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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _txtImport
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6 local _lblError
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7 local _panelCover
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8
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9 local function onImportOkClick(widget)
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10 local txt = _txtImport:GetText()
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11 local msg = Amr:ImportCharacter(txt)
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12 if msg then
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13 _lblError:SetText(msg)
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14 _txtImport:SetFocus(true)
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15 else
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16 Amr:HideCover()
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17 Amr:RefreshGearDisplay()
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18 end
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19 end
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20
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21 local function onImportCancelClick(widget)
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22 Amr:HideCover()
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23 end
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24
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25 local function onTextEnterPressed(widget)
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26 -- hide the overwolf cover when import data is received
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27 if _panelCover then
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28 _panelCover:SetVisible(false)
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29 end
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30
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31 -- do an import if the data starts with a dollar sign
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32 local txt = _txtImport:GetText()
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33 local txtLen = string.len(txt)
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34 if txtLen > 6 and (string.sub(txt, 1, 1) == '$' or string.sub(txt, 1, 5) == "_bib_" or string.sub(txt, 1, 6) == "_junk_") then
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35 onImportOkClick()
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36 end
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37
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38 end
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39
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40 local function renderImportWindow(container, fromOverwolf)
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41
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42 local panelImport = Amr:RenderCoverChrome(container, 700, 450)
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43
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44 local lbl = AceGUI:Create("AmrUiLabel")
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45 panelImport:AddChild(lbl)
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46 lbl:SetWidth(600)
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47 lbl:SetText(L.ImportHeader)
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48 lbl:SetPoint("TOP", panelImport.content, "TOP", 0, -10)
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49
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50 _txtImport = AceGUI:Create("AmrUiTextarea")
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51 _txtImport:SetWidth(600)
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52 _txtImport:SetHeight(300)
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53 _txtImport:SetFont(Amr.CreateFont("Regular", 12, Amr.Colors.Text))
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54 _txtImport:SetCallback("OnEnterPressed", onTextEnterPressed)
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55 panelImport:AddChild(_txtImport)
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56 _txtImport:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -10)
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57
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58 local btnImportOk = AceGUI:Create("AmrUiButton")
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59 btnImportOk:SetText(L.ImportButtonOk)
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60 btnImportOk:SetBackgroundColor(Amr.Colors.Green)
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61 btnImportOk:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
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62 btnImportOk:SetWidth(120)
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63 btnImportOk:SetHeight(28)
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64 btnImportOk:SetCallback("OnClick", onImportOkClick)
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65 panelImport:AddChild(btnImportOk)
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66 btnImportOk:SetPoint("TOPLEFT", _txtImport.frame, "BOTTOMLEFT", 0, -10)
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67
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68 local btnImportCancel = AceGUI:Create("AmrUiButton")
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69 btnImportCancel:SetText(L.ImportButtonCancel)
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70 btnImportCancel:SetBackgroundColor(Amr.Colors.Green)
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71 btnImportCancel:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
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72 btnImportCancel:SetWidth(120)
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73 btnImportCancel:SetHeight(28)
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74 btnImportCancel:SetCallback("OnClick", onImportCancelClick)
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75 panelImport:AddChild(btnImportCancel)
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76 btnImportCancel:SetPoint("LEFT", btnImportOk.frame, "RIGHT", 20, 0)
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77
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78 _lblError = AceGUI:Create("AmrUiLabel")
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79 panelImport:AddChild(_lblError)
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80 _lblError:SetWidth(600)
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81 _lblError:SetFont(Amr.CreateFont("Bold", 14, Amr.Colors.Red))
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82 _lblError:SetText("")
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83 _lblError:SetPoint("TOPLEFT", btnImportOk.frame, "BOTTOMLEFT", 0, -20)
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84
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85 if fromOverwolf then
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86 -- show a cover preventing interaction until we receive data from overwolf
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87 _panelCover = AceGUI:Create("AmrUiPanel")
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88 _panelCover:SetLayout("None")
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89 _panelCover:EnableMouse(true)
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90 _panelCover:SetBackgroundColor(Amr.Colors.Black, 0.75)
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91 panelImport:AddChild(_panelCover)
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92 _panelCover:SetPoint("TOPLEFT", panelImport.frame, "TOPLEFT")
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93 _panelCover:SetPoint("BOTTOMRIGHT", panelImport.frame, "BOTTOMRIGHT")
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94
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95 local coverMsg = AceGUI:Create("AmrUiLabel")
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96 _panelCover:AddChild(coverMsg)
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97 coverMsg:SetWidth(500)
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98 coverMsg:SetFont(Amr.CreateFont("Regular", 16, Amr.Colors.TextTan))
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99 coverMsg:SetJustifyH("MIDDLE")
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100 coverMsg:SetJustifyV("MIDDLE")
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101 coverMsg:SetText(L.ImportOverwolfWait)
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102 coverMsg:SetPoint("CENTER", _panelCover.frame, "CENTER", 0, 20)
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103
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104 -- after adding, set cover to sit on top of everything
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105 _panelCover:SetStrata("FULLSCREEN_DIALOG")
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106 _panelCover:SetLevel(Amr.FrameLevels.Highest)
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107 end
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108 end
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109
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110 function Amr:ShowImportWindow(fromOverwolf)
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111 -- this is shown as a modal dialog
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112 Amr:ShowCover(function(container)
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113 renderImportWindow(container, fromOverwolf)
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114 end)
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115
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116 _txtImport:SetText("")
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117 _txtImport:SetFocus(true)
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118 end
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119
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120 ----------------------------------------------------------------------------
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121 -- Import Parsing
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122 ----------------------------------------------------------------------------
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123
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124 --
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125 -- Helper to parse a list of items in the standard item list format.
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126 --
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127 local function parseItemList(parts, startPos, endToken, hasSlot)
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128
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129 local importData = {}
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130
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131 local prevItemId = 0
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132 local prevGemId = 0
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133 local prevEnchantId = 0
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134 local prevUpgradeId = 0
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135 local prevBonusId = 0
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136 local prevLevel = 0
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137 local prevAzeriteId = 0
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138 local digits = {
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139 ["-"] = true,
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140 ["0"] = true,
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141 ["1"] = true,
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142 ["2"] = true,
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143 ["3"] = true,
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144 ["4"] = true,
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145 ["5"] = true,
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146 ["6"] = true,
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147 ["7"] = true,
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148 ["8"] = true,
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149 ["9"] = true,
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150 }
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151 for i = startPos, #parts do
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152 local itemString = parts[i]
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153 if itemString == endToken then
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154 break
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155 elseif itemString ~= "" and itemString ~= "_" then
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156 local tokens = {}
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157 local bonusIds = {}
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158 local azerite = {}
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159 local hasBonuses = false
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160 local hasAzerites = false
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161 local token = ""
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162 local prop = "i"
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163 local tokenComplete = false
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164 for j = 1, string.len(itemString) do
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165 local c = string.sub(itemString, j, j)
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166 if digits[c] == nil then
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167 tokenComplete = true
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168 else
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169 token = token .. c
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170 end
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171
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172 if tokenComplete or j == string.len(itemString) then
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173 local val = tonumber(token)
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174 if prop == "i" then
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175 val = val + prevItemId
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176 prevItemId = val
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177 elseif prop == "u" then
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178 val = val + prevUpgradeId
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179 prevUpgradeId = val
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180 elseif prop == "v" then
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181 val = val + prevLevel
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182 prevLevel = val
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183 elseif prop == "b" then
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184 val = val + prevBonusId
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185 prevBonusId = val
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186 elseif prop == "x" or prop == "y" or prop == "z" then
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187 val = val + prevGemId
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188 prevGemId = val
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189 elseif prop == "e" then
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190 val = val + prevEnchantId
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191 prevEnchantId = val
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192 elseif prop == "a" then
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193 val = val + prevAzeriteId
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194 prevAzeriteId = val
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195 end
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196
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197 if prop == "b" then
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198 table.insert(bonusIds, val)
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199 hasBonuses = true
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200 elseif prop == "a" then
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201 table.insert(azerite, val)
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202 hasAzerites = true
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203 else
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204 tokens[prop] = val
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205 end
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206
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207 token = ""
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208 tokenComplete = false
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209
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210 -- we have moved on to the next token
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211 prop = c
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212 end
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213 end
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214
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215 local obj = {}
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216
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217 if hasSlot then
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218 importData[tonumber(tokens["s"])] = obj
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219 else
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220 table.insert(importData, obj)
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221 end
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222
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223 obj.id = tokens["i"]
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224 obj.suffixId = tokens["f"] or 0
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225 obj.upgradeId = tokens["u"] or 0
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226 obj.level = tokens["v"] or 0
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227 obj.enchantId = tokens["e"] or 0
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228 obj.inventoryId = tokens["t"] or 0
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229
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230 obj.gemIds = {}
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231 table.insert(obj.gemIds, tokens["x"] or 0)
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232 table.insert(obj.gemIds, tokens["y"] or 0)
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233 table.insert(obj.gemIds, tokens["z"] or 0)
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234 table.insert(obj.gemIds, 0)
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235
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236 if hasBonuses then
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237 obj.bonusIds = bonusIds
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238 end
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239
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240 if hasAzerites then
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241 obj.azerite = azerite
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242 end
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243 end
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244 end
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245
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246 return importData
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247 end
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248
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249 --
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250 -- Import a character, returning nil on success, otherwise an error message, import result stored in the db.
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251 --
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252 function Amr:ImportCharacter(data, isTest, isChild)
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253
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254 -- make sure all data is up to date before importing and get a local copy of player's current state
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255 local currentPlayerData = self:ExportCharacter()
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256
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257 if data == nil or string.len(data) == 0 then
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258 return L.ImportErrorEmpty
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259 end
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260
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261 -- if multiple setups are included in the data, parse each individually, then quit
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262 local specParts = { strsplit("\n", data) }
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263
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264 if #specParts > 1 and specParts[1] == "_junk_" then
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265 -- if the string starts with "_junk_" then it is the junk list
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266 Amr:ImportJunkList(specParts[2], currentPlayerData)
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267 return
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268
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269 elseif #specParts > 1 then
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270 -- clear out any previously-imported BiB setups when importing new ones (non-BiB will always be imported one at a time)
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271 for i = #Amr.db.char.GearSetups, 1, -1 do
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272 if Amr.db.char.GearSetups[i].IsBib then
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273 table.remove(Amr.db.char.GearSetups, i)
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274 end
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275 end
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276
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277 for i = 1, #specParts do
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278 if specParts[i] ~= "_bib_" then
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279 local err = self:ImportCharacter(specParts[i], isTest, true)
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280 if err ~= nil then
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281 return err
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282 end
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283 end
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284 end
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285
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286 -- ensure that all BiB setups are sorted to the top
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287 local nonBib = {}
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288 for i = #Amr.db.char.GearSetups, 1, -1 do
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289 if not Amr.db.char.GearSetups[i].IsBib then
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290 table.insert(nonBib, Amr.db.char.GearSetups[i])
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291 table.remove(Amr.db.char.GearSetups, i)
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292 end
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293 end
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294 for i, setup in ipairs(nonBib) do
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295 table.insert(Amr.db.char.GearSetups, setup)
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296 end
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297
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298 return
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299 end
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300
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301 local data1 = { strsplit("$", data) }
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302 if #data1 ~= 3 then
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303 return L.ImportErrorFormat
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304 end
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305
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306 local parts = { strsplit(";", data1[2]) }
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307
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308 -- require a minimum version
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309 local ver = tonumber(parts[1])
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310 if ver < Amr.MIN_IMPORT_VERSION then
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311 return L.ImportErrorVersion
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312 end
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313
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314 -- require name match (don't match realm due to language issues for now)
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315 if not isTest then
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316 local region = parts[2]
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317 local realm = parts[3]
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318 local name = parts[4]
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319 if name ~= currentPlayerData.Name then
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320 local importPlayerName = name .. " (" .. realm .. ")"
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321 local you = currentPlayerData.Name .. " (" .. currentPlayerData.Realm .. ")"
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322 return L.ImportErrorChar(importPlayerName, you)
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323 end
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324
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325 -- require race match
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326 local race = tonumber(parts[6])
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327 if race ~= Amr.RaceIds[currentPlayerData.Race] then
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328 return L.ImportErrorRace
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329 end
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330
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331 -- require faction match
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332 local faction = tonumber(parts[7])
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333 if faction ~= Amr.FactionIds[currentPlayerData.Faction] then
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334 return L.ImportErrorFaction
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335 end
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336
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337 -- require level match
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338 local level = tonumber(parts[8])
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339 if level ~= currentPlayerData.Level then
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340 return L.ImportErrorLevel
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341 end
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342 end
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343
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344 -- if we make it this far, the data is valid, so read item information
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345 local specSlot = tonumber(parts[11])
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346
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347 local importData = parseItemList(parts, 16, "n/a", true)
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348
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349 -- extra information contains setup id, display label, then extra enchant info
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350 parts = { strsplit("@", data1[3]) }
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351
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352 local setupId = parts[2]
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353 local setupName = parts[3]
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354 local enchantInfo = {}
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355
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356 for i = 4, #parts do
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357 local infoParts = { strsplit("\\", parts[i]) }
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358
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359 if infoParts[1] == "e" then
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360
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361 local enchObj = {}
|
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362 enchObj.id = tonumber(infoParts[2])
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363 enchObj.itemId = tonumber(infoParts[3])
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364 enchObj.spellId = tonumber(infoParts[4])
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365 enchObj.text = string.gsub(infoParts[5], "_(%a+)_", function(s) return L.StatsShort[s] end)
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366
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367 local mats = infoParts[6]
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368 if string.len(mats) > 0 then
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369 enchObj.materials = {}
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370 mats = { strsplit(",", mats) }
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371 for j = 1, #mats do
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372 local kv = { strsplit("=", mats[j]) }
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373 enchObj.materials[tonumber(kv[1])] = tonumber(kv[2])
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374 end
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375 end
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376
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377 enchantInfo[enchObj.id] = enchObj
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378 end
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379 end
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380
|
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381 if isTest then
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382 print("spec " .. specSlot)
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383 -- print result for debugging
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384 for k,v in pairs(importData) do
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385 local blah = Amr.CreateItemLink(v)
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386 --print(blah)
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387 local name, link = GetItemInfo(blah)
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388 print(link)
|
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389 if link == nil then
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390 print(blah)
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391 print("bad item: " .. v.id)
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392 end
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393 end
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394 else
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395 -- we have succeeded, record the result
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396 local result = {
|
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397 IsBib = string.sub(setupId, 1, 3) ~= "AMR",
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398 SpecSlot = tonumber(specSlot),
|
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399 Id = setupId,
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400 Label = setupName,
|
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401 Gear = importData
|
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402 }
|
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403
|
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404 if not result.IsBib then
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405 -- replace if this setup already exists
|
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406 local key = -1
|
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407 for i,setup in ipairs(Amr.db.char.GearSetups) do
|
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408 if setup.Id == result.Id then
|
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409 key = i
|
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410 break
|
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411 end
|
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412 end
|
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413
|
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414 if key ~= -1 then
|
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415 Amr.db.char.GearSetups[key] = result
|
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416 else
|
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417 table.insert(Amr.db.char.GearSetups, result)
|
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418 end
|
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419
|
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|
420 if not isChild then
|
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421 -- if doing a single import of a setup, make it active
|
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|
422 Amr:SetActiveSetupId(setupId)
|
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|
423 end
|
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|
424 else
|
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|
425 table.insert(Amr.db.char.GearSetups, result)
|
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|
426 end
|
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|
427
|
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|
428 for k,v in pairs(enchantInfo) do
|
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|
429 Amr.db.char.ExtraEnchantData[k] = v
|
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|
430 end
|
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|
431
|
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|
432 -- also update shopping list after import
|
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|
433 Amr:UpdateShoppingData(currentPlayerData)
|
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|
434 end
|
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|
435 end
|
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|
436
|
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|
437 --
|
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|
438 -- Import a list of items that are junk.
|
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|
439 --
|
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|
440 function Amr:ImportJunkList(data, currentPlayerData)
|
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|
441
|
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|
442 local data1 = { strsplit("$", data) }
|
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|
443 if #data1 ~= 3 then
|
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|
444 return L.ImportErrorFormat
|
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|
445 end
|
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|
446
|
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|
447 local parts = { strsplit(";", data1[2]) }
|
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|
448
|
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|
449 -- require a minimum version
|
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|
450 local ver = tonumber(parts[1])
|
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|
451 if ver < Amr.MIN_IMPORT_VERSION then
|
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|
452 return L.ImportErrorVersion
|
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|
453 end
|
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|
454
|
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|
455 -- require name match
|
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|
456 local region = parts[2]
|
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|
457 local realm = parts[3]
|
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|
458 local name = parts[4]
|
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|
459 if name ~= currentPlayerData.Name then
|
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|
460 local importPlayerName = name .. " (" .. realm .. ")"
|
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|
461 local you = currentPlayerData.Name .. " (" .. currentPlayerData.Realm .. ")"
|
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|
462 return L.ImportErrorChar(importPlayerName, you)
|
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|
463 end
|
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|
464
|
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|
465 local keepStartPos = 0
|
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|
466 local junkStartPos = 0
|
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|
467 for i = 5, #parts do
|
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|
468 local partString = parts[i]
|
yellowfive@161
|
469 if partString == ".k" then
|
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|
470 keepStartPos = i + 1
|
yellowfive@161
|
471 elseif partString == ".d" then
|
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|
472 junkStartPos = i + 1
|
yellowfive@161
|
473 end
|
yellowfive@161
|
474 end
|
yellowfive@161
|
475
|
yellowfive@161
|
476 Amr.db.char.JunkData = {}
|
yellowfive@161
|
477
|
yellowfive@161
|
478 -- Keep is a lookup by unique id
|
yellowfive@161
|
479 local keep = parseItemList(parts, keepStartPos, ".d", false)
|
yellowfive@161
|
480 Amr.db.char.JunkData.Keep = {}
|
yellowfive@161
|
481 for i = 1, #keep do
|
yellowfive@161
|
482 local uniqueId = Amr.GetItemUniqueId(keep[i])
|
yellowfive@161
|
483 Amr.db.char.JunkData.Keep[uniqueId] = keep[i]
|
yellowfive@161
|
484 end
|
yellowfive@161
|
485
|
yellowfive@161
|
486 -- Junk is a simple list of items to discard, in the desired display order
|
yellowfive@161
|
487 Amr.db.char.JunkData.Junk = parseItemList(parts, junkStartPos, "n/a", false)
|
yellowfive@163
|
488
|
yellowfive@161
|
489 -- extra information contains extra enchant info
|
yellowfive@161
|
490 if #data1 >= 3 then
|
yellowfive@161
|
491 parts = { strsplit("@", data1[3]) }
|
yellowfive@161
|
492
|
yellowfive@161
|
493 local enchantInfo = {}
|
yellowfive@161
|
494
|
yellowfive@161
|
495 for i = 2, #parts do
|
yellowfive@161
|
496 local infoParts = { strsplit("\\", parts[i]) }
|
yellowfive@161
|
497
|
yellowfive@161
|
498 if infoParts[1] == "e" then
|
yellowfive@161
|
499
|
yellowfive@161
|
500 local enchObj = {}
|
yellowfive@161
|
501 enchObj.id = tonumber(infoParts[2])
|
yellowfive@161
|
502 enchObj.itemId = tonumber(infoParts[3])
|
yellowfive@161
|
503 enchObj.spellId = tonumber(infoParts[4])
|
yellowfive@161
|
504 enchObj.text = string.gsub(infoParts[5], "_(%a+)_", function(s) return L.StatsShort[s] end)
|
yellowfive@161
|
505
|
yellowfive@161
|
506 local mats = infoParts[6]
|
yellowfive@161
|
507 if string.len(mats) > 0 then
|
yellowfive@161
|
508 enchObj.materials = {}
|
yellowfive@161
|
509 mats = { strsplit(",", mats) }
|
yellowfive@161
|
510 for j = 1, #mats do
|
yellowfive@161
|
511 local kv = { strsplit("=", mats[j]) }
|
yellowfive@161
|
512 enchObj.materials[tonumber(kv[1])] = tonumber(kv[2])
|
yellowfive@161
|
513 end
|
yellowfive@161
|
514 end
|
yellowfive@161
|
515
|
yellowfive@161
|
516 enchantInfo[enchObj.id] = enchObj
|
yellowfive@161
|
517 end
|
yellowfive@161
|
518 end
|
yellowfive@161
|
519
|
yellowfive@161
|
520 for k,v in pairs(enchantInfo) do
|
yellowfive@161
|
521 Amr.db.char.ExtraEnchantData[k] = v
|
yellowfive@161
|
522 end
|
yellowfive@161
|
523 end
|
yellowfive@161
|
524
|
yellowfive@161
|
525 -- show the junk window after a successful junk import
|
yellowfive@161
|
526 Amr:ShowJunkWindow()
|
yellowfive@161
|
527 end |