Mercurial > wow > worldplan
changeset 105:9f664a0ef8a8
Merge
author | Nenue |
---|---|
date | Sun, 28 May 2017 19:55:26 -0400 |
parents | a3800989f515 (current diff) 4d1520186ea4 (diff) |
children | 1197c8825eda |
files | ClassPlan.lua QuestPOI.lua WorldQuests.lua |
diffstat | 2 files changed, 5 insertions(+), 3 deletions(-) [+] |
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--- a/ClassPlan.lua Sun May 28 19:53:11 2017 -0400 +++ b/ClassPlan.lua Sun May 28 19:55:26 2017 -0400 @@ -55,6 +55,7 @@ Queued = {}, Timers = {}, ReportChunks = {}, + maxItems = 12 } ClassPlanHandlerBase = { numBlocks = 0,
--- a/ClassPlanShipments.lua Sun May 28 19:53:11 2017 -0400 +++ b/ClassPlanShipments.lua Sun May 28 19:55:26 2017 -0400 @@ -107,12 +107,13 @@ AddShipmentInfo(AK_NOTES, name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString) end - local talentTrees = CG_GetTalentTrees(garrisonType, select(3, UnitClass("player"))); + local talentTrees = C_Garrison.GetTalentTreeIDsByClassID(garrisonType, select(3, UnitClass("player"))); -- this is a talent that has completed, but has not been seen in the talent UI yet. local completeTalentID = CG_GetCompleteTalent(garrisonType); - --print('Talents:') + print('Talents:') if (talentTrees) then - for treeIndex, tree in ipairs(talentTrees) do + for treeIndex, treeID in ipairs(talentTrees) do + local _, _, tree = C_Garrison.GetTalentTreeInfoForID(garrisonType, treeID); for talentIndex, talent in ipairs(tree) do local showTalent = false; if (talent.isBeingResearched) or (talent.id == completeTalentID) then