log Main.lua @ 162:ef88920c634b 1.0.18

age author description
Sun, 07 Oct 2012 01:31:04 -0500 James D. Callahan III Removed hard-coded NPC IDs. 1.0.18
Sun, 07 Oct 2012 01:29:51 -0500 James D. Callahan III When attempting to update locations, don't check if the WorldMapFrame is visible and don't perform any map-voodoo. Simply check if the current map area ID matches that of current_area_id and return appropriate data.
Fri, 05 Oct 2012 22:31:14 -0500 James D. Callahan III Hard-code NPC IDs for Sha of Anger and Galleon to see if they're simply not being recognized as NPCs. 1.0.17
Fri, 05 Oct 2012 18:38:47 -0500 James D. Callahan III Bump DB version to 11. 1.0.16
Fri, 05 Oct 2012 15:24:34 -0500 James D. Callahan III Queue current_area_id updates and prevent any coordinate collection while in combat.
Fri, 05 Oct 2012 14:15:53 -0500 James D. Callahan III Before setting current_area_id, check to see if the area ID the map is set to matches current_area_id to avoid opening/closing the WorldMapFrame unnecessarily.