Fri, 05 Oct 2012 15:24:34 -0500 |
James D. Callahan III |
Queue current_area_id updates and prevent any coordinate collection while in combat.
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Fri, 05 Oct 2012 14:15:53 -0500 |
James D. Callahan III |
Before setting current_area_id, check to see if the area ID the map is set to matches current_area_id to avoid opening/closing the WorldMapFrame unnecessarily.
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Thu, 04 Oct 2012 14:10:39 -0500 |
James D. Callahan III |
If the WorldMapFrame is not open, set the map to the current zone every time we request coordinates from the game.
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Thu, 04 Oct 2012 10:59:54 -0500 |
James D. Callahan III |
To avoid erroneous reputation gain data; upon CLEU's UNIT_DIED, ignore anything which is not the player's target and set a timer to clear reputation_npc_id 0.2 seconds after being set.
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Wed, 03 Oct 2012 17:27:10 -0500 |
James D. Callahan III |
Added some debugging prints (turned off). Removed defaulting to NPC if no target_type - simply ignore the loot. Removed setting target_type to NPC every time a target's location is updated. Ensure the unit name on the tooltip matches the spell's target name. Bumped DB version to 10.
1.0.15
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Wed, 03 Oct 2012 14:44:52 -0500 |
James D. Callahan III |
Get the number of merchant items AFTER clearing filters.
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Tue, 02 Oct 2012 15:37:16 -0500 |
James D. Callahan III |
Wipe the current_action regardless of anything in HandleSpellFailure.
1.0.14
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Tue, 02 Oct 2012 14:15:59 -0500 |
James D. Callahan III |
Bumped DB version to 9.
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Tue, 02 Oct 2012 14:06:41 -0500 |
James D. Callahan III |
Set coordinates to 0, 0 if WorldMapFrame is shown.
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Tue, 02 Oct 2012 13:25:19 -0500 |
James D. Callahan III |
Always set current_merchant when MERCHANT_SHOW fires.
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Tue, 02 Oct 2012 10:58:33 -0500 |
James D. Callahan III |
Workaround for strange WoW client handling of Micro Dungeons.
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Thu, 27 Sep 2012 08:03:44 -0500 |
James D. Callahan III |
Record fishing coordinates based on the direction the character is facing. Minor cleanups.
1.0.13
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Thu, 27 Sep 2012 06:39:41 -0500 |
James D. Callahan III |
Improved detection of fishing nodes on mouseover.
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Thu, 27 Sep 2012 04:16:54 -0500 |
James D. Callahan III |
Handle race-condition case when a player releases a captured pet - also, use the BATTLE_PET_BREED_QUALITY constants instead of the ITEM_QUALITY constant for rarity.
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