Mercurial > wow > wowdb-profiler
view Main.lua @ 222:c0e19e730b06
Re-added storage of upgrade_id for compatibility with current parser.
author | James D. Callahan III <jcallahan@curse.com> |
---|---|
date | Mon, 28 Jan 2013 11:39:13 -0600 |
parents | 9dca914cbd13 |
children | 008229ac5568 |
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----------------------------------------------------------------------- -- Upvalued Lua API. ----------------------------------------------------------------------- local _G = getfenv(0) local pairs = _G.pairs local tonumber = _G.tonumber local bit = _G.bit local math = _G.math local table = _G.table local select = _G.select ----------------------------------------------------------------------- -- AddOn namespace. ----------------------------------------------------------------------- local ADDON_NAME, private = ... local LibStub = _G.LibStub local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0") local deformat = LibStub("LibDeformat-3.0") local LPJ = LibStub("LibPetJournal-2.0") local MapData = LibStub("LibMapData-1.0") local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate") DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE") ----------------------------------------------------------------------- -- Local constants. ----------------------------------------------------------------------- local DB_VERSION = 15 local DEBUGGING = false local EVENT_DEBUG = false local DATABASE_DEFAULTS = { char = {}, global = { items = {}, npcs = {}, objects = {}, quests = {}, spells = {}, zones = {}, } } local EVENT_MAPPING = { AUCTION_HOUSE_SHOW = true, BANKFRAME_OPENED = true, BATTLEFIELDS_SHOW = true, BLACK_MARKET_ITEM_UPDATE = true, CHAT_MSG_LOOT = true, CHAT_MSG_MONSTER_SAY = "RecordQuote", CHAT_MSG_MONSTER_WHISPER = "RecordQuote", CHAT_MSG_MONSTER_YELL = "RecordQuote", CHAT_MSG_SYSTEM = true, COMBAT_LOG_EVENT_UNFILTERED = true, COMBAT_TEXT_UPDATE = true, CURSOR_UPDATE = true, FORGE_MASTER_OPENED = true, GOSSIP_SHOW = true, GUILDBANKFRAME_OPENED = true, ITEM_TEXT_BEGIN = true, ITEM_UPGRADE_MASTER_OPENED = true, LOOT_CLOSED = true, LOOT_OPENED = true, MAIL_SHOW = true, MERCHANT_CLOSED = true, MERCHANT_SHOW = "UpdateMerchantItems", MERCHANT_UPDATE = "UpdateMerchantItems", PET_BAR_UPDATE = true, PET_JOURNAL_LIST_UPDATE = true, PLAYER_REGEN_DISABLED = true, PLAYER_REGEN_ENABLED = true, PLAYER_TARGET_CHANGED = true, QUEST_COMPLETE = true, QUEST_DETAIL = true, QUEST_LOG_UPDATE = true, QUEST_PROGRESS = true, SHOW_LOOT_TOAST = true, TAXIMAP_OPENED = true, TRADE_SKILL_SHOW = true, TRAINER_CLOSED = true, TRAINER_SHOW = true, TRANSMOGRIFY_OPEN = true, UNIT_QUEST_LOG_CHANGED = true, UNIT_SPELLCAST_FAILED = "HandleSpellFailure", UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure", UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure", UNIT_SPELLCAST_SENT = true, UNIT_SPELLCAST_SUCCEEDED = true, VOID_STORAGE_OPEN = true, ZONE_CHANGED = "SetCurrentAreaID", ZONE_CHANGED_INDOORS = "SetCurrentAreaID", ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID", } local OBJECT_ID_ANVIL = 192628 local OBJECT_ID_FORGE = 1685 local AF = private.ACTION_TYPE_FLAGS local PLAYER_CLASS = _G.select(2, _G.UnitClass("player")) local PLAYER_FACTION = _G.UnitFactionGroup("player") local PLAYER_GUID = _G.UnitGUID("player") local PLAYER_NAME = _G.UnitName("player") local PLAYER_RACE = _G.select(2, _G.UnitRace("player")) local CLIENT_LOCALE = _G.GetLocale() local ALLOWED_LOCALES = { enUS = true, enGB = true, } ----------------------------------------------------------------------- -- Local variables. ----------------------------------------------------------------------- local anvil_spell_ids = {} local currently_drunk local char_db local global_db local item_process_timer_handle local faction_standings = {} local forge_spell_ids = {} local languages_known = {} local name_to_id_map = {} local killed_npc_id local target_location_timer_handle local current_target_id local current_area_id local current_loot ----------------------------------------------------------------------- -- Data for our current action. Including possible values as a reference. ----------------------------------------------------------------------- local current_action = { identifier = nil, loot_label = nil, loot_list = nil, loot_sources = nil, map_level = nil, spell_label = nil, target_type = nil, x = nil, y = nil, zone_data = nil, } ----------------------------------------------------------------------- -- Helper Functions. ----------------------------------------------------------------------- local function Debug(...) if not DEBUGGING then return end _G.print(...) end local TradeSkillExecutePer do local header_list = {} -- iter_func returns true to indicate that the loop should be broken function TradeSkillExecutePer(iter_func) if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then return end -- Clear the search box focus so the scan will have correct results. local search_box = _G.TradeSkillFrameSearchBox search_box:SetText("") _G.TradeSkillSearch_OnTextChanged(search_box) search_box:ClearFocus() search_box:GetScript("OnEditFocusLost")(search_box) table.wipe(header_list) -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it. local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp if have_materials then _G.TradeSkillFrame.filterTbl.hasMaterials = false _G.TradeSkillOnlyShowMakeable(false) end if have_skillup then _G.TradeSkillFrame.filterTbl.hasSkillUp = false _G.TradeSkillOnlyShowSkillUps(false) end _G.SetTradeSkillInvSlotFilter(0, 1, 1) _G.TradeSkillUpdateFilterBar() _G.TradeSkillFrame_Update() -- Expand all headers so we can see all the recipes there are for tradeskill_index = 1, _G.GetNumTradeSkills() do local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index) if tradeskill_type == "header" or tradeskill_type == "subheader" then if not is_expanded then header_list[name] = true _G.ExpandTradeSkillSubClass(tradeskill_index) end elseif iter_func(name, tradeskill_index) then break end end -- Restore the state of the things we changed. for tradeskill_index = 1, _G.GetNumTradeSkills() do local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index) if header_list[name] then _G.CollapseTradeSkillSubClass(tradeskill_index) end end _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials _G.TradeSkillOnlyShowMakeable(have_materials) _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup _G.TradeSkillOnlyShowSkillUps(have_skillup) _G.TradeSkillUpdateFilterBar() _G.TradeSkillFrame_Update() end end -- do-block local ActualCopperCost do local BARTERING_SPELL_ID = 83964 local STANDING_DISCOUNTS = { HATED = 0, HOSTILE = 0, UNFRIENDLY = 0, NEUTRAL = 0, FRIENDLY = 0.05, HONORED = 0.1, REVERED = 0.15, EXALTED = 0.2, } function ActualCopperCost(copper_cost, rep_standing) if not copper_cost or copper_cost == 0 then return 0 end local modifier = 1 if _G.IsSpellKnown(BARTERING_SPELL_ID) then modifier = modifier - 0.1 end if rep_standing then if PLAYER_RACE == "Goblin" then modifier = modifier - STANDING_DISCOUNTS["EXALTED"] elseif STANDING_DISCOUNTS[rep_standing] then modifier = modifier - STANDING_DISCOUNTS[rep_standing] end end return math.floor(copper_cost / modifier) end end -- do-block -- Called on a timer local function ClearKilledNPC() killed_npc_id = nil end local function ClearKilledBossID() private.raid_finder_boss_id = nil private.world_boss_id = nil end local function IsRaidFinderInstance(instance_type, instance_difficulty) return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() end local function InstanceDifficultyToken() local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo() if not difficulty_name or difficulty_name == "" then difficulty_name = "NONE" end if not instance_type or instance_type == "" then instance_type = "NONE" end -- Raid difficulty of 2 is 25-man if IsRaidFinderInstance(instance_type, instance_difficulty) then difficulty_name = "LOOKING_FOR_RAID" end return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic)) end local function DBEntry(data_type, unit_id) if not data_type or not unit_id then return end local unit = global_db[data_type][unit_id] if not unit then unit = {} global_db[data_type][unit_id] = unit end return unit end local NPCEntry do local npc_prototype = {} local npc_meta = { __index = npc_prototype } function NPCEntry(identifier) local npc = _G.setmetatable(DBEntry("npcs", identifier), npc_meta) if not npc then return end return npc end function npc_prototype:EncounterData() local instance_token = InstanceDifficultyToken() self.encounter_data = self.encounter_data or {} self.encounter_data[instance_token] = self.encounter_data[instance_token] or {} self.encounter_data[instance_token].stats = self.encounter_data[instance_token].stats or {} return self.encounter_data end end local function CurrentLocationData() if _G.GetCurrentMapAreaID() ~= current_area_id then return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken() end local map_level = _G.GetCurrentMapDungeonLevel() or 0 local x, y = _G.GetPlayerMapPosition("player") x = x or 0 y = y or 0 if x == 0 and y == 0 then for level_index = 1, _G.GetNumDungeonMapLevels() do _G.SetDungeonMapLevel(level_index) x, y = _G.GetPlayerMapPosition("player") if x and y and (x > 0 or y > 0) then _G.SetDungeonMapLevel(map_level) map_level = level_index break end end end if _G.DungeonUsesTerrainMap() then map_level = map_level - 1 end local x = _G.floor(x * 1000) local y = _G.floor(y * 1000) if x % 2 ~= 0 then x = x + 1 end if y % 2 ~= 0 then y = y + 1 end return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken() end local function ItemLinkToID(item_link) if not item_link then return end return tonumber(item_link:match("item:(%d+)")) end local function UnitTypeIsNPC(unit_type) return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE end local ParseGUID do local UNIT_TYPE_BITMASK = 0x007 function ParseGUID(guid) if not guid then return end local types = private.UNIT_TYPES local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK) if unit_type ~= types.PLAYER and unit_type ~= types.PET then return unit_type, tonumber(guid:sub(6, 10), 16) end return unit_type end end -- do-block local UpdateDBEntryLocation do local pi = math.pi -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro. local function FishingCoordinates(x, y, yard_width, yard_height) local facing = _G.GetPlayerFacing() if not facing then return x, y end local rad = facing + pi return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height end function UpdateDBEntryLocation(entry_type, identifier) if not identifier then return end local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData() local entry = DBEntry(entry_type, identifier) entry[difficulty_token] = entry[difficulty_token] or {} entry[difficulty_token].locations = entry[difficulty_token].locations or {} local zone_token = ("%s:%d"):format(zone_name, area_id) local zone_data = entry[difficulty_token].locations[zone_token] if not zone_data then zone_data = {} entry[difficulty_token].locations[zone_token] = zone_data end -- Special case for Fishing. if current_action.spell_label == "FISHING" then local yard_width, yard_height = MapData:MapArea(area_id, map_level) if yard_width > 0 and yard_height > 0 then x, y = FishingCoordinates(x, y, yard_width, yard_height) current_action.x = x current_action.y = y end end local location_token = ("%d:%d:%d"):format(map_level, x, y) zone_data[location_token] = zone_data[location_token] or true return zone_data end end -- do-block local function HandleItemUse(item_link, bag_index, slot_index) if not item_link then return end local item_id = ItemLinkToID(item_link) if not bag_index or not slot_index then for new_bag_index = 0, _G.NUM_BAG_FRAMES do for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then bag_index = new_bag_index slot_index = new_slot_index break end end end end if not bag_index or not slot_index then return end local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index) if not is_lootable then return end DatamineTT:ClearLines() DatamineTT:SetBagItem(bag_index, slot_index) for line_index = 1, DatamineTT:NumLines() do local current_line = _G["WDPDatamineTTTextLeft" .. line_index] if not current_line then break end if current_line:GetText() == _G.ITEM_OPENABLE then table.wipe(current_action) current_action.target_type = AF.ITEM current_action.identifier = item_id current_action.loot_label = "contains" break end end end local UnitFactionStanding local UpdateFactionData do local MAX_FACTION_INDEX = 1000 local STANDING_NAMES = { "HATED", "HOSTILE", "UNFRIENDLY", "NEUTRAL", "FRIENDLY", "HONORED", "REVERED", "EXALTED", } function UnitFactionStanding(unit) local unit_name = _G.UnitName(unit) UpdateFactionData() DatamineTT:ClearLines() DatamineTT:SetUnit(unit) for line_index = 1, DatamineTT:NumLines() do local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim() if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then return faction_name, faction_standings[faction_name] end end end function UpdateFactionData() for faction_index = 1, MAX_FACTION_INDEX do local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index) if faction_name then faction_standings[faction_name] = STANDING_NAMES[current_standing] elseif not faction_name then break end end end end -- do-block local GenericLootUpdate do local function LootTable(entry, loot_type, top_field) if top_field then entry[top_field] = entry[top_field] or {} entry[top_field][loot_type] = entry[top_field][loot_type] or {} return entry[top_field][loot_type] end entry[loot_type] = entry[loot_type] or {} return entry[loot_type] end function GenericLootUpdate(data_type, top_field) local loot_type = current_loot.label local loot_count = ("%s_count"):format(loot_type) local source_list = {} if current_loot.sources then for source_guid, loot_data in pairs(current_loot.sources) do local entry, source_id if current_loot.target_type == AF.ITEM then -- Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier))) -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc) source_id = current_loot.identifier entry = DBEntry(data_type, source_id) elseif current_loot.target_type == AF.OBJECT then source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid))) entry = DBEntry(data_type, source_id) else source_id = select(2, ParseGUID(source_guid)) entry = DBEntry(data_type, source_id) end if entry then local loot_table = LootTable(entry, loot_type, top_field) if not source_list[source_guid] then if top_field then entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1 else entry[loot_count] = (entry[loot_count] or 0) + 1 end source_list[source_guid] = true end UpdateDBEntryLocation(data_type, source_id) for item_id, quantity in pairs(loot_data) do table.insert(loot_table, ("%d:%d"):format(item_id, quantity)) end end end end -- This is used for Gas Extractions. if #current_loot.list <= 0 then return end local entry -- At this point we only have a name if it's an object. if current_loot.target_type == AF.OBJECT then entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name)) else entry = DBEntry(data_type, current_loot.identifier) end if not entry then return end local loot_table = LootTable(entry, loot_type, top_field) if not source_list[current_loot.identifier] then if top_field then entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1 else entry[loot_count] = (entry[loot_count] or 0) + 1 end end for index = 1, #current_loot.list do table.insert(loot_table, current_loot.list[index]) end end end -- do-block local ReplaceKeywords do local KEYWORD_SUBSTITUTIONS = { class = PLAYER_CLASS, name = PLAYER_NAME, race = PLAYER_RACE, } function ReplaceKeywords(text) if not text or text == "" then return "" end for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do local category_format = ("<%s>"):format(category) text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format) end return text end end -- do-block -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information -- unless the WorldMapFrame is shown. do -- MapFileName = MapAreaID local MICRO_DUNGEON_IDS = { ShrineofTwoMoons = 903, ShrineofSevenStars = 905, } function WDP:SetCurrentAreaID(event_name) if private.in_combat then private.set_area_id = true return end local map_area_id = _G.GetCurrentMapAreaID() if map_area_id == current_area_id then return end local world_map = _G.WorldMapFrame local map_visible = world_map:IsVisible() local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX")) if not map_visible then _G.SetCVar("Sound_EnableSFX", 0) world_map:Show() end local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())] _G.SetMapToCurrentZone() if micro_dungeon_id then current_area_id = micro_dungeon_id else current_area_id = _G.GetCurrentMapAreaID() end if map_visible then _G.SetMapByID(map_area_id) else world_map:Hide() _G.SetCVar("Sound_EnableSFX", sfx_value) end end end ----------------------------------------------------------------------- -- Methods. ----------------------------------------------------------------------- function WDP:OnInitialize() local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default") global_db = db.global char_db = db.char local raw_db = _G["WoWDBProfilerData"] local build_num = tonumber(private.build_num) if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then for entry in pairs(DATABASE_DEFAULTS.global) do global_db[entry] = {} end end raw_db.build_num = build_num raw_db.version = DB_VERSION end function WDP:EventDispatcher(...) local event_name = ... if DEBUGGING then if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then Debug(event_name) else Debug(...) end end local func = EVENT_MAPPING[event_name] if _G.type(func) == "boolean" then self[event_name](self, ...) elseif _G.type(func) == "function" then self[func](self, ...) end end function WDP:OnEnable() for event_name, mapping in pairs(EVENT_MAPPING) do if EVENT_DEBUG then self:RegisterEvent(event_name, "EventDispatcher") else self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil) end end for index = 1, _G.GetNumLanguages() do languages_known[_G.GetLanguageByIndex(index)] = true end item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30) target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5) _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit) if target_unit then return end HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index) end) _G.hooksecurefunc("UseItemByName", function(identifier, target_unit) if target_unit then return end local _, item_link = _G.GetItemInfo(identifier) HandleItemUse(item_link) end) self:SetCurrentAreaID("OnEnable") end local ScrapeItemUpgradeStats do local intermediary = {} function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id) if not ALLOWED_LOCALES[CLIENT_LOCALE] then return end local create_entry table.wipe(intermediary) for line_index = 1, DatamineTT:NumLines() do local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText() if not left_text then return end local amount, stat = left_text:match("+(.-) (.*)") if amount and stat then if reforge_id and reforge_id ~= 0 then local reforge_string = stat:find("Reforged") if reforge_string then stat = stat:sub(0, reforge_string - 3) intermediary.reforge_id = reforge_id end end create_entry = true intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount) end end if not create_entry then return end local item = DBEntry("items", item_id) item.upgrades = item.upgrades or {} item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {} for stat, amount in pairs(intermediary) do item.upgrades[upgrade_id][stat] = amount end end end -- do-block local function RecordItemData(item_id, item_link, durability) local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]")) local item if item_string then local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string) suffix_id = tonumber(suffix_id) upgrade_id = tonumber(upgrade_id) if suffix_id and suffix_id ~= 0 then item = DBEntry("items", item_id) item.suffix_id = suffix_id item.unique_id = bit.band(unique_id, 0xFFFF) end if upgrade_id and upgrade_id ~= 0 then item.upgrade_id = upgrade_id DatamineTT:SetHyperlink(item_link) ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id) end end if durability and durability > 0 then item = item or DBEntry("items", item_id) item.durability = durability end end function WDP:ProcessItems() for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do local item_id = _G.GetInventoryItemID("player", slot_index) if item_id and item_id > 0 then local _, max_durability = _G.GetInventoryItemDurability(slot_index) RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability) end end for bag_index = 0, _G.NUM_BAG_SLOTS do for slot_index = 1, _G.GetContainerNumSlots(bag_index) do local item_id = _G.GetContainerItemID(bag_index, slot_index) if item_id and item_id > 0 then local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index) RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability) end end end end local TargetedNPC do local GENDER_NAMES = { "UNKNOWN", "MALE", "FEMALE", } local REACTION_NAMES = { "HATED", "HOSTILE", "UNFRIENDLY", "NEUTRAL", "FRIENDLY", "HONORED", "REVERED", "EXALTED", } local POWER_TYPE_NAMES = { ["0"] = "MANA", ["1"] = "RAGE", ["2"] = "FOCUS", ["3"] = "ENERGY", ["6"] = "RUNIC_POWER", } function TargetedNPC() if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then current_target_id = nil return end local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target")) if not unit_idnum or not UnitTypeIsNPC(unit_type) then return end current_target_id = unit_idnum local npc = NPCEntry(unit_idnum) local _, class_token = _G.UnitClass("target") npc.class = class_token npc.faction = UnitFactionStanding("target") npc.genders = npc.genders or {} npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true npc.is_pvp = _G.UnitIsPVP("target") and true or nil npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")]) local encounter_data = npc:EncounterData()[InstanceDifficultyToken()].stats local npc_level = ("level_%d"):format(_G.UnitLevel("target")) if not encounter_data[npc_level] then encounter_data[npc_level] = { max_health = _G.UnitHealthMax("target"), } local max_power = _G.UnitManaMax("target") if max_power > 0 then local power_type = _G.UnitPowerType("target") encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power) end end name_to_id_map[_G.UnitName("target")] = unit_idnum return npc, unit_idnum end end -- do-block do local COORD_MAX = 5 function WDP:UpdateTargetLocation() if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then return end for index = 1, 4 do if not _G.CheckInteractDistance("target", index) then return end end local npc = TargetedNPC() if not npc then return end local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData() local npc_data = npc:EncounterData()[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))] local zone_token = ("%s:%d"):format(zone_name, area_id) npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates. local zone_data = npc_data.locations[zone_token] if not zone_data then zone_data = {} npc_data.locations[zone_token] = zone_data end for location_token in pairs(zone_data) do local loc_level, loc_x, loc_y = (":"):split(location_token) loc_level = tonumber(loc_level) if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then return end end zone_data[("%d:%d:%d"):format(map_level, x, y)] = true end end -- do-block ----------------------------------------------------------------------- -- Event handlers. ----------------------------------------------------------------------- function WDP:BLACK_MARKET_ITEM_UPDATE(event_name) local num_items = _G.C_BlackMarket.GetNumItems() for index = 1, num_items do local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index); if item_link then DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN" end end end function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity) if loot_type ~= "item" then return end local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id) ClearKilledBossID() if not npc then Debug(("%s: NPC is nil."):format(event_name)) return end local item_id = ItemLinkToID(item_link) if not item_id then Debug(("%s: ItemID is nil, from item link %s"):format(event_name, item_link)) return end local loot_type = "drops" local encounter_data = npc:EncounterData()[InstanceDifficultyToken()] encounter_data[loot_type] = encounter_data[loot_type] or {} encounter_data.loot_counts = encounter_data.loot_counts or {} encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity)) Debug(("%s: %sX%d (%d)"):format(event_name, item_link, quantity, item_id)) end do local CHAT_MSG_LOOT_UPDATE_FUNCS = { [AF.NPC] = function(item_id, quantity) Debug(("CHAT_MSG_LOOT: %d (%d)"):format(item_id, quantity)) end, [AF.ZONE] = function(item_id, quantity) current_loot = { list = { ("%d:%d"):format(item_id, quantity) }, identifier = current_action.identifier, label = current_action.loot_label or "drops", map_level = current_action.map_level, object_name = current_action.object_name, spell_label = current_action.spell_label, target_type = current_action.target_type, x = current_action.x, y = current_action.y, zone_data = current_action.zone_data, } table.wipe(current_action) GenericLootUpdate("zones") end, } function WDP:CHAT_MSG_LOOT(event_name, message) local category if current_action.spell_label ~= "EXTRACT_GAS" then category = AF.ZONE elseif private.raid_finder_boss_id then category = AF.NPC end local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category] if not category or not update_func then return end local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE) if not item_link then quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF) end local item_id = ItemLinkToID(item_link) if not item_id then return end update_func(item_id, quantity) end end function WDP:RecordQuote(event_name, message, source_name, language_name) if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then return end local npc = NPCEntry(name_to_id_map[source_name]) npc.quotes = npc.quotes or {} npc.quotes[event_name] = npc.quotes[event_name] or {} npc.quotes[event_name][ReplaceKeywords(message)] = true end do local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+") local DRUNK_COMPARES = { _G.DRUNK_MESSAGE_SELF2, _G.DRUNK_MESSAGE_SELF3, _G.DRUNK_MESSAGE_SELF4, } local DRUNK_MATCHES = { _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"), _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"), _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"), } local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)") local function RecordDiscovery(tradeskill_name, tradeskill_index) if tradeskill_name == private.discovered_recipe_name then DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level) private.discovered_recipe_name = nil private.profession_level = nil private.previous_spell_id = nil return true end end local function IterativeRecordDiscovery() TradeSkillExecutePer(RecordDiscovery) end function WDP:CHAT_MSG_SYSTEM(event_name, message) if not private.trainer_shown then local recipe_name = message:match(RECIPE_MATCH) if recipe_name and private.previous_spell_id then local profession_name, prof_level = _G.GetTradeSkillLine() if profession_name == _G.UNKNOWN then return end private.discovered_recipe_name = recipe_name private.profession_level = prof_level self:ScheduleTimer(IterativeRecordDiscovery, 0.2) end end if currently_drunk then if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then currently_drunk = nil end return end for index = 1, #DRUNK_MATCHES do if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then currently_drunk = true break end end end end -- do-block do local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC) local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC) local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name) if not spell_id then return end local source_type, source_id = ParseGUID(source_guid) if not source_id or not UnitTypeIsNPC(source_type) then return end if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then local encounter_data = NPCEntry(source_id):EncounterData()[InstanceDifficultyToken()] encounter_data.spells = encounter_data.spells or {} encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1 end end local HEAL_BATTLE_PETS_SPELL_ID = 125801 local COMBAT_LOG_FUNCS = { SPELL_AURA_APPLIED = RecordNPCSpell, SPELL_CAST_START = RecordNPCSpell, SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name) if spell_id == HEAL_BATTLE_PETS_SPELL_ID then local unit_type, unit_idnum = ParseGUID(source_guid) if unit_idnum and UnitTypeIsNPC(unit_type) then NPCEntry(unit_idnum).stable_master = true end end RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name) end, UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name) local unit_type, unit_idnum = ParseGUID(dest_guid) if not unit_idnum or not UnitTypeIsNPC(unit_type) then Debug(("%s: %s is not an NPC, or has no ID."):format(sub_event, dest_name)) ClearKilledNPC() ClearKilledBossID() private.harvesting = nil return end if dest_guid ~= _G.UnitGUID("target") then ClearKilledNPC() ClearKilledBossID() return end if private.RAID_FINDER_BOSS_IDS[unit_idnum] then Debug(("%s: Matching boss %s."):format(sub_event, dest_name)) ClearKilledBossID() private.raid_finder_boss_id = unit_idnum elseif private.WORLD_BOSS_IDS[unit_idnum] then Debug(("%s: Matching world boss %s."):format(sub_event, dest_name)) ClearKilledBossID() private.world_boss_id = unit_idnum else Debug(("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list."):format(sub_event, dest_name, unit_idnum)) end killed_npc_id = unit_idnum WDP:ScheduleTimer(ClearKilledNPC, 0.1) WDP:ScheduleTimer(ClearKilledBossID, 1) end, } function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...) local combat_log_func = COMBAT_LOG_FUNCS[sub_event] if not combat_log_func then return end combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...) end local DIPLOMACY_SPELL_ID = 20599 local MR_POP_RANK1_SPELL_ID = 78634 local MR_POP_RANK2_SPELL_ID = 78635 local REP_BUFFS = { [_G.GetSpellInfo(30754)] = "CENARION_FAVOR", [_G.GetSpellInfo(24705)] = "GRIM_VISAGE", [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR", [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR", [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE", [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING", [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR", [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND", [_G.GetSpellInfo(95987)] = "UNBURDENED", [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY", } local FACTION_NAMES = { CENARION_CIRCLE = _G.GetFactionInfoByID(609), HONOR_HOLD = _G.GetFactionInfoByID(946), THE_SHATAR = _G.GetFactionInfoByID(935), THRALLMAR = _G.GetFactionInfoByID(947), } local MODIFIERS = { CENARION_FAVOR = { faction = FACTION_NAMES.CENARION_CIRCLE, modifier = 0.25, }, GRIM_VISAGE = { modifier = 0.1, }, HONOR_HOLD_FAVOR = { faction = FACTION_NAMES.HONOR_HOLD, modifier = 0.25, }, NAZGRELS_FERVOR = { faction = FACTION_NAMES.THRALLMAR, modifier = 0.1, }, SONG_OF_BATTLE = { faction = FACTION_NAMES.THE_SHATAR, modifier = 0.1, }, SPIRIT_OF_SHARING = { modifier = 0.1, }, THRALLMARS_FAVOR = { faction = FACTION_NAMES.THRALLMAR, modifier = 0.25, }, TROLLBANES_COMMAND = { faction = FACTION_NAMES.HONOR_HOLD, modifier = 0.1, }, UNBURDENED = { modifier = 0.1, }, WOW_ANNIVERSARY = { modifier = 0.08, } } function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount) if message_type ~= "FACTION" or not killed_npc_id then return end UpdateFactionData() if not faction_name or not faction_standings[faction_name] then return end local npc = NPCEntry(killed_npc_id) ClearKilledNPC() if not npc then private.harvesting = nil return end npc.harvested = private.harvesting private.harvesting = nil local modifier = 1 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then modifier = modifier + 0.1 end if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then modifier = modifier + 0.1 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then modifier = modifier + 0.05 end for buff_name, buff_label in pairs(REP_BUFFS) do if _G.UnitBuff("player", buff_name) then local modded_faction = MODIFIERS[buff_label].faction if not modded_faction or faction_name == modded_faction then modifier = modifier + MODIFIERS[buff_label].modifier end end end npc.reputations = npc.reputations or {} npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier) end end -- do-block function WDP:CURSOR_UPDATE(event_name) if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then return end local text = _G["GameTooltipTextLeft1"]:GetText() if not text or text == "Fishing Bobber" then text = "NONE" else current_action.fishing_target = true end current_action.identifier = ("%s:%s"):format(current_action.spell_label, text) end function WDP:ITEM_TEXT_BEGIN(event_name) local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc")) if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then return end UpdateDBEntryLocation("objects", unit_idnum) end do local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)") local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)") local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)") local function _moneyMatch(money, re) return money:match(re) or 0 end local function _toCopper(money) if not money then return 0 end return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER) end local LOOT_OPENED_VERIFY_FUNCS = { [AF.ITEM] = function() local locked_item_id for bag_index = 0, _G.NUM_BAG_FRAMES do for slot_index = 1, _G.GetContainerNumSlots(bag_index) do local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index) if is_locked then locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index)) break end end if locked_item_id then break end end if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then return false end current_action.identifier = locked_item_id return true end, [AF.NPC] = function() if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then return false end if not current_action.identifier then local unit_type, id_num = ParseGUID(_G.UnitGUID("target")) current_action.identifier = id_num end return true end, [AF.OBJECT] = true, [AF.ZONE] = function() current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier) return _G.IsFishingLoot() end, } local LOOT_OPENED_UPDATE_FUNCS = { [AF.ITEM] = function() GenericLootUpdate("items") end, [AF.NPC] = function() local difficulty_token = InstanceDifficultyToken() local loot_type = current_loot.label local source_list = {} for source_guid, loot_data in pairs(current_loot.sources) do local source_id = select(2, ParseGUID(source_guid)) local npc = NPCEntry(source_id) if npc then local encounter_data = npc:EncounterData()[difficulty_token] encounter_data[loot_type] = encounter_data[loot_type] or {} if not source_list[source_guid] then encounter_data.loot_counts = encounter_data.loot_counts or {} encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1 source_list[source_id] = true end for item_id, quantity in pairs(loot_data) do table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity)) end end end -- TODO: Remove this when GetLootSourceInfo() has values for money if #current_loot.list <= 0 then return end local npc = NPCEntry(current_loot.identifier) if not npc then return end local encounter_data = npc:EncounterData()[difficulty_token] encounter_data[loot_type] = encounter_data[loot_type] or {} if not source_list[current_loot.identifier] then encounter_data.loot_counts = encounter_data.loot_counts or {} encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1 end for index = 1, #current_loot.list do table.insert(encounter_data[loot_type], current_loot.list[index]) end end, [AF.OBJECT] = function() GenericLootUpdate("objects", InstanceDifficultyToken()) end, [AF.ZONE] = function() local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y) -- This will start life as a boolean true. if _G.type(current_loot.zone_data[location_token]) ~= "table" then current_loot.zone_data[location_token] = { drops = {} } end local loot_count = ("%s_count"):format(current_loot.label) current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1 if current_loot.sources then for source_guid, loot_data in pairs(current_loot.sources) do for item_id, quantity in pairs(loot_data) do table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity)) end end end if #current_loot.list <= 0 then return end for index = 1, #current_loot.list do table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index]) end end, } -- Prevent opening the same loot window multiple times from recording data multiple times. local loot_guid_registry = {} function WDP:LOOT_CLOSED(event_name) current_loot = nil table.wipe(current_action) end function WDP:LOOT_OPENED(event_name) if current_loot then return end if not current_action.target_type then return end local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type] local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type] if not verify_func or not update_func then return end if _G.type(verify_func) == "function" and not verify_func() then return end local guids_used = {} current_loot = { list = {}, sources = {}, identifier = current_action.identifier, label = current_action.loot_label or "drops", map_level = current_action.map_level, object_name = current_action.object_name, spell_label = current_action.spell_label, target_type = current_action.target_type, x = current_action.x, y = current_action.y, zone_data = current_action.zone_data, } table.wipe(current_action) loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {} for loot_slot = 1, _G.GetNumLootItems() do local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot) local slot_type = _G.GetLootSlotType(loot_slot) -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo if slot_type == _G.LOOT_SLOT_ITEM then local loot_info = { _G.GetLootSourceInfo(loot_slot) } -- Odd index is GUID, even is count. for loot_index = 1, #loot_info, 2 do local source_guid = loot_info[loot_index] if not loot_guid_registry[current_loot.label][source_guid] then local loot_quantity = loot_info[loot_index + 1] local source_type, source_id = ParseGUID(source_guid) local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id) Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity)) local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot)) current_loot.sources[source_guid] = current_loot.sources[source_guid] or {} current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity guids_used[source_guid] = true end end -- elseif slot_type == _G.LOOT_SLOT_MONEY then -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text))) elseif slot_type == _G.LOOT_SLOT_CURRENCY then Debug(("Found currency: %s"):format(icon_texture)) table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower())) end end for guid in pairs(guids_used) do loot_guid_registry[current_loot.label][guid] = true end update_func() end end -- do-block function WDP:MAIL_SHOW(event_name) local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc")) if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then return end UpdateDBEntryLocation("objects", unit_idnum) end do local POINT_MATCH_PATTERNS = { ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")), ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")), } local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)" local ITEM_REQ_QUEST_MATCH1 = "Requires: .*" local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*" local current_merchant local merchant_standing function WDP:MERCHANT_CLOSED(event_name) current_merchant = nil merchant_standing = nil end function WDP:UpdateMerchantItems(event_name) if not current_merchant or event_name == "MERCHANT_SHOW" then local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc")) if not unit_idnum or not UnitTypeIsNPC(unit_type) then return end merchant_standing = select(2, UnitFactionStanding("npc")) current_merchant = NPCEntry(unit_idnum) current_merchant.sells = current_merchant.sells or {} end local current_filters = _G.GetMerchantFilter() _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL) _G.MerchantFrame_Update() local num_items = _G.GetMerchantNumItems() for item_index = 1, num_items do local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index) local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index)) if item_id and item_id > 0 then local price_string = ActualCopperCost(copper_price, merchant_standing) DatamineTT:ClearLines() DatamineTT:SetMerchantItem(item_index) local num_lines = DatamineTT:NumLines() for line_index = 1, num_lines do local current_line = _G["WDPDatamineTTTextLeft" .. line_index] if not current_line then break end local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH) if faction or reputation then DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper()) break end end for line_index = 1, num_lines do local current_line = _G["WDPDatamineTTTextLeft" .. line_index] if not current_line then break end local line_text = current_line:GetText() local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2) if quest_name then DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name) break end end if extended_cost then local battleground_rating = 0 local personal_rating = 0 local required_season_amount for line_index = 1, num_lines do local current_line = _G["WDPDatamineTTTextLeft" .. line_index] if not current_line then break end required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.") for match_index = 1, #POINT_MATCH_PATTERNS do local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index]) personal_rating = personal_rating + (match1 or 0) battleground_rating = battleground_rating + (match2 or 0) if match1 or match2 then break end end end local currency_list = {} local item_count = _G.GetMerchantItemCostInfo(item_index) -- Keeping this around in case Blizzard makes the two points diverge at some point. -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0) price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0) for cost_index = 1, item_count do local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index) local currency_id = currency_link and ItemLinkToID(currency_link) or nil if (not currency_id or currency_id < 1) and icon_texture then currency_id = icon_texture:match("[^\\]+$"):lower() end if currency_id then currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id) end end for currency_index = 1, #currency_list do price_string = ("%s:%s"):format(price_string, currency_list[currency_index]) end end current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string) end end if _G.CanMerchantRepair() then current_merchant.can_repair = true end _G.SetMerchantFilter(current_filters) _G.MerchantFrame_Update() end end -- do-block function WDP:PET_BAR_UPDATE(event_name) if current_action.spell_label ~= "MIND_CONTROL" then return end local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet")) if not unit_idnum or not UnitTypeIsNPC(unit_type) then return end NPCEntry(unit_idnum).mind_control = true table.wipe(current_action) end function WDP:PET_JOURNAL_LIST_UPDATE(event_name) local num_pets = LPJ:NumPets() for index, pet_id in LPJ:IteratePetIDs() do local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index) if is_owned then local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id) if rarity then local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity] local npc = NPCEntry(npc_id) npc.wild_pet = is_wild or nil npc.battle_pet_data = npc.battle_pet_data or {} npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {} npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {} local data = npc.battle_pet_data[rarity_name]["level_" .. level] data.max_health = max_health data.attack = attack data.speed = speed end end end end function WDP:PLAYER_REGEN_DISABLED(event_name) private.in_combat = true end function WDP:PLAYER_REGEN_ENABLED(event_name) private.in_combat = nil if private.set_area_id then self:SetCurrentAreaID(event_name) private.set_area_id = nil end end function WDP:PLAYER_TARGET_CHANGED(event_name) if not TargetedNPC() then return end current_action.target_type = AF.NPC self:UpdateTargetLocation() end do local function UpdateQuestJuncture(point) local unit_name = _G.UnitName("questnpc") if not unit_name then return end local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc")) if unit_type == private.UNIT_TYPES.OBJECT then UpdateDBEntryLocation("objects", unit_id) end local quest = DBEntry("quests", _G.GetQuestID()) quest[point] = quest[point] or {} quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true return quest end function WDP:QUEST_COMPLETE(event_name) local quest = UpdateQuestJuncture("end") if ALLOWED_LOCALES[CLIENT_LOCALE] then quest.reward_text = ReplaceKeywords(_G.GetRewardText()) end -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it. ClearKilledNPC() end function WDP:QUEST_DETAIL(event_name) local quest = UpdateQuestJuncture("begin") if not quest then return end quest.classes = quest.classes or {} quest.classes[PLAYER_CLASS] = true quest.races = quest.races or {} quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true end end -- do-block function WDP:QUEST_LOG_UPDATE(event_name) local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done. local entry_index, processed_quests = 1, 0 local _, num_quests = _G.GetNumQuestLogEntries() while processed_quests <= num_quests do local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index) if quest_id == 0 then processed_quests = processed_quests + 1 elseif not is_header then _G.SelectQuestLogEntry(entry_index); local quest = DBEntry("quests", quest_id) quest.timer = _G.GetQuestLogTimeLeft() quest.can_share = _G.GetQuestLogPushable() and true or nil processed_quests = processed_quests + 1 end entry_index = entry_index + 1 end _G.SelectQuestLogEntry(selected_quest) self:UnregisterEvent("QUEST_LOG_UPDATE") end function WDP:QUEST_PROGRESS(event_name) if not ALLOWED_LOCALES[CLIENT_LOCALE] then return end DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText()) end function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id) if unit_id ~= "player" then return end self:RegisterEvent("QUEST_LOG_UPDATE") end do local TRADESKILL_TOOLS = { Anvil = anvil_spell_ids, Forge = forge_spell_ids, } local function RegisterTools(tradeskill_name, tradeskill_index) local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)")) local required_tool = _G.GetTradeSkillTools(tradeskill_index) if required_tool then for tool_name, registry in pairs(TRADESKILL_TOOLS) do if required_tool:find(tool_name) then registry[spell_id] = true end end end end function WDP:TRADE_SKILL_SHOW(event_name) local profession_name, prof_level = _G.GetTradeSkillLine() if profession_name == _G.UNKNOWN then return end TradeSkillExecutePer(RegisterTools) end end -- do-block function WDP:TRAINER_CLOSED(event_name) private.trainer_shown = nil end function WDP:TRAINER_SHOW(event_name) local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target")) local trainer = NPCEntry(unit_idnum) if not trainer then return end local trainer_standing = select(2, UnitFactionStanding("target")) trainer.teaches = trainer.teaches or {} private.trainer_shown = true -- Get the initial trainer filters local available = _G.GetTrainerServiceTypeFilter("available") local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") local used = _G.GetTrainerServiceTypeFilter("used") -- Clear the trainer filters _G.SetTrainerServiceTypeFilter("available", 1) _G.SetTrainerServiceTypeFilter("unavailable", 1) _G.SetTrainerServiceTypeFilter("used", 1) for index = 1, _G.GetNumTrainerServices(), 1 do local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index) if spell_name then DatamineTT:ClearLines() DatamineTT:SetTrainerService(index) local _, _, spell_id = DatamineTT:GetSpell() if spell_id then local class_professions = trainer.teaches[PLAYER_CLASS] if not class_professions then trainer.teaches[PLAYER_CLASS] = {} class_professions = trainer.teaches[PLAYER_CLASS] end local profession, min_skill = _G.GetTrainerServiceSkillReq(index) profession = profession or "General" local profession_skills = class_professions[profession] if not profession_skills then class_professions[profession] = {} profession_skills = class_professions[profession] end profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index)) end end end -- Reset the filters to what they were before _G.SetTrainerServiceTypeFilter("available", available or 0) _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0) _G.SetTrainerServiceTypeFilter("used", used or 0) end function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line) if private.tracked_line or unit_id ~= "player" then return end local spell_label = private.SPELL_LABELS_BY_NAME[spell_name] if not spell_label then return end local item_name, item_link = _G.GameTooltip:GetItem() local unit_name, unit_id = _G.GameTooltip:GetUnit() if not unit_name and _G.UnitName("target") == target_name then unit_name = target_name unit_id = "target" end local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label] local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData() table.wipe(current_action) current_action.instance_token = instance_token current_action.map_level = map_level current_action.x = x current_action.y = y current_action.zone_data = ("%s:%d"):format(zone_name, area_id) current_action.spell_label = spell_label if not private.NON_LOOT_SPELL_LABELS[spell_label] then current_action.loot_label = spell_label:lower() end if unit_name and unit_name == target_name and not item_name then if bit.band(spell_flags, AF.NPC) == AF.NPC then if not unit_id or unit_name ~= target_name then return end current_action.target_type = AF.NPC end elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then current_action.target_type = AF.ITEM if item_name and item_name == target_name then current_action.identifier = ItemLinkToID(item_link) elseif target_name and target_name ~= "" then current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name))) end elseif not item_name and not unit_name then if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then if target_name == "" then return end current_action.object_name = target_name current_action.target_type = AF.OBJECT elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then current_action.target_type = AF.ZONE end end private.tracked_line = spell_line end function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id) if unit_id ~= "player" then return end private.tracked_line = nil private.previous_spell_id = spell_id if spell_name:match("^Harvest.+") then killed_npc_id = current_target_id private.harvesting = true end if anvil_spell_ids[spell_id] then UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL) elseif forge_spell_ids[spell_id] then UpdateDBEntryLocation("objects", OBJECT_ID_FORGE) end end function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id) if unit_id ~= "player" then return end if private.tracked_line == spell_line then private.tracked_line = nil end table.wipe(current_action) end do local function SetUnitField(field, required_type) local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc")) if not unit_idnum or (required_type and unit_type ~= required_type) then return end if UnitTypeIsNPC(unit_type) then NPCEntry(unit_idnum)[field] = true elseif unit_type == private.UNIT_TYPES.OBJECT then DBEntry("objects", unit_idnum)[field] = true UpdateDBEntryLocation("objects", unit_idnum) end end function WDP:AUCTION_HOUSE_SHOW(event_name) SetUnitField("auctioneer", private.UNIT_TYPES.NPC) end function WDP:BANKFRAME_OPENED(event_name) SetUnitField("banker", private.UNIT_TYPES.NPC) end function WDP:BATTLEFIELDS_SHOW(event_name) SetUnitField("battlemaster", private.UNIT_TYPES.NPC) end function WDP:FORGE_MASTER_OPENED(event_name) SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC) end function WDP:GOSSIP_SHOW(event_name) local gossip_options = { _G.GetGossipOptions() } for index = 2, #gossip_options, 2 do if gossip_options[index] == "binder" then SetUnitField("innkeeper", private.UNIT_TYPES.NPC) return end end end function WDP:GUILDBANKFRAME_OPENED(event_name) SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT) end function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name) SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC) end function WDP:TAXIMAP_OPENED(event_name) SetUnitField("flight_master", private.UNIT_TYPES.NPC) end function WDP:TRANSMOGRIFY_OPEN(event_name) SetUnitField("transmogrifier", private.UNIT_TYPES.NPC) end function WDP:VOID_STORAGE_OPEN(event_name) SetUnitField("void_storage", private.UNIT_TYPES.NPC) end end -- do-block