 474 end
yellowfive@161 475
yellowfive@161 476 Amr.db.char.JunkData = {}
yellowfive@161 477
yellowfive@161 478 -- Keep is a lookup by unique id
yellowfive@161 479 local keep = parseItemList(parts, keepStartPos, ".d", false)
yellowfive@161 480 Amr.db.char.JunkData.Keep = {}
yellowfive@161 481 for i = 1, #keep do
yellowfive@161 482 local uniqueId = Amr.GetItemUniqueId(keep[i])
yellowfive@161 483 Amr.db.char.JunkData.Keep[uniqueId] = keep[i]
yellowfive@161 484 end
yellowfive@161 485
yellowfive@161 486 -- Junk is a simple list of items to discard, in the desired display order
yellowfive@161 487 Amr.db.char.JunkData.Junk = parseItemList(parts, junkStartPos, "n/a", false)
yellowfive@161 488
yellowfive@161 489 -- extra information contains extra enchant info
yellowfive@161 490 if #data1 >= 3 then
yellowfive@161 491 parts = { strsplit("@", data1[3]) }
yellowfive@161 492
yellowfive@161 493 local enchantInfo = {}
yellowfive@161 494
yellowfive@161 495 for i = 2, #parts do
yellowfive@161 496 local infoParts = { strsplit("\\", parts[i]) }
yellowfive@161 497
yellowfive@161 498 if infoParts[1] == "e" then
yellowfive@161 499
yellowfive@161 500 local enchObj = {}
yellowfive@161 501 enchObj.id = tonumber(infoParts[2])
yellowfive@161 502 enchObj.itemId = tonumber(infoParts[3])
yellowfive@161 503 enchObj.spellId = tonumber(infoParts[4])
yellowfive@161 504 enchObj.text = string.gsub(infoParts[5], "_(%a+)_", function(s) return L.StatsShort[s] end)
yellowfive@161 505
yellowfive@161 506 local mats = infoParts[6]
yellowfive@161 507 if string.len(mats) > 0 then
yellowfive@161 508 enchObj.materials = {}
yellowfive@161 509 mats = { strsplit(",", mats) }
yellowfive@161 510 for j = 1, #mats do
yellowfive@161 511 local kv = { strsplit("=", mats[j]) }
yellowfive@161 512 enchObj.materials[tonumber(kv[1])] = tonumber(kv[2])
yellowfive@161 513 end
yellowfive@161 514 end
yellowfive@161 515
yellowfive@161 516 enchantInfo[enchObj.id] = enchObj
yellowfive@161 517 end
yellowfive@161 518 end
yellowfive@161 519
yellowfive@161 520 for k,v in pairs(enchantInfo) do
yellowfive@161 521 Amr.db.char.ExtraEnchantData[k] = v
yellowfive@161 522 end
yellowfive@161 523 end
yellowfive@161 524
yellowfive@161 525 -- show the junk window after a successful junk import
yellowfive@161 526 Amr:ShowJunkWindow()
yellowfive@161 527 end