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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _cboSetups
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6 local _panelGear
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7 local _activeSetupId
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8
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9 local function getSetupById(id)
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10 if not id then
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11 id = _activeSetupId
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12 end
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13 local setup
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14 for i,s in ipairs(Amr.db.char.GearSetups) do
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15 if s.Id == id then
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16 setup = s
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17 break
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18 end
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19 end
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20 return setup
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21 end
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22
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23 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
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24 local function countItemDifferences(item1, item2)
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25 -- both nil, the same
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26 if not item1 and not item2 then
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27 return 0
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28 end
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29
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30 -- one nil and other not, or different id, totally different
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31 if (not item1 and item2) or (item1 and not item2) or item1.id ~= item2.id then
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32 return 100000
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33 end
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34
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35 -- different versions of same item (id + bonus ids + suffix + drop level, constitutes a different physical drop)
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36 if Amr.GetItemUniqueId(item1, true, true) ~= Amr.GetItemUniqueId(item2, true, true) then
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37 return 10000
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38 end
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39
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40 -- different upgrade levels of the same item
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41 if item1.upgradeId ~= item2.upgradeId then
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42 return 1000
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43 end
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44
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45 -- a change that requires reforging is considered more different than a change that does not;
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46 -- it is assumed that item1 is how we want the item to be in the end, and item2 is how it currently is
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47 local aztReforges = 0
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48 local aztSelects = 0
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49
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50 if item1.id == item2.id and (item1.azerite or item2.azerite) then
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51 -- azerite that needs to be reforged
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52 if item2.azerite and not item1.azerite then
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53 -- kind of a dumb case... but we would need to blank all azerite on item2 to match item1
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54 aztReforges = #item2.azerite * 100
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55 elseif item2.azerite then
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56 -- count up azerite on item2 but not on item1, these would need to be reforged
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57 for i = 1, #item2.azerite do
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58 local missing = true
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59 for j = 1, #item1.azerite do
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60 if item1.azerite[j] == item2.azerite[i] then
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61 missing = false
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62 end
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63 end
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64 if missing then
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65 aztReforges = aztReforges + 100
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66 end
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67 end
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68 end
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69
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70 -- azerite that needs to be selected
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71 if item1.azerite and not item2.azerite then
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72 -- item2 is blank, so just need to choose all the right ones
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73 aztSelects = #item1.azerite * 10
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74 elseif item1.azerite then
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75 -- count up azerite on item1 but not on item2, these would need to be selected
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76 for i = 1, #item1.azerite do
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77 local missing = true
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78 for j = 1, #item2.azerite do
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79 if item2.azerite[j] == item1.azerite[i] then
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80 missing = false
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81 end
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82 end
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83 if missing then
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84 aztSelects = aztSelects + 10
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85 end
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86 end
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87 end
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88 end
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89
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90 -- different gems
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91 local gemDiffs = 0
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92 for i = 1, 3 do
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93 if item1.gemIds[i] ~= item2.gemIds[i] then
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94 gemDiffs = gemDiffs + 1
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95 end
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96 end
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97
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98 -- different enchants
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99 local enchantDiff = 0
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100 if item1.enchantId ~= item2.enchantId then
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101 enchantDiff = 1
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102 end
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103
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104 return aztReforges + aztSelects + gemDiffs + enchantDiff
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105 end
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106
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107 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
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108 local function findMatchingItemFromTable(item, list, bestItem, bestDiff, bestLoc, usedItems, tableType)
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109 if not list then return nil end
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110
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111 local found = false
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112 for k,listItem in pairs(list) do
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113 if listItem then
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114 local diff = countItemDifferences(item, listItem)
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115 if diff < bestDiff then
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116 -- each physical item can only be used once, the usedItems table has items we can't use in this search
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117 local key = string.format("%s_%s", tableType, k)
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118 if not usedItems[key] then
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119 bestItem = listItem
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120 bestDiff = diff
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121 bestLoc = key
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122 found = true
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123 end
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124 end
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125 if found then break end
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126 end
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127 end
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128
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129 return bestItem, bestDiff, bestLoc
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130 end
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131
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132 -- search the player's equipped gear, bag, and bank for an item that best matches the specified item
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133 function Amr:FindMatchingItem(item, player, usedItems)
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134 if not item then return nil end
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135
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136 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
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137 local bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, 100000, nil, usedItems, "equip")
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138 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestItem, bestDiff, bestLoc, usedItems, "bag")
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139 if player.BankItems then
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140 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestItem, bestDiff, bestLoc, usedItems, "bank")
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141 end
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142
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143 if bestDiff >= 100000 then
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144 return nil, 100000
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145 else
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146 usedItems[bestLoc] = true
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147 return bestItem, bestDiff
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148 end
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149 end
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150
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151 local function renderEmptyGear(container)
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152
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153 local panelBlank = AceGUI:Create("AmrUiPanel")
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154 panelBlank:SetLayout("None")
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155 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
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156 container:AddChild(panelBlank)
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157 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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158 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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159
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160 local lbl = AceGUI:Create("AmrUiLabel")
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161 panelBlank:AddChild(lbl)
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162 lbl:SetText(L.GearBlank)
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163 lbl:SetWidth(700)
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164 lbl:SetJustifyH("MIDDLE")
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165 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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166 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
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167
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168 local lbl2 = AceGUI:Create("AmrUiLabel")
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169 panelBlank:AddChild(lbl2)
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170 lbl2:SetText(L.GearBlank2)
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171 lbl2:SetWidth(700)
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172 lbl2:SetJustifyH("MIDDLE")
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173 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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174 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
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175 end
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176
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177 -- helper to create a widget for showing a socket or azerite power
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178 local function createSocketWidget(panelMods, prevWidget, prevIsSocket, isEquipped)
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179
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180 -- highlight for socket that doesn't match
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181 local socketBorder = AceGUI:Create("AmrUiPanel")
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182 panelMods:AddChild(socketBorder)
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183 if not prevIsSocket then
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184 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 30, 0)
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185 else
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186 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 2, 0)
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187 end
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188 socketBorder:SetLayout("None")
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189 socketBorder:SetBackgroundColor(Amr.Colors.Black, isEquipped and 0 or 1)
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190 socketBorder:SetWidth(26)
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191 socketBorder:SetHeight(26)
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192 if isEquipped then
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193 socketBorder:SetAlpha(0.3)
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194 end
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195
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196 local socketBg = AceGUI:Create("AmrUiIcon")
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197 socketBorder:AddChild(socketBg)
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198 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
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199 socketBg:SetLayout("None")
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200 socketBg:SetBorderWidth(2)
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201 socketBg:SetIconBorderColor(Amr.Colors.Green, isEquipped and 0 or 1)
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202 socketBg:SetWidth(24)
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203 socketBg:SetHeight(24)
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204
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205 local socketIcon = AceGUI:Create("AmrUiIcon")
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206 socketBg:AddChild(socketIcon)
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207 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
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208 socketIcon:SetBorderWidth(1)
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209 socketIcon:SetIconBorderColor(Amr.Colors.White)
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210 socketIcon:SetWidth(18)
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211 socketIcon:SetHeight(18)
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212
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213 return socketBorder, socketIcon
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214 end
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215
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216 local function renderGear(setupId, container)
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217
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218 -- release all children that were previously rendered, we gonna redo it now
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219 container:ReleaseChildren()
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220
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221 local player = Amr:ExportCharacter()
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222
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223 local gear
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224 local spec
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225 local setupIndex
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226 for i, setup in ipairs(Amr.db.char.GearSetups) do
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227 if setup.Id == setupId then
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228 setupIndex = i
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229 gear = setup.Gear
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230 spec = setup.SpecSlot
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231 break
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232 end
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233 end
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234
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235 local equipped = player.Equipped[player.ActiveSpec]
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236
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237 if not gear then
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238 -- no gear has been imported for this spec so show a message
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239 renderEmptyGear(container)
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240 else
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241 local panelGear = AceGUI:Create("AmrUiPanel")
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242 panelGear:SetLayout("None")
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243 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
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244 container:AddChild(panelGear)
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245 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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246 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
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247
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248 local panelMods = AceGUI:Create("AmrUiPanel")
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249 panelMods:SetLayout("None")
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250 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
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251 container:AddChild(panelMods)
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252 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
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253 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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254
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255 -- spec icon
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256 local icon = AceGUI:Create("AmrUiIcon")
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257 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
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258 icon:SetWidth(48)
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259 icon:SetHeight(48)
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260
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261 local iconSpec
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262 if player.SubSpecs and player.SubSpecs[spec] then
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263 iconSpec = player.SubSpecs[spec]
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264 else
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265 iconSpec = player.Specs[spec]
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266 end
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267
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268 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
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269 panelGear:AddChild(icon)
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270 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
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271
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272 local btnEquip = AceGUI:Create("AmrUiButton")
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273 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
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274 btnEquip:SetBackgroundColor(Amr.Colors.Green)
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275 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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276 btnEquip:SetWidth(300)
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277 btnEquip:SetHeight(26)
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278 btnEquip:SetCallback("OnClick", function(widget)
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279 Amr:EquipGearSet(setupIndex)
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280 end)
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281 panelGear:AddChild(btnEquip)
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282 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
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283 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
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284
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285 -- each physical item can only be used once, this tracks ones we have already used
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286 local usedItems = {}
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287
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288 -- gear list
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289 local prevElem = icon
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290 for slotNum = 1, #Amr.SlotIds do
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291 local slotId = Amr.SlotIds[slotNum]
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292
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293 local equippedItem = equipped and equipped[slotId] or nil
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294 --local equippedItemLink = equipped and equipped.link or nil
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295 local optimalItem = gear[slotId]
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296 local optimalItemLink = Amr.CreateItemLink(optimalItem)
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297
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298 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
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299 local isEquipped = false
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300 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem, false, true) == Amr.GetItemUniqueId(optimalItem, false, true) then
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301
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302 if slotId == 1 or slotId == 3 or slotId == 5 then
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303 -- show the item as not equipped if azerite doesn't match... might mean they have to switch to another version of same item
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304 local aztDiff = countItemDifferences(optimalItem, equippedItem)
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305 if aztDiff < 10 then
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306 isEquipped = true
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307 end
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308 else
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309 isEquipped = true
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310 end
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311 end
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312
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313 local isAzerite = optimalItem and C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID(optimalItem.id)
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314
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315 -- find the item in the player's inventory that best matches what the optimization wants to use
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316 local matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
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317
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318 -- slot label
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319 local lbl = AceGUI:Create("AmrUiLabel")
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320 panelGear:AddChild(lbl)
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321 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
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322 lbl:SetText(Amr.SlotDisplayText[slotId])
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323 lbl:SetWidth(85)
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324 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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325 prevElem = lbl
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326
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327 -- ilvl label
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328 local lblIlvl = AceGUI:Create("AmrUiLabel")
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329 panelGear:AddChild(lblIlvl)
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330 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
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331 lblIlvl:SetWidth(45)
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332 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
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333
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334 -- equipped label
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335 local lblEquipped = AceGUI:Create("AmrUiLabel")
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|
336 panelGear:AddChild(lblEquipped)
|
yellowfive@124
|
337 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
338 lblEquipped:SetWidth(20)
|
yellowfive@57
|
339 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@57
|
340 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@57
|
341
|
yellowfive@57
|
342 -- item name/link label
|
yellowfive@57
|
343 local lblItem = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
344 panelGear:AddChild(lblItem)
|
yellowfive@124
|
345 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
346 lblItem:SetWordWrap(false)
|
yellowfive@57
|
347 lblItem:SetWidth(345)
|
yellowfive@57
|
348 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
|
yellowfive@57
|
349
|
yellowfive@133
|
350 -- fill the name/ilvl labels, which may require asynchronous loading of item information
|
yellowfive@57
|
351 if optimalItemLink then
|
yellowfive@133
|
352 local gameItem = Item:CreateFromItemLink(optimalItemLink)
|
yellowfive@133
|
353 if gameItem then
|
yellowfive@133
|
354 local q = gameItem:GetItemQuality()
|
yellowfive@133
|
355 if q == 6 then
|
yellowfive@133
|
356 -- for artifacts, we consider it equipped if the item id alone matches
|
yellowfive@133
|
357 if equippedItem and equippedItem.id == optimalItem.id then
|
yellowfive@133
|
358 isEquipped = true
|
yellowfive@133
|
359 end
|
yellowfive@133
|
360 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@133
|
361 end
|
yellowfive@124
|
362
|
yellowfive@137
|
363 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.Qualities[q] or Amr.Colors.White))
|
yellowfive@133
|
364 lblItem:SetText(gameItem:GetItemName())
|
yellowfive@133
|
365 lblIlvl:SetText(gameItem:GetCurrentItemLevel())
|
yellowfive@133
|
366 Amr:SetItemTooltip(lblItem, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
367 end
|
yellowfive@57
|
368 end
|
yellowfive@57
|
369
|
yellowfive@57
|
370 -- modifications
|
yellowfive@57
|
371 if optimalItem then
|
yellowfive@57
|
372
|
yellowfive@124
|
373 -- gems or azerite powers
|
yellowfive@124
|
374 local prevSocket = nil
|
yellowfive@124
|
375
|
yellowfive@124
|
376 if isAzerite then
|
yellowfive@124
|
377 local azt = optimalItem.azerite or {}
|
yellowfive@124
|
378 for i,spellId in ipairs(azt) do
|
yellowfive@124
|
379 if spellId and spellId ~= 0 then
|
yellowfive@135
|
380 local equippedAzt = matchItem and matchItem.azerite or {}
|
yellowfive@124
|
381 local isPowerActive = Amr.Contains(equippedAzt, spellId)
|
yellowfive@124
|
382
|
yellowfive@124
|
383 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isPowerActive)
|
yellowfive@124
|
384
|
yellowfive@124
|
385 -- set icon and tooltip
|
yellowfive@133
|
386 local _, _, spellIcon = GetSpellInfo(spellId)
|
yellowfive@124
|
387 socketIcon:SetIcon(spellIcon)
|
yellowfive@124
|
388 Amr:SetSpellTooltip(socketIcon, spellId, "ANCHOR_TOPRIGHT")
|
yellowfive@124
|
389
|
yellowfive@124
|
390 prevSocket = socketBorder
|
yellowfive@124
|
391 end
|
yellowfive@124
|
392 end
|
yellowfive@124
|
393 else
|
yellowfive@124
|
394 for i = 1, #optimalItem.gemIds do
|
yellowfive@124
|
395 -- we rely on the fact that the gear sets coming back from the site will almost always have all sockets filled,
|
yellowfive@124
|
396 -- because it's a pain to get the actual number of sockets on an item from within the game
|
yellowfive@57
|
397 local g = optimalItem.gemIds[i]
|
yellowfive@124
|
398 if g == 0 then break end
|
yellowfive@124
|
399
|
yellowfive@124
|
400 local isGemEquipped = matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
|
yellowfive@57
|
401
|
yellowfive@124
|
402 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isGemEquipped)
|
yellowfive@57
|
403
|
yellowfive@57
|
404 -- get icon for optimized gem
|
yellowfive@133
|
405 local gameItem = Item:CreateFromItemID(g)
|
yellowfive@133
|
406 if gameItem then
|
yellowfive@133
|
407 socketIcon:SetIcon(gameItem:GetItemIcon())
|
yellowfive@133
|
408 Amr:SetItemTooltip(socketIcon, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
409 end
|
yellowfive@89
|
410
|
yellowfive@89
|
411 prevSocket = socketBorder
|
yellowfive@57
|
412 end
|
yellowfive@57
|
413 end
|
yellowfive@124
|
414
|
yellowfive@57
|
415 -- enchant
|
yellowfive@57
|
416 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
|
yellowfive@57
|
417 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
|
yellowfive@135
|
418
|
yellowfive@57
|
419 local lblEnchant = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
420 panelMods:AddChild(lblEnchant)
|
yellowfive@124
|
421 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
|
yellowfive@57
|
422 lblEnchant:SetWordWrap(false)
|
yellowfive@57
|
423 lblEnchant:SetWidth(170)
|
yellowfive@57
|
424 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
|
yellowfive@57
|
425
|
yellowfive@124
|
426 local enchInfo = Amr.db.char.ExtraEnchantData[optimalItem.enchantId]
|
yellowfive@57
|
427 if enchInfo then
|
yellowfive@57
|
428 lblEnchant:SetText(enchInfo.text)
|
yellowfive@57
|
429
|
yellowfive@133
|
430 local gameItem = Item:CreateFromItemID(enchInfo.itemId)
|
yellowfive@133
|
431 if gameItem then
|
yellowfive@133
|
432 Amr:SetItemTooltip(lblEnchant, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
433 end
|
yellowfive@57
|
434 end
|
yellowfive@124
|
435
|
yellowfive@57
|
436 end
|
yellowfive@57
|
437 end
|
yellowfive@57
|
438
|
yellowfive@57
|
439 prevElem = lbl
|
yellowfive@57
|
440 end
|
yellowfive@57
|
441 end
|
yellowfive@57
|
442 end
|
yellowfive@57
|
443
|
yellowfive@139
|
444 local function onSetupChange(widget, eventName, value)
|
yellowfive@139
|
445 _activeSetupId = value
|
yellowfive@139
|
446 renderGear(_activeSetupId, _panelGear)
|
yellowfive@57
|
447 end
|
yellowfive@57
|
448
|
yellowfive@57
|
449 local function onImportClick(widget)
|
yellowfive@57
|
450 Amr:ShowImportWindow()
|
yellowfive@57
|
451 end
|
yellowfive@57
|
452
|
yellowfive@139
|
453 function Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
454 local specSlot = GetSpecialization()
|
yellowfive@139
|
455 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
456 if setup.SpecSlot == specSlot then
|
yellowfive@139
|
457 _activeSetupId = setup.Id
|
yellowfive@139
|
458 break
|
yellowfive@139
|
459 end
|
yellowfive@139
|
460 end
|
yellowfive@139
|
461 end
|
yellowfive@139
|
462
|
yellowfive@139
|
463 function Amr:GetActiveSetupId()
|
yellowfive@139
|
464 return _activeSetupId
|
yellowfive@139
|
465 end
|
yellowfive@139
|
466
|
yellowfive@139
|
467 function Amr:SetActiveSetupId(setupId)
|
yellowfive@139
|
468 _activeSetupId = setupId
|
yellowfive@139
|
469 end
|
yellowfive@139
|
470
|
yellowfive@139
|
471 function Amr:GetActiveSetupLabel()
|
yellowfive@139
|
472 if not _activeSetupId then
|
yellowfive@139
|
473 return nil
|
yellowfive@139
|
474 end
|
yellowfive@139
|
475 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
476 if not setup then
|
yellowfive@139
|
477 return nil
|
yellowfive@139
|
478 else
|
yellowfive@139
|
479 return setup.Label
|
yellowfive@139
|
480 end
|
yellowfive@139
|
481 end
|
yellowfive@139
|
482
|
yellowfive@57
|
483 -- renders the main UI for the Gear tab
|
yellowfive@57
|
484 function Amr:RenderTabGear(container)
|
yellowfive@57
|
485
|
yellowfive@57
|
486 local btnImport = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
487 btnImport:SetText(L.GearButtonImportText)
|
yellowfive@57
|
488 btnImport:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
489 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
490 btnImport:SetWidth(120)
|
yellowfive@57
|
491 btnImport:SetHeight(26)
|
yellowfive@57
|
492 btnImport:SetCallback("OnClick", onImportClick)
|
yellowfive@57
|
493 container:AddChild(btnImport)
|
yellowfive@124
|
494 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
|
yellowfive@57
|
495
|
yellowfive@57
|
496 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
497 container:AddChild(lbl)
|
yellowfive@57
|
498 lbl:SetText(L.GearImportNote)
|
yellowfive@57
|
499 lbl:SetWidth(100)
|
yellowfive@57
|
500 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
|
yellowfive@57
|
501 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
502 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
503
|
yellowfive@57
|
504 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
505 container:AddChild(lbl2)
|
yellowfive@57
|
506 lbl2:SetText(L.GearTipTitle)
|
yellowfive@57
|
507 lbl2:SetWidth(140)
|
yellowfive@57
|
508 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
|
yellowfive@57
|
509 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
510 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
|
yellowfive@57
|
511
|
yellowfive@57
|
512 lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
513 container:AddChild(lbl)
|
yellowfive@57
|
514 lbl:SetText(L.GearTipText)
|
yellowfive@57
|
515 lbl:SetWidth(140)
|
yellowfive@57
|
516 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
517 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
518 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
519
|
yellowfive@57
|
520 lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
521 container:AddChild(lbl2)
|
yellowfive@57
|
522 lbl2:SetText(L.GearTipCommands)
|
yellowfive@57
|
523 lbl2:SetWidth(130)
|
yellowfive@57
|
524 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
525 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
|
yellowfive@57
|
526
|
yellowfive@139
|
527 _cboSetups = AceGUI:Create("AmrUiDropDown")
|
yellowfive@139
|
528 _cboSetups:SetWidth(300)
|
yellowfive@139
|
529 container:AddChild(_cboSetups)
|
yellowfive@139
|
530 _cboSetups:SetPoint("TOPLEFT", container.content, "TOPLEFT", 150, -27.5)
|
yellowfive@81
|
531
|
yellowfive@139
|
532 _panelGear = AceGUI:Create("AmrUiPanel")
|
yellowfive@139
|
533 _panelGear:SetLayout("None")
|
yellowfive@139
|
534 _panelGear:SetBackgroundColor(Amr.Colors.Bg)
|
yellowfive@139
|
535 container:AddChild(_panelGear)
|
yellowfive@139
|
536 _panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -58)
|
yellowfive@139
|
537 _panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
538
|
yellowfive@61
|
539 local btnShop = AceGUI:Create("AmrUiButton")
|
yellowfive@61
|
540 btnShop:SetText(L.GearButtonShop)
|
yellowfive@61
|
541 btnShop:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@61
|
542 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@61
|
543 btnShop:SetWidth(245)
|
yellowfive@61
|
544 btnShop:SetHeight(26)
|
yellowfive@61
|
545 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
|
yellowfive@61
|
546 container:AddChild(btnShop)
|
yellowfive@124
|
547 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -20, -25)
|
yellowfive@139
|
548
|
yellowfive@139
|
549 -- pick a default tab based on player's current spec if none is already specified
|
yellowfive@139
|
550 if not _activeSetupId then
|
yellowfive@139
|
551 Amr:PickFirstSetupForSpec()
|
yellowfive@57
|
552 end
|
yellowfive@139
|
553
|
yellowfive@139
|
554 Amr:RefreshGearDisplay()
|
yellowfive@139
|
555
|
yellowfive@139
|
556 -- set event on dropdown after UI has been initially rendered
|
yellowfive@139
|
557 _cboSetups:SetCallback("OnChange", onSetupChange)
|
yellowfive@57
|
558 end
|
yellowfive@57
|
559
|
yellowfive@57
|
560 function Amr:ReleaseTabGear()
|
yellowfive@139
|
561 _cboSetups = nil
|
yellowfive@139
|
562 _panelGear = nil
|
yellowfive@57
|
563 end
|
yellowfive@57
|
564
|
yellowfive@57
|
565 -- refresh display of the current gear tab
|
yellowfive@139
|
566 function Amr:RefreshGearDisplay()
|
yellowfive@139
|
567
|
yellowfive@139
|
568 if not _panelGear then
|
yellowfive@139
|
569 return
|
yellowfive@139
|
570 end
|
yellowfive@139
|
571
|
yellowfive@139
|
572 -- fill the gear setup picker
|
yellowfive@139
|
573 local setupList = {}
|
yellowfive@139
|
574 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
575 table.insert(setupList, { text = setup.Label, value = setup.Id })
|
yellowfive@139
|
576 end
|
yellowfive@139
|
577 _cboSetups:SetItems(setupList)
|
yellowfive@139
|
578
|
yellowfive@139
|
579 -- set selected value
|
yellowfive@139
|
580 local prev = _activeSetupId
|
yellowfive@139
|
581 _cboSetups:SelectItem(_activeSetupId)
|
yellowfive@139
|
582
|
yellowfive@139
|
583 if prev == _activeSetupId then
|
yellowfive@139
|
584 -- selecting will trigger the change event if it changed; if it didn't change, do a render now
|
yellowfive@139
|
585 renderGear(_activeSetupId, _panelGear)
|
yellowfive@139
|
586 end
|
yellowfive@57
|
587 end
|
yellowfive@57
|
588
|
yellowfive@57
|
589
|
yellowfive@57
|
590 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
591 -- Gear Set Management
|
yellowfive@57
|
592 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
593 local _waitingForSpec = 0
|
yellowfive@124
|
594 local _pendingGearOps = nil
|
yellowfive@124
|
595 local _currentGearOp = nil
|
yellowfive@124
|
596 local _itemLockAction = nil
|
yellowfive@124
|
597 local _gearOpPasses = 0
|
yellowfive@124
|
598 local _gearOpWaiting = nil
|
yellowfive@57
|
599
|
yellowfive@124
|
600 local beginEquipGearSet, processCurrentGearOp, nextGearOp
|
yellowfive@89
|
601
|
yellowfive@57
|
602 -- find the first empty slot in the player's backpack+bags
|
yellowfive@57
|
603 local function findFirstEmptyBagSlot()
|
yellowfive@57
|
604
|
yellowfive@57
|
605 local bagIds = {}
|
yellowfive@57
|
606 table.insert(bagIds, BACKPACK_CONTAINER)
|
yellowfive@57
|
607 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@57
|
608 table.insert(bagIds, bagId)
|
yellowfive@57
|
609 end
|
yellowfive@57
|
610
|
yellowfive@57
|
611 for i, bagId in ipairs(bagIds) do
|
yellowfive@57
|
612 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
613 for slotId = 1, numSlots do
|
yellowfive@57
|
614 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@57
|
615 if not itemLink then
|
yellowfive@57
|
616 return bagId, slotId
|
yellowfive@57
|
617 end
|
yellowfive@57
|
618 end
|
yellowfive@57
|
619 end
|
yellowfive@57
|
620
|
yellowfive@57
|
621 return nil, nil
|
yellowfive@57
|
622 end
|
yellowfive@57
|
623
|
yellowfive@124
|
624 -- scan a bag for the best matching item
|
yellowfive@124
|
625 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
626 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@149
|
627 local loc = ItemLocation.CreateEmpty()
|
yellowfive@124
|
628 for slotId = 1, numSlots do
|
yellowfive@124
|
629 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@124
|
630 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
|
yellowfive@124
|
631 if itemLink then
|
yellowfive@124
|
632 local bagItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
633 if bagItem ~= nil then
|
yellowfive@149
|
634 -- see if this is an azerite item and read azerite power ids
|
yellowfive@149
|
635 loc:SetBagAndSlot(bagId, slotId)
|
yellowfive@149
|
636 if C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem(loc) then
|
yellowfive@149
|
637 local powers = Amr.ReadAzeritePowers(loc)
|
yellowfive@149
|
638 if powers then
|
yellowfive@149
|
639 bagItem.azerite = powers
|
yellowfive@149
|
640 end
|
yellowfive@149
|
641 end
|
yellowfive@149
|
642
|
yellowfive@124
|
643 local diff = countItemDifferences(item, bagItem)
|
yellowfive@124
|
644 if diff < bestDiff then
|
yellowfive@124
|
645 bestItem = { bag = bagId, slot = slotId }
|
yellowfive@124
|
646 bestDiff = diff
|
yellowfive@124
|
647 bestLink = itemLink
|
yellowfive@124
|
648 end
|
yellowfive@124
|
649 end
|
yellowfive@124
|
650 end
|
yellowfive@57
|
651 end
|
yellowfive@124
|
652 return bestItem, bestDiff, bestLink
|
yellowfive@57
|
653 end
|
yellowfive@57
|
654
|
yellowfive@124
|
655 -- find the item in the player's inventory that best matches the current gear op item, favoring stuff already equipped, then in bags, then in bank
|
yellowfive@124
|
656 local function findCurrentGearOpItem()
|
yellowfive@124
|
657
|
yellowfive@124
|
658 local item = _currentGearOp.items[_currentGearOp.nextSlot]
|
yellowfive@124
|
659
|
yellowfive@57
|
660 local bestItem = nil
|
yellowfive@57
|
661 local bestLink = nil
|
yellowfive@124
|
662 local bestDiff = 10000
|
yellowfive@57
|
663
|
yellowfive@73
|
664 -- inventory
|
yellowfive@73
|
665 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
666 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@73
|
667 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
668 end
|
yellowfive@73
|
669
|
yellowfive@129
|
670 -- with new approach, the item to use should never be equipped, should be in bags at this point
|
yellowfive@129
|
671 --[[
|
yellowfive@61
|
672 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
|
yellowfive@57
|
673 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
674 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@124
|
675 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@61
|
676 local itemLink = GetInventoryItemLink("player", slotId)
|
yellowfive@61
|
677 if itemLink then
|
yellowfive@61
|
678 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
679 if invItem then
|
yellowfive@61
|
680 local diff = countItemDifferences(item, invItem)
|
yellowfive@61
|
681 if diff < bestDiff then
|
yellowfive@61
|
682 bestItem = { slot = slotId }
|
yellowfive@61
|
683 bestDiff = diff
|
yellowfive@61
|
684 bestLink = itemLink
|
yellowfive@61
|
685 end
|
yellowfive@57
|
686 end
|
yellowfive@57
|
687 end
|
yellowfive@57
|
688 end
|
yellowfive@57
|
689 end
|
yellowfive@129
|
690 ]]
|
yellowfive@129
|
691
|
yellowfive@57
|
692 -- bank
|
yellowfive@124
|
693 if bestDiff > 0 then
|
yellowfive@124
|
694 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
695 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
|
yellowfive@124
|
696 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
697 end
|
yellowfive@57
|
698 end
|
yellowfive@124
|
699
|
yellowfive@124
|
700 return bestItem, bestDiff, bestLink
|
yellowfive@124
|
701 end
|
yellowfive@124
|
702
|
yellowfive@143
|
703 local function createAmrEquipmentSet()
|
yellowfive@133
|
704
|
yellowfive@143
|
705 -- clear any currently ignored slots, ignore shirt and tabard
|
yellowfive@143
|
706 C_EquipmentSet.ClearIgnoredSlotsForSave()
|
yellowfive@133
|
707 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt
|
yellowfive@133
|
708 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_TABARD)
|
yellowfive@133
|
709
|
yellowfive@133
|
710 -- for now use icon of the spec
|
yellowfive@133
|
711 local _, specName, _, setIcon = GetSpecializationInfo(GetSpecialization())
|
yellowfive@57
|
712
|
yellowfive@133
|
713 --[[
|
yellowfive@124
|
714 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
|
yellowfive@124
|
715 if not item then
|
yellowfive@124
|
716 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
|
yellowfive@124
|
717 end
|
yellowfive@124
|
718 if item then
|
yellowfive@133
|
719 local itemObj = Item:CreateFromItemID(item.id)
|
yellowfive@133
|
720 if itemObj then
|
yellowfive@133
|
721 setIcon = itemObj:GetItemIcon()
|
yellowfive@133
|
722 end
|
yellowfive@133
|
723 end
|
yellowfive@133
|
724 ]]
|
yellowfive@133
|
725
|
yellowfive@139
|
726 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
727 local setname = setup.Label -- "AMR " .. specName
|
yellowfive@133
|
728 local setid = C_EquipmentSet.GetEquipmentSetID(setname)
|
yellowfive@133
|
729 if setid then
|
yellowfive@145
|
730 local oldName, oldIcon = C_EquipmentSet.GetEquipmentSetInfo(setid)
|
yellowfive@145
|
731 setIcon = oldIcon
|
yellowfive@133
|
732 C_EquipmentSet.SaveEquipmentSet(setid, setIcon)
|
yellowfive@133
|
733 else
|
yellowfive@133
|
734 C_EquipmentSet.CreateEquipmentSet(setname, setIcon)
|
yellowfive@124
|
735 end
|
yellowfive@124
|
736 end
|
yellowfive@124
|
737
|
yellowfive@143
|
738 -- on completion, create an equipment manager set if desired
|
yellowfive@143
|
739 local function onEquipGearSetComplete()
|
yellowfive@143
|
740 if Amr.db.profile.options.disableEm then return end
|
yellowfive@143
|
741
|
yellowfive@143
|
742 -- create an equipment manager set
|
yellowfive@143
|
743 createAmrEquipmentSet()
|
yellowfive@143
|
744
|
yellowfive@143
|
745 -- need to call it twice because on first load the WoW equipment manager just doesn't work
|
yellowfive@143
|
746 Amr.Wait(1, function()
|
yellowfive@143
|
747 createAmrEquipmentSet()
|
yellowfive@143
|
748 end)
|
yellowfive@143
|
749 end
|
yellowfive@143
|
750
|
yellowfive@124
|
751 -- stop any currently in-progress gear swapping operation and clean up
|
yellowfive@124
|
752 local function disposeGearOp()
|
yellowfive@124
|
753 _pendingGearOps = nil
|
yellowfive@124
|
754 _currentGearOp = nil
|
yellowfive@124
|
755 _itemLockAction = nil
|
yellowfive@124
|
756 _gearOpPasses = 0
|
yellowfive@124
|
757 _gearOpWaiting = nil
|
yellowfive@124
|
758
|
yellowfive@124
|
759 -- make sure the gear tab is still in sync
|
yellowfive@139
|
760 Amr:RefreshGearDisplay()
|
yellowfive@124
|
761 end
|
yellowfive@124
|
762
|
yellowfive@124
|
763 -- initialize a gear op to start running it
|
yellowfive@139
|
764 local function initializeGearOp(op, setupId, pos)
|
yellowfive@124
|
765 op.pos = pos
|
yellowfive@139
|
766 op.setupId = setupId
|
yellowfive@124
|
767
|
yellowfive@124
|
768 -- fill the remaining slot list and set the starting slot
|
yellowfive@124
|
769 op.nextSlot = nil
|
yellowfive@124
|
770 op.slotsRemaining = {}
|
yellowfive@124
|
771 op.isWaiting = false
|
yellowfive@124
|
772 for slotId, item in pairs(op.items) do
|
yellowfive@124
|
773 op.slotsRemaining[slotId] = true
|
yellowfive@124
|
774 if not op.nextSlot then
|
yellowfive@124
|
775 op.nextSlot = slotId
|
yellowfive@124
|
776 end
|
yellowfive@124
|
777 end
|
yellowfive@124
|
778 end
|
yellowfive@124
|
779
|
yellowfive@124
|
780 function processCurrentGearOp()
|
yellowfive@124
|
781 if not _currentGearOp then return end
|
yellowfive@124
|
782
|
yellowfive@124
|
783 if _currentGearOp.remove then
|
yellowfive@124
|
784 -- remove the next item
|
yellowfive@124
|
785
|
yellowfive@124
|
786 -- check if the slot is already empty
|
yellowfive@124
|
787 local itemLink = GetInventoryItemLink("player", _currentGearOp.nextSlot)
|
yellowfive@124
|
788 if not itemLink then
|
yellowfive@124
|
789 nextGearOp()
|
yellowfive@124
|
790 return
|
yellowfive@124
|
791 end
|
yellowfive@124
|
792
|
yellowfive@57
|
793 -- find first empty bag slot
|
yellowfive@57
|
794 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@57
|
795 if not invBag then
|
yellowfive@57
|
796 -- stop if bags are too full
|
yellowfive@57
|
797 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
798 disposeGearOp()
|
yellowfive@57
|
799 return
|
yellowfive@57
|
800 end
|
yellowfive@57
|
801
|
yellowfive@124
|
802 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@57
|
803 PickupContainerItem(invBag, invSlot)
|
yellowfive@57
|
804
|
yellowfive@124
|
805 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
806 _itemLockAction = {
|
yellowfive@57
|
807 bagId = invBag,
|
yellowfive@124
|
808 slotId = invSlot,
|
yellowfive@124
|
809 isRemove = true
|
yellowfive@57
|
810 }
|
yellowfive@124
|
811
|
yellowfive@124
|
812 ClearCursor()
|
yellowfive@124
|
813 -- wait for remove to complete
|
yellowfive@124
|
814 else
|
yellowfive@124
|
815 -- equip the next item
|
yellowfive@57
|
816
|
yellowfive@124
|
817 local bestItem, bestDiff, bestLink = findCurrentGearOpItem()
|
yellowfive@124
|
818
|
yellowfive@124
|
819 _itemLockAction = nil
|
yellowfive@57
|
820 ClearCursor()
|
yellowfive@124
|
821
|
yellowfive@124
|
822 if not bestItem then
|
yellowfive@124
|
823 -- stop if we can't find an item
|
yellowfive@124
|
824 Amr:Print(L.GearEquipErrorNotFound)
|
yellowfive@124
|
825 Amr:Print(L.GearEquipErrorNotFound2)
|
yellowfive@124
|
826 disposeGearOp()
|
yellowfive@124
|
827
|
yellowfive@124
|
828 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
|
yellowfive@124
|
829 -- find first empty bag slot
|
yellowfive@124
|
830 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@124
|
831 if not invBag then
|
yellowfive@124
|
832 -- stop if bags are too full
|
yellowfive@124
|
833 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
834 disposeGearOp()
|
yellowfive@124
|
835 return
|
yellowfive@124
|
836 end
|
yellowfive@124
|
837
|
yellowfive@124
|
838 -- move from bank to bag
|
yellowfive@124
|
839 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@124
|
840 PickupContainerItem(invBag, invSlot)
|
yellowfive@124
|
841
|
yellowfive@124
|
842 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
843 _itemLockAction = {
|
yellowfive@124
|
844 bagId = invBag,
|
yellowfive@124
|
845 slotId = invSlot,
|
yellowfive@124
|
846 isBank = true
|
yellowfive@124
|
847 }
|
yellowfive@124
|
848
|
yellowfive@124
|
849 ClearCursor()
|
yellowfive@124
|
850 -- now we need to wait for game event to continue and try this item again after it is in our bag and unlocked
|
yellowfive@124
|
851
|
yellowfive@124
|
852 elseif (bestItem.bag or bestItem.bag == 0) and not Amr:CanEquip(bestItem.bag, bestItem.slot) then
|
yellowfive@57
|
853 -- if an item is not soulbound, then warn the user and quit
|
yellowfive@57
|
854 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
|
yellowfive@124
|
855 disposeGearOp()
|
yellowfive@124
|
856
|
yellowfive@57
|
857 else
|
yellowfive@124
|
858
|
yellowfive@129
|
859 --print("equipping " .. bestLink .. " in slot " .. _currentGearOp.nextSlot)
|
yellowfive@129
|
860
|
yellowfive@57
|
861 -- an item in the player's bags or already equipped, equip it
|
yellowfive@57
|
862 if bestItem.bag then
|
yellowfive@57
|
863 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
864 else
|
yellowfive@124
|
865 _gearOpWaiting.inventory[bestItem.slot] = true
|
yellowfive@57
|
866 PickupInventoryItem(bestItem.slot)
|
yellowfive@57
|
867 end
|
yellowfive@124
|
868 _gearOpWaiting.inventory[_currentGearOp.nextSlot] = true
|
yellowfive@124
|
869 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@124
|
870
|
yellowfive@124
|
871 -- don't wait for now, do all equips at once
|
yellowfive@124
|
872 --[[
|
yellowfive@124
|
873 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
874 _itemLockAction = {
|
yellowfive@124
|
875 bagId = bestItem.bag,
|
yellowfive@124
|
876 slotId = bestItem.slot,
|
yellowfive@124
|
877 invSlot = _currentGearOp.nextSlot,
|
yellowfive@124
|
878 isEquip = true
|
yellowfive@124
|
879 }
|
yellowfive@124
|
880 ]]
|
yellowfive@124
|
881
|
yellowfive@124
|
882 ClearCursor()
|
yellowfive@124
|
883 nextGearOp()
|
yellowfive@124
|
884 end
|
yellowfive@124
|
885
|
yellowfive@124
|
886 end
|
yellowfive@124
|
887 end
|
yellowfive@124
|
888
|
yellowfive@124
|
889 -- when a gear op completes successfully, this will advance to the next op or finish
|
yellowfive@124
|
890 function nextGearOp()
|
yellowfive@124
|
891 if not _currentGearOp then return end
|
yellowfive@124
|
892
|
yellowfive@139
|
893 local setupId = _currentGearOp.setupId
|
yellowfive@124
|
894 local pos = _currentGearOp.pos
|
yellowfive@124
|
895 local passes = _gearOpPasses
|
yellowfive@124
|
896
|
yellowfive@124
|
897 -- mark the slot as done and move to the next
|
yellowfive@124
|
898 if _currentGearOp.nextSlot then
|
yellowfive@124
|
899 _currentGearOp.slotsRemaining[_currentGearOp.nextSlot] = nil
|
yellowfive@124
|
900 _currentGearOp.nextSlot = nil
|
yellowfive@124
|
901 for slotId, item in pairs(_currentGearOp.items) do
|
yellowfive@124
|
902 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@124
|
903 _currentGearOp.nextSlot = slotId
|
yellowfive@124
|
904 break
|
yellowfive@124
|
905 end
|
yellowfive@124
|
906 end
|
yellowfive@124
|
907 end
|
yellowfive@124
|
908
|
yellowfive@124
|
909 if not _currentGearOp.nextSlot then
|
yellowfive@124
|
910 -- see if anything is still in progress and we want to wait for it before continuing
|
yellowfive@124
|
911 local inProgress = not Amr.IsEmpty(_gearOpWaiting.inventory)
|
yellowfive@124
|
912
|
yellowfive@124
|
913 if (_currentGearOp.wait or _currentGearOp.remove) and inProgress then
|
yellowfive@124
|
914 -- this will cause the item unlock handler to call nextGearOp again when all in-progress swaps have unlocked related slots
|
yellowfive@124
|
915 _currentGearOp.isWaiting = true
|
yellowfive@124
|
916 else
|
yellowfive@124
|
917 _currentGearOp = _pendingGearOps[pos + 1]
|
yellowfive@124
|
918 if _currentGearOp then
|
yellowfive@124
|
919 -- we have another op, do it
|
yellowfive@139
|
920 initializeGearOp(_currentGearOp, setupId, pos + 1)
|
yellowfive@124
|
921 processCurrentGearOp()
|
yellowfive@124
|
922 else
|
yellowfive@124
|
923 -- we are done
|
yellowfive@124
|
924 disposeGearOp()
|
yellowfive@124
|
925
|
yellowfive@124
|
926 -- this will check if not all items were swapped, and either finish up, try again, or abort if have tried too many times
|
yellowfive@139
|
927 beginEquipGearSet(setupId, passes + 1)
|
yellowfive@124
|
928 end
|
yellowfive@124
|
929 end
|
yellowfive@124
|
930 else
|
yellowfive@124
|
931 -- do the next item
|
yellowfive@124
|
932 processCurrentGearOp()
|
yellowfive@124
|
933 end
|
yellowfive@124
|
934
|
yellowfive@124
|
935 end
|
yellowfive@124
|
936
|
yellowfive@124
|
937 local function handleItemUnlocked(bagId, slotId)
|
yellowfive@124
|
938
|
yellowfive@124
|
939 -- mark anything that is waiting as unlocked if it is no longer locked
|
yellowfive@124
|
940 if _currentGearOp and _gearOpWaiting then
|
yellowfive@124
|
941 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
942 if not IsInventoryItemLocked(s) then
|
yellowfive@124
|
943 _gearOpWaiting.inventory[s] = nil
|
yellowfive@124
|
944 end
|
yellowfive@124
|
945 end
|
yellowfive@124
|
946 end
|
yellowfive@124
|
947
|
yellowfive@124
|
948 if _itemLockAction then
|
yellowfive@124
|
949 if _itemLockAction.isRemove then
|
yellowfive@124
|
950 -- waiting for a specific remove op to finish before continuing
|
yellowfive@124
|
951 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
952 _itemLockAction = nil
|
yellowfive@124
|
953 nextGearOp()
|
yellowfive@124
|
954 end
|
yellowfive@124
|
955 elseif _itemLockAction.isBank then
|
yellowfive@124
|
956 -- waiting for an item to move from bank into inventory, then reprocess the current op
|
yellowfive@124
|
957 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
958 _itemLockAction = nil
|
yellowfive@124
|
959 processCurrentGearOp()
|
yellowfive@124
|
960 end
|
yellowfive@124
|
961
|
yellowfive@124
|
962 elseif _itemLockAction.isEquip then
|
yellowfive@124
|
963 -- this is not currently used... we do all equips at once usually, but could go back to this if it causes problems
|
yellowfive@124
|
964
|
yellowfive@124
|
965 -- waiting for a specific equip op to finish
|
yellowfive@61
|
966
|
yellowfive@124
|
967 -- inventory slot we're swapping to is still locked, can't continue yet
|
yellowfive@124
|
968 if IsInventoryItemLocked(_itemLockAction.invSlot) then return end
|
yellowfive@124
|
969
|
yellowfive@124
|
970 if _itemLockAction.bagId then
|
yellowfive@124
|
971 local _, _, locked = GetContainerItemInfo(_itemLockAction.bagId, _itemLockAction.slotId)
|
yellowfive@124
|
972 -- the bag slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
973 if locked then return end
|
yellowfive@124
|
974 else
|
yellowfive@124
|
975 -- inventory slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
976 if IsInventoryItemLocked(_itemLockAction.slotId) then return end
|
yellowfive@124
|
977 end
|
yellowfive@124
|
978
|
yellowfive@124
|
979 _itemLockAction = nil
|
yellowfive@124
|
980 nextGearOp()
|
yellowfive@124
|
981 else
|
yellowfive@124
|
982 -- unknown... shouldn't happen
|
yellowfive@124
|
983 _itemLockAction = nil
|
yellowfive@57
|
984 end
|
yellowfive@124
|
985 else
|
yellowfive@124
|
986
|
yellowfive@124
|
987 -- not waiting on a specific action, check if we are waiting for all locked slots to open up and they are done
|
yellowfive@124
|
988 if _currentGearOp and _gearOpWaiting and _currentGearOp.isWaiting and Amr.IsEmpty(_gearOpWaiting.inventory) then
|
yellowfive@124
|
989 nextGearOp()
|
yellowfive@124
|
990 end
|
yellowfive@57
|
991 end
|
yellowfive@57
|
992
|
yellowfive@57
|
993 end
|
yellowfive@57
|
994
|
yellowfive@124
|
995 local function shuffle(tbl)
|
yellowfive@124
|
996 local size = #tbl
|
yellowfive@124
|
997 for i = size, 1, -1 do
|
yellowfive@124
|
998 local rand = math.random(size)
|
yellowfive@124
|
999 tbl[i], tbl[rand] = tbl[rand], tbl[i]
|
yellowfive@89
|
1000 end
|
yellowfive@124
|
1001 return tbl
|
yellowfive@89
|
1002 end
|
yellowfive@89
|
1003
|
yellowfive@129
|
1004 local _ohFirst = {
|
yellowfive@129
|
1005 [20] = true, -- PaladinProtection
|
yellowfive@129
|
1006 [32] = true, -- WarlockDemonology
|
yellowfive@129
|
1007 [36] = true -- WarriorProtection
|
yellowfive@129
|
1008 }
|
yellowfive@129
|
1009
|
yellowfive@139
|
1010 function beginEquipGearSet(setupId, passes)
|
yellowfive@57
|
1011
|
yellowfive@139
|
1012 local setup = getSetupById(setupId)
|
yellowfive@139
|
1013
|
yellowfive@139
|
1014 if not setup or not setup.Gear then
|
yellowfive@57
|
1015 Amr:Print(L.GearEquipErrorEmpty)
|
yellowfive@57
|
1016 return
|
yellowfive@57
|
1017 end
|
yellowfive@124
|
1018
|
yellowfive@139
|
1019 local gear = setup.Gear
|
yellowfive@139
|
1020 local spec = setup.SpecSlot
|
yellowfive@139
|
1021
|
yellowfive@139
|
1022 -- ensure all our stored data is up to date
|
yellowfive@57
|
1023 local player = Amr:ExportCharacter()
|
yellowfive@129
|
1024 local doOhFirst = _ohFirst[player.Specs[spec]]
|
yellowfive@57
|
1025
|
yellowfive@124
|
1026 local itemsToEquip = {
|
yellowfive@124
|
1027 legendaries = {},
|
yellowfive@124
|
1028 weapons = {},
|
yellowfive@129
|
1029 mh = {},
|
yellowfive@129
|
1030 oh = {},
|
yellowfive@124
|
1031 rings = {},
|
yellowfive@124
|
1032 trinkets = {},
|
yellowfive@124
|
1033 others = {},
|
yellowfive@124
|
1034 blanks = {}
|
yellowfive@124
|
1035 }
|
yellowfive@57
|
1036 local remaining = 0
|
yellowfive@129
|
1037 local usedItems = {}
|
yellowfive@124
|
1038
|
yellowfive@124
|
1039 -- check for items that need to be equipped, do in a random order to try and defeat any unique constraint issues we might hit
|
yellowfive@124
|
1040 local slots = {}
|
yellowfive@124
|
1041 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
1042 table.insert(slots, s)
|
yellowfive@124
|
1043 end
|
yellowfive@124
|
1044 shuffle(slots)
|
yellowfive@124
|
1045
|
yellowfive@124
|
1046 for i,slotId in ipairs(slots) do
|
yellowfive@124
|
1047
|
yellowfive@124
|
1048 -- we do stuff in batches that avoids most unique conflicts
|
yellowfive@124
|
1049 local list = itemsToEquip.others
|
yellowfive@129
|
1050 if slotId == 16 then
|
yellowfive@129
|
1051 list = itemsToEquip.mh
|
yellowfive@129
|
1052 elseif slotId == 17 then
|
yellowfive@129
|
1053 list = itemsToEquip.oh
|
yellowfive@124
|
1054 elseif slotId == 11 or slotId == 12 then
|
yellowfive@124
|
1055 list = itemsToEquip.rings
|
yellowfive@124
|
1056 elseif slotId == 13 or slotId == 14 then
|
yellowfive@124
|
1057 list = itemsToEquip.trinkets
|
yellowfive@124
|
1058 end
|
yellowfive@124
|
1059
|
yellowfive@57
|
1060 local old = player.Equipped[spec][slotId]
|
yellowfive@57
|
1061 local new = gear[slotId]
|
yellowfive@124
|
1062 local prevRemaining = remaining
|
yellowfive@69
|
1063 if new then
|
yellowfive@124
|
1064 -- if the new thing is an artifact, only match the item id
|
yellowfive@124
|
1065 local newItem = Item:CreateFromItemID(new.id)
|
yellowfive@124
|
1066 local quality = newItem and newItem:GetItemQuality() or 0
|
yellowfive@124
|
1067 if quality == 6 then
|
yellowfive@124
|
1068 if not old or new.id ~= old.id then
|
yellowfive@124
|
1069 list[slotId] = new
|
yellowfive@129
|
1070 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1071 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1072 end
|
yellowfive@69
|
1073 remaining = remaining + 1
|
yellowfive@69
|
1074 end
|
yellowfive@129
|
1075 else
|
yellowfive@145
|
1076
|
yellowfive@129
|
1077 -- find the best matching item anywhere in the player's gear
|
yellowfive@129
|
1078 local bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
|
yellowfive@129
|
1079 new = bestItem
|
yellowfive@129
|
1080
|
yellowfive@149
|
1081 local diff = countItemDifferences(new, old)
|
yellowfive@124
|
1082
|
yellowfive@129
|
1083 if diff > 0 then
|
yellowfive@124
|
1084 list[slotId] = new
|
yellowfive@129
|
1085 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1086 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1087 end
|
yellowfive@124
|
1088 remaining = remaining + 1
|
yellowfive@124
|
1089 end
|
yellowfive@124
|
1090 end
|
yellowfive@129
|
1091 elseif old then
|
yellowfive@124
|
1092 -- need to remove this item
|
yellowfive@124
|
1093 itemsToEquip.blanks[slotId] = {}
|
yellowfive@124
|
1094 remaining = remaining + 1
|
yellowfive@124
|
1095 end
|
yellowfive@124
|
1096
|
yellowfive@124
|
1097 if remaining > prevRemaining then
|
yellowfive@124
|
1098 -- if we need to swap this slot, see if the old item is a legendary, add a step to remove those first to avoid conflicts
|
yellowfive@124
|
1099 if old then
|
yellowfive@124
|
1100 local oldItem = Item:CreateFromItemID(old.id)
|
yellowfive@124
|
1101 if oldItem and oldItem:GetItemQuality() == 5 then
|
yellowfive@124
|
1102 itemsToEquip.legendaries[slotId] = {}
|
yellowfive@124
|
1103 end
|
yellowfive@57
|
1104 end
|
yellowfive@57
|
1105 end
|
yellowfive@57
|
1106 end
|
yellowfive@124
|
1107
|
yellowfive@124
|
1108 if remaining > 0 then
|
yellowfive@57
|
1109
|
yellowfive@124
|
1110 if passes < 5 then
|
yellowfive@124
|
1111 _pendingGearOps = {}
|
yellowfive@124
|
1112
|
yellowfive@129
|
1113 if not Amr.IsEmpty(itemsToEquip.blanks) then
|
yellowfive@124
|
1114 -- if gear set wants slots to be blank, do that first
|
yellowfive@124
|
1115 table.insert(_pendingGearOps, { items = itemsToEquip.blanks, remove = true, label = "blanks" })
|
yellowfive@129
|
1116 end
|
yellowfive@124
|
1117 if not Amr.IsEmpty(itemsToEquip.weapons) then
|
yellowfive@129
|
1118 -- change weapons first: remove both, wait, then equip each weapon one by one, waiting after each
|
yellowfive@129
|
1119 table.insert(_pendingGearOps, { items = itemsToEquip.weapons, remove = true, label = "remove weapons" })
|
yellowfive@129
|
1120 local thisWeapon = doOhFirst and itemsToEquip.oh or itemsToEquip.mh
|
yellowfive@129
|
1121 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1122 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 1" })
|
yellowfive@129
|
1123 end
|
yellowfive@129
|
1124 thisWeapon = doOhFirst and itemsToEquip.mh or itemsToEquip.oh
|
yellowfive@129
|
1125 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1126 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 2" })
|
yellowfive@129
|
1127 end
|
yellowfive@124
|
1128 end
|
yellowfive@124
|
1129 if not Amr.IsEmpty(itemsToEquip.legendaries) then
|
yellowfive@124
|
1130 -- remove any legendaries, wait
|
yellowfive@124
|
1131 table.insert(_pendingGearOps, { items = itemsToEquip.legendaries, remove = true, label = "remove legendaries" })
|
yellowfive@124
|
1132 end
|
yellowfive@124
|
1133 if not Amr.IsEmpty(itemsToEquip.rings) then
|
yellowfive@124
|
1134 -- remove both rings, wait, then equip new ones
|
yellowfive@124
|
1135 table.insert(_pendingGearOps, { items = itemsToEquip.rings, remove = true, label = "remove rings" })
|
yellowfive@124
|
1136 table.insert(_pendingGearOps, { items = itemsToEquip.rings, wait = true, label = "equip rings" })
|
yellowfive@124
|
1137 end
|
yellowfive@124
|
1138 if not Amr.IsEmpty(itemsToEquip.trinkets) then
|
yellowfive@124
|
1139 -- remove both trinkets, wait, then equip new ones
|
yellowfive@124
|
1140 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, remove = true, label = "remove trinkets" })
|
yellowfive@124
|
1141 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, wait = true, label = "equip trinkets" })
|
yellowfive@124
|
1142 end
|
yellowfive@124
|
1143 if not Amr.IsEmpty(itemsToEquip.others) then
|
yellowfive@124
|
1144 -- equip all other items, wait for completion
|
yellowfive@124
|
1145 table.insert(_pendingGearOps, { items = itemsToEquip.others, wait = true, label = "equip others" })
|
yellowfive@124
|
1146 end
|
yellowfive@124
|
1147
|
yellowfive@124
|
1148 -- make the last operation wait no matter what, before this gets called again to check if everything succeeded
|
yellowfive@124
|
1149 _pendingGearOps[#_pendingGearOps].wait = true
|
yellowfive@124
|
1150
|
yellowfive@124
|
1151 if not _gearOpWaiting then
|
yellowfive@124
|
1152 _gearOpWaiting = { inventory = {} }
|
yellowfive@124
|
1153 end
|
yellowfive@124
|
1154
|
yellowfive@124
|
1155 _gearOpPasses = passes
|
yellowfive@124
|
1156 _currentGearOp = _pendingGearOps[1]
|
yellowfive@139
|
1157 initializeGearOp(_currentGearOp, setupId, 1)
|
yellowfive@124
|
1158
|
yellowfive@124
|
1159 processCurrentGearOp()
|
yellowfive@124
|
1160 else
|
yellowfive@124
|
1161 -- TODO: print message that gear set couldn't be equipped
|
yellowfive@89
|
1162 end
|
yellowfive@57
|
1163
|
yellowfive@57
|
1164 else
|
yellowfive@89
|
1165 onEquipGearSetComplete()
|
yellowfive@124
|
1166 end
|
yellowfive@57
|
1167 end
|
yellowfive@57
|
1168
|
yellowfive@57
|
1169 local function onActiveTalentGroupChanged()
|
yellowfive@81
|
1170
|
yellowfive@57
|
1171 local auto = Amr.db.profile.options.autoGear
|
yellowfive@81
|
1172 local currentSpec = GetSpecialization()
|
yellowfive@129
|
1173 local waitingSpec = _waitingForSpec
|
yellowfive@129
|
1174 _waitingForSpec = 0
|
yellowfive@57
|
1175
|
yellowfive@139
|
1176 -- when spec changes, change active setup to first one for this spec (does nothing if they have no setups for this spec)
|
yellowfive@139
|
1177 if _activeSetupId then
|
yellowfive@139
|
1178 local currentSetup = getSetupById(_activeSetupId)
|
yellowfive@139
|
1179 if currentSetup.SpecSlot ~= currentSpec then
|
yellowfive@139
|
1180 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1181 end
|
yellowfive@139
|
1182 end
|
yellowfive@139
|
1183
|
yellowfive@129
|
1184 if currentSpec == waitingSpec or auto then
|
yellowfive@129
|
1185 -- spec is what we want, now equip the gear but after a short delay because the game auto-swaps artifact weapons
|
yellowfive@129
|
1186 Amr.Wait(2, function()
|
yellowfive@139
|
1187 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@129
|
1188 end)
|
yellowfive@57
|
1189 end
|
yellowfive@57
|
1190 end
|
yellowfive@57
|
1191
|
yellowfive@81
|
1192 -- activate the specified spec and then equip the saved gear set
|
yellowfive@139
|
1193 function Amr:EquipGearSet(setupIndex)
|
yellowfive@57
|
1194
|
yellowfive@139
|
1195 -- if no argument, then cycle
|
yellowfive@139
|
1196 if not setupIndex then
|
yellowfive@139
|
1197 if not _activeSetupId then
|
yellowfive@139
|
1198 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1199 end
|
yellowfive@139
|
1200 for i,setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
1201 if setup.Id == _activeSetupId then
|
yellowfive@139
|
1202 setupIndex = i
|
yellowfive@139
|
1203 break
|
yellowfive@139
|
1204 end
|
yellowfive@139
|
1205 end
|
yellowfive@139
|
1206 if not setupIndex then
|
yellowfive@139
|
1207 setupIndex = 1
|
yellowfive@139
|
1208 else
|
yellowfive@139
|
1209 setupIndex = setupIndex + 1
|
yellowfive@139
|
1210 end
|
yellowfive@57
|
1211 end
|
yellowfive@81
|
1212
|
yellowfive@139
|
1213 setupIndex = tonumber(setupIndex)
|
yellowfive@81
|
1214
|
yellowfive@139
|
1215 if setupIndex > #Amr.db.char.GearSetups then
|
yellowfive@139
|
1216 setupIndex = 1
|
yellowfive@139
|
1217 end
|
yellowfive@139
|
1218
|
yellowfive@57
|
1219 if UnitAffectingCombat("player") then
|
yellowfive@57
|
1220 Amr:Print(L.GearEquipErrorCombat)
|
yellowfive@57
|
1221 return
|
yellowfive@57
|
1222 end
|
yellowfive@57
|
1223
|
yellowfive@139
|
1224 _activeSetupId = Amr.db.char.GearSetups[setupIndex].Id
|
yellowfive@139
|
1225 Amr:RefreshGearDisplay()
|
yellowfive@139
|
1226
|
yellowfive@139
|
1227 local setup = Amr.db.char.GearSetups[setupIndex]
|
yellowfive@81
|
1228 local currentSpec = GetSpecialization()
|
yellowfive@139
|
1229 if currentSpec ~= setup.SpecSlot then
|
yellowfive@139
|
1230 _waitingForSpec = setup.SpecSlot
|
yellowfive@139
|
1231 SetSpecialization(setup.SpecSlot)
|
yellowfive@57
|
1232 else
|
yellowfive@129
|
1233 -- spec is what we want, now equip the gear
|
yellowfive@139
|
1234 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@57
|
1235 end
|
yellowfive@57
|
1236 end
|
yellowfive@57
|
1237
|
yellowfive@124
|
1238 -- moves any gear in bags to the bank if not part of a gear set
|
yellowfive@57
|
1239 function Amr:CleanBags()
|
yellowfive@57
|
1240 -- TODO: implement
|
yellowfive@57
|
1241 end
|
yellowfive@57
|
1242
|
yellowfive@81
|
1243 --[[
|
yellowfive@81
|
1244 local function testfunc(message)
|
yellowfive@81
|
1245 print(strsub(message, 13))
|
yellowfive@81
|
1246 end
|
yellowfive@81
|
1247 ]]
|
yellowfive@81
|
1248
|
yellowfive@57
|
1249 function Amr:InitializeGear()
|
yellowfive@87
|
1250 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
|
yellowfive@57
|
1251
|
yellowfive@81
|
1252 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
|
yellowfive@81
|
1253
|
yellowfive@57
|
1254 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
yellowfive@57
|
1255 if unitID and unitID ~= "player" then return end
|
yellowfive@124
|
1256
|
yellowfive@124
|
1257 -- don't update during a gear operation, wait until it is totally finished
|
yellowfive@124
|
1258 if _pendingGearOps then return end
|
yellowfive@124
|
1259
|
yellowfive@139
|
1260 Amr:RefreshGearDisplay()
|
yellowfive@57
|
1261 end)
|
yellowfive@57
|
1262
|
yellowfive@124
|
1263 Amr:AddEventHandler("ITEM_UNLOCKED", handleItemUnlocked)
|
yellowfive@122
|
1264 end
|