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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _gearTabs
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6 local _activeTab
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7
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8 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
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9 local function countItemDifferences(item1, item2)
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10 -- both nil, the same
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11 if not item1 and not item2 then
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12 return 0
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13 end
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14
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15 -- one nil and other not, or different id, totally different
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16 if (not item1 and item2) or (item1 and not item2) or item1.id ~= item2.id then
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17 return 10000
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18 end
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19
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20 -- different versions of same item (id + bonus ids + suffix + drop level, constitutes a different physical drop)
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21 if Amr.GetItemUniqueId(item1, true) ~= Amr.GetItemUniqueId(item2, true) then
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22 return 1000
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23 end
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24
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25 -- different upgrade levels of the same item
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26 if item1.upgradeId ~= item2.upgradeId then
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27 return 100
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28 end
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29
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30 -- different azerite powers
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31 local aztDiffs = 0
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32 if item1.azerite or item2.azerite then
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33 if item1.azerite and not item2.azerite then
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34 aztDiffs = #item1.azerite * 10
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35 elseif item2.azerite and not item1.azerite then
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36 aztDiffs = #item2.azerite * 10
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37 else
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38 -- count up number in item1 but missing from item2
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39 for i = 1, #item1.azerite do
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40 local missing = false
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41 for j = 1, #item2.azerite do
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42 if item2[j] == item1[i] then
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43 missing = false
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44 end
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45 end
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46 if missing then
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47 aztDiffs = aztDiffs + 10
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48 end
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49 end
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50 -- count up number in item2 but missing from item1
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51 for i = 1, #item2.azerite do
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52 local missing = false
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53 for j = 1, #item1.azerite do
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54 if item1[j] == item2[i] then
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55 missing = false
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56 end
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57 end
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58 if missing then
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59 aztDiffs = aztDiffs + 10
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60 end
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61 end
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62 end
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63 end
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64
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65 -- different gems
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66 local gemDiffs = 0
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67 for i = 1, 3 do
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68 if item1.gemIds[i] ~= item2.gemIds[i] then
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69 gemDiffs = gemDiffs + 1
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70 end
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71 end
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72
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73 -- different enchants
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74 local enchantDiff = 0
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75 if item1.enchantId ~= item2.enchantId then
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76 enchantDiff = 1
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77 end
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78
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79 return aztDiffs + gemDiffs + enchantDiff
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80 end
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81
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82 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
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83 local function findMatchingItemFromTable(item, list, bestItem, bestDiff, bestLoc, usedItems, tableType)
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84 if not list then return nil end
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85
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86 local found = false
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87 for k,listItem in pairs(list) do
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88 if listItem then
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89 local diff = countItemDifferences(item, listItem)
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90 if diff < bestDiff then
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91 -- each physical item can only be used once, the usedItems table has items we can't use in this search
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92 local key = string.format("%s_%s", tableType, k)
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93 if not usedItems[key] then
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94 bestItem = listItem
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95 bestDiff = diff
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96 bestLoc = key
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97 found = true
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98 end
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99 end
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100 if found then break end
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101 end
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102 end
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103
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104 return bestItem, bestDiff, bestLoc
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105 end
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106
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107 -- search the player's equipped gear, bag, and bank for an item that best matches the specified item
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108 function Amr:FindMatchingItem(item, player, usedItems)
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109 if not item then return nil end
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110
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111 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
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112 local bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, 10000, nil, usedItems, "equip")
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113 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestItem, bestDiff, bestLoc, usedItems, "bag")
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114 if player.BankItems then
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115 for bagId,bagList in pairs(player.BankItems) do
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116 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, bagList, bestItem, bestDiff, bestLoc, usedItems, "bank" .. bagId)
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117 end
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118 end
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119
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120 if bestDiff >= 10000 then
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121 return nil, 10000
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122 else
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123 usedItems[bestLoc] = true
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124 return bestItem, bestDiff
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125 end
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126 end
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127
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128 local function renderEmptyGear(container)
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129
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130 local panelBlank = AceGUI:Create("AmrUiPanel")
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131 panelBlank:SetLayout("None")
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132 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
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133 container:AddChild(panelBlank)
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134 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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135 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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136
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137 local lbl = AceGUI:Create("AmrUiLabel")
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138 panelBlank:AddChild(lbl)
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139 lbl:SetText(L.GearBlank)
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140 lbl:SetWidth(700)
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141 lbl:SetJustifyH("MIDDLE")
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142 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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143 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
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144
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145 local lbl2 = AceGUI:Create("AmrUiLabel")
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146 panelBlank:AddChild(lbl2)
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147 lbl2:SetText(L.GearBlank2)
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148 lbl2:SetWidth(700)
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149 lbl2:SetJustifyH("MIDDLE")
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150 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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151 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
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152 end
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153
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154 -- helper to create a widget for showing a socket or azerite power
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155 local function createSocketWidget(panelMods, prevWidget, prevIsSocket, isEquipped)
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156
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157 -- highlight for socket that doesn't match
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158 local socketBorder = AceGUI:Create("AmrUiPanel")
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159 panelMods:AddChild(socketBorder)
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160 if not prevIsSocket then
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161 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 30, 0)
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162 else
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163 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 2, 0)
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164 end
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165 socketBorder:SetLayout("None")
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166 socketBorder:SetBackgroundColor(Amr.Colors.Black, isEquipped and 0 or 1)
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167 socketBorder:SetWidth(26)
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168 socketBorder:SetHeight(26)
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169 if isEquipped then
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170 socketBorder:SetAlpha(0.3)
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171 end
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172
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173 local socketBg = AceGUI:Create("AmrUiIcon")
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174 socketBorder:AddChild(socketBg)
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175 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
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176 socketBg:SetLayout("None")
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177 socketBg:SetBorderWidth(2)
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178 socketBg:SetIconBorderColor(Amr.Colors.Green, isEquipped and 0 or 1)
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179 socketBg:SetWidth(24)
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180 socketBg:SetHeight(24)
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181
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182 local socketIcon = AceGUI:Create("AmrUiIcon")
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183 socketBg:AddChild(socketIcon)
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184 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
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185 socketIcon:SetBorderWidth(1)
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186 socketIcon:SetIconBorderColor(Amr.Colors.White)
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187 socketIcon:SetWidth(18)
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188 socketIcon:SetHeight(18)
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189
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190 return socketBorder, socketIcon
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191 end
|
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192
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193 local function renderGear(spec, container)
|
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194
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195 local player = Amr:ExportCharacter()
|
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196 local gear = Amr.db.char.GearSets[spec]
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197 local equipped = player.Equipped[player.ActiveSpec]
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198
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199 if not gear then
|
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200 -- no gear has been imported for this spec so show a message
|
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201 renderEmptyGear(container)
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202 else
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203 local panelGear = AceGUI:Create("AmrUiPanel")
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204 panelGear:SetLayout("None")
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205 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
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206 container:AddChild(panelGear)
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207 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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208 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
|
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209
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210 local panelMods = AceGUI:Create("AmrUiPanel")
|
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211 panelMods:SetLayout("None")
|
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212 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
|
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213 container:AddChild(panelMods)
|
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214 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
|
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215 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
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216
|
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217 -- spec icon
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218 local icon = AceGUI:Create("AmrUiIcon")
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219 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
|
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220 icon:SetWidth(48)
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221 icon:SetHeight(48)
|
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222
|
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223 local iconSpec
|
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224 if player.SubSpecs and player.SubSpecs[spec] then
|
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225 iconSpec = player.SubSpecs[spec]
|
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226 else
|
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227 iconSpec = player.Specs[spec]
|
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228 end
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229
|
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230 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
|
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231 panelGear:AddChild(icon)
|
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232 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
|
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233
|
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234 local btnEquip = AceGUI:Create("AmrUiButton")
|
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235 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
|
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236 btnEquip:SetBackgroundColor(Amr.Colors.Green)
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237 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
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238 btnEquip:SetWidth(300)
|
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239 btnEquip:SetHeight(26)
|
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240 btnEquip:SetCallback("OnClick", function(widget)
|
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241 Amr:EquipGearSet(spec)
|
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242 end)
|
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243 panelGear:AddChild(btnEquip)
|
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244 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
|
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245 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
|
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246
|
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247 -- each physical item can only be used once, this tracks ones we have already used
|
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248 local usedItems = {}
|
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249
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250 -- gear list
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251 local prevElem = icon
|
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252 for slotNum = 1, #Amr.SlotIds do
|
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253 local slotId = Amr.SlotIds[slotNum]
|
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254
|
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255 local equippedItem = equipped and equipped[slotId] or nil
|
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256 local equippedItemLink = equipped and equipped.link or nil
|
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257 local optimalItem = gear[slotId]
|
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258 local optimalItemLink = Amr.CreateItemLink(optimalItem)
|
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259
|
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260 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
|
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261 local isEquipped = false
|
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262 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem) == Amr.GetItemUniqueId(optimalItem) then
|
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263 isEquipped = true
|
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264 end
|
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|
265
|
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266 local isAzerite = optimalItem and C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID(optimalItem.id)
|
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267
|
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268 -- find the item in the player's inventory that best matches what the optimization wants to use
|
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269 local matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
|
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270
|
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271 -- slot label
|
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272 local lbl = AceGUI:Create("AmrUiLabel")
|
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273 panelGear:AddChild(lbl)
|
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274 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
|
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275 lbl:SetText(Amr.SlotDisplayText[slotId])
|
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276 lbl:SetWidth(85)
|
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277 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
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278 prevElem = lbl
|
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|
279
|
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280 -- ilvl label
|
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281 local lblIlvl = AceGUI:Create("AmrUiLabel")
|
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282 panelGear:AddChild(lblIlvl)
|
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283 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
|
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284 lblIlvl:SetWidth(45)
|
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285 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
|
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|
286
|
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|
287 -- equipped label
|
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288 local lblEquipped = AceGUI:Create("AmrUiLabel")
|
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|
289 panelGear:AddChild(lblEquipped)
|
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290 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
|
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|
291 lblEquipped:SetWidth(20)
|
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292 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
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293 lblEquipped:SetText(isEquipped and "E" or "")
|
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|
294
|
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|
295 -- item name/link label
|
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|
296 local lblItem = AceGUI:Create("AmrUiLabel")
|
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|
297 panelGear:AddChild(lblItem)
|
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298 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
|
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|
299 lblItem:SetWordWrap(false)
|
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|
300 lblItem:SetWidth(345)
|
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|
301 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
|
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|
302
|
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|
303 -- fill the name/ilvl labels, which may require asynchronous loading of item information
|
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|
304 if optimalItemLink then
|
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|
305 Amr.GetItemInfo(optimalItemLink, function(obj, name, link, quality, iLevel)
|
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|
306 -- set item name, tooltip, and ilvl
|
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|
307 obj.nameLabel:SetText(link:gsub("%[", ""):gsub("%]", ""))
|
yellowfive@100
|
308
|
yellowfive@100
|
309 if quality == 6 then
|
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|
310 -- not quite right but whatever... close enough, artifacts are a thing of the past
|
yellowfive@124
|
311 local tmprel = obj.optimalItem.relicBonusIds
|
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|
312 obj.optimalItem.relicBonusIds = nil
|
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|
313 link = Amr.CreateItemLink(obj.optimalItem)
|
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|
314 obj.optimalItem.relicBonusIds = tmprel
|
yellowfive@124
|
315
|
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|
316 -- for artifacts, we consider it equipped if the item id alone matches
|
yellowfive@124
|
317 if obj.equippedItem and obj.equippedItem.id == obj.optimalItem.id then
|
yellowfive@124
|
318 obj.isEquipped = true
|
yellowfive@124
|
319 end
|
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|
320 obj.equipLabel:SetText(obj.isEquipped and "E" or "")
|
yellowfive@100
|
321 end
|
yellowfive@100
|
322
|
yellowfive@124
|
323 Amr:SetItemTooltip(obj.nameLabel, link, "ANCHOR_TOPRIGHT")
|
yellowfive@89
|
324
|
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|
325 local itemObj = Item:CreateFromItemLink(link)
|
yellowfive@124
|
326 if itemObj then
|
yellowfive@124
|
327 -- game's GetItemInfo method returns the wrong ilvl sometimes, so use the new item api to get it
|
yellowfive@124
|
328 iLevel = itemObj:GetCurrentItemLevel()
|
yellowfive@124
|
329 end
|
yellowfive@124
|
330 obj.ilvlLabel:SetText(iLevel)
|
yellowfive@124
|
331
|
yellowfive@124
|
332 end, {
|
yellowfive@124
|
333 ilvlLabel = lblIlvl,
|
yellowfive@124
|
334 nameLabel = lblItem,
|
yellowfive@124
|
335 equipLabel = lblEquipped,
|
yellowfive@124
|
336 optimalItem = optimalItem,
|
yellowfive@124
|
337 equippedItem = equippedItem,
|
yellowfive@124
|
338 isEquipped = isEquipped
|
yellowfive@124
|
339 })
|
yellowfive@57
|
340 end
|
yellowfive@57
|
341
|
yellowfive@57
|
342 -- modifications
|
yellowfive@57
|
343 if optimalItem then
|
yellowfive@57
|
344
|
yellowfive@124
|
345 -- gems or azerite powers
|
yellowfive@124
|
346 local prevSocket = nil
|
yellowfive@124
|
347
|
yellowfive@124
|
348 if isAzerite then
|
yellowfive@124
|
349 local azt = optimalItem.azerite or {}
|
yellowfive@124
|
350 for i,spellId in ipairs(azt) do
|
yellowfive@124
|
351 if spellId and spellId ~= 0 then
|
yellowfive@124
|
352 local equippedAzt = equippedItem and equippedItem.azerite or {}
|
yellowfive@124
|
353 local isPowerActive = Amr.Contains(equippedAzt, spellId)
|
yellowfive@124
|
354
|
yellowfive@124
|
355 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isPowerActive)
|
yellowfive@124
|
356
|
yellowfive@124
|
357 -- set icon and tooltip
|
yellowfive@124
|
358 local spellName, _, spellIcon = GetSpellInfo(spellId)
|
yellowfive@124
|
359 socketIcon:SetIcon(spellIcon)
|
yellowfive@124
|
360 Amr:SetSpellTooltip(socketIcon, spellId, "ANCHOR_TOPRIGHT")
|
yellowfive@124
|
361
|
yellowfive@124
|
362 prevSocket = socketBorder
|
yellowfive@124
|
363 end
|
yellowfive@124
|
364 end
|
yellowfive@124
|
365 else
|
yellowfive@124
|
366 for i = 1, #optimalItem.gemIds do
|
yellowfive@124
|
367 -- we rely on the fact that the gear sets coming back from the site will almost always have all sockets filled,
|
yellowfive@124
|
368 -- because it's a pain to get the actual number of sockets on an item from within the game
|
yellowfive@57
|
369 local g = optimalItem.gemIds[i]
|
yellowfive@124
|
370 if g == 0 then break end
|
yellowfive@124
|
371
|
yellowfive@124
|
372 local isGemEquipped = matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
|
yellowfive@57
|
373
|
yellowfive@124
|
374 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isGemEquipped)
|
yellowfive@57
|
375
|
yellowfive@57
|
376 -- get icon for optimized gem
|
yellowfive@124
|
377 Amr.GetItemInfo(g, function(obj, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
|
yellowfive@124
|
378 -- set icon and a tooltip
|
yellowfive@124
|
379 obj:SetIcon(texture)
|
yellowfive@124
|
380 Amr:SetItemTooltip(obj, link, "ANCHOR_TOPRIGHT")
|
yellowfive@124
|
381 end, socketIcon)
|
yellowfive@89
|
382
|
yellowfive@89
|
383 prevSocket = socketBorder
|
yellowfive@57
|
384 end
|
yellowfive@57
|
385 end
|
yellowfive@124
|
386
|
yellowfive@57
|
387 -- enchant
|
yellowfive@57
|
388 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
|
yellowfive@57
|
389 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
|
yellowfive@57
|
390
|
yellowfive@57
|
391 local lblEnchant = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
392 panelMods:AddChild(lblEnchant)
|
yellowfive@124
|
393 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
|
yellowfive@57
|
394 lblEnchant:SetWordWrap(false)
|
yellowfive@57
|
395 lblEnchant:SetWidth(170)
|
yellowfive@57
|
396 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
|
yellowfive@57
|
397
|
yellowfive@124
|
398 local enchInfo = Amr.db.char.ExtraEnchantData[optimalItem.enchantId]
|
yellowfive@57
|
399 if enchInfo then
|
yellowfive@57
|
400 lblEnchant:SetText(enchInfo.text)
|
yellowfive@57
|
401
|
yellowfive@57
|
402 Amr.GetItemInfo(enchInfo.itemId, function(obj, name, link)
|
yellowfive@124
|
403 Amr:SetItemTooltip(obj, link, "ANCHOR_TOPRIGHT")
|
yellowfive@57
|
404 end, lblEnchant)
|
yellowfive@57
|
405 --Amr:SetSpellTooltip(lblEnchant, enchInfo.spellId)
|
yellowfive@57
|
406 end
|
yellowfive@124
|
407
|
yellowfive@57
|
408 end
|
yellowfive@57
|
409 end
|
yellowfive@57
|
410
|
yellowfive@57
|
411 prevElem = lbl
|
yellowfive@57
|
412 end
|
yellowfive@57
|
413 end
|
yellowfive@57
|
414 end
|
yellowfive@57
|
415
|
yellowfive@57
|
416 local function onGearTabSelected(container, event, group)
|
yellowfive@57
|
417 container:ReleaseChildren()
|
yellowfive@57
|
418 _activeTab = group
|
yellowfive@57
|
419 renderGear(tonumber(group), container)
|
yellowfive@57
|
420 end
|
yellowfive@57
|
421
|
yellowfive@57
|
422 local function onImportClick(widget)
|
yellowfive@57
|
423 Amr:ShowImportWindow()
|
yellowfive@57
|
424 end
|
yellowfive@57
|
425
|
yellowfive@57
|
426 -- renders the main UI for the Gear tab
|
yellowfive@57
|
427 function Amr:RenderTabGear(container)
|
yellowfive@57
|
428
|
yellowfive@57
|
429 local btnImport = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
430 btnImport:SetText(L.GearButtonImportText)
|
yellowfive@57
|
431 btnImport:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
432 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
433 btnImport:SetWidth(120)
|
yellowfive@57
|
434 btnImport:SetHeight(26)
|
yellowfive@57
|
435 btnImport:SetCallback("OnClick", onImportClick)
|
yellowfive@57
|
436 container:AddChild(btnImport)
|
yellowfive@124
|
437 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
|
yellowfive@57
|
438
|
yellowfive@57
|
439 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
440 container:AddChild(lbl)
|
yellowfive@57
|
441 lbl:SetText(L.GearImportNote)
|
yellowfive@57
|
442 lbl:SetWidth(100)
|
yellowfive@57
|
443 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
|
yellowfive@57
|
444 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
445 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
446
|
yellowfive@57
|
447 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
448 container:AddChild(lbl2)
|
yellowfive@57
|
449 lbl2:SetText(L.GearTipTitle)
|
yellowfive@57
|
450 lbl2:SetWidth(140)
|
yellowfive@57
|
451 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
|
yellowfive@57
|
452 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
453 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
|
yellowfive@57
|
454
|
yellowfive@57
|
455 lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
456 container:AddChild(lbl)
|
yellowfive@57
|
457 lbl:SetText(L.GearTipText)
|
yellowfive@57
|
458 lbl:SetWidth(140)
|
yellowfive@57
|
459 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
460 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
461 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
462
|
yellowfive@57
|
463 lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
464 container:AddChild(lbl2)
|
yellowfive@57
|
465 lbl2:SetText(L.GearTipCommands)
|
yellowfive@57
|
466 lbl2:SetWidth(130)
|
yellowfive@57
|
467 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
468 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
|
yellowfive@57
|
469
|
yellowfive@57
|
470 local t = AceGUI:Create("AmrUiTabGroup")
|
yellowfive@57
|
471 t:SetLayout("None")
|
yellowfive@81
|
472
|
yellowfive@81
|
473 local tabz = {}
|
yellowfive@81
|
474 for pos = 1, 4 do
|
yellowfive@81
|
475 local specId = GetSpecializationInfo(pos)
|
yellowfive@81
|
476 if specId then
|
yellowfive@81
|
477 table.insert(tabz, { text = L.SpecsShort[Amr.SpecIds[specId]], value = pos .. "", style = "bold" })
|
yellowfive@81
|
478 end
|
yellowfive@81
|
479 end
|
yellowfive@81
|
480
|
yellowfive@81
|
481 t:SetTabs(tabz)
|
yellowfive@57
|
482 t:SetCallback("OnGroupSelected", onGearTabSelected)
|
yellowfive@124
|
483 container:AddChild(t)
|
yellowfive@57
|
484 t:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -30)
|
yellowfive@57
|
485 t:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
486 _gearTabs = t;
|
yellowfive@57
|
487
|
yellowfive@61
|
488 local btnShop = AceGUI:Create("AmrUiButton")
|
yellowfive@61
|
489 btnShop:SetText(L.GearButtonShop)
|
yellowfive@61
|
490 btnShop:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@61
|
491 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@61
|
492 btnShop:SetWidth(245)
|
yellowfive@61
|
493 btnShop:SetHeight(26)
|
yellowfive@61
|
494 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
|
yellowfive@61
|
495 container:AddChild(btnShop)
|
yellowfive@124
|
496 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -20, -25)
|
yellowfive@61
|
497
|
yellowfive@57
|
498 if not _activeTab then
|
yellowfive@81
|
499 _activeTab = tostring(GetSpecialization())
|
yellowfive@57
|
500 end
|
yellowfive@57
|
501
|
yellowfive@57
|
502 t:SelectTab(_activeTab)
|
yellowfive@57
|
503 end
|
yellowfive@57
|
504
|
yellowfive@57
|
505 -- do cleanup when the gear tab is released
|
yellowfive@57
|
506 function Amr:ReleaseTabGear()
|
yellowfive@57
|
507 _gearTabs = nil
|
yellowfive@57
|
508 end
|
yellowfive@57
|
509
|
yellowfive@57
|
510 -- show and update the gear tab for the specified spec
|
yellowfive@57
|
511 function Amr:ShowGearTab(spec)
|
yellowfive@57
|
512 if not _gearTabs then return end
|
yellowfive@57
|
513
|
yellowfive@57
|
514 _activeTab = tostring(spec)
|
yellowfive@57
|
515 _gearTabs:SelectTab(_activeTab)
|
yellowfive@57
|
516 end
|
yellowfive@57
|
517
|
yellowfive@57
|
518 -- refresh display of the current gear tab
|
yellowfive@57
|
519 function Amr:RefreshGearTab()
|
yellowfive@57
|
520 if not _gearTabs then return end
|
yellowfive@57
|
521 _gearTabs:SelectTab(_activeTab)
|
yellowfive@57
|
522 end
|
yellowfive@57
|
523
|
yellowfive@57
|
524
|
yellowfive@57
|
525 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
526 -- Gear Set Management
|
yellowfive@57
|
527 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
528 local _waitingForSpec = 0
|
yellowfive@124
|
529 local _pendingGearOps = nil
|
yellowfive@124
|
530 local _currentGearOp = nil
|
yellowfive@124
|
531 local _itemLockAction = nil
|
yellowfive@124
|
532 local _gearOpPasses = 0
|
yellowfive@124
|
533 local _gearOpWaiting = nil
|
yellowfive@57
|
534
|
yellowfive@124
|
535 local beginEquipGearSet, processCurrentGearOp, nextGearOp
|
yellowfive@89
|
536
|
yellowfive@57
|
537 -- find the first empty slot in the player's backpack+bags
|
yellowfive@57
|
538 local function findFirstEmptyBagSlot()
|
yellowfive@57
|
539
|
yellowfive@57
|
540 local bagIds = {}
|
yellowfive@57
|
541 table.insert(bagIds, BACKPACK_CONTAINER)
|
yellowfive@57
|
542 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@57
|
543 table.insert(bagIds, bagId)
|
yellowfive@57
|
544 end
|
yellowfive@57
|
545
|
yellowfive@57
|
546 for i, bagId in ipairs(bagIds) do
|
yellowfive@57
|
547 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
548 for slotId = 1, numSlots do
|
yellowfive@57
|
549 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@57
|
550 if not itemLink then
|
yellowfive@57
|
551 return bagId, slotId
|
yellowfive@57
|
552 end
|
yellowfive@57
|
553 end
|
yellowfive@57
|
554 end
|
yellowfive@57
|
555
|
yellowfive@57
|
556 return nil, nil
|
yellowfive@57
|
557 end
|
yellowfive@57
|
558
|
yellowfive@124
|
559 -- scan a bag for the best matching item
|
yellowfive@124
|
560 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
561 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@124
|
562 for slotId = 1, numSlots do
|
yellowfive@124
|
563 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@124
|
564 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
|
yellowfive@124
|
565 if itemLink then
|
yellowfive@124
|
566 local bagItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
567 if bagItem ~= nil then
|
yellowfive@124
|
568 local diff = countItemDifferences(item, bagItem)
|
yellowfive@124
|
569 if diff < bestDiff then
|
yellowfive@124
|
570 bestItem = { bag = bagId, slot = slotId }
|
yellowfive@124
|
571 bestDiff = diff
|
yellowfive@124
|
572 bestLink = itemLink
|
yellowfive@124
|
573 end
|
yellowfive@124
|
574 end
|
yellowfive@124
|
575 end
|
yellowfive@57
|
576 end
|
yellowfive@124
|
577 return bestItem, bestDiff, bestLink
|
yellowfive@57
|
578 end
|
yellowfive@57
|
579
|
yellowfive@124
|
580 -- find the item in the player's inventory that best matches the current gear op item, favoring stuff already equipped, then in bags, then in bank
|
yellowfive@124
|
581 local function findCurrentGearOpItem()
|
yellowfive@124
|
582
|
yellowfive@124
|
583 local item = _currentGearOp.items[_currentGearOp.nextSlot]
|
yellowfive@124
|
584
|
yellowfive@57
|
585 local bestItem = nil
|
yellowfive@57
|
586 local bestLink = nil
|
yellowfive@124
|
587 local bestDiff = 10000
|
yellowfive@57
|
588
|
yellowfive@73
|
589 -- inventory
|
yellowfive@73
|
590 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
591 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@73
|
592 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
593 end
|
yellowfive@73
|
594
|
yellowfive@61
|
595 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
|
yellowfive@57
|
596 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
597 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@124
|
598 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@61
|
599 local itemLink = GetInventoryItemLink("player", slotId)
|
yellowfive@61
|
600 if itemLink then
|
yellowfive@61
|
601 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
602 if invItem then
|
yellowfive@61
|
603 local diff = countItemDifferences(item, invItem)
|
yellowfive@61
|
604 if diff < bestDiff then
|
yellowfive@61
|
605 bestItem = { slot = slotId }
|
yellowfive@61
|
606 bestDiff = diff
|
yellowfive@61
|
607 bestLink = itemLink
|
yellowfive@61
|
608 end
|
yellowfive@57
|
609 end
|
yellowfive@57
|
610 end
|
yellowfive@57
|
611 end
|
yellowfive@57
|
612 end
|
yellowfive@57
|
613
|
yellowfive@57
|
614 -- bank
|
yellowfive@124
|
615 if bestDiff > 0 then
|
yellowfive@124
|
616 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
617 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
|
yellowfive@124
|
618 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
619 end
|
yellowfive@57
|
620 end
|
yellowfive@124
|
621
|
yellowfive@124
|
622 return bestItem, bestDiff, bestLink
|
yellowfive@124
|
623 end
|
yellowfive@124
|
624
|
yellowfive@124
|
625 -- on completion, create an equipment manager set if desired
|
yellowfive@124
|
626 local function onEquipGearSetComplete()
|
yellowfive@124
|
627 if Amr.db.profile.options.disableEm then return end
|
yellowfive@57
|
628
|
yellowfive@124
|
629 -- create an equipment manager set
|
yellowfive@124
|
630 local specId, specName = GetSpecializationInfo(GetSpecialization())
|
yellowfive@57
|
631
|
yellowfive@124
|
632 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
|
yellowfive@124
|
633 if not item then
|
yellowfive@124
|
634 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
|
yellowfive@124
|
635 end
|
yellowfive@124
|
636 if item then
|
yellowfive@124
|
637 Amr.GetItemInfo(item.id, function(customArg, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
|
yellowfive@124
|
638 local setname = "AMR " .. specName
|
yellowfive@124
|
639 local setid = C_EquipmentSet.GetEquipmentSetID(setname)
|
yellowfive@124
|
640 if setid then
|
yellowfive@124
|
641 C_EquipmentSet.SaveEquipmentSet(setid, texture)
|
yellowfive@124
|
642 else
|
yellowfive@124
|
643 C_EquipmentSet.CreateEquipmentSet(setname, texture)
|
yellowfive@124
|
644 end
|
yellowfive@124
|
645 end)
|
yellowfive@124
|
646 end
|
yellowfive@124
|
647 end
|
yellowfive@124
|
648
|
yellowfive@124
|
649 -- stop any currently in-progress gear swapping operation and clean up
|
yellowfive@124
|
650 local function disposeGearOp()
|
yellowfive@124
|
651 _pendingGearOps = nil
|
yellowfive@124
|
652 _currentGearOp = nil
|
yellowfive@124
|
653 _itemLockAction = nil
|
yellowfive@124
|
654 _gearOpPasses = 0
|
yellowfive@124
|
655 _gearOpWaiting = nil
|
yellowfive@124
|
656
|
yellowfive@124
|
657 -- make sure the gear tab is still in sync
|
yellowfive@124
|
658 Amr:RefreshGearTab()
|
yellowfive@124
|
659 end
|
yellowfive@124
|
660
|
yellowfive@124
|
661 -- initialize a gear op to start running it
|
yellowfive@124
|
662 local function initializeGearOp(op, spec, pos)
|
yellowfive@124
|
663 op.pos = pos
|
yellowfive@124
|
664 op.spec = spec
|
yellowfive@124
|
665
|
yellowfive@124
|
666 -- fill the remaining slot list and set the starting slot
|
yellowfive@124
|
667 op.nextSlot = nil
|
yellowfive@124
|
668 op.slotsRemaining = {}
|
yellowfive@124
|
669 op.isWaiting = false
|
yellowfive@124
|
670 for slotId, item in pairs(op.items) do
|
yellowfive@124
|
671 op.slotsRemaining[slotId] = true
|
yellowfive@124
|
672 if not op.nextSlot then
|
yellowfive@124
|
673 op.nextSlot = slotId
|
yellowfive@124
|
674 end
|
yellowfive@124
|
675 end
|
yellowfive@124
|
676 end
|
yellowfive@124
|
677
|
yellowfive@124
|
678 function processCurrentGearOp()
|
yellowfive@124
|
679 if not _currentGearOp then return end
|
yellowfive@124
|
680
|
yellowfive@124
|
681 if _currentGearOp.remove then
|
yellowfive@124
|
682 -- remove the next item
|
yellowfive@124
|
683
|
yellowfive@124
|
684 -- check if the slot is already empty
|
yellowfive@124
|
685 local itemLink = GetInventoryItemLink("player", _currentGearOp.nextSlot)
|
yellowfive@124
|
686 if not itemLink then
|
yellowfive@124
|
687 nextGearOp()
|
yellowfive@124
|
688 return
|
yellowfive@124
|
689 end
|
yellowfive@124
|
690
|
yellowfive@57
|
691 -- find first empty bag slot
|
yellowfive@57
|
692 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@57
|
693 if not invBag then
|
yellowfive@57
|
694 -- stop if bags are too full
|
yellowfive@57
|
695 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
696 disposeGearOp()
|
yellowfive@57
|
697 return
|
yellowfive@57
|
698 end
|
yellowfive@57
|
699
|
yellowfive@124
|
700 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@57
|
701 PickupContainerItem(invBag, invSlot)
|
yellowfive@57
|
702
|
yellowfive@124
|
703 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
704 _itemLockAction = {
|
yellowfive@57
|
705 bagId = invBag,
|
yellowfive@124
|
706 slotId = invSlot,
|
yellowfive@124
|
707 isRemove = true
|
yellowfive@57
|
708 }
|
yellowfive@124
|
709
|
yellowfive@124
|
710 ClearCursor()
|
yellowfive@124
|
711 -- wait for remove to complete
|
yellowfive@124
|
712 else
|
yellowfive@124
|
713 -- equip the next item
|
yellowfive@57
|
714
|
yellowfive@124
|
715 local bestItem, bestDiff, bestLink = findCurrentGearOpItem()
|
yellowfive@124
|
716
|
yellowfive@124
|
717 _itemLockAction = nil
|
yellowfive@57
|
718 ClearCursor()
|
yellowfive@124
|
719
|
yellowfive@124
|
720 if not bestItem then
|
yellowfive@124
|
721 -- stop if we can't find an item
|
yellowfive@124
|
722 Amr:Print(L.GearEquipErrorNotFound)
|
yellowfive@124
|
723 Amr:Print(L.GearEquipErrorNotFound2)
|
yellowfive@124
|
724 disposeGearOp()
|
yellowfive@124
|
725
|
yellowfive@124
|
726 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
|
yellowfive@124
|
727 -- find first empty bag slot
|
yellowfive@124
|
728 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@124
|
729 if not invBag then
|
yellowfive@124
|
730 -- stop if bags are too full
|
yellowfive@124
|
731 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
732 disposeGearOp()
|
yellowfive@124
|
733 return
|
yellowfive@124
|
734 end
|
yellowfive@124
|
735
|
yellowfive@124
|
736 -- move from bank to bag
|
yellowfive@124
|
737 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@124
|
738 PickupContainerItem(invBag, invSlot)
|
yellowfive@124
|
739
|
yellowfive@124
|
740 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
741 _itemLockAction = {
|
yellowfive@124
|
742 bagId = invBag,
|
yellowfive@124
|
743 slotId = invSlot,
|
yellowfive@124
|
744 isBank = true
|
yellowfive@124
|
745 }
|
yellowfive@124
|
746
|
yellowfive@124
|
747 ClearCursor()
|
yellowfive@124
|
748 -- now we need to wait for game event to continue and try this item again after it is in our bag and unlocked
|
yellowfive@124
|
749
|
yellowfive@124
|
750 elseif (bestItem.bag or bestItem.bag == 0) and not Amr:CanEquip(bestItem.bag, bestItem.slot) then
|
yellowfive@57
|
751 -- if an item is not soulbound, then warn the user and quit
|
yellowfive@57
|
752 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
|
yellowfive@124
|
753 disposeGearOp()
|
yellowfive@124
|
754
|
yellowfive@57
|
755 else
|
yellowfive@124
|
756
|
yellowfive@57
|
757 -- an item in the player's bags or already equipped, equip it
|
yellowfive@57
|
758 if bestItem.bag then
|
yellowfive@57
|
759 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
760 else
|
yellowfive@124
|
761 _gearOpWaiting.inventory[bestItem.slot] = true
|
yellowfive@57
|
762 PickupInventoryItem(bestItem.slot)
|
yellowfive@57
|
763 end
|
yellowfive@124
|
764 _gearOpWaiting.inventory[_currentGearOp.nextSlot] = true
|
yellowfive@124
|
765 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@124
|
766
|
yellowfive@124
|
767 -- don't wait for now, do all equips at once
|
yellowfive@124
|
768 --[[
|
yellowfive@124
|
769 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
770 _itemLockAction = {
|
yellowfive@124
|
771 bagId = bestItem.bag,
|
yellowfive@124
|
772 slotId = bestItem.slot,
|
yellowfive@124
|
773 invSlot = _currentGearOp.nextSlot,
|
yellowfive@124
|
774 isEquip = true
|
yellowfive@124
|
775 }
|
yellowfive@124
|
776 ]]
|
yellowfive@124
|
777
|
yellowfive@124
|
778 ClearCursor()
|
yellowfive@124
|
779 nextGearOp()
|
yellowfive@124
|
780 end
|
yellowfive@124
|
781
|
yellowfive@124
|
782 end
|
yellowfive@124
|
783 end
|
yellowfive@124
|
784
|
yellowfive@124
|
785 -- when a gear op completes successfully, this will advance to the next op or finish
|
yellowfive@124
|
786 function nextGearOp()
|
yellowfive@124
|
787 if not _currentGearOp then return end
|
yellowfive@124
|
788
|
yellowfive@124
|
789 local spec = _currentGearOp.spec
|
yellowfive@124
|
790 local pos = _currentGearOp.pos
|
yellowfive@124
|
791 local passes = _gearOpPasses
|
yellowfive@124
|
792
|
yellowfive@124
|
793 -- mark the slot as done and move to the next
|
yellowfive@124
|
794 if _currentGearOp.nextSlot then
|
yellowfive@124
|
795 _currentGearOp.slotsRemaining[_currentGearOp.nextSlot] = nil
|
yellowfive@124
|
796 _currentGearOp.nextSlot = nil
|
yellowfive@124
|
797 for slotId, item in pairs(_currentGearOp.items) do
|
yellowfive@124
|
798 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@124
|
799 _currentGearOp.nextSlot = slotId
|
yellowfive@124
|
800 break
|
yellowfive@124
|
801 end
|
yellowfive@124
|
802 end
|
yellowfive@124
|
803 end
|
yellowfive@124
|
804
|
yellowfive@124
|
805 if not _currentGearOp.nextSlot then
|
yellowfive@124
|
806 -- see if anything is still in progress and we want to wait for it before continuing
|
yellowfive@124
|
807 local inProgress = not Amr.IsEmpty(_gearOpWaiting.inventory)
|
yellowfive@124
|
808
|
yellowfive@124
|
809 if (_currentGearOp.wait or _currentGearOp.remove) and inProgress then
|
yellowfive@124
|
810 -- this will cause the item unlock handler to call nextGearOp again when all in-progress swaps have unlocked related slots
|
yellowfive@124
|
811 _currentGearOp.isWaiting = true
|
yellowfive@124
|
812 else
|
yellowfive@124
|
813 _currentGearOp = _pendingGearOps[pos + 1]
|
yellowfive@124
|
814 if _currentGearOp then
|
yellowfive@124
|
815 -- we have another op, do it
|
yellowfive@124
|
816 initializeGearOp(_currentGearOp, spec, pos + 1)
|
yellowfive@124
|
817 processCurrentGearOp()
|
yellowfive@124
|
818 else
|
yellowfive@124
|
819 -- we are done
|
yellowfive@124
|
820 disposeGearOp()
|
yellowfive@124
|
821
|
yellowfive@124
|
822 -- this will check if not all items were swapped, and either finish up, try again, or abort if have tried too many times
|
yellowfive@124
|
823 beginEquipGearSet(spec, passes + 1)
|
yellowfive@124
|
824 end
|
yellowfive@124
|
825 end
|
yellowfive@124
|
826 else
|
yellowfive@124
|
827 -- do the next item
|
yellowfive@124
|
828 processCurrentGearOp()
|
yellowfive@124
|
829 end
|
yellowfive@124
|
830
|
yellowfive@124
|
831 end
|
yellowfive@124
|
832
|
yellowfive@124
|
833 local function handleItemUnlocked(bagId, slotId)
|
yellowfive@124
|
834
|
yellowfive@124
|
835 -- mark anything that is waiting as unlocked if it is no longer locked
|
yellowfive@124
|
836 if _currentGearOp and _gearOpWaiting then
|
yellowfive@124
|
837 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
838 if not IsInventoryItemLocked(s) then
|
yellowfive@124
|
839 _gearOpWaiting.inventory[s] = nil
|
yellowfive@124
|
840 end
|
yellowfive@124
|
841 end
|
yellowfive@124
|
842 end
|
yellowfive@124
|
843
|
yellowfive@124
|
844 if _itemLockAction then
|
yellowfive@124
|
845 if _itemLockAction.isRemove then
|
yellowfive@124
|
846 -- waiting for a specific remove op to finish before continuing
|
yellowfive@124
|
847 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
848 _itemLockAction = nil
|
yellowfive@124
|
849 nextGearOp()
|
yellowfive@124
|
850 end
|
yellowfive@124
|
851 elseif _itemLockAction.isBank then
|
yellowfive@124
|
852 -- waiting for an item to move from bank into inventory, then reprocess the current op
|
yellowfive@124
|
853 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
854 _itemLockAction = nil
|
yellowfive@124
|
855 processCurrentGearOp()
|
yellowfive@124
|
856 end
|
yellowfive@124
|
857
|
yellowfive@124
|
858 elseif _itemLockAction.isEquip then
|
yellowfive@124
|
859 -- this is not currently used... we do all equips at once usually, but could go back to this if it causes problems
|
yellowfive@124
|
860
|
yellowfive@124
|
861 -- waiting for a specific equip op to finish
|
yellowfive@61
|
862
|
yellowfive@124
|
863 -- inventory slot we're swapping to is still locked, can't continue yet
|
yellowfive@124
|
864 if IsInventoryItemLocked(_itemLockAction.invSlot) then return end
|
yellowfive@124
|
865
|
yellowfive@124
|
866 if _itemLockAction.bagId then
|
yellowfive@124
|
867 local _, _, locked = GetContainerItemInfo(_itemLockAction.bagId, _itemLockAction.slotId)
|
yellowfive@124
|
868 -- the bag slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
869 if locked then return end
|
yellowfive@124
|
870 else
|
yellowfive@124
|
871 -- inventory slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
872 if IsInventoryItemLocked(_itemLockAction.slotId) then return end
|
yellowfive@124
|
873 end
|
yellowfive@124
|
874
|
yellowfive@124
|
875 _itemLockAction = nil
|
yellowfive@124
|
876 nextGearOp()
|
yellowfive@124
|
877 else
|
yellowfive@124
|
878 -- unknown... shouldn't happen
|
yellowfive@124
|
879 _itemLockAction = nil
|
yellowfive@57
|
880 end
|
yellowfive@124
|
881 else
|
yellowfive@124
|
882
|
yellowfive@124
|
883 -- not waiting on a specific action, check if we are waiting for all locked slots to open up and they are done
|
yellowfive@124
|
884 if _currentGearOp and _gearOpWaiting and _currentGearOp.isWaiting and Amr.IsEmpty(_gearOpWaiting.inventory) then
|
yellowfive@124
|
885 nextGearOp()
|
yellowfive@124
|
886 end
|
yellowfive@57
|
887 end
|
yellowfive@57
|
888
|
yellowfive@57
|
889 end
|
yellowfive@57
|
890
|
yellowfive@124
|
891 local function shuffle(tbl)
|
yellowfive@124
|
892 local size = #tbl
|
yellowfive@124
|
893 for i = size, 1, -1 do
|
yellowfive@124
|
894 local rand = math.random(size)
|
yellowfive@124
|
895 tbl[i], tbl[rand] = tbl[rand], tbl[i]
|
yellowfive@89
|
896 end
|
yellowfive@124
|
897 return tbl
|
yellowfive@89
|
898 end
|
yellowfive@89
|
899
|
yellowfive@124
|
900 function beginEquipGearSet(spec, passes)
|
yellowfive@57
|
901
|
yellowfive@57
|
902 local gear = Amr.db.char.GearSets[spec]
|
yellowfive@57
|
903 if not gear then
|
yellowfive@57
|
904 Amr:Print(L.GearEquipErrorEmpty)
|
yellowfive@57
|
905 return
|
yellowfive@57
|
906 end
|
yellowfive@124
|
907
|
yellowfive@124
|
908 -- ensure all our stored data is up to date
|
yellowfive@57
|
909 local player = Amr:ExportCharacter()
|
yellowfive@57
|
910
|
yellowfive@124
|
911 local itemsToEquip = {
|
yellowfive@124
|
912 legendaries = {},
|
yellowfive@124
|
913 weapons = {},
|
yellowfive@124
|
914 rings = {},
|
yellowfive@124
|
915 trinkets = {},
|
yellowfive@124
|
916 others = {},
|
yellowfive@124
|
917 blanks = {}
|
yellowfive@124
|
918 }
|
yellowfive@57
|
919 local remaining = 0
|
yellowfive@124
|
920 local usedItems = {}
|
yellowfive@124
|
921
|
yellowfive@124
|
922 -- check for items that need to be equipped, do in a random order to try and defeat any unique constraint issues we might hit
|
yellowfive@124
|
923 local slots = {}
|
yellowfive@124
|
924 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
925 table.insert(slots, s)
|
yellowfive@124
|
926 end
|
yellowfive@124
|
927 shuffle(slots)
|
yellowfive@124
|
928
|
yellowfive@124
|
929 for i,slotId in ipairs(slots) do
|
yellowfive@124
|
930
|
yellowfive@124
|
931 -- we do stuff in batches that avoids most unique conflicts
|
yellowfive@124
|
932 local list = itemsToEquip.others
|
yellowfive@124
|
933 if slotId == 16 or slotId == 17 then
|
yellowfive@124
|
934 list = itemsToEquip.weapons
|
yellowfive@124
|
935 elseif slotId == 11 or slotId == 12 then
|
yellowfive@124
|
936 list = itemsToEquip.rings
|
yellowfive@124
|
937 elseif slotId == 13 or slotId == 14 then
|
yellowfive@124
|
938 list = itemsToEquip.trinkets
|
yellowfive@124
|
939 end
|
yellowfive@124
|
940
|
yellowfive@57
|
941 local old = player.Equipped[spec][slotId]
|
yellowfive@57
|
942 local new = gear[slotId]
|
yellowfive@124
|
943 local prevRemaining = remaining
|
yellowfive@69
|
944 if new then
|
yellowfive@124
|
945 -- if the new thing is an artifact, only match the item id
|
yellowfive@124
|
946 local newItem = Item:CreateFromItemID(new.id)
|
yellowfive@124
|
947 local quality = newItem and newItem:GetItemQuality() or 0
|
yellowfive@124
|
948 if quality == 6 then
|
yellowfive@124
|
949 if not old or new.id ~= old.id then
|
yellowfive@124
|
950 list[slotId] = new
|
yellowfive@69
|
951 remaining = remaining + 1
|
yellowfive@69
|
952 end
|
yellowfive@124
|
953 else
|
yellowfive@124
|
954 local diff = countItemDifferences(old, new)
|
yellowfive@124
|
955 if diff > 0 and diff < 1000 then
|
yellowfive@124
|
956 -- same item, see if inventory has one that is closer (e.g. a duplicate item with correct enchants/gems)
|
yellowfive@124
|
957 local bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
|
yellowfive@124
|
958 if bestDiff and bestDiff < diff then
|
yellowfive@124
|
959 new = bestItem
|
yellowfive@124
|
960 diff = bestDiff
|
yellowfive@124
|
961 end
|
yellowfive@124
|
962 end
|
yellowfive@124
|
963
|
yellowfive@124
|
964 if diff > 0 then
|
yellowfive@124
|
965 list[slotId] = new
|
yellowfive@124
|
966 remaining = remaining + 1
|
yellowfive@124
|
967 end
|
yellowfive@124
|
968 end
|
yellowfive@124
|
969 else
|
yellowfive@124
|
970 -- need to remove this item
|
yellowfive@124
|
971 itemsToEquip.blanks[slotId] = {}
|
yellowfive@124
|
972 remaining = remaining + 1
|
yellowfive@124
|
973 end
|
yellowfive@124
|
974
|
yellowfive@124
|
975 if remaining > prevRemaining then
|
yellowfive@124
|
976 -- if we need to swap this slot, see if the old item is a legendary, add a step to remove those first to avoid conflicts
|
yellowfive@124
|
977 if old then
|
yellowfive@124
|
978 local oldItem = Item:CreateFromItemID(old.id)
|
yellowfive@124
|
979 if oldItem and oldItem:GetItemQuality() == 5 then
|
yellowfive@124
|
980 itemsToEquip.legendaries[slotId] = {}
|
yellowfive@124
|
981 end
|
yellowfive@57
|
982 end
|
yellowfive@57
|
983 end
|
yellowfive@57
|
984 end
|
yellowfive@124
|
985
|
yellowfive@124
|
986 if remaining > 0 then
|
yellowfive@57
|
987
|
yellowfive@124
|
988 if passes < 5 then
|
yellowfive@124
|
989 _pendingGearOps = {}
|
yellowfive@124
|
990
|
yellowfive@124
|
991 if not Amr.IsEmpty(itemsToEquip.blanks) then
|
yellowfive@124
|
992 -- if gear set wants slots to be blank, do that first
|
yellowfive@124
|
993 table.insert(_pendingGearOps, { items = itemsToEquip.blanks, remove = true, label = "blanks" })
|
yellowfive@124
|
994 end
|
yellowfive@124
|
995 if not Amr.IsEmpty(itemsToEquip.weapons) then
|
yellowfive@124
|
996 -- change weapons first: remove both, wait, then equip new ones
|
yellowfive@124
|
997 table.insert(_pendingGearOps, { items = itemsToEquip.weapons, remove = true, label = "remove weapons" })
|
yellowfive@124
|
998 table.insert(_pendingGearOps, { items = itemsToEquip.weapons, wait = true, label = "equip weapons" })
|
yellowfive@124
|
999 end
|
yellowfive@124
|
1000 if not Amr.IsEmpty(itemsToEquip.legendaries) then
|
yellowfive@124
|
1001 -- remove any legendaries, wait
|
yellowfive@124
|
1002 table.insert(_pendingGearOps, { items = itemsToEquip.legendaries, remove = true, label = "remove legendaries" })
|
yellowfive@124
|
1003 end
|
yellowfive@124
|
1004 if not Amr.IsEmpty(itemsToEquip.rings) then
|
yellowfive@124
|
1005 -- remove both rings, wait, then equip new ones
|
yellowfive@124
|
1006 table.insert(_pendingGearOps, { items = itemsToEquip.rings, remove = true, label = "remove rings" })
|
yellowfive@124
|
1007 table.insert(_pendingGearOps, { items = itemsToEquip.rings, wait = true, label = "equip rings" })
|
yellowfive@124
|
1008 end
|
yellowfive@124
|
1009 if not Amr.IsEmpty(itemsToEquip.trinkets) then
|
yellowfive@124
|
1010 -- remove both trinkets, wait, then equip new ones
|
yellowfive@124
|
1011 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, remove = true, label = "remove trinkets" })
|
yellowfive@124
|
1012 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, wait = true, label = "equip trinkets" })
|
yellowfive@124
|
1013 end
|
yellowfive@124
|
1014 if not Amr.IsEmpty(itemsToEquip.others) then
|
yellowfive@124
|
1015 -- equip all other items, wait for completion
|
yellowfive@124
|
1016 table.insert(_pendingGearOps, { items = itemsToEquip.others, wait = true, label = "equip others" })
|
yellowfive@124
|
1017 end
|
yellowfive@124
|
1018
|
yellowfive@124
|
1019 -- make the last operation wait no matter what, before this gets called again to check if everything succeeded
|
yellowfive@124
|
1020 _pendingGearOps[#_pendingGearOps].wait = true
|
yellowfive@124
|
1021
|
yellowfive@124
|
1022 if not _gearOpWaiting then
|
yellowfive@124
|
1023 _gearOpWaiting = { inventory = {} }
|
yellowfive@124
|
1024 end
|
yellowfive@124
|
1025
|
yellowfive@124
|
1026 _gearOpPasses = passes
|
yellowfive@124
|
1027 _currentGearOp = _pendingGearOps[1]
|
yellowfive@124
|
1028 initializeGearOp(_currentGearOp, spec, 1)
|
yellowfive@124
|
1029
|
yellowfive@124
|
1030 processCurrentGearOp()
|
yellowfive@124
|
1031 else
|
yellowfive@124
|
1032 -- TODO: print message that gear set couldn't be equipped
|
yellowfive@89
|
1033 end
|
yellowfive@57
|
1034
|
yellowfive@57
|
1035 else
|
yellowfive@89
|
1036 onEquipGearSetComplete()
|
yellowfive@124
|
1037 end
|
yellowfive@57
|
1038 end
|
yellowfive@57
|
1039
|
yellowfive@57
|
1040 local function onActiveTalentGroupChanged()
|
yellowfive@81
|
1041
|
yellowfive@57
|
1042 local auto = Amr.db.profile.options.autoGear
|
yellowfive@81
|
1043 local currentSpec = GetSpecialization()
|
yellowfive@57
|
1044
|
yellowfive@57
|
1045 if currentSpec == _waitingForSpec or auto then
|
yellowfive@57
|
1046 -- spec is what we want, now equip the gear
|
yellowfive@124
|
1047 beginEquipGearSet(currentSpec, 0)
|
yellowfive@57
|
1048 end
|
yellowfive@57
|
1049
|
yellowfive@57
|
1050 _waitingForSpec = 0
|
yellowfive@57
|
1051 end
|
yellowfive@57
|
1052
|
yellowfive@81
|
1053 -- activate the specified spec and then equip the saved gear set
|
yellowfive@57
|
1054 function Amr:EquipGearSet(spec)
|
yellowfive@57
|
1055
|
yellowfive@81
|
1056 -- if no argument, then cycle spec
|
yellowfive@57
|
1057 if not spec then
|
yellowfive@81
|
1058 spec = GetSpecialization() + 1
|
yellowfive@57
|
1059 end
|
yellowfive@81
|
1060
|
yellowfive@57
|
1061 -- allow some flexibility in the arguments
|
yellowfive@81
|
1062 if spec == "1" or spec == "2" or spec == "3" or spec == "4" then spec = tonumber(spec) end
|
yellowfive@81
|
1063
|
yellowfive@81
|
1064 local specId = GetSpecializationInfo(spec)
|
yellowfive@81
|
1065 if not specId then spec = 1 end
|
yellowfive@57
|
1066
|
yellowfive@57
|
1067 if UnitAffectingCombat("player") then
|
yellowfive@57
|
1068 Amr:Print(L.GearEquipErrorCombat)
|
yellowfive@57
|
1069 return
|
yellowfive@57
|
1070 end
|
yellowfive@57
|
1071
|
yellowfive@57
|
1072 _waitingForSpec = spec
|
yellowfive@57
|
1073
|
yellowfive@81
|
1074 local currentSpec = GetSpecialization()
|
yellowfive@57
|
1075 if currentSpec ~= spec then
|
yellowfive@81
|
1076 SetSpecialization(spec)
|
yellowfive@57
|
1077 else
|
yellowfive@57
|
1078 onActiveTalentGroupChanged()
|
yellowfive@57
|
1079 end
|
yellowfive@57
|
1080 end
|
yellowfive@57
|
1081
|
yellowfive@124
|
1082 -- moves any gear in bags to the bank if not part of a gear set
|
yellowfive@57
|
1083 function Amr:CleanBags()
|
yellowfive@57
|
1084 -- TODO: implement
|
yellowfive@57
|
1085 end
|
yellowfive@57
|
1086
|
yellowfive@81
|
1087 --[[
|
yellowfive@81
|
1088 local function testfunc(message)
|
yellowfive@81
|
1089 print(strsub(message, 13))
|
yellowfive@81
|
1090 end
|
yellowfive@81
|
1091 ]]
|
yellowfive@81
|
1092
|
yellowfive@57
|
1093 function Amr:InitializeGear()
|
yellowfive@87
|
1094 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
|
yellowfive@57
|
1095
|
yellowfive@81
|
1096 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
|
yellowfive@81
|
1097
|
yellowfive@57
|
1098 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
yellowfive@57
|
1099 if unitID and unitID ~= "player" then return end
|
yellowfive@124
|
1100
|
yellowfive@124
|
1101 -- don't update during a gear operation, wait until it is totally finished
|
yellowfive@124
|
1102 if _pendingGearOps then return end
|
yellowfive@124
|
1103
|
yellowfive@57
|
1104 Amr:RefreshGearTab()
|
yellowfive@57
|
1105 end)
|
yellowfive@57
|
1106
|
yellowfive@124
|
1107 Amr:AddEventHandler("ITEM_UNLOCKED", handleItemUnlocked)
|
yellowfive@122
|
1108 end
|