Fri, 08 Mar 2013 09:04:54 -0600 |
James D. Callahan III |
Bumped DB_VERSION to 16
5.2.0-3
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Wed, 06 Mar 2013 14:02:39 -0600 |
James D. Callahan III |
Added support for recording money drops, since GetLootSourceInfo() finally returns the amounts.
5.2.0-2
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Wed, 27 Feb 2013 11:23:02 -0600 |
James D. Callahan III |
Store raw instance difficulty rather than translating to a string. Bumped DB_VERSION to 15.
1.0.40
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Tue, 12 Feb 2013 13:07:05 -0600 |
James D. Callahan III |
Use "npc" instead of "target" during TRAINER_SHOW so only the correct NPC is attributed.
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Thu, 07 Feb 2013 13:53:30 -0600 |
James D. Callahan III |
Remove check for ITEM_OPENABLE string if not running on 5.1 client.
1.0.39
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Wed, 06 Feb 2013 10:27:38 -0600 |
James D. Callahan III |
Account for invalid GUIDs when attempting to extract unit type and ID.
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Tue, 29 Jan 2013 17:45:24 -0600 |
James D. Callahan III |
Make sure the NPC entry is non-nil before attempting to set its metatable.
1.0.38
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Mon, 28 Jan 2013 18:36:00 -0600 |
James D. Callahan III |
Fixed error caused by attempting to set item.upgrade_id where item was not defined.
1.0.37
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Mon, 28 Jan 2013 11:39:56 -0600 |
James D. Callahan III |
Set DB_VERSION back to 14 since there aren't actually any breaking changes.
1.0.36
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Mon, 28 Jan 2013 11:39:13 -0600 |
James D. Callahan III |
Re-added storage of upgrade_id for compatibility with current parser.
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Mon, 28 Jan 2013 11:10:54 -0600 |
James D. Callahan III |
Added debug print for currency looting.
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Fri, 25 Jan 2013 16:37:13 -0600 |
James D. Callahan III |
Handle recording of reforged items which have an upgrade ID.
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Fri, 25 Jan 2013 15:47:56 -0600 |
James D. Callahan III |
Record stats for items with upgrade IDs, skipping those which have been reforged for now. Upped DB_VERSION to 15.
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Thu, 24 Jan 2013 13:15:30 -0600 |
James D. Callahan III |
Removed code dealing with blacklisted battleground maps.
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Tue, 22 Jan 2013 15:21:44 -0600 |
James D. Callahan III |
Move from a singular GUID loot registry to a registry per loot type - this fixes a bug where, for example, looting an NPC and then using herb gathering on it would not record what was gained from the herb gathering.
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Tue, 22 Jan 2013 13:20:54 -0600 |
James D. Callahan III |
More consistent usage of ClearKilledBossID() as well as calling it in two cases where ClearKilledNPC() is called in the UNIT_DIED handler of COMBAT_LOG_FUNCS.
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Tue, 22 Jan 2013 12:23:35 -0600 |
James D. Callahan III |
Rename PlayerTarget() to TargetedNPC()
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Mon, 21 Jan 2013 18:01:26 -0600 |
James D. Callahan III |
Don't create an encounter_data entry for NPCs unless it's required.
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Wed, 19 Dec 2012 14:57:13 -0600 |
James D. Callahan III |
Record item upgrade information and suffix even if item has no durability.
1.0.35
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Mon, 17 Dec 2012 13:44:06 -0600 |
James D. Callahan III |
For the AF.ZONE section of LOOT_OPENED_VERIFY_FUNCS; set zone_data regardless of IsFishingLoot()
1.0.34
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Mon, 17 Dec 2012 10:34:20 -0600 |
James D. Callahan III |
Removed Debug call since it's no longer required and wasn't properly checking for nil.
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Mon, 10 Dec 2012 17:10:27 -0600 |
James D. Callahan III |
Upped DB version to 14.
1.0.33
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Mon, 10 Dec 2012 17:06:44 -0600 |
James D. Callahan III |
Do not set current_action.identifier on target-change; it should already be set for the current_action, and setting it to something different will only skew data.
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Mon, 10 Dec 2012 16:20:06 -0600 |
James D. Callahan III |
In the LOOT_OPENED NPC verify function, only set current_action.identifier to the unit_id of the player's target if the identifier is nil.
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Mon, 10 Dec 2012 10:27:24 -0600 |
James D. Callahan III |
Record drops from World Bosses.
1.0.32
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Wed, 05 Dec 2012 08:44:57 -0600 |
James D. Callahan III |
Only record an item's suffix_id and unique_id of the link's suffix_id is non-zero.
1.0.31
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Tue, 04 Dec 2012 15:26:16 -0600 |
James D. Callahan III |
Store suffix_id and unique_id for items.
1.0.30
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Fri, 30 Nov 2012 12:47:19 -0600 |
James D. Callahan III |
Update DB_VERSION to 13
1.0.29
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Fri, 30 Nov 2012 12:29:24 -0600 |
James D. Callahan III |
Use "npc" rather than "target" for merchants - hopefully this stops wrongly-recorded information based on race conditions
1.0.28
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Wed, 21 Nov 2012 11:39:08 -0600 |
James D. Callahan III |
Check for nil item string before attempting to get an upgrade ID.
1.0.26
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Mon, 19 Nov 2012 09:15:59 -0600 |
James D. Callahan III |
Record locations of Item Upgrade Masters.
1.0.25
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Wed, 14 Nov 2012 14:45:41 -0600 |
James D. Callahan III |
Added recording of item upgrade IDs.
1.0.24
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Mon, 12 Nov 2012 14:40:35 -0600 |
James D. Callahan III |
Stop worrying about whether or not the player is in an LFR dungeon; if an LFR boss is matched, simply record it. If SHOW_LOOT_TOAST doesn't fire, nothing will be recorded as LOOKING_FOR_RAID.
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Sun, 11 Nov 2012 16:43:15 -0600 |
James D. Callahan III |
Move GUID check to after RAID_FINDER_BOSS_IDS check; we only care about targeting for reputation gains - Raid Finder bosses should be recorded regardless.
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Thu, 08 Nov 2012 09:26:25 -0600 |
James D. Callahan III |
Added debug prints along the LFR codepath.
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Tue, 06 Nov 2012 09:50:06 -0600 |
James D. Callahan III |
Removed some unneeded Debug prints.
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Tue, 06 Nov 2012 09:47:34 -0600 |
James D. Callahan III |
Changed "raid_finder_loot" to "drops" and changed to nilling the boss ID when it's used, rather than on a timer (since it'll be overwritten anyway).
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Sat, 03 Nov 2012 22:31:32 -0500 |
James D. Callahan III |
Trying SHOW_LOOT_TOAST instead of CHAT_MSG_LOOT.
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Sat, 03 Nov 2012 16:39:07 -0500 |
James D. Callahan III |
Added support for recording Raid Finder boss loot.
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Thu, 01 Nov 2012 14:46:27 -0500 |
James D. Callahan III |
Renamed the LOOT_UPDATE/VERIFY_FUNCS tables to LOOT_OPENED_X for clarification.
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Thu, 01 Nov 2012 14:41:36 -0500 |
James D. Callahan III |
reputation_npc_id --> last_killed_npc_id and ClearReputationNPC --> ClearLastKilledNPC
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Wed, 17 Oct 2012 11:51:46 -0500 |
James D. Callahan III |
Tradeskill costs aren't modified by faction standing, so no need to un-modify them.
1.0.22
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Tue, 16 Oct 2012 15:13:10 -0500 |
James D. Callahan III |
Since many NPCs are for some reason flagged as VEHICLE, allow that in NPC-only checks.
1.0.21
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Tue, 16 Oct 2012 03:38:35 -0500 |
James D. Callahan III |
Make sure the TradeSkillFrame exists and is visible before attempting to do anything with it. Re-use the headers table. Added the ability to break out of the loop in functions called by TradeSkillExecutePer.
1.0.20
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Mon, 15 Oct 2012 16:58:47 -0500 |
James D. Callahan III |
Record tradeskill discoveries.
1.0.19
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Thu, 11 Oct 2012 09:08:12 -0500 |
James D. Callahan III |
Uncommented profession cost-recording code.
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Mon, 08 Oct 2012 15:02:24 -0500 |
James D. Callahan III |
Added more debug prints. Break out of loop when finding a locked item during the AF.ITEM loot verification.
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Mon, 08 Oct 2012 09:59:43 -0500 |
James D. Callahan III |
Added support for recording prices for trainer services - commented out for now.
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Sun, 07 Oct 2012 01:31:04 -0500 |
James D. Callahan III |
Removed hard-coded NPC IDs.
1.0.18
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Sun, 07 Oct 2012 01:29:51 -0500 |
James D. Callahan III |
When attempting to update locations, don't check if the WorldMapFrame is visible and don't perform any map-voodoo. Simply check if the current map area ID matches that of current_area_id and return appropriate data.
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Fri, 05 Oct 2012 22:31:14 -0500 |
James D. Callahan III |
Hard-code NPC IDs for Sha of Anger and Galleon to see if they're simply not being recognized as NPCs.
1.0.17
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Fri, 05 Oct 2012 18:38:47 -0500 |
James D. Callahan III |
Bump DB version to 11.
1.0.16
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Fri, 05 Oct 2012 15:24:34 -0500 |
James D. Callahan III |
Queue current_area_id updates and prevent any coordinate collection while in combat.
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Fri, 05 Oct 2012 14:15:53 -0500 |
James D. Callahan III |
Before setting current_area_id, check to see if the area ID the map is set to matches current_area_id to avoid opening/closing the WorldMapFrame unnecessarily.
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Thu, 04 Oct 2012 14:10:39 -0500 |
James D. Callahan III |
If the WorldMapFrame is not open, set the map to the current zone every time we request coordinates from the game.
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Thu, 04 Oct 2012 10:59:54 -0500 |
James D. Callahan III |
To avoid erroneous reputation gain data; upon CLEU's UNIT_DIED, ignore anything which is not the player's target and set a timer to clear reputation_npc_id 0.2 seconds after being set.
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Wed, 03 Oct 2012 17:27:10 -0500 |
James D. Callahan III |
Added some debugging prints (turned off). Removed defaulting to NPC if no target_type - simply ignore the loot. Removed setting target_type to NPC every time a target's location is updated. Ensure the unit name on the tooltip matches the spell's target name. Bumped DB version to 10.
1.0.15
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Wed, 03 Oct 2012 14:44:52 -0500 |
James D. Callahan III |
Get the number of merchant items AFTER clearing filters.
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Tue, 02 Oct 2012 15:37:16 -0500 |
James D. Callahan III |
Wipe the current_action regardless of anything in HandleSpellFailure.
1.0.14
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Tue, 02 Oct 2012 14:15:59 -0500 |
James D. Callahan III |
Bumped DB version to 9.
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