comparison Main.lua @ 366:7e7d57948295

Removed disable statement since 6.0.2 is on all servers now and localized three frequently used global constants.
author MMOSimca <MMOSimca@gmail.com>
date Sun, 19 Oct 2014 07:33:07 -0400
parents f8190e012c92
children 1dc56d8e1260
comparison
equal deleted inserted replaced
365:fa5fe41ca48e 366:7e7d57948295
11 local table = _G.table 11 local table = _G.table
12 12
13 local next = _G.next 13 local next = _G.next
14 local select = _G.select 14 local select = _G.select
15 local unpack = _G.unpack 15 local unpack = _G.unpack
16
17 local LOOT_SLOT_CURRENCY, LOOT_SLOT_ITEM, LOOT_SLOT_MONEY = _G.LOOT_SLOT_CURRENCY, _G.LOOT_SLOT_ITEM, _G.LOOT_SLOT_MONEY
16 18
17 19
18 -- ADDON NAMESPACE ---------------------------------------------------- 20 -- ADDON NAMESPACE ----------------------------------------------------
19 21
20 local ADDON_NAME, private = ... 22 local ADDON_NAME, private = ...
896 char_db = db.char 898 char_db = db.char
897 899
898 local raw_db = _G.WoWDBProfilerData 900 local raw_db = _G.WoWDBProfilerData
899 local build_num = tonumber(private.build_num) 901 local build_num = tonumber(private.build_num)
900 902
901 -- Disable if using a MoP build
902 if build_num < 19000 then
903 WDP:Disable()
904 return
905 end
906
907 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then 903 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
908 for entry in pairs(DATABASE_DEFAULTS.global) do 904 for entry in pairs(DATABASE_DEFAULTS.global) do
909 global_db[entry] = {} 905 global_db[entry] = {}
910 end 906 end
911 end 907 end
2058 loot_quantity = slot_quantity 2054 loot_quantity = slot_quantity
2059 end 2055 end
2060 local source_type, source_id = ParseGUID(source_guid) 2056 local source_type, source_id = ParseGUID(source_guid)
2061 local source_key = ("%s:%d"):format(source_type, source_id) 2057 local source_key = ("%s:%d"):format(source_type, source_id)
2062 2058
2063 if slot_type == _G.LOOT_SLOT_ITEM then 2059 if slot_type == LOOT_SLOT_ITEM then
2064 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot)) 2060 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
2065 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity) 2061 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
2066 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {} 2062 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
2067 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity 2063 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
2068 guids_used[source_guid] = true 2064 guids_used[source_guid] = true
2069 elseif slot_type == _G.LOOT_SLOT_MONEY then 2065 elseif slot_type == LOOT_SLOT_MONEY then
2070 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity) 2066 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
2071 if current_loot.target_type == AF.ZONE then 2067 if current_loot.target_type == AF.ZONE then
2072 table.insert(current_loot.list, ("money:%d"):format(loot_quantity)) 2068 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
2073 else 2069 else
2074 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {} 2070 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
2075 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity 2071 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
2076 guids_used[source_guid] = true 2072 guids_used[source_guid] = true
2077 end 2073 end
2078 elseif slot_type == _G.LOOT_SLOT_CURRENCY then 2074 elseif slot_type == LOOT_SLOT_CURRENCY then
2079 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot. 2075 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
2080 if icon_texture then 2076 if icon_texture then
2081 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity) 2077 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
2082 if current_loot.target_type == AF.ZONE then 2078 if current_loot.target_type == AF.ZONE then
2083 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower())) 2079 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))