Wed, 17 Oct 2012 11:51:46 -0500 |
James D. Callahan III |
Tradeskill costs aren't modified by faction standing, so no need to un-modify them.
1.0.22
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Tue, 16 Oct 2012 15:13:10 -0500 |
James D. Callahan III |
Since many NPCs are for some reason flagged as VEHICLE, allow that in NPC-only checks.
1.0.21
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Tue, 16 Oct 2012 03:38:35 -0500 |
James D. Callahan III |
Make sure the TradeSkillFrame exists and is visible before attempting to do anything with it. Re-use the headers table. Added the ability to break out of the loop in functions called by TradeSkillExecutePer.
1.0.20
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Mon, 15 Oct 2012 16:58:47 -0500 |
James D. Callahan III |
Record tradeskill discoveries.
1.0.19
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Thu, 11 Oct 2012 09:08:12 -0500 |
James D. Callahan III |
Uncommented profession cost-recording code.
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Mon, 08 Oct 2012 15:02:24 -0500 |
James D. Callahan III |
Added more debug prints. Break out of loop when finding a locked item during the AF.ITEM loot verification.
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Mon, 08 Oct 2012 09:59:43 -0500 |
James D. Callahan III |
Added support for recording prices for trainer services - commented out for now.
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Sun, 07 Oct 2012 01:31:04 -0500 |
James D. Callahan III |
Removed hard-coded NPC IDs.
1.0.18
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Sun, 07 Oct 2012 01:29:51 -0500 |
James D. Callahan III |
When attempting to update locations, don't check if the WorldMapFrame is visible and don't perform any map-voodoo. Simply check if the current map area ID matches that of current_area_id and return appropriate data.
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Fri, 05 Oct 2012 22:31:14 -0500 |
James D. Callahan III |
Hard-code NPC IDs for Sha of Anger and Galleon to see if they're simply not being recognized as NPCs.
1.0.17
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Fri, 05 Oct 2012 18:38:47 -0500 |
James D. Callahan III |
Bump DB version to 11.
1.0.16
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Fri, 05 Oct 2012 15:24:34 -0500 |
James D. Callahan III |
Queue current_area_id updates and prevent any coordinate collection while in combat.
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Fri, 05 Oct 2012 14:15:53 -0500 |
James D. Callahan III |
Before setting current_area_id, check to see if the area ID the map is set to matches current_area_id to avoid opening/closing the WorldMapFrame unnecessarily.
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Thu, 04 Oct 2012 14:10:39 -0500 |
James D. Callahan III |
If the WorldMapFrame is not open, set the map to the current zone every time we request coordinates from the game.
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