log Main.lua @ 199:7fdf97c18c86 1.0.30

age author description
Tue, 04 Dec 2012 15:26:16 -0600 James D. Callahan III Store suffix_id and unique_id for items. 1.0.30
Fri, 30 Nov 2012 12:47:19 -0600 James D. Callahan III Update DB_VERSION to 13 1.0.29
Fri, 30 Nov 2012 12:29:24 -0600 James D. Callahan III Use "npc" rather than "target" for merchants - hopefully this stops wrongly-recorded information based on race conditions 1.0.28
Wed, 21 Nov 2012 11:39:08 -0600 James D. Callahan III Check for nil item string before attempting to get an upgrade ID. 1.0.26
Mon, 19 Nov 2012 09:15:59 -0600 James D. Callahan III Record locations of Item Upgrade Masters. 1.0.25
Wed, 14 Nov 2012 14:45:41 -0600 James D. Callahan III Added recording of item upgrade IDs. 1.0.24
Mon, 12 Nov 2012 14:40:35 -0600 James D. Callahan III Stop worrying about whether or not the player is in an LFR dungeon; if an LFR boss is matched, simply record it. If SHOW_LOOT_TOAST doesn't fire, nothing will be recorded as LOOKING_FOR_RAID.
Sun, 11 Nov 2012 16:43:15 -0600 James D. Callahan III Move GUID check to after RAID_FINDER_BOSS_IDS check; we only care about targeting for reputation gains - Raid Finder bosses should be recorded regardless.
Thu, 08 Nov 2012 09:26:25 -0600 James D. Callahan III Added debug prints along the LFR codepath.
Tue, 06 Nov 2012 09:50:06 -0600 James D. Callahan III Removed some unneeded Debug prints.
Tue, 06 Nov 2012 09:47:34 -0600 James D. Callahan III Changed "raid_finder_loot" to "drops" and changed to nilling the boss ID when it's used, rather than on a timer (since it'll be overwritten anyway).
Sat, 03 Nov 2012 22:31:32 -0500 James D. Callahan III Trying SHOW_LOOT_TOAST instead of CHAT_MSG_LOOT.
Sat, 03 Nov 2012 16:39:07 -0500 James D. Callahan III Added support for recording Raid Finder boss loot.
Thu, 01 Nov 2012 14:46:27 -0500 James D. Callahan III Renamed the LOOT_UPDATE/VERIFY_FUNCS tables to LOOT_OPENED_X for clarification.
Thu, 01 Nov 2012 14:41:36 -0500 James D. Callahan III reputation_npc_id --> last_killed_npc_id and ClearReputationNPC --> ClearLastKilledNPC
Wed, 17 Oct 2012 11:51:46 -0500 James D. Callahan III Tradeskill costs aren't modified by faction standing, so no need to un-modify them. 1.0.22
Tue, 16 Oct 2012 15:13:10 -0500 James D. Callahan III Since many NPCs are for some reason flagged as VEHICLE, allow that in NPC-only checks. 1.0.21
Tue, 16 Oct 2012 03:38:35 -0500 James D. Callahan III Make sure the TradeSkillFrame exists and is visible before attempting to do anything with it. Re-use the headers table. Added the ability to break out of the loop in functions called by TradeSkillExecutePer. 1.0.20
Mon, 15 Oct 2012 16:58:47 -0500 James D. Callahan III Record tradeskill discoveries. 1.0.19
Thu, 11 Oct 2012 09:08:12 -0500 James D. Callahan III Uncommented profession cost-recording code.
Mon, 08 Oct 2012 15:02:24 -0500 James D. Callahan III Added more debug prints. Break out of loop when finding a locked item during the AF.ITEM loot verification.
Mon, 08 Oct 2012 09:59:43 -0500 James D. Callahan III Added support for recording prices for trainer services - commented out for now.
Sun, 07 Oct 2012 01:31:04 -0500 James D. Callahan III Removed hard-coded NPC IDs. 1.0.18
Sun, 07 Oct 2012 01:29:51 -0500 James D. Callahan III When attempting to update locations, don't check if the WorldMapFrame is visible and don't perform any map-voodoo. Simply check if the current map area ID matches that of current_area_id and return appropriate data.
Fri, 05 Oct 2012 22:31:14 -0500 James D. Callahan III Hard-code NPC IDs for Sha of Anger and Galleon to see if they're simply not being recognized as NPCs. 1.0.17
Fri, 05 Oct 2012 18:38:47 -0500 James D. Callahan III Bump DB version to 11. 1.0.16
Fri, 05 Oct 2012 15:24:34 -0500 James D. Callahan III Queue current_area_id updates and prevent any coordinate collection while in combat.
Fri, 05 Oct 2012 14:15:53 -0500 James D. Callahan III Before setting current_area_id, check to see if the area ID the map is set to matches current_area_id to avoid opening/closing the WorldMapFrame unnecessarily.
Thu, 04 Oct 2012 14:10:39 -0500 James D. Callahan III If the WorldMapFrame is not open, set the map to the current zone every time we request coordinates from the game.
Thu, 04 Oct 2012 10:59:54 -0500 James D. Callahan III To avoid erroneous reputation gain data; upon CLEU's UNIT_DIED, ignore anything which is not the player's target and set a timer to clear reputation_npc_id 0.2 seconds after being set.