Wed, 17 Oct 2012 11:52:00 -0500 |
James D. Callahan III |
Added tag 1.0.22 for changeset 7354ae12d0f1
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Wed, 17 Oct 2012 11:51:46 -0500 |
James D. Callahan III |
Tradeskill costs aren't modified by faction standing, so no need to un-modify them.
1.0.22
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Tue, 16 Oct 2012 15:14:54 -0500 |
James D. Callahan III |
Added tag 1.0.21 for changeset 40624eb09591
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Tue, 16 Oct 2012 15:13:10 -0500 |
James D. Callahan III |
Since many NPCs are for some reason flagged as VEHICLE, allow that in NPC-only checks.
1.0.21
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Tue, 16 Oct 2012 03:38:50 -0500 |
James D. Callahan III |
Added tag 1.0.20 for changeset 5f6d5a1a62e1
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Tue, 16 Oct 2012 03:38:35 -0500 |
James D. Callahan III |
Make sure the TradeSkillFrame exists and is visible before attempting to do anything with it. Re-use the headers table. Added the ability to break out of the loop in functions called by TradeSkillExecutePer.
1.0.20
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Mon, 15 Oct 2012 17:00:51 -0500 |
James D. Callahan III |
Added tag 1.0.19 for changeset 0820f3ab783e
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Mon, 15 Oct 2012 16:58:47 -0500 |
James D. Callahan III |
Record tradeskill discoveries.
1.0.19
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