log Main.lua @ 178:ac673d315d61

age author description
Sat, 03 Nov 2012 22:31:32 -0500 James D. Callahan III Trying SHOW_LOOT_TOAST instead of CHAT_MSG_LOOT.
Sat, 03 Nov 2012 16:39:07 -0500 James D. Callahan III Added support for recording Raid Finder boss loot.
Thu, 01 Nov 2012 14:46:27 -0500 James D. Callahan III Renamed the LOOT_UPDATE/VERIFY_FUNCS tables to LOOT_OPENED_X for clarification.
Thu, 01 Nov 2012 14:41:36 -0500 James D. Callahan III reputation_npc_id --> last_killed_npc_id and ClearReputationNPC --> ClearLastKilledNPC
Wed, 17 Oct 2012 11:51:46 -0500 James D. Callahan III Tradeskill costs aren't modified by faction standing, so no need to un-modify them. 1.0.22
Tue, 16 Oct 2012 15:13:10 -0500 James D. Callahan III Since many NPCs are for some reason flagged as VEHICLE, allow that in NPC-only checks. 1.0.21
Tue, 16 Oct 2012 03:38:35 -0500 James D. Callahan III Make sure the TradeSkillFrame exists and is visible before attempting to do anything with it. Re-use the headers table. Added the ability to break out of the loop in functions called by TradeSkillExecutePer. 1.0.20
Mon, 15 Oct 2012 16:58:47 -0500 James D. Callahan III Record tradeskill discoveries. 1.0.19
Thu, 11 Oct 2012 09:08:12 -0500 James D. Callahan III Uncommented profession cost-recording code.
Mon, 08 Oct 2012 15:02:24 -0500 James D. Callahan III Added more debug prints. Break out of loop when finding a locked item during the AF.ITEM loot verification.
Mon, 08 Oct 2012 09:59:43 -0500 James D. Callahan III Added support for recording prices for trainer services - commented out for now.
Sun, 07 Oct 2012 01:31:04 -0500 James D. Callahan III Removed hard-coded NPC IDs. 1.0.18
Sun, 07 Oct 2012 01:29:51 -0500 James D. Callahan III When attempting to update locations, don't check if the WorldMapFrame is visible and don't perform any map-voodoo. Simply check if the current map area ID matches that of current_area_id and return appropriate data.
Fri, 05 Oct 2012 22:31:14 -0500 James D. Callahan III Hard-code NPC IDs for Sha of Anger and Galleon to see if they're simply not being recognized as NPCs. 1.0.17