annotate amr-constants.lua @ 28:4317e56e0a91

Fixed some crash issues with items and gems
author Adam tegen <adam.tegen@gmail.com>
date Fri, 17 Oct 2014 00:08:54 -0500
parents eca0f3b6d141
children 44c285acfff0
rev   line source
adam@17 1 local _, AskMrRobot = ...
adam@17 2 local L = AskMrRobot.L;
adam@17 3
adam@17 4 -- item link format: |cffa335ee|Hitem:itemID:enchant:gem1:gem2:gem3:gem4:suffixID:uniqueID:level:upgradeId:instanceDifficultyID:numBonusIDs:bonusID1:bonusID2...|h[item name]|h|r
adam@17 5
adam@17 6 -- get an object with all of the parts fo the item link format that we care about
adam@17 7 function AskMrRobot.parseItemLink(itemLink)
adam@17 8 if not itemLink then return nil end
adam@17 9
adam@17 10 local str = string.match(itemLink, "|Hitem:([\-%d:]+)|")
adam@17 11 if not str then return nil end
adam@17 12
adam@17 13 local parts = { strsplit(":", str) }
adam@17 14
adam@17 15 local item = {}
adam@17 16 item.id = tonumber(parts[1])
adam@17 17 item.enchantId = tonumber(parts[2])
adam@17 18 item.gemIds = { tonumber(parts[3]), tonumber(parts[4]), tonumber(parts[5]), tonumber(parts[6]) }
adam@17 19 item.suffixId = math.abs(tonumber(parts[7])) -- convert suffix to positive number, that's what we use in our code
adam@17 20 --item.uniqueId = tonumber(parts[8])
adam@17 21 --item.level = tonumber(parts[9])
adam@17 22 item.upgradeId = tonumber(parts[10])
adam@17 23 --item.difficultyId = tonumber(parts[11])
adam@17 24
adam@17 25 local numBonuses = tonumber(parts[12])
adam@28 26 if numBonuses and numBonuses > 0 then
adam@17 27 item.bonusIds = {}
adam@17 28 for i = 13, 12 + numBonuses do
adam@17 29 table.insert(item.bonusIds, tonumber(parts[i]))
adam@17 30 end
adam@17 31 end
adam@17 32
adam@17 33 return item
adam@17 34 end
adam@17 35
adam@17 36 -- convenience to get just the item id (or 0 if not a valid link) from an item link
adam@17 37 function AskMrRobot.getItemIdFromLink(itemLink)
adam@17 38 if not itemLink then return 0 end
adam@17 39 local parts = { strsplit(":", itemLink) }
adam@17 40 local id = tonumber(parts[2])
adam@17 41 return (id and id ~= 0 and id or 0)
adam@17 42 end
adam@17 43
adam@17 44 function AskMrRobot.getItemUniqueId(item, noUpgrade)
adam@17 45 if item == nil then return "" end
adam@17 46 local ret = item.id .. ""
adam@17 47 if item.bonusIds then
adam@17 48 for i = 1, #item.bonusIds do
adam@17 49 ret = ret .. "b" .. item.bonusIds[i]
adam@17 50 end
adam@17 51 end
adam@17 52 if item.suffixId ~= 0 then
adam@17 53 ret = ret .. "s" .. item.suffixId
adam@17 54 end
adam@17 55 if not noUpgrade and item.upgradeId ~= 0 then
adam@17 56 ret = ret .. "u" .. item.upgradeId
adam@17 57 end
adam@17 58 return ret
adam@17 59 end
adam@17 60
adam@17 61 AskMrRobot.instanceIds = {
adam@17 62 HeartOfFear = 1009,
adam@17 63 MogushanVaults = 1008,
adam@17 64 SiegeOfOrgrimmar = 1136,
adam@17 65 TerraceOfEndlessSpring = 996,
adam@17 66 ThroneOfThunder = 1098
adam@17 67 }
adam@17 68
adam@17 69 -- instances that we currently support logging for
adam@17 70 AskMrRobot.supportedInstanceIds = {
adam@17 71 [1136] = true
adam@17 72 }
adam@17 73
adam@17 74 -- returns true if currently in a supported instance
adam@17 75 function AskMrRobot.IsSupportedInstance()
adam@17 76
adam@17 77 local zone, _, difficultyIndex, _, _, _, _, instanceMapID = GetInstanceInfo()
adam@17 78 if AskMrRobot.supportedInstanceIds[tonumber(instanceMapID)] then
adam@17 79 return true
adam@17 80 else
adam@17 81 return false
adam@17 82 end
adam@17 83 end
adam@17 84
adam@17 85 AskMrRobot.classIds = {
adam@17 86 ["NONE"] = 0,
adam@17 87 ["DEATHKNIGHT"] = 1,
adam@17 88 ["DRUID"] = 2,
adam@17 89 ["HUNTER"] = 3,
adam@17 90 ["MAGE"] = 4,
adam@17 91 ["MONK"] = 5,
adam@17 92 ["PALADIN"] = 6,
adam@17 93 ["PRIEST"] = 7,
adam@17 94 ["ROGUE"] = 8,
adam@17 95 ["SHAMAN"] = 9,
adam@17 96 ["WARLOCK"] = 10,
adam@17 97 ["WARRIOR"] = 11,
adam@17 98 }
adam@17 99
adam@17 100 AskMrRobot.professionIds = {
adam@17 101 ["None"] = 0,
adam@17 102 ["Mining"] = 1,
adam@17 103 ["Skinning"] = 2,
adam@17 104 ["Herbalism"] = 3,
adam@17 105 ["Enchanting"] = 4,
adam@17 106 ["Jewelcrafting"] = 5,
adam@17 107 ["Engineering"] = 6,
adam@17 108 ["Blacksmithing"] = 7,
adam@17 109 ["Leatherworking"] = 8,
adam@17 110 ["Inscription"] = 9,
adam@17 111 ["Tailoring"] = 10,
adam@17 112 ["Alchemy"] = 11,
adam@17 113 ["Fishing"] = 12,
adam@17 114 ["Cooking"] = 13,
adam@17 115 ["First Aid"] = 14,
adam@17 116 ["Archaeology"] = 15
adam@17 117 }
adam@17 118
adam@17 119 AskMrRobot.raceIds = {
adam@17 120 ["None"] = 0,
adam@17 121 ["BloodElf"] = 1,
adam@17 122 ["Draenei"] = 2,
adam@17 123 ["Dwarf"] = 3,
adam@17 124 ["Gnome"] = 4,
adam@17 125 ["Human"] = 5,
adam@17 126 ["NightElf"] = 6,
adam@17 127 ["Orc"] = 7,
adam@17 128 ["Tauren"] = 8,
adam@17 129 ["Troll"] = 9,
adam@17 130 ["Scourge"] = 10,
adam@17 131 ["Undead"] = 10,
adam@17 132 ["Goblin"] = 11,
adam@17 133 ["Worgen"] = 12,
adam@17 134 ["Pandaren"] = 13
adam@17 135 }
adam@17 136
adam@17 137 AskMrRobot.factionIds = {
adam@17 138 ["None"] = 0,
adam@17 139 ["Alliance"] = 1,
adam@17 140 ["Horde"] = 2
adam@17 141 }
adam@17 142
adam@17 143 AskMrRobot.specIds = {
adam@17 144 [250] = 1, -- DeathKnightBlood
adam@17 145 [251] = 2, -- DeathKnightFrost
adam@17 146 [252] = 3, -- DeathKnightUnholy
adam@17 147 [102] = 4, -- DruidBalance
adam@17 148 [103] = 5, -- DruidFeral
adam@17 149 [104] = 6, -- DruidGuardian
adam@17 150 [105] = 7, -- DruidRestoration
adam@17 151 [253] = 8, -- HunterBeastMastery
adam@17 152 [254] = 9, -- HunterMarksmanship
adam@17 153 [255] = 10, -- HunterSurvival
adam@17 154 [62] = 11, -- MageArcane
adam@17 155 [63] = 12, -- MageFire
adam@17 156 [64] = 13, -- MageFrost
adam@17 157 [268] = 14, -- MonkBrewmaster
yellowfive@23 158 [270] = 15, -- MonkMistweaver
yellowfive@23 159 [269] = 16, -- MonkWindwalker
adam@17 160 [65] = 17, -- PaladinHoly
adam@17 161 [66] = 18, -- PaladinProtection
adam@17 162 [70] = 19, -- PaladinRetribution
adam@17 163 [256] = 20, -- PriestDiscipline
adam@17 164 [257] = 21, -- PriestHoly
adam@17 165 [258] = 22, -- PriestShadow
adam@17 166 [259] = 23, -- RogueAssassination
adam@17 167 [260] = 24, -- RogueCombat
adam@17 168 [261] = 25, -- RogueSubtlety
adam@17 169 [262] = 26, -- ShamanElemental
adam@17 170 [263] = 27, -- ShamanEnhancement
adam@17 171 [264] = 28, -- ShamanRestoration
adam@17 172 [265] = 29, -- WarlockAffliction
adam@17 173 [266] = 30, -- WarlockDemonology
adam@17 174 [267] = 31, -- WarlockDestruction
adam@17 175 [71] = 32, -- WarriorArms
adam@17 176 [72] = 33, -- WarriorFury
adam@17 177 [73] = 34 -- WarriorProtection
adam@17 178 }
adam@17 179
adam@17 180 -- reverse map of our spec ID to the game's spec ID
adam@17 181 AskMrRobot.gameSpecIds = {}
adam@17 182 for k,v in pairs(AskMrRobot.specIds) do
adam@17 183 AskMrRobot.gameSpecIds[v] = k
adam@17 184 end
adam@17 185
adam@17 186 -- lookup from our socket color ID to string
adam@17 187 AskMrRobot.socketColorIds = {
adam@17 188 [0] = "Prismatic",
adam@17 189 [1] = "Red",
adam@17 190 [2] = "Yellow",
adam@17 191 [3] = "Blue",
adam@17 192 [4] = "Meta",
adam@17 193 [5] = "Cogwheel",
adam@17 194 [6] = "ShaTouched"
adam@17 195 }
adam@17 196
adam@17 197 -- map of game slot names to slot IDs (same both in our code and in-game)
adam@17 198 AskMrRobot.slotNameToId = {
adam@17 199 ["HeadSlot"] = 1,
adam@17 200 ["NeckSlot"] = 2,
adam@17 201 ["ShoulderSlot"] = 3,
adam@17 202 ["ChestSlot"] = 5,
adam@17 203 ["WaistSlot"] = 6,
adam@17 204 ["LegsSlot"] = 7,
adam@17 205 ["FeetSlot"] = 8,
adam@17 206 ["WristSlot"] = 9,
adam@17 207 ["HandsSlot"] = 10,
adam@17 208 ["Finger0Slot"] = 11,
adam@17 209 ["Finger1Slot"] = 12,
adam@17 210 ["Trinket0Slot"] = 13,
adam@17 211 ["Trinket1Slot"] = 14,
adam@17 212 ["BackSlot"] = 15,
adam@17 213 ["MainHandSlot"] = 16,
adam@17 214 ["SecondaryHandSlot"] = 17
adam@17 215 }
adam@17 216
adam@17 217 -- map of slot ID to display text
adam@17 218 AskMrRobot.slotDisplayText = {
adam@17 219 [1] = _G["HEADSLOT"],
adam@17 220 [2] = _G["NECKSLOT"],
adam@17 221 [3] = _G["SHOULDERSLOT"],
adam@17 222 [5] = _G["CHESTSLOT"],
adam@17 223 [6] = _G["WAISTSLOT"],
adam@17 224 [7] = _G["LEGSSLOT"],
adam@17 225 [8] = _G["FEETSLOT"],
adam@17 226 [9] = _G["WROSTSLOT"],
adam@17 227 [10] = _G["HANDSSLOT"],
adam@17 228 [11] = _G["FINGER0SLOT"],
adam@17 229 [12] = _G["FINGER1SLOT"],
adam@17 230 [13] = _G["TRINKET0SLOT"],
adam@17 231 [14] = _G["TRINKET1SLOT"],
adam@17 232 [15] = _G["BACKSLOT"],
adam@17 233 [16] = _G["MAINHANDSLOT"],
adam@17 234 [17] = _G["SECONDARYHANDSLOT"]
adam@17 235 }
adam@17 236
adam@17 237 -- all slot IDs that we care about, ordered in our standard display order
adam@17 238 AskMrRobot.slotIds = { 16, 17, 1, 2, 3, 15, 5, 9, 10, 6, 7, 8, 11, 12, 13, 14 }
adam@17 239
adam@17 240 -- cache slot orders to make slot sorting easier
adam@17 241 local _slotIdToOrder = {}
adam@17 242 for i = 1, #AskMrRobot.slotIds do
adam@17 243 _slotIdToOrder[AskMrRobot.slotIds[i]] = i
adam@17 244 end
adam@17 245
adam@17 246 -- given a table where the keys are slot IDs, sort in the standard slot order
adam@17 247 function AskMrRobot.sortSlots(t)
adam@17 248 return AskMrRobot.spairs(t, function(x, a, b)
adam@17 249 if a == nil and b == nil then return 0 end
adam@17 250 return _slotIdToOrder[a] < _slotIdToOrder[b]
adam@17 251 end)
adam@17 252 end