changeset 106:1197c8825eda

- remove 7.2.5 changes from live
author Nenue
date Sun, 28 May 2017 19:58:56 -0400
parents 9f664a0ef8a8
children b2be2de2b133
files ClassPlan.lua ClassPlanShipments.lua
diffstat 2 files changed, 13 insertions(+), 15 deletions(-) [+]
line wrap: on
line diff
--- a/ClassPlan.lua	Sun May 28 19:55:26 2017 -0400
+++ b/ClassPlan.lua	Sun May 28 19:58:56 2017 -0400
@@ -55,7 +55,6 @@
   Queued = {},
   Timers = {},
   ReportChunks = {},
-  maxItems = 12
 }
 ClassPlanHandlerBase = {
   numBlocks = 0,
@@ -118,6 +117,7 @@
     print('FadeIn.OnPlay()')
     self.isAnimating = true
     self.data.IsShown = true
+    self:SetShown(true)
   end)
   self.FadeIn:SetScript('OnStop', OnStopped)
 
@@ -321,7 +321,6 @@
   else
     print('fade in')
     self.data.IsShown = true
-    self:SetShown(true)
     self.FadeIn:Play()
   end
 end
--- a/ClassPlanShipments.lua	Sun May 28 19:55:26 2017 -0400
+++ b/ClassPlanShipments.lua	Sun May 28 19:58:56 2017 -0400
@@ -107,13 +107,12 @@
       AddShipmentInfo(AK_NOTES, name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString)
     end
 
-    local talentTrees = C_Garrison.GetTalentTreeIDsByClassID(garrisonType, select(3, UnitClass("player")));
+    local talentTrees = CG_GetTalentTrees(garrisonType, select(3, UnitClass("player")));
     -- this is a talent that has completed, but has not been seen in the talent UI yet.
     local completeTalentID = CG_GetCompleteTalent(garrisonType);
-    print('Talents:')
+    --print('Talents:')
     if (talentTrees) then
-      for treeIndex, treeID in ipairs(talentTrees) do
-        local _, _, tree = C_Garrison.GetTalentTreeInfoForID(garrisonType, treeID);
+      for treeIndex, tree in ipairs(talentTrees) do
         for talentIndex, talent in ipairs(tree) do
           local showTalent = false;
           if (talent.isBeingResearched) or (talent.id == completeTalentID) then
@@ -211,18 +210,18 @@
 
 ShipmentList.SortHandler = function(a, b)
   local status = false
-  if b.isComplete ~= a.isComplete then
-    if a.isComplete then
-      status = true
-    end
-  else
-    if a[SortKey]  then
-      if b[SortKey] then
-        status = (SortTable[a[SortKey]] < SortTable[b[SortKey]])
-      else
+    if b.isComplete ~= a.isComplete then
+      if a.isComplete then
         status = true
       end
     else
+      if a[SortKey]  then
+        if b[SortKey] then
+          status = (SortTable[a[SortKey]] < SortTable[b[SortKey]])
+        else
+          status = true
+        end
+      else
       if a.profileKey ~= b.profileKey then
           status = (a.profileKey < b.profileKey)