Thu, 03 May 2012 11:20:44 -0500 |
James D. Callahan III |
Minor logic cleanup. Don't favor dead NPCs - we want to record pick-pocket attempts. Make sure the NPC is not nil before attempting logic for loot.
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Thu, 03 May 2012 10:43:18 -0500 |
James D. Callahan III |
Wipe SavedVariables if the current WoW build number is greater than the last recorded build number. If a merchant can repair items, record that fact.
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Tue, 01 May 2012 16:07:13 -0500 |
James D. Callahan III |
Added proper support for Herbalism and Mining from NPC corpses. Wipe action_data when LOOT_CLOSED fires.
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Tue, 01 May 2012 12:16:17 -0500 |
James D. Callahan III |
Refactoring, and record quest ending unit.
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Tue, 01 May 2012 12:04:29 -0500 |
James D. Callahan III |
Better support for looting from world objects.
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Mon, 30 Apr 2012 17:14:23 -0500 |
James D. Callahan III |
Minor refactoring. Added recording of quest-givers.
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Mon, 30 Apr 2012 15:42:28 -0500 |
James D. Callahan III |
Actually record currency drops.
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Mon, 30 Apr 2012 10:49:10 -0500 |
James D. Callahan III |
Return the instance type (NONE included) in CurrentLocationData()
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Mon, 30 Apr 2012 01:16:30 -0500 |
James D. Callahan III |
Cleanup.
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Mon, 30 Apr 2012 00:57:32 -0500 |
James D. Callahan III |
Cleanup.
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Mon, 30 Apr 2012 00:09:59 -0500 |
James D. Callahan III |
Record items/costs for merchants. Fix nil error in ParseGUID().
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Fri, 27 Apr 2012 21:25:14 -0500 |
James D. Callahan III |
Trimmed out things which aren't quite needed yet and fixed some library path issues.
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Fri, 27 Apr 2012 14:03:17 -0500 |
James D. Callahan III |
Only create an is_pvp entry for NPCs if UnitIsPVP() returns 1. Consolidate the NPC power entries into one colon-delimited field.
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Fri, 27 Apr 2012 08:22:37 -0500 |
James D. Callahan III |
Added recording of NPC locations (with coordinates and map level), unit reactions, health, power, power-type, and level.
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Fri, 27 Apr 2012 03:49:03 -0500 |
James D. Callahan III |
Handle looting items and money from NPCs. Beginning of handling for looting from objects and gathering (mining, herbalism) from NPCs among other spell-related obtaining methods.
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Thu, 26 Apr 2012 13:03:54 -0500 |
James D. Callahan III |
Initial commit, with support for recording durability of items in equipment and inventory.
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