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1 --[[-----------------------------------------------------------------------------
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2 ScrollFrame Container
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3 Plain container that scrolls its content and doesn't grow in height.
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4 Based on AceGUI ScrollFrame, but with a custom scrollbar look.
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5 -------------------------------------------------------------------------------]]
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6 local Type, Version = "AmrUiScrollFrame", 1
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7 local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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8 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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9
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10 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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11
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12 -- Lua APIs
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13 local pairs, assert, type = pairs, assert, type
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14 local min, max, floor = math.min, math.max, math.floor
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15
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16 -- WoW APIs
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17 local CreateFrame, UIParent = CreateFrame, UIParent
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18
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19 --[[-----------------------------------------------------------------------------
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20 Support functions
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21 -------------------------------------------------------------------------------]]
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22 local function FixScrollOnUpdate(frame)
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23 frame:SetScript("OnUpdate", nil)
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24 frame.obj:FixScroll()
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25 end
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26
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27 --[[-----------------------------------------------------------------------------
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28 Scripts
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29 -------------------------------------------------------------------------------]]
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30 local function ScrollFrame_OnMouseWheel(frame, value)
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31 frame.obj:MoveScroll(value)
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32 end
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33
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34 local function ScrollFrame_OnSizeChanged(frame)
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35 frame:SetScript("OnUpdate", FixScrollOnUpdate)
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36 end
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37
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38 local function ScrollBar_OnScrollValueChanged(frame, value)
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39 frame.obj:SetScroll(value)
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40 end
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41
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42 local function ScrollBar_UpArrowClick(frame)
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43 frame.obj:MoveScroll(50)
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44 end
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45
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46 local function ScrollBar_DownArrowClick(frame)
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47 frame.obj:MoveScroll(-50)
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48 end
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49
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50 --[[-----------------------------------------------------------------------------
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51 Methods
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52 -------------------------------------------------------------------------------]]
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53 local methods = {
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54 ["OnAcquire"] = function(self)
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55 self:SetScroll(0)
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56 self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
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57 end,
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58
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59 ["OnRelease"] = function(self)
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60 self.status = nil
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61 for k in pairs(self.localstatus) do
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62 self.localstatus[k] = nil
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63 end
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64 self.scrollframe:SetPoint("BOTTOMRIGHT")
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65 self.scrollbar:Hide()
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66 self.uparrow:Hide()
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67 self.downarrow:Hide()
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68 self.scrollBarShown = nil
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69 self.content.height, self.content.width = nil, nil
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70 end,
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71
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72 ["SetScroll"] = function(self, value)
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73 local status = self.status or self.localstatus
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74 local viewheight = self.scrollframe:GetHeight()
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75 local height = self.content:GetHeight()
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76 local offset
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77
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78 if viewheight > height then
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79 offset = 0
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80 else
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81 offset = floor((height - viewheight) / 1000.0 * value)
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82 end
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83 self.content:ClearAllPoints()
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84 self.content:SetPoint("TOPLEFT", 0, offset)
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85 self.content:SetPoint("TOPRIGHT", 0, offset)
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86 status.offset = offset
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87 status.scrollvalue = value
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88 end,
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89
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90 ["MoveScroll"] = function(self, value)
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91 local status = self.status or self.localstatus
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92 local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
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93
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94 if self.scrollBarShown then
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95 local diff = height - viewheight
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96 local delta = 1
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97 if value < 0 then
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98 delta = -1
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99 end
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100 self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
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101 end
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102 end,
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103
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104 ["FixScroll"] = function(self)
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105 if self.updateLock then return end
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106 self.updateLock = true
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107 local status = self.status or self.localstatus
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108 local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
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109 local offset = status.offset or 0
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110 --local curvalue = self.scrollbar:GetValue()
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111 -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
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112 -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
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113 if viewheight < height + 2 then
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114 if self.scrollBarShown then
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115 self.scrollBarShown = nil
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116 self.scrollbar:Hide()
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117 self.uparrow:Hide()
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118 self.downarrow:Hide()
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119 self.scrollbar:SetValue(0)
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120 self.scrollframe:SetPoint("BOTTOMRIGHT")
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121 self:DoLayout()
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122 end
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123 else
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124 if not self.scrollBarShown then
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125 self.scrollBarShown = true
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126 self.scrollbar:Show()
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127 self.uparrow:Show()
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128 self.downarrow:Show()
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129 self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
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130 self:DoLayout()
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131 end
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132 local value = (offset / (viewheight - height) * 1000)
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133 if value > 1000 then value = 1000 end
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134 self.scrollbar:SetValue(value)
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135 self:SetScroll(value)
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136 if value < 1000 then
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137 self.content:ClearAllPoints()
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138 self.content:SetPoint("TOPLEFT", 0, offset)
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139 self.content:SetPoint("TOPRIGHT", 0, offset)
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140 status.offset = offset
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141 end
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142 end
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143 self.updateLock = nil
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144 end,
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145
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146 ["LayoutFinished"] = function(self, width, height)
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147 self.content:SetHeight(height or 0 + 20)
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148 self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
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149 end,
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150
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151 ["SetStatusTable"] = function(self, status)
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152 assert(type(status) == "table")
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153 self.status = status
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154 if not status.scrollvalue then
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155 status.scrollvalue = 0
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156 end
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157 end,
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158
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159 ["OnWidthSet"] = function(self, width)
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160 local content = self.content
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161 content.width = width
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162 end,
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163
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164 ["OnHeightSet"] = function(self, height)
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165 local content = self.content
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166 content.height = height
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167 end
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168 }
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169 --[[-----------------------------------------------------------------------------
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170 Constructor
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171 -------------------------------------------------------------------------------]]
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172 local function Constructor()
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173 local frame = CreateFrame("Frame", nil, UIParent)
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174 local num = AceGUI:GetNextWidgetNum(Type)
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175
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176 local scrollframe = CreateFrame("ScrollFrame", nil, frame)
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177 scrollframe:SetPoint("TOPLEFT")
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178 scrollframe:SetPoint("BOTTOMRIGHT")
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179 scrollframe:EnableMouseWheel(true)
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180 scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
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181 scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
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182
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183 local scrollbar = CreateFrame("Slider", ("AmrUiScrollFrame%dScrollBar"):format(num), scrollframe)
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184 scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
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185 scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
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186 scrollbar:SetMinMaxValues(0, 1000)
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187 scrollbar:SetValueStep(1)
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188 scrollbar:SetValue(0)
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189 scrollbar:SetWidth(16)
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190 scrollbar:Hide()
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191
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192 local thumb = Amr.CreateTexture(scrollbar, Amr.Colors.Gray)
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193 thumb:SetWidth(16)
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194 thumb:SetHeight(32)
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195 scrollbar:SetThumbTexture(thumb)
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196
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197 local uparrow = CreateFrame("Button", nil, frame)
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198 uparrow:SetWidth(16)
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199 uparrow:SetHeight(16)
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200
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201 local tex = uparrow:CreateTexture()
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202 tex:SetWidth(16)
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203 tex:SetHeight(16)
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204 tex:SetTexture("Interface\\AddOns\\" .. Amr.ADDON_NAME .. "\\Media\\IconScrollUp")
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205 tex:SetPoint("LEFT", uparrow, "LEFT")
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206 uparrow:SetNormalTexture(tex)
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207
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208 uparrow:SetPoint("BOTTOMRIGHT", scrollbar, "TOPRIGHT")
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209 uparrow:SetScript("OnClick", ScrollBar_UpArrowClick)
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210 uparrow:Hide()
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211
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212 local downarrow = CreateFrame("Button", nil, frame)
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213 downarrow:SetWidth(16)
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214 downarrow:SetHeight(16)
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215
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216 tex = downarrow:CreateTexture()
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217 tex:SetWidth(16)
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218 tex:SetHeight(16)
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219 tex:SetTexture("Interface\\AddOns\\" .. Amr.ADDON_NAME .. "\\Media\\IconScrollDown")
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220 tex:SetPoint("LEFT", downarrow, "LEFT")
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221 downarrow:SetNormalTexture(tex)
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222
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223 downarrow:SetPoint("TOPRIGHT", scrollbar, "BOTTOMRIGHT")
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224 downarrow:SetScript("OnClick", ScrollBar_DownArrowClick)
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225 downarrow:Hide()
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226
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227 -- set the script as the last step, so it doesn't fire yet
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228 scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
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229
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230 local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
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231 scrollbg:SetPoint("TOPLEFT", scrollbar, "TOPLEFT", 0, 16)
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232 scrollbg:SetPoint("BOTTOMRIGHT", scrollbar, "BOTTOMRIGHT", 0, -16)
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233 scrollbg:SetColorTexture(0, 0, 0, 0.3)
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234
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235 --Container Support
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236 local content = CreateFrame("Frame", nil, scrollframe)
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237 content:SetPoint("TOPLEFT")
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238 content:SetPoint("TOPRIGHT")
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239 content:SetHeight(400)
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240 scrollframe:SetScrollChild(content)
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241
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242 local widget = {
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243 localstatus = { scrollvalue = 0 },
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244 scrollframe = scrollframe,
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245 uparrow = uparrow,
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246 downarrow = downarrow,
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247 scrollbar = scrollbar,
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248 content = content,
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249 frame = frame,
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250 type = Type
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251 }
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252 for method, func in pairs(methods) do
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253 widget[method] = func
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254 end
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255 scrollframe.obj, scrollbar.obj, uparrow.obj, downarrow.obj = widget, widget, widget, widget
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256
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257 return AceGUI:RegisterAsContainer(widget)
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258 end
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259
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260 AceGUI:RegisterWidgetType(Type, Constructor, Version)
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