annotate Gear.lua @ 87:fe0bc2f32851 v41

changed event for talent switch
author yellowfive
date Fri, 02 Sep 2016 16:21:56 -0700
parents af2474d28bb4
children 6bbe64d587b4
rev   line source
yellowfive@57 1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
yellowfive@57 2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
yellowfive@57 3 local AceGUI = LibStub("AceGUI-3.0")
yellowfive@57 4
yellowfive@57 5 local _gearTabs
yellowfive@57 6 local _activeTab
yellowfive@57 7
yellowfive@57 8 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
yellowfive@57 9 local function countItemDifferences(item1, item2)
yellowfive@57 10 if item1 == nil and item2 == nil then return 0 end
yellowfive@57 11
yellowfive@57 12 -- different items (id + bonus ids + suffix, constitutes a different physical drop)
yellowfive@57 13 if Amr.GetItemUniqueId(item1, true) ~= Amr.GetItemUniqueId(item2, true) then
yellowfive@57 14 return 1000
yellowfive@57 15 end
yellowfive@57 16
yellowfive@81 17 -- different upgrade levels of the same item
yellowfive@57 18 if item1.upgradeId ~= item2.upgradeId then
yellowfive@57 19 return 100
yellowfive@57 20 end
yellowfive@57 21
yellowfive@57 22 -- different gems
yellowfive@57 23 local gemDiffs = 0
yellowfive@57 24 for i = 1, 3 do
yellowfive@57 25 if item1.gemIds[i] ~= item2.gemIds[i] then
yellowfive@57 26 gemDiffs = gemDiffs + 1
yellowfive@57 27 end
yellowfive@57 28 end
yellowfive@57 29
yellowfive@57 30 -- different enchants
yellowfive@57 31 local enchantDiff = 0
yellowfive@57 32 if item1.enchantId ~= item2.enchantId then
yellowfive@57 33 enchantDiff = 1
yellowfive@57 34 end
yellowfive@57 35
yellowfive@57 36 return gemDiffs + enchantDiff
yellowfive@57 37 end
yellowfive@57 38
yellowfive@57 39 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
yellowfive@57 40 local function findMatchingItemFromTable(item, list, bestLink, bestItem, bestDiff, bestLoc, usedItems, tableType)
yellowfive@57 41 if not list then return nil end
yellowfive@57 42
yellowfive@73 43 local found = false
yellowfive@57 44 for k,v in pairs(list) do
yellowfive@57 45 local listItem = Amr.ParseItemLink(v)
yellowfive@57 46 if listItem then
yellowfive@57 47 local diff = countItemDifferences(item, listItem)
yellowfive@57 48 if diff < bestDiff then
yellowfive@57 49 -- each physical item can only be used once, the usedItems table has items we can't use in this search
yellowfive@57 50 local key = string.format("%s_%s", tableType, k)
yellowfive@57 51 if not usedItems[key] then
yellowfive@57 52 bestLink = v
yellowfive@57 53 bestItem = listItem
yellowfive@57 54 bestDiff = diff
yellowfive@57 55 bestLoc = string.format("%s_%s", tableType, k)
yellowfive@73 56 found = true
yellowfive@57 57 end
yellowfive@57 58 end
yellowfive@73 59 if found then break end
yellowfive@57 60 end
yellowfive@57 61 end
yellowfive@57 62
yellowfive@57 63 return bestLink, bestItem, bestDiff, bestLoc
yellowfive@57 64 end
yellowfive@57 65
yellowfive@57 66 -- search the player's equipped gear, bag, bank, and void storage for an item that best matches the specified item
yellowfive@57 67 function Amr:FindMatchingItem(item, player, usedItems)
yellowfive@57 68 if not item then return nil end
yellowfive@57 69
yellowfive@57 70 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
yellowfive@57 71 local bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, nil, 1000, nil, usedItems, "equip")
yellowfive@57 72 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bag")
yellowfive@57 73 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bank")
yellowfive@57 74 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.VoidItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "void")
yellowfive@57 75
yellowfive@57 76 if bestDiff >= 1000 then
yellowfive@57 77 return nil, nil, 1000
yellowfive@57 78 else
yellowfive@57 79 usedItems[bestLoc] = true
yellowfive@57 80 return bestLink, bestItem, bestDiff
yellowfive@57 81 end
yellowfive@57 82 end
yellowfive@57 83
yellowfive@57 84 local function renderEmptyGear(container)
yellowfive@57 85
yellowfive@57 86 local panelBlank = AceGUI:Create("AmrUiPanel")
yellowfive@57 87 panelBlank:SetLayout("None")
yellowfive@57 88 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
yellowfive@57 89 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 90 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 91 container:AddChild(panelBlank)
yellowfive@57 92
yellowfive@57 93 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 94 lbl:SetText(L.GearBlank)
yellowfive@57 95 lbl:SetWidth(700)
yellowfive@57 96 lbl:SetJustifyH("MIDDLE")
yellowfive@57 97 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 98 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
yellowfive@57 99 panelBlank:AddChild(lbl)
yellowfive@57 100
yellowfive@57 101 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 102 lbl2:SetText(L.GearBlank2)
yellowfive@57 103 lbl2:SetWidth(700)
yellowfive@57 104 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 105 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 106 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
yellowfive@57 107 panelBlank:AddChild(lbl2)
yellowfive@57 108 end
yellowfive@57 109
yellowfive@57 110 local function renderGear(spec, container)
yellowfive@57 111
yellowfive@57 112 local player = Amr:ExportCharacter()
yellowfive@57 113 local gear = Amr.db.char.GearSets[spec]
yellowfive@57 114 local equipped = player.Equipped[player.ActiveSpec]
yellowfive@57 115
yellowfive@57 116 if not gear then
yellowfive@57 117 -- no gear has been imported for this spec so show a message
yellowfive@57 118 renderEmptyGear(container)
yellowfive@57 119 else
yellowfive@57 120 local panelGear = AceGUI:Create("AmrUiPanel")
yellowfive@57 121 panelGear:SetLayout("None")
yellowfive@57 122 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@57 123 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 124 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
yellowfive@57 125 container:AddChild(panelGear)
yellowfive@57 126
yellowfive@57 127 local panelMods = AceGUI:Create("AmrUiPanel")
yellowfive@57 128 panelMods:SetLayout("None")
yellowfive@57 129 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
yellowfive@57 130 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 131 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@57 132 container:AddChild(panelMods)
yellowfive@57 133
yellowfive@57 134 -- spec icon
yellowfive@57 135 local icon = AceGUI:Create("AmrUiIcon")
yellowfive@57 136 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
yellowfive@57 137 icon:SetWidth(48)
yellowfive@57 138 icon:SetHeight(48)
yellowfive@57 139
yellowfive@57 140 local iconSpec
yellowfive@81 141 if player.SubSpecs and player.SubSpecs[spec] then
yellowfive@57 142 iconSpec = player.SubSpecs[spec]
yellowfive@57 143 else
yellowfive@57 144 iconSpec = player.Specs[spec]
yellowfive@57 145 end
yellowfive@57 146
yellowfive@57 147 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
yellowfive@57 148 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
yellowfive@57 149 panelGear:AddChild(icon)
yellowfive@57 150
yellowfive@57 151 local btnEquip = AceGUI:Create("AmrUiButton")
yellowfive@81 152 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
yellowfive@57 153 btnEquip:SetBackgroundColor(Amr.Colors.Green)
yellowfive@57 154 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 155 btnEquip:SetWidth(300)
yellowfive@57 156 btnEquip:SetHeight(26)
yellowfive@57 157 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
yellowfive@57 158 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
yellowfive@57 159 btnEquip:SetCallback("OnClick", function(widget)
yellowfive@57 160 Amr:EquipGearSet(spec)
yellowfive@57 161 end)
yellowfive@57 162 panelGear:AddChild(btnEquip)
yellowfive@57 163
yellowfive@57 164 -- each physical item can only be used once, this tracks ones we have already used
yellowfive@57 165 local usedItems = {}
yellowfive@57 166
yellowfive@57 167 -- gear list
yellowfive@57 168 local prevElem = icon
yellowfive@57 169 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 170 local slotId = Amr.SlotIds[slotNum]
yellowfive@57 171
yellowfive@57 172 local equippedItemLink = equipped and equipped[slotId] or nil
yellowfive@57 173 local equippedItem = Amr.ParseItemLink(equippedItemLink)
yellowfive@57 174 local optimalItem = gear[slotId]
yellowfive@57 175 local optimalItemLink = Amr.CreateItemLink(optimalItem)
yellowfive@57 176
yellowfive@57 177 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
yellowfive@57 178 local isEquipped = false
yellowfive@57 179 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem) == Amr.GetItemUniqueId(optimalItem) then
yellowfive@57 180 isEquipped = true
yellowfive@57 181 end
yellowfive@57 182
yellowfive@57 183 -- find the item in the player's inventory that best matches what the optimization wants to use
yellowfive@57 184 local matchItemLink, matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
yellowfive@57 185
yellowfive@57 186 -- slot label
yellowfive@57 187 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 188 lbl:SetText(Amr.SlotDisplayText[slotId])
yellowfive@57 189 lbl:SetWidth(85)
yellowfive@57 190 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 191 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
yellowfive@57 192 panelGear:AddChild(lbl)
yellowfive@57 193 prevElem = lbl
yellowfive@57 194
yellowfive@57 195 -- ilvl label
yellowfive@57 196 local lblIlvl = AceGUI:Create("AmrUiLabel")
yellowfive@57 197 lblIlvl:SetWidth(45)
yellowfive@57 198 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
yellowfive@57 199 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 200 panelGear:AddChild(lblIlvl)
yellowfive@57 201
yellowfive@57 202 -- equipped label
yellowfive@57 203 local lblEquipped = AceGUI:Create("AmrUiLabel")
yellowfive@57 204 lblEquipped:SetWidth(20)
yellowfive@57 205 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 206 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 207 lblEquipped:SetText(isEquipped and "E" or "")
yellowfive@57 208 panelGear:AddChild(lblEquipped)
yellowfive@57 209
yellowfive@57 210 -- item name/link label
yellowfive@57 211 local lblItem = AceGUI:Create("AmrUiLabel")
yellowfive@57 212 lblItem:SetWordWrap(false)
yellowfive@57 213 lblItem:SetWidth(345)
yellowfive@57 214 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
yellowfive@57 215 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
yellowfive@57 216 panelGear:AddChild(lblItem)
yellowfive@57 217
yellowfive@57 218 -- fill the name/ilvl labels, which may require asynchronous loading of item information
yellowfive@57 219 if optimalItemLink then
yellowfive@57 220 Amr.GetItemInfo(optimalItemLink, function(obj, name, link, quality, iLevel)
yellowfive@57 221 -- set item name, tooltip, and ilvl
yellowfive@57 222 obj.nameLabel:SetText(link:gsub("%[", ""):gsub("%]", ""))
yellowfive@57 223 Amr:SetItemTooltip(obj.nameLabel, link)
yellowfive@57 224 obj.ilvlLabel:SetText(iLevel)
yellowfive@57 225 end, { ilvlLabel = lblIlvl, nameLabel = lblItem })
yellowfive@57 226 end
yellowfive@57 227
yellowfive@57 228 -- modifications
yellowfive@57 229 if optimalItem then
yellowfive@57 230 local itemInfo = Amr.db.char.ExtraItemData[spec][optimalItem.id]
yellowfive@57 231
yellowfive@57 232 -- gems
yellowfive@57 233 if itemInfo and itemInfo.socketColors then
yellowfive@57 234 for i = 1, #itemInfo.socketColors do
yellowfive@57 235 local g = optimalItem.gemIds[i]
yellowfive@57 236 local isGemEquipped = g ~= 0 and matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
yellowfive@57 237
yellowfive@57 238 -- highlight for gem that doesn't match
yellowfive@57 239 local socketBorder = AceGUI:Create("AmrUiPanel")
yellowfive@57 240 socketBorder:SetLayout("None")
yellowfive@57 241 socketBorder:SetBackgroundColor(Amr.Colors.Black, isGemEquipped and 0 or 1)
yellowfive@57 242 socketBorder:SetWidth(26)
yellowfive@57 243 socketBorder:SetHeight(26)
yellowfive@57 244 socketBorder:SetPoint("LEFT", lblItem.frame, "RIGHT", 30, 0)
yellowfive@57 245 if isGemEquipped then
yellowfive@57 246 socketBorder:SetAlpha(0.3)
yellowfive@57 247 end
yellowfive@57 248 panelMods:AddChild(socketBorder)
yellowfive@57 249
yellowfive@57 250 local socketBg = AceGUI:Create("AmrUiIcon")
yellowfive@57 251 socketBg:SetLayout("None")
yellowfive@57 252 socketBg:SetBorderWidth(2)
yellowfive@57 253 socketBg:SetIconBorderColor(Amr.Colors.Green, isGemEquipped and 0 or 1)
yellowfive@57 254 socketBg:SetWidth(24)
yellowfive@57 255 socketBg:SetHeight(24)
yellowfive@57 256 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
yellowfive@57 257 socketBorder:AddChild(socketBg)
yellowfive@57 258
yellowfive@57 259 local socketIcon = AceGUI:Create("AmrUiIcon")
yellowfive@57 260 socketIcon:SetBorderWidth(1)
yellowfive@57 261 socketIcon:SetIconBorderColor(Amr.Colors.White)
yellowfive@57 262 socketIcon:SetWidth(18)
yellowfive@57 263 socketIcon:SetHeight(18)
yellowfive@57 264 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
yellowfive@57 265 socketBg:AddChild(socketIcon)
yellowfive@57 266
yellowfive@57 267 -- get icon for optimized gem
yellowfive@57 268 if g ~= 0 then
yellowfive@57 269 local gemInfo = Amr.db.char.ExtraGemData[spec][g]
yellowfive@57 270 if gemInfo then
yellowfive@57 271 Amr.GetItemInfo(gemInfo.id, function(obj, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
yellowfive@57 272 -- set icon and a tooltip
yellowfive@57 273 obj:SetIcon(texture)
yellowfive@57 274 Amr:SetItemTooltip(obj, link)
yellowfive@57 275 end, socketIcon)
yellowfive@57 276 end
yellowfive@57 277 end
yellowfive@57 278 end
yellowfive@57 279 end
yellowfive@57 280
yellowfive@57 281 -- enchant
yellowfive@57 282 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
yellowfive@57 283 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
yellowfive@57 284
yellowfive@57 285 local lblEnchant = AceGUI:Create("AmrUiLabel")
yellowfive@57 286 lblEnchant:SetWordWrap(false)
yellowfive@57 287 lblEnchant:SetWidth(170)
yellowfive@57 288 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
yellowfive@57 289 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
yellowfive@57 290
yellowfive@57 291 local enchInfo = Amr.db.char.ExtraEnchantData[spec][optimalItem.enchantId]
yellowfive@57 292 if enchInfo then
yellowfive@57 293 lblEnchant:SetText(enchInfo.text)
yellowfive@57 294
yellowfive@57 295 Amr.GetItemInfo(enchInfo.itemId, function(obj, name, link)
yellowfive@57 296 Amr:SetItemTooltip(obj, link)
yellowfive@57 297 end, lblEnchant)
yellowfive@57 298 --Amr:SetSpellTooltip(lblEnchant, enchInfo.spellId)
yellowfive@57 299 end
yellowfive@57 300 panelMods:AddChild(lblEnchant)
yellowfive@57 301 end
yellowfive@57 302 end
yellowfive@57 303
yellowfive@57 304 prevElem = lbl
yellowfive@57 305 end
yellowfive@57 306 end
yellowfive@57 307 end
yellowfive@57 308
yellowfive@57 309 local function onGearTabSelected(container, event, group)
yellowfive@57 310 container:ReleaseChildren()
yellowfive@57 311 _activeTab = group
yellowfive@57 312 renderGear(tonumber(group), container)
yellowfive@57 313 end
yellowfive@57 314
yellowfive@57 315 local function onImportClick(widget)
yellowfive@57 316 Amr:ShowImportWindow()
yellowfive@57 317 end
yellowfive@57 318
yellowfive@57 319 -- renders the main UI for the Gear tab
yellowfive@57 320 function Amr:RenderTabGear(container)
yellowfive@57 321
yellowfive@57 322 local btnImport = AceGUI:Create("AmrUiButton")
yellowfive@57 323 btnImport:SetText(L.GearButtonImportText)
yellowfive@57 324 btnImport:SetBackgroundColor(Amr.Colors.Orange)
yellowfive@57 325 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 326 btnImport:SetWidth(120)
yellowfive@57 327 btnImport:SetHeight(26)
yellowfive@57 328 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
yellowfive@57 329 btnImport:SetCallback("OnClick", onImportClick)
yellowfive@57 330 container:AddChild(btnImport)
yellowfive@57 331
yellowfive@57 332 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 333 lbl:SetText(L.GearImportNote)
yellowfive@57 334 lbl:SetWidth(100)
yellowfive@57 335 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
yellowfive@57 336 lbl:SetJustifyH("MIDDLE")
yellowfive@57 337 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
yellowfive@57 338 container:AddChild(lbl)
yellowfive@57 339
yellowfive@57 340 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 341 lbl2:SetText(L.GearTipTitle)
yellowfive@57 342 lbl2:SetWidth(140)
yellowfive@57 343 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
yellowfive@57 344 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 345 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
yellowfive@57 346 container:AddChild(lbl2)
yellowfive@57 347
yellowfive@57 348 lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 349 lbl:SetText(L.GearTipText)
yellowfive@57 350 lbl:SetWidth(140)
yellowfive@57 351 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 352 lbl:SetJustifyH("MIDDLE")
yellowfive@57 353 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
yellowfive@57 354 container:AddChild(lbl)
yellowfive@57 355
yellowfive@57 356 lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 357 lbl2:SetText(L.GearTipCommands)
yellowfive@57 358 lbl2:SetWidth(130)
yellowfive@57 359 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 360 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
yellowfive@57 361 container:AddChild(lbl2)
yellowfive@57 362
yellowfive@57 363 local t = AceGUI:Create("AmrUiTabGroup")
yellowfive@57 364 t:SetLayout("None")
yellowfive@81 365
yellowfive@81 366 local tabz = {}
yellowfive@81 367 for pos = 1, 4 do
yellowfive@81 368 local specId = GetSpecializationInfo(pos)
yellowfive@81 369 if specId then
yellowfive@81 370 table.insert(tabz, { text = L.SpecsShort[Amr.SpecIds[specId]], value = pos .. "", style = "bold" })
yellowfive@81 371 end
yellowfive@81 372 end
yellowfive@81 373
yellowfive@81 374 t:SetTabs(tabz)
yellowfive@57 375 t:SetCallback("OnGroupSelected", onGearTabSelected)
yellowfive@57 376 t:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -30)
yellowfive@57 377 t:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 378 container:AddChild(t)
yellowfive@57 379 _gearTabs = t;
yellowfive@57 380
yellowfive@81 381 --[[
yellowfive@61 382 local btnShop = AceGUI:Create("AmrUiButton")
yellowfive@61 383 btnShop:SetText(L.GearButtonShop)
yellowfive@61 384 btnShop:SetBackgroundColor(Amr.Colors.Blue)
yellowfive@61 385 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@61 386 btnShop:SetWidth(245)
yellowfive@61 387 btnShop:SetHeight(26)
yellowfive@61 388 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -20, -25)
yellowfive@61 389 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
yellowfive@61 390 container:AddChild(btnShop)
yellowfive@81 391 ]]
yellowfive@61 392
yellowfive@57 393 if not _activeTab then
yellowfive@81 394 _activeTab = tostring(GetSpecialization())
yellowfive@57 395 end
yellowfive@57 396
yellowfive@57 397 t:SelectTab(_activeTab)
yellowfive@57 398 end
yellowfive@57 399
yellowfive@57 400 -- do cleanup when the gear tab is released
yellowfive@57 401 function Amr:ReleaseTabGear()
yellowfive@57 402 _gearTabs = nil
yellowfive@57 403 end
yellowfive@57 404
yellowfive@57 405 -- show and update the gear tab for the specified spec
yellowfive@57 406 function Amr:ShowGearTab(spec)
yellowfive@57 407 if not _gearTabs then return end
yellowfive@57 408
yellowfive@57 409 _activeTab = tostring(spec)
yellowfive@57 410 _gearTabs:SelectTab(_activeTab)
yellowfive@57 411 end
yellowfive@57 412
yellowfive@57 413 -- refresh display of the current gear tab
yellowfive@57 414 function Amr:RefreshGearTab()
yellowfive@57 415 if not _gearTabs then return end
yellowfive@57 416 _gearTabs:SelectTab(_activeTab)
yellowfive@57 417 end
yellowfive@57 418
yellowfive@57 419
yellowfive@57 420 ------------------------------------------------------------------------------------------------
yellowfive@57 421 -- Gear Set Management
yellowfive@57 422 ------------------------------------------------------------------------------------------------
yellowfive@57 423 local _waitingForSpec = 0
yellowfive@57 424 local _waitingForItemLock = nil
yellowfive@57 425 local _pendingEquip = nil
yellowfive@57 426
yellowfive@57 427 -- scan a bag for the best matching item
yellowfive@57 428 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@57 429 local numSlots = GetContainerNumSlots(bagId)
yellowfive@57 430 for slotId = 1, numSlots do
yellowfive@57 431 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@57 432 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
yellowfive@57 433 if itemLink then
yellowfive@57 434 local bagItem = Amr.ParseItemLink(itemLink)
yellowfive@57 435 if bagItem ~= nil then
yellowfive@57 436 local diff = countItemDifferences(item, bagItem)
yellowfive@57 437 if diff < bestDiff then
yellowfive@57 438 bestItem = { bag = bagId, slot = slotId }
yellowfive@57 439 bestDiff = diff
yellowfive@57 440 bestLink = itemLink
yellowfive@57 441 end
yellowfive@57 442 end
yellowfive@57 443 end
yellowfive@57 444 end
yellowfive@57 445 return bestItem, bestDiff, bestLink
yellowfive@57 446 end
yellowfive@57 447
yellowfive@57 448 -- find the first empty slot in the player's backpack+bags
yellowfive@57 449 local function findFirstEmptyBagSlot()
yellowfive@57 450
yellowfive@57 451 local bagIds = {}
yellowfive@57 452 table.insert(bagIds, BACKPACK_CONTAINER)
yellowfive@57 453 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@57 454 table.insert(bagIds, bagId)
yellowfive@57 455 end
yellowfive@57 456
yellowfive@57 457 for i, bagId in ipairs(bagIds) do
yellowfive@57 458 local numSlots = GetContainerNumSlots(bagId)
yellowfive@57 459 for slotId = 1, numSlots do
yellowfive@57 460 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@57 461 if not itemLink then
yellowfive@57 462 return bagId, slotId
yellowfive@57 463 end
yellowfive@57 464 end
yellowfive@57 465 end
yellowfive@57 466
yellowfive@57 467 return nil, nil
yellowfive@57 468 end
yellowfive@57 469
yellowfive@57 470 local function finishEquipGearSet()
yellowfive@57 471 if not _pendingEquip then return end
yellowfive@57 472
yellowfive@57 473 _pendingEquip.tries = _pendingEquip.tries + 1
yellowfive@57 474 if _pendingEquip.tries > 16 then
yellowfive@61 475 -- too many tries, just give up (shouldn't happen but just to be safe)
yellowfive@57 476 _pendingEquip = nil
yellowfive@57 477 else
yellowfive@57 478 -- start over again, trying any items that could not be equipped in the previous pass (unique constraints)
yellowfive@57 479 Amr:EquipGearSet(_pendingEquip.spec)
yellowfive@57 480 end
yellowfive@57 481 end
yellowfive@57 482
yellowfive@57 483 -- equip the next slot in a pending equip
yellowfive@57 484 local function tryEquipNextItem()
yellowfive@57 485 if not _pendingEquip then return end
yellowfive@57 486
yellowfive@57 487 local item = _pendingEquip.itemsToEquip[_pendingEquip.nextSlot]
yellowfive@57 488
yellowfive@57 489 local bestItem = nil
yellowfive@57 490 local bestLink = nil
yellowfive@57 491 local bestDiff = 1000
yellowfive@57 492
yellowfive@57 493 -- find the best matching item
yellowfive@57 494
yellowfive@73 495 -- inventory
yellowfive@73 496 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@73 497 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@73 498 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@73 499 end
yellowfive@73 500
yellowfive@61 501 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
yellowfive@57 502 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 503 local slotId = Amr.SlotIds[slotNum]
yellowfive@61 504 if not _pendingEquip.doneSlots[slotId] then
yellowfive@61 505 local itemLink = GetInventoryItemLink("player", slotId)
yellowfive@61 506 if itemLink then
yellowfive@61 507 local invItem = Amr.ParseItemLink(itemLink)
yellowfive@61 508 if invItem ~= nil then
yellowfive@61 509 local diff = countItemDifferences(item, invItem)
yellowfive@61 510 if diff < bestDiff then
yellowfive@61 511 bestItem = { slot = slotId }
yellowfive@61 512 bestDiff = diff
yellowfive@61 513 bestLink = itemLink
yellowfive@61 514 end
yellowfive@57 515 end
yellowfive@57 516 end
yellowfive@57 517 end
yellowfive@57 518 end
yellowfive@57 519
yellowfive@57 520 -- bank
yellowfive@67 521 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@57 522 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
yellowfive@67 523 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@57 524 end
yellowfive@57 525
yellowfive@57 526 ClearCursor()
yellowfive@57 527
yellowfive@57 528 if not bestItem then
yellowfive@57 529 -- stop if we can't find an item
yellowfive@57 530 Amr:Print(L.GearEquipErrorNotFound)
yellowfive@57 531 Amr:Print(L.GearEquipErrorNotFound2)
yellowfive@57 532 _pendingEquip = nil
yellowfive@57 533 return
yellowfive@57 534
yellowfive@71 535 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
yellowfive@57 536 -- find first empty bag slot
yellowfive@57 537 local invBag, invSlot = findFirstEmptyBagSlot()
yellowfive@57 538 if not invBag then
yellowfive@57 539 -- stop if bags are too full
yellowfive@57 540 Amr:Print(L.GearEquipErrorBagFull)
yellowfive@57 541 _pendingEquip = nil
yellowfive@57 542 return
yellowfive@57 543 end
yellowfive@57 544
yellowfive@57 545 -- move from bank to bag
yellowfive@57 546 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@57 547 PickupContainerItem(invBag, invSlot)
yellowfive@57 548
yellowfive@57 549 -- set flag so that when we clear cursor and release the item lock, we can respond to the event and continue
yellowfive@57 550 _waitingForItemLock = {
yellowfive@57 551 bagId = invBag,
yellowfive@57 552 slotId = invSlot
yellowfive@57 553 }
yellowfive@57 554
yellowfive@57 555 ClearCursor()
yellowfive@57 556
yellowfive@57 557 -- now we need to wait for game event to continue and try this item again after it is in our bag
yellowfive@57 558 return
yellowfive@57 559 else
yellowfive@59 560 if not Amr:CanEquip(bestItem.bag, bestItem.slot) then
yellowfive@57 561 -- if an item is not soulbound, then warn the user and quit
yellowfive@57 562 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
yellowfive@57 563 _pendingEquip = nil
yellowfive@57 564 return
yellowfive@57 565 else
yellowfive@57 566 local slotId = _pendingEquip.nextSlot
yellowfive@57 567
yellowfive@57 568 -- an item in the player's bags or already equipped, equip it
yellowfive@57 569 _pendingEquip.bag = bestItem.bag
yellowfive@57 570 _pendingEquip.slot = bestItem.slot
yellowfive@57 571 _pendingEquip.destSlot = slotId
yellowfive@57 572
yellowfive@57 573 if bestItem.bag then
yellowfive@57 574 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@57 575 else
yellowfive@57 576 PickupInventoryItem(bestItem.slot)
yellowfive@57 577 end
yellowfive@57 578 PickupInventoryItem(slotId)
yellowfive@57 579 ClearCursor()
yellowfive@61 580
yellowfive@61 581 -- wait for game events to continue
yellowfive@57 582 end
yellowfive@57 583 end
yellowfive@57 584
yellowfive@57 585 end
yellowfive@57 586
yellowfive@57 587 local function onItemUnlocked(bagId, slotId)
yellowfive@57 588
yellowfive@57 589 if _waitingForItemLock then
yellowfive@57 590 -- waiting on a move from bank to bags to complete, just continue as normal afterwards
yellowfive@57 591 if bagId == _waitingForItemLock.bagId and slotId == _waitingForItemLock.slotId then
yellowfive@57 592 _waitingForItemLock = nil
yellowfive@57 593 tryEquipNextItem()
yellowfive@57 594 end
yellowfive@57 595
yellowfive@57 596 elseif _pendingEquip and _pendingEquip.destSlot then
yellowfive@57 597 -- waiting on an item swap to complete successfully so that we can go on to the next item
yellowfive@57 598
yellowfive@57 599 -- inventory slot we're swapping to is still locked, can't continue yet
yellowfive@57 600 if IsInventoryItemLocked(_pendingEquip.destSlot) then return end
yellowfive@57 601
yellowfive@57 602 if _pendingEquip.bag then
yellowfive@57 603 local _, _, locked = GetContainerItemInfo(_pendingEquip.bag, _pendingEquip.slot)
yellowfive@57 604 -- the bag slot we're swapping from is still locked, can't continue yet
yellowfive@57 605 if locked then return end
yellowfive@57 606 else
yellowfive@57 607 -- inventory slot we're swapping from is still locked, can't continue yet
yellowfive@57 608 if IsInventoryItemLocked(_pendingEquip.slot) then return end
yellowfive@57 609 end
yellowfive@57 610
yellowfive@83 611 -- move on to the next item, this item is done or could not be swapped
yellowfive@83 612
yellowfive@83 613 local item = _pendingEquip.itemsToEquip[_pendingEquip.destSlot]
yellowfive@83 614 local itemLink = GetInventoryItemLink("player", _pendingEquip.destSlot)
yellowfive@83 615 if itemLink then
yellowfive@83 616 local invItem = Amr.ParseItemLink(itemLink)
yellowfive@83 617 if invItem ~= nil then
yellowfive@83 618 local diff = countItemDifferences(item, invItem)
yellowfive@83 619 if diff == 0 then
yellowfive@83 620 _pendingEquip.doneSlots[_pendingEquip.destSlot] = true
yellowfive@83 621 end
yellowfive@83 622 end
yellowfive@83 623 end
yellowfive@83 624
yellowfive@57 625 _pendingEquip.itemsToEquip[_pendingEquip.destSlot] = nil
yellowfive@57 626 _pendingEquip.destSlot = nil
yellowfive@57 627 _pendingEquip.bag = nil
yellowfive@57 628 _pendingEquip.slot = nil
yellowfive@57 629
yellowfive@57 630 _pendingEquip.remaining = _pendingEquip.remaining - 1
yellowfive@57 631 if _pendingEquip.remaining > 0 then
yellowfive@57 632 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
yellowfive@57 633 _pendingEquip.nextSlot = slotId
yellowfive@57 634 break
yellowfive@57 635 end
yellowfive@57 636 tryEquipNextItem()
yellowfive@57 637 else
yellowfive@57 638 finishEquipGearSet()
yellowfive@57 639 end
yellowfive@57 640
yellowfive@57 641 end
yellowfive@57 642 end
yellowfive@57 643
yellowfive@57 644 local function startEquipGearSet(spec)
yellowfive@57 645
yellowfive@57 646 local gear = Amr.db.char.GearSets[spec]
yellowfive@57 647 if not gear then
yellowfive@57 648 Amr:Print(L.GearEquipErrorEmpty)
yellowfive@57 649 return
yellowfive@57 650 end
yellowfive@57 651
yellowfive@57 652 local player = Amr:ExportCharacter()
yellowfive@57 653
yellowfive@57 654 local itemsToEquip = {}
yellowfive@57 655 local remaining = 0
yellowfive@57 656 local usedItems = {}
yellowfive@57 657 local firstSlot = nil
yellowfive@57 658
yellowfive@57 659 -- check for items that need to be equipped
yellowfive@57 660 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 661 local slotId = Amr.SlotIds[slotNum]
yellowfive@57 662
yellowfive@57 663 local old = player.Equipped[spec][slotId]
yellowfive@57 664 old = Amr.ParseItemLink(old)
yellowfive@57 665
yellowfive@57 666 local new = gear[slotId]
yellowfive@69 667 if new then
yellowfive@69 668 local diff = countItemDifferences(old, new)
yellowfive@69 669 if diff < 1000 then
yellowfive@69 670 -- same item, see if inventory has one that is closer (e.g. a duplicate item with correct enchants/gems)
yellowfive@69 671 local bestLink, bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
yellowfive@69 672 if bestDiff and bestDiff < diff then
yellowfive@69 673 itemsToEquip[slotId] = new
yellowfive@69 674 remaining = remaining + 1
yellowfive@69 675 end
yellowfive@69 676 else
yellowfive@57 677 itemsToEquip[slotId] = new
yellowfive@57 678 remaining = remaining + 1
yellowfive@57 679 end
yellowfive@57 680 end
yellowfive@57 681 end
yellowfive@57 682
yellowfive@57 683 if remaining > 0 then
yellowfive@57 684 _pendingEquip = {
yellowfive@57 685 tries = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.tries or 0,
yellowfive@57 686 spec = spec,
yellowfive@57 687 itemsToEquip = itemsToEquip,
yellowfive@57 688 remaining = remaining,
yellowfive@73 689 doneSlots = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.doneSlots or {},
yellowfive@57 690 nextSlot = firstSlot
yellowfive@57 691 }
yellowfive@57 692
yellowfive@57 693 -- starting item
yellowfive@57 694 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
yellowfive@57 695 _pendingEquip.nextSlot = slotId
yellowfive@57 696 break
yellowfive@57 697 end
yellowfive@57 698
yellowfive@57 699 tryEquipNextItem()
yellowfive@57 700 else
yellowfive@57 701 _pendingEquip = nil
yellowfive@57 702 end
yellowfive@57 703 end
yellowfive@57 704
yellowfive@57 705 local function onActiveTalentGroupChanged()
yellowfive@81 706
yellowfive@57 707 local auto = Amr.db.profile.options.autoGear
yellowfive@81 708 local currentSpec = GetSpecialization()
yellowfive@57 709
yellowfive@57 710 if currentSpec == _waitingForSpec or auto then
yellowfive@57 711 -- spec is what we want, now equip the gear
yellowfive@57 712 startEquipGearSet(currentSpec)
yellowfive@57 713 end
yellowfive@57 714
yellowfive@57 715 _waitingForSpec = 0
yellowfive@57 716 end
yellowfive@57 717
yellowfive@81 718 -- activate the specified spec and then equip the saved gear set
yellowfive@57 719 function Amr:EquipGearSet(spec)
yellowfive@57 720
yellowfive@81 721 -- if no argument, then cycle spec
yellowfive@57 722 if not spec then
yellowfive@81 723 spec = GetSpecialization() + 1
yellowfive@57 724 end
yellowfive@81 725
yellowfive@57 726 -- allow some flexibility in the arguments
yellowfive@81 727 if spec == "1" or spec == "2" or spec == "3" or spec == "4" then spec = tonumber(spec) end
yellowfive@81 728
yellowfive@81 729 local specId = GetSpecializationInfo(spec)
yellowfive@81 730 if not specId then spec = 1 end
yellowfive@57 731
yellowfive@57 732 if UnitAffectingCombat("player") then
yellowfive@57 733 Amr:Print(L.GearEquipErrorCombat)
yellowfive@57 734 return
yellowfive@57 735 end
yellowfive@57 736
yellowfive@57 737 _waitingForSpec = spec
yellowfive@57 738
yellowfive@81 739 local currentSpec = GetSpecialization()
yellowfive@57 740 if currentSpec ~= spec then
yellowfive@81 741 SetSpecialization(spec)
yellowfive@57 742 else
yellowfive@57 743 onActiveTalentGroupChanged()
yellowfive@57 744 end
yellowfive@57 745 end
yellowfive@57 746
yellowfive@57 747 -- moves any gear in bags to the bank if not part of main or off spec gear set
yellowfive@57 748 function Amr:CleanBags()
yellowfive@57 749 -- TODO: implement
yellowfive@57 750 end
yellowfive@57 751
yellowfive@81 752 --[[
yellowfive@81 753 local function testfunc(message)
yellowfive@81 754 print(strsub(message, 13))
yellowfive@81 755 end
yellowfive@81 756 ]]
yellowfive@81 757
yellowfive@57 758 function Amr:InitializeGear()
yellowfive@87 759 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
yellowfive@57 760
yellowfive@81 761 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
yellowfive@81 762
yellowfive@57 763 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
yellowfive@57 764 if unitID and unitID ~= "player" then return end
yellowfive@57 765 Amr:RefreshGearTab()
yellowfive@57 766 end)
yellowfive@57 767
yellowfive@57 768 Amr:AddEventHandler("ITEM_UNLOCKED", onItemUnlocked)
yellowfive@57 769 end