Mercurial > wow > worldplan
view WorldQuests.lua @ 84:a12f782571c5 v1.4.5
- Fixed more filter bar issues
author | Nenue |
---|---|
date | Mon, 10 Apr 2017 17:50:06 -0400 |
parents | 26d736fbfe67 |
children | effb42f6fabd |
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-- WorldPlan -- WorldQuests.lua -- Created: 11/2/2016 3:40 PM -- %file-revision% local print = DEVIAN_WORKSPACE and function(...) _G.print('WorldQuests', ...) end or nop local rprint = DEVIAN_WORKSPACE and function(...) _G.print('WQRefresh', ...) end or nop local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or nop local wprint = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or nop local mprint = DEVIAN_WORKSPACE and function(...) _G.print('Canvas', ...) end or nop local _, db = ... local Module = WorldPlanQuestsMixin local _G = _G local type, tostring, tonumber, pairs, ipairs = type, tostring, tonumber, pairs, ipairs local MC_GetNumZones, MC_GetZoneInfo = C_MapCanvas.GetNumZones, C_MapCanvas.GetZoneInfo local TQ_GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID -- This function is not yet documented local TQ_GetQuestZoneID = C_TaskQuest.GetQuestZoneID local TQ_IsActive = C_TaskQuest.IsActive local TQ_RequestPreloadRewardData = C_TaskQuest.RequestPreloadRewardData local pairs, ipairs, tinsert, tremove, wipe = pairs, ipairs, tinsert, tremove, table.wipe local GetTaskInfo, GetTasksTable, HaveQuestData = GetTaskInfo, GetTasksTable, HaveQuestData local GetTime = GetTime local SpellCanTargetQuest, IsQuestIDValidSpellTarget = SpellCanTargetQuest, IsQuestIDValidSpellTarget local tonumber, abs = tonumber, math.abs local GetQuestLogRewardInfo = GetQuestLogRewardInfo local GetCurrentMapAreaID, GetMapInfo, GetMapNameByID = GetCurrentMapAreaID, GetMapInfo, GetMapNameByID local GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete = GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete local IsQuestCriteriaForBounty = IsQuestCriteriaForBounty local ToggleButton = {} local callbacks = {} local BROKEN_ISLES_ID, DALARAN_ID, AZSUNA_ID, VALSHARAH_ID, HIGHMOUNTAIN_ID, STORMHEIM_ID, SURAMAR_ID, EOA_ID = 1007, 1014, 1015,1018, 1024, 1017, 1033, 1096 local WORLD_QUEST_MAPS = { [DALARAN_ID] = 'Dalaran70', [AZSUNA_ID] = 'Azsuna', [VALSHARAH_ID] = "Val'sharah", [HIGHMOUNTAIN_ID] = 'Highmountain', [STORMHEIM_ID] = 'Stormheim', [SURAMAR_ID] = 'Suramar', [EOA_ID] = 'EyeOfAszhara', } local REWARD_CASH = WORLD_QUEST_REWARD_TYPE_FLAG_GOLD local REWARD_ARTIFACT_POWER = WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER local REWARD_GEAR = WORLD_QUEST_REWARD_TYPE_FLAG_EQUIPMENT local REWARD_CURRENCY = WORLD_QUEST_REWARD_TYPE_FLAG_ORDER_RESOURCES local REWARD_REAGENT = WORLD_QUEST_REWARD_TYPE_FLAG_MATERIALS local SCALE_FACTORS = { 0.25, 0.7, 1 } local BountyBoard = WorldMapFrame.UIElementsFrame.BountyBoard local ActionButton = WorldMapFrame.UIElementsFrame.ActionButton local pinBaseIndex = 1500 local overlayBaseIndex = 1580 local layoutDirty = true local bountiesDirty = true local currentScale = WorldMapDetailFrame:GetScale() local canTargetQuests local numShown = 0 local numLoaded = 0 local isDataLoaded = true local numOverlays = 1 local scaleConstant = 1 Module.TasksByID = {} --%debug% local SetTimedCallbackForAllPins = function(seconds, callback) C_Timer.After(seconds, function() for id, pin in pairs(WorldPlanQuests.QuestsByID) do callback(pin) end end) end function Module:Setup() --print('|cFFFF4400'..self:GetName()..':Setup()') for mapID, mapName in pairs(WORLD_QUEST_MAPS) do db.QuestsByZone[mapID] = {} end for target, arg in pairs(callbacks) do --print(type(target)) if type(target) == 'table' then local callerName = target:GetName() or tostring(target) for name, method in pairs(arg) do --print(callerName, arg) hooksecurefunc(target, name, function(...) self:OnSecureHook(callerName .. '.' .. name, method, ...) end) end else hooksecurefunc(target, function(...) self:OnSecureHook(target, arg, ...) end) end end self.Status = CreateFrame('Frame', nil, self) self.Status:SetPoint('TOPLEFT', WorldMapFrame.UIElementsFrame, 'TOPLEFT', 0, 0) self.Status:SetPoint('BOTTOMRIGHT', WorldMapFrame.UIElementsFrame, 'TOPRIGHT', 0, -4) self.Status.t = self.Status:CreateTexture(nil, 'OVERLAY') self.Status.b = self.Status:CreateTexture(nil, 'BACKGROUND') self.Status.b:SetColorTexture(0,0,0,.25) self.Status.b:SetAllPoints(self.Status) self.Status.t:SetColorTexture(1,1,1,.5) self.Status.t:SetPoint('TOP') self.Status.t:SetPoint('BOTTOM') self.Status.t:SetPoint('LEFT') local translationEnd, translationStart self.Status:SetScript('OnUpdate', function(status) local translateTo if numLoaded < numShown then translateTo = (numLoaded/numShown) * status:GetWidth() status.t:SetWidth(translateTo) else translateTo = status:GetWidth() status.t:SetWidth(translateTo) end end) self:SetAllPoints(WorldMapFrame.UIElementsFrame) for k,v in pairs( ToggleButton) do self.Toggle:SetScript(k,v) end self:UpdateBounties('SETUP') self:Show() end callbacks.ClickWorldMapActionButton = function(WorldQuests) WorldQuests:Refresh('CLICK_MAP_ACTION_BUTTON') end callbacks.WorldMap_UpdateQuestBonusObjectives = function(WorldQuests) WorldQuests:UpdateTaskPOIs() end callbacks.WorldMapFrame_UpdateMap = function(WorldQuests) WorldQuests:RefreshIfChanged('WMF_UPDATE') end callbacks.WorldMapScrollFrame_ReanchorQuestPOIs = function (WorldQuests) WorldQuests:RefreshIfChanged('WMF_REANCHOR') end callbacks[BountyBoard] = {} callbacks[BountyBoard].SetSelectedBountyIndex = function(WorldQuests) WorldQuests:UpdateBounties('BOUNTY_SELECTED') WorldQuests:Refresh('BOUNTY_SELECTED') end callbacks[ActionButton] = {} callbacks[ActionButton].UpdateCastingState = function(WorldQuests) WorldQuests:Refresh('CASTING_STATE_CHANGED') end function Module:OnConfigUpdate() --print('|cFFFFFF00OnConfigUpdate()|r') if db.Config.FadeWhileGrouped then db.PinAlpha = 0.15 else db.PinAlpha = 1 end if not db.Config.EnablePins then for _, pin in pairs(db.QuestsByID) do pin:SetShown(false) end end ToggleButton.OnShow(self.Toggle) end local InternalHideButton = function(button, index) button:Hide() end local InternalShowButton = function(button, index) button:Show() end function Module:OnSecureHook(callbackName, func, ...) --rprint('|cFFFF4400'..callbackName..'|r', ...) func(self, ...) end local defaults = {} local REWARD_UNKNOWN = 768 function Module:OnLoad() --print('|cFFFF4400'..self:GetName()..':OnLoad()') self:SetParent(WorldMapFrame.UIElementsFrame) WorldPlan:AddHandler(self, defaults) for areaID, fileName in pairs(WORLD_QUEST_MAPS) do db.QuestsByZone[areaID] = {} end -- WORLD_MAP_UPDATE and PLAYER_ENTERING_WORLD are passed down from a higher level self:RegisterEvent('WORLD_QUEST_COMPLETED_BY_SPELL') self:RegisterEvent('SUPER_TRACKED_QUEST_CHANGED') self:RegisterEvent('SKILL_LINES_CHANGED') --self:RegisterEvent('CURRENT_SPELL_CAST_CHANGED') self:RegisterEvent('ARTIFACT_UPDATE') self:RegisterEvent('QUEST_LOG_UPDATE') end local artifactKnowledgeMultiplier local superTrackedQuestID function Module:OnEvent (event, ...) print('|cFFFFFF00OnEvent() '..event..'|r', GetTime(), ...) if (event == 'QUEST_LOG_UPDATE') then self:UpdateBounties(event) elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then local questID = ... if questID and db.QuestsByID[questID] then db.QuestsByID[questID].complete = true self:ReleasePin(db.QuestsByID[questID]) end self:Refresh(event) elseif event == 'SKILL_LINES_CHANGED' or event == 'CURRENT_SPELL_CAST_CHANGED' then self:Refresh(event) elseif event == 'ARTIFACT_UPDATE' then local akCheck = C_ArtifactUI.GetArtifactKnowledgeMultiplier() if akCheck and (akCheck ~= artifactKnowledgeMultiplier) then if artifactKnowledgeMultiplier then --print('push artifact knowledge update', artifactKnowledgeMultiplier, 'to', akCheck) for index, pin in pairs( db.QuestsByID) do if pin.rewardType == REWARD_ARTIFACT_POWER then db.log(pin.questID .. ' ' .. tostring(pin.title) .. ' Flagged for artifact power.') pin.itemNumber = 0 pin.dataLoaded = nil end end else print('artifact knowledge multiplier is known', akCheck) end artifactKnowledgeMultiplier = akCheck end elseif event == 'SUPER_TRACKED_QUEST_CHANGED' then if superTrackedQuestID and db.QuestsByID[superTrackedQuestID] then db.QuestsByID[superTrackedQuestID].isStale = true end local newID = GetSuperTrackedQuestID() if newID and db.QuestsByID[newID] then db.QuestsByID[newID].isStale = true end end end function Module:OnUpdate(sinceLast) if self.refreshBenchMarkTicker then --print(self.refreshBenchMarkTicker) self.refreshBenchMarkTicker = self.refreshBenchMarkTicker - 1 if self.refreshBenchMarkTicker == 0 then self.refreshTime = floor((GetTime() - self.refreshBenchMark) * 1000) self.debugMessage:SetText(self.refreshTime) self.refreshBenchMarkTicker = nil end else self.refreshBenchMark = GetTime() end if self.filtersDirty or self.isStale then self:Refresh() end if #db.UpdatedPins >= 1 then --print('|cFF00FF88pending update', #db.UpdatedPins) self:UpdateNext() end end function Module:OnMapInfo(isBrokenIsle, isZoomedOut, mapAreaID, isNewMap, isMapOpen) if isNewMap then print('|cFF0088FFOnMapInfo()|r, mapAreaID =', mapAreaID,'visible =', isMapOpen, 'changed =', isNewMap) layoutDirty = true self:Refresh('WORLD_MAP_CHANGED') else --print('|cFFFFFF00'..self:GetName()..':OnMapInfo()|r, mapAreaID =', mapAreaID,'visible =', isMapOpen, 'changed =', isNewMap) end end function Module:UpdateTaskPOIs() canTargetQuests = SpellCanTargetQuest() local func = canTargetQuests and 'Show' or 'Hide' for i = 1, NUM_WORLDMAP_TASK_POIS do local button = _G['WorldMapFrameTaskPOI'..i] if button and button.worldQuest then button[func](button) end end end local bountyQuests = {} local bountyInfo = {} local bountyDisplayLocation, bountyLockedQuestID, selectedBountyIndex, selectedBountyQuestID function Module:UpdateBounties(...) print('|cFF00FF88BountyInfo()|r', ...) wipe(db.BountiesByFactionID) wipe(db.BountiesByQuestID) db.selectedBounty = nil selectedBountyIndex = BountyBoard:GetSelectedBountyIndex() db.Bounties, bountyDisplayLocation, bountyLockedQuestID = GetQuestBountyInfoForMapID(db.currentMapID, db.Bounties) local numBounties = 0 for index, info in ipairs(db.Bounties) do numBounties = numBounties + 1 info.index = index info.complete = IsQuestComplete(info.questID) if not info.complete then db.BountiesByFactionID[info.factionID] = info db.BountiesByQuestID[info.questID] = info if index == selectedBountyIndex then db.selectedBounty = info selectedBountyQuestID = info.questID end print(' ', index, info.factionID, GetQuestLogTitle(GetQuestLogIndexByID(info.questID)), info.complete, (index == selectedBountyIndex) and 'SELECTED' or '') end end bountiesDirty = nil end local totalPins = 0 local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation function Module:AcquirePin (info) local questID = info.questId if not questID then return nil end if not QuestUtils_IsQuestWorldQuest(questID) then return nil end -- if we're grabbing a pin, the filters need to be checked local pin = db.QuestsByID[questID] if not pin then local numFree = #db.FreePins if numFree >= 1 then pin = tremove(db.FreePins, numFree) --print('|cFF00FF00Re-using', pin:GetName()) else totalPins = totalPins + 1 local name = 'WorldPlanQuestMarker' .. numOverlays --print('|cFF00FF00Creating', name) pin = CreateFrame('Frame', name, WorldMapPOIFrame, 'WorldPlanQuestPin') pin:SetID(totalPins) numOverlays = numOverlays + 1 --pin.iconBorder:SetVertexColor(0,0,0,1) end pin.questID = questID pin.worldQuest = true pin.throttle = pin.updateRate pin.isNew = true pin.currentWidth = nil db.QuestsByID[questID] = pin tinsert(db.UsedPins, pin) end if pin and info then pin.inProgress = info.inProgress pin.floor = info.floor pin.numObjectives = info.numObjectives or 0 if info.x and info.y then if (info.x ~= pin.x) or (info.y ~= pin.y) then pin.isStale = true --rprint('|cFFFF4400SetCoords|r', info.x, info.y) end end end pin.x = info.x or pin.x pin.y = info.y or pin.y if not HaveQuestData(questID) then TQ_RequestPreloadRewardData(questID); end if (not pin.dataLoaded) then local dataLoaded = pin:GetData() if dataLoaded then WorldPlan.dataFlush = true else isDataLoaded = false end end pin.isActive = TQ_IsActive(questID) pin:GetCriteriaState() pin:CheckFilterRules() --rprint(pin:GetID(), pin.filtered, pin.used) return pin end -- remove from index and add it to the recycling heap function Module:ReleasePin (pin) local id = pin.questID if id then db.QuestsByID[id] = nil for i, zone in pairs(db.QuestsByZone) do --print('-', i, zone[i]) zone[id] = nil end db.TasksByID[id] = nil end pin.isActive = nil pin.used = nil pin.dataLoaded = nil pin:SetShown(false) tinsert(db.FreePins, pin) WorldPlan.dataFlush = true --print('|cFF00FF00-'.. (pin.mapID and GetMapNameByID(pin.mapID) or '???') ..'|r', id, pin.title) end -- re-anchors and scales pins that have had either of these changed due to data loading delays function Module:UpdateNext() --print('|cFF00FF88UpdateNext()') local pin = tremove(db.UpdatedPins) pin:CheckFilterRules() local scaleFactor = SCALE_FACTORS[(pin.dataLoaded and not pin.filtered) and scaleConstant or 1] --print(pin.title, pin.dataLoaded and not pin.filtered, scaleFactor) if pin.used then pin:SetAnchor(nil, pin.x, pin.y, self.hostWidth, self.hostHeight, scaleFactor) pin:OnShow() end end function Module:Debug(...) print(...) end local msg = '|cFF00FF88WorldQuests:Refresh()|r|cFF00FFFF' local lastRefresh function Module:Refresh(...) -- if not self:IsVisible() then print('|cFFFF4400Refresh()|r', ...) --layoutDirty = true return else -- if lastRefresh == GetTime() then print('|cFFFF4400multiple refreshes tried') end lastRefresh = GetTime() --rprint(msg, ...) print(msg, lastRefresh, ...) end if not db.Config.EnablePins then numShown = 0 self.refreshBenchMark = GetTime() self.refreshBenchMarkTicker = 2 print('starting bench', self.refreshBenchMark) return end --wprint(' '..msg) scaleConstant = db.isContinentMap and 2 or 3 canTargetQuests = SpellCanTargetQuest() for index, pin in pairs(db.QuestsByID) do pin.used = nil end self:UpdateAnchors() --[[ if bountiesDirty then --print(' bounties dirty, pushing that') self:UpdateBounties() end --]] -- calculate quests shown numShown = 0 numLoaded = 0 for questID, pin in pairs(db.QuestsByID) do local oV = pin:IsShown() if pin.used then pin.throttle = 1 --[[ if oV == false then --rprint('|cFF00FF00cleanup +|r', questID, pin.title) end --]] pin:SetShown(true) numShown = numShown + 1 if pin.dataLoaded then numLoaded = numLoaded + 1 end else --[[ if oV == true then rprint('|cFFFF4400 -|r', questID, pin.title) end --]] pin.hideReason = "Not used in map area " .. (db.currentMapID) pin:SetShown(false) end end --print('flags ', layoutDirty, self.isStale) --print(' ', numShown, 'shown,', numLoaded, 'with data') if numShown > numLoaded then self.Status:Show() end -- self.refreshBenchMark = GetTime() self.refreshBenchMarkTicker = 2 print('starting bench', self.refreshBenchMark) -- layoutDirty = nil self.isStale = nil self.sizesDirty = nil self.isZoomDirty = nil end local refreshReason function Module:RefreshIfChanged(event) local scaleCheck = WorldMapDetailFrame:GetScale() refreshReason = nil if scaleCheck ~= currentScale then refreshReason = 'map scale updated' currentScale = scaleCheck layoutDirty = true elseif self.isStale or layoutDirty then refreshReason = 'layout is marked dirty' end if not refreshReason then return end if self:IsVisible() then print('|cFF00FFFFRefreshIfChanged()|r', refreshReason) self:Refresh(event) else print('|cFF00FFFFRefreshIfChanged()|r', refreshReason) self.isStale = true end end -- update visibility states of all pins function Module:MarkAllPins(pins) --print(' |cFFFFFF00'..self:GetName()..':MarkAllPins()|r', pins) pins = pins or db.QuestsByID for questID, pin in pairs(pins) do pin.isStale = true --rprint('|cFF00FF00filter', pin.questID, pin.filtered, 'used:', pin.used) end end -- Updates quest markers in taskInfo while associating them with the given map function Module:UpdateQuestsForMap(taskInfo, mapID) print('|cFF00FF00UpdateQuestsForMap()|r', GetMapNameByID(mapID), GetMapNameByID(db.currentMapID), layoutDirty) if db.QuestsByZone[mapID] then wipe(db.QuestsByZone[mapID]) end for index, info in pairs(taskInfo) do local questID, x, y = info.questId, info.x, info.y local pin = self:AcquirePin(info) if pin then pin.used = true print(pin.title, pin.isStale, layoutDirty, (pin.owningFrame ~= WorldMapFrame)) if pin:IsShown() and (layoutDirty or pin.isStale or (pin.owningFrame ~= WorldMapFrame)) then local scaleFactor = SCALE_FACTORS[(pin.dataLoaded and not pin.filtered) and scaleConstant or 1] pin.owningFrame = WorldMapFrame pin:SetAnchor(WorldMapPOIFrame, x, y, self.hostWidth, self.hostHeight, scaleFactor) if pin.isStale then pin:Refresh('WORLDMAP_REFRESH ' .. GetTime()) end else if layoutDirty then pin.isStale = true end end if db.QuestsByZone[mapID] and pin.used then db.QuestsByZone[mapID][questID] = pin end end end end -- Used to refresh the visible quest markers function Module:UpdateAnchors () wipe(self.UsedPositions) print(' |cFF00FF00'..self:GetName()..':UpdateAnchors()') local hostWidth, hostHeight = WorldMapPOIFrame:GetSize() if (hostWidth ~= self.hostWidth) or (hostHeight ~= self.hostHeight) then self.hostWidth, self.hostHeight = hostWidth, hostHeight layoutDirty = true end --rprint('|cFF00FF00'..self:GetName()..':UpdateAnchors()') local mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo() if isMicroDungeon then return end isDataLoaded = true local taskInfo = TQ_GetQuestsForPlayerByMapID(db.currentMapID) if taskInfo then self:UpdateQuestsForMap(taskInfo, db.currentMapID) end local numZones = MC_GetNumZones(db.currentMapID) if numZones then for i = 1, numZones do local mapAreaID = MC_GetZoneInfo(db.currentMapID, i) local taskInfo = TQ_GetQuestsForPlayerByMapID(mapAreaID, db.currentMapID) db.QuestsByZone[mapAreaID] = db.QuestsByZone[mapAreaID] or {} if taskInfo then self:UpdateQuestsForMap(taskInfo, mapAreaID) end end end end function ToggleButton:OnShow() self:SetChecked(db.Config.EnablePins and true or false) end function ToggleButton:OnClick() --print(self:GetChecked()) db.Config.EnablePins = self:GetChecked() _G.WorldPlan:OnConfigUpdate() end