view QuestPOI.lua @ 30:8cb750e79952

WorldPlan: - Reworking filters to utilize newly added CVars
author Nenue
date Fri, 28 Oct 2016 14:06:07 -0400
parents c1612c2c1840
children d0114b51cdea
line wrap: on
line source
-- WorldPlan
-- QuestPOI.lua
-- Created: 10/1/2016 7:21 PM
-- %file-revision%
--

local TQ_GetQuestInfoByQuestID = C_TaskQuest.GetQuestInfoByQuestID -- Return the name of a quest with a given ID
local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation
local TQ_GetQuestTimeLeftMinutes = C_TaskQuest.GetQuestTimeLeftMinutes
local TQ_IsActive = C_TaskQuest.IsActive
local TQ_RequestPreloadRewardData = C_TaskQuest.RequestPreloadRewardData
local QuestPOIGetIconInfo, WorldMapPOIFrame =  QuestPOIGetIconInfo, WorldMapPOIFrame

local print = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or function() end
local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or function() end
local wqprint = DEVIAN_WORKSPACE and function(...) _G.print('WorldQuests', ...) end or function() end
local iprint = DEVIAN_WORKSPACE and function(...) _G.print('ItemScan', ...) end or function() end
local QuestPOI = WorldPlanPOIMixin

local ICON_UNKNOWN = "Interface\\ICONS\\inv_misc_questionmark"
local ICON_MONEY = "Interface\\Buttons\\UI-GroupLoot-Coin-Up"

local POI_BORDER_MASK = "Interface\\Minimap\\UI-Minimap-Background"
local POI_BORDER_FILL = "Interface\\BUTTONS\\YELLOWORANGE64"
local POI_BORDER_BLUE = "Interface\\BUTTONS\\GRADBLUE"
local POI_BORDER_RED = "Interface\\BUTTONS\\RedGrad64"
local POI_BORDER_YELLOW = "Interface\\BUTTONS\\YELLOWORANGE64"
local POI_BORDER_GREEN = "Interface\\BUTTONS\\GREENGRAD64"

local REWARD_CASH = WORLD_QUEST_REWARD_TYPE_FLAG_GOLD
local REWARD_ARTIFACT_POWER = WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER
local REWARD_GEAR = WORLD_QUEST_REWARD_TYPE_FLAG_EQUIPMENT
local REWARD_CURRENCY = WORLD_QUEST_REWARD_TYPE_FLAG_ORDER_RESOURCES
local REWARD_REAGENT = WORLD_QUEST_REWARD_TYPE_FLAG_MATERIALS


local LE_QUEST_TAG_TYPE_PVP = LE_QUEST_TAG_TYPE_PVP
local LE_QUEST_TAG_TYPE_PET_BATTLE = LE_QUEST_TAG_TYPE_PET_BATTLE
local LE_QUEST_TAG_TYPE_DUNGEON = LE_QUEST_TAG_TYPE_DUNGEON
local LE_QUEST_TAG_TYPE_PROFESSION = LE_QUEST_TAG_TYPE_PROFESSION
local LE_QUEST_TAG_TYPE_NORMAL = LE_QUEST_TAG_TYPE_NORMAL

local LE_QUEST_TAG_TYPE_PVP = LE_QUEST_TAG_TYPE_PVP
local LE_QUEST_TAG_TYPE_PET_BATTLE = LE_QUEST_TAG_TYPE_PET_BATTLE
local LE_QUEST_TAG_TYPE_DUNGEON = LE_QUEST_TAG_TYPE_DUNGEON
local LE_QUEST_TAG_TYPE_PROFESSION = LE_QUEST_TAG_TYPE_PROFESSION
local LE_QUEST_TAG_TYPE_NORMAL = LE_QUEST_TAG_TYPE_NORMAL

-- Pin color/display variables

  local familiars = {
      [42159] = {npc = 106552, name = 'Nightwatcher Merayl'},
      [40277] = {npc = 97804, name = 'Tiffany Nelson'},
      [40298] = {npc = 99182, name = 'Sir Galveston'},
      [40282] = {npc=  99150, name = 'Grixis Tinypop'},
      [40278] = {npc = 98270, name = 'Robert Craig'},
      [48195] = {npc = 105250, name = 'Aulier'},
      [41990] = {npc = 105674, name = 'Varenne'},
      [41860] = {npc = 104970, name = 'Xorvasc'},
      [40299] = {npc = 99210, name = 'Bodhi Sunwayver'},
      [42442] = {npc = 107489, name = 'Amalia'},
      [40280] = {npc = 99077, name = 'Bredda Tenderhide'},
      [41687] = {npc = 104553, name = 'Odrogg'},
      [41944] = {npc = 105455, name = 'Trapper Jarrun'},
      [40337] = {npc = 97709, name = 'Master Tamer Flummox'},
      [40279] = {npc = 99035, name = 'Durian Strongfruit'}
  }
  local familiars_id = 9696


-- update a masked texture without messing up its blending mask
local SetMaskedTexture = function(region, file, mask)
  mask = mask or POI_BORDER_MASK
  region:SetMask(nil)
  region:SetTexture(file)
  region:SetMask(mask)
end


-- use tooltip object to extract item details
local ParseItemReward = function(questID)
  local name, icon, quantity, quality, _, itemID = GetQuestLogRewardInfo(1, questID)
  local scanner = _G.WorldPlanTooltip
  if not itemID then
    return
  end

  scanner:SetOwner(WorldPlan, "ANCHOR_NONE")
  scanner:SetItemByID(itemID)
  scanner:Show()
  local ttl1 = _G['WorldPlanTooltipTextLeft1']
  local ttl2 = _G['WorldPlanTooltipTextLeft2']
  local ttl3 = _G['WorldPlanTooltipTextLeft3']
  local ttl4 = _G['WorldPlanTooltipTextLeft4']
  if ttl2 then
    local text = ttl2:GetText()
    -- Artifact Power
    if text then
      if text:match("|cFFE6CC80") then
        --print('AP token!', text)
        local power
        if ttl4 then
          local text = ttl4:GetText()
          --print('tip line 4', text)
          if text then
            power = text:gsub("%p", ""):match("%d+")
            power = tonumber(power)
          end

        end
        return REWARD_ARTIFACT_POWER, "Interface\\ICONS\\inv_7xp_inscription_talenttome01", power, name, itemID
      elseif text:match("Item Level") then
        --print('equipment!', text)
        quantity = text:match("Item Level ([%d\+]+)")
        return REWARD_GEAR, icon, quantity, name, itemID
      elseif  text:match("Crafting Reagent") then
        --print('|cFFFF4400it is a reagent', text)
        return REWARD_REAGENT, icon, quantity, name, itemID
      end
    end

  elseif ttl3 then
    local text = ttl3:GetText()
    if  text:match("Crafting Reagent") then
      --print('|cFFFF4400it is a reagent', text)
      return REWARD_REAGENT, icon, quantity, name, itemID
    end
  end
  return 128, icon, quantity, name, itemID
end

function WorldPlanPOIMixin:OnEnter()
  local completed = select(4,GetAchievementInfo(familiars_id))
  if not completed then
    if self.worldQuestType == LE_QUEST_TAG_TYPE_PET_BATTLE and familiars[self.questID] then
      WorldMapTooltip:SetOwner(self, 'ANCHOR_RIGHT')
      WorldMapTooltip:AddLine('Family Familiars')
      local trainer = familiars[self.questID].name
      local numCheevs = GetAchievementNumCriteria(familiars_id)
      for index = 1, numCheevs do
        local cheevName, cType, cCompleted, quantity, requiredQuantity, charName, flags, cheevID, quantityString, criteriaID = GetAchievementCriteriaInfo(familiars_id, index)
        local numTrainers = GetAchievementNumCriteria(cheevID)
        for subIndex = 1, numTrainers do
          local desc, cType, partCompleted = GetAchievementCriteriaInfo(cheevID, subIndex)
          if desc == trainer then
            if not partCompleted then
              local iconPath = select(10, GetAchievementInfo(cheevID))
              WorldMapTooltip:AddLine(cheevName)
              WorldMapTooltip:AddTexture(iconPath)
            end
          end
        end
      end
      WorldMapTooltip:Show()
      return
    end
  end
  TaskPOI_OnEnter(self)
end
function WorldPlanPOIMixin:OnLeave()
  TaskPOI_OnLeave(self)
end
function WorldPlanPOIMixin:OnMouseDown()
  TaskPOI_OnClick(self)
end



-- create or update the pin using the given questID and C_TaskQuest results
function WorldPlanPOIMixin:RefreshData (info)

  qprint('|cFF00FF88'..self:GetName()..':RefreshData()|r')

  if info then
    self.inProgress = info.inProgress
    self.floor = info.floor
    self.numObjectives = info.numObjectives or 0
    if info.x and info.y then
      self.x = info.x or self.x
      self.y = info.y or self.y
      qprint('|cFFFF4400applying taskInfo coords:', info.x, info.y)
    end

    self.passesBlizzFilters = WorldMap_DoesWorldQuestInfoPassFilters(info)
  end


  local questID = self:GetID()
  local questTitle, rewardIcon, rewardName, rewardCount, rewardStyle, rewardType, itemID, quantity, quality, _
  local hasUpdate, isPending = self.hasUpdate, self.isPending


  if not HaveQuestData(questID) then
    TQ_RequestPreloadRewardData(questID)
    isPending = true
    qprint('because not have data')
  else

    -- set reward category
    local numRewards = GetNumQuestLogRewards(questID)
    local numCurrency = GetNumQuestLogRewardCurrencies(questID)
    local money = GetQuestLogRewardMoney(questID)
    if numRewards >= 1 then
      rewardType, rewardIcon, rewardCount, rewardName, itemID = ParseItemReward(questID)
    elseif numCurrency >= 1 then
      rewardName, rewardIcon, rewardCount = GetQuestLogRewardCurrencyInfo(1, questID)
      rewardType = REWARD_CURRENCY
    elseif money >= 1 then
      rewardIcon = ICON_MONEY
      rewardName = GetMoneyString(money)
      rewardType = REWARD_CASH
    end
    rewardStyle = self:GetTypeInfo(rewardType)

    self.itemNumber = rewardCount or self.itemNumber
    self.rewardType = rewardType or REWARD_ITEM
    self.style = rewardStyle

    -- title, faction, capped state
    local questTitle, factionID, capped = TQ_GetQuestInfoByQuestID(questID)
    self.factionID = factionID
    self.capped = capped

    -- set tag details
    local tagID, tagName, worldQuestType, rarity, isElite, tradeskillLineIndex = GetQuestTagInfo(questID);
    local tagAtlas
    if worldQuestType == LE_QUEST_TAG_TYPE_PET_BATTLE then
      tagAtlas = "worldquest-icon-petbattle"
    elseif worldQuestType == LE_QUEST_TAG_TYPE_PVP then
      tagAtlas = "worldquest-icon-pvp-ffa"
    elseif worldQuestType == LE_QUEST_TAG_TYPE_PROFESSION then
      local id = tradeskillLineIndex and select(7, GetProfessionInfo(tradeskillLineIndex))
      if id then
        tagAtlas = WORLD_QUEST_ICONS_BY_PROFESSION[id]
      end
    elseif worldQuestType == LE_QUEST_TAG_TYPE_DUNGEON then
      tagAtlas = "worldquest-icon-dungeon"
    end

    self.tagID = tagID
    self.tagName = tagName
    self.worldQuestType = worldQuestType
    self.isElite = isElite
    self.tradeskillLineIndex = tradeskillLineIndex
    self.rarity = rarity
    self.tagAtlas = tagAtlas

    -- flag unresolved info
    if not (rewardIcon and rewardName) then
      isPending = true
      qprint('because not have icon')
      TQ_RequestPreloadRewardData (questID)
      --WorldPlan:print('|cFFFFFF00'..tostring(self.title)..'|r waiting on texture info')
    else
      if (rewardIcon and rewardName) and isPending then
        --WorldPlan:print('|cFF00FF00'..tostring(self.title)..'|r has info', rewardIcon, rewardName)
        hasUpdate = true
      end
      isPending = false
    end

    self.title = questTitle or "|cFFFF0000Retrieving..."
    self.itemTexture = rewardIcon or self.itemTexture
    self.itemName = rewardName or self.itemName
    self.hasUpdate = hasUpdate
    self.isPending = isPending


    qprint('  |cFF00FFFF'..questID..'|r hasUpdate:', hasUpdate, 'isPending:', isPending)
    qprint('  ', 'rewardType:', self.rewardType, 'tag:', self.tagID)
    qprint('  ', tostring(self.title), " |T"..tostring(self.itemTexture)..":12:12|t", tostring(self.itemName))
  end
  return hasUpdate, isPending
end


function WorldPlanPOIMixin:SetAchievementProgressTooltip()
  print('cheevos')
end

function WorldPlanPOIMixin:ShowNew()
  self:SetShown(true)
  self.isNew = nil
  self.hasUpdate = true
  self.FadeIn:Play()
end

function WorldPlanPOIMixin:OnShow ()
  qprint('|cFFFFFF00["'..tostring(self.title)..'"]|r:OnShow() update:', self.hasUpdate, 'new:', self.isNew, 'animation:', self.isAnimating)
  -- pop this on principle
  if self.hasUpdate then
    self:Refresh()
  end

end
function WorldPlanPOIMixin:OnHide()
  qprint('|cFFFFFF00["'..tostring(self.title)..'"]|r:OnHide()')
end

function WorldPlanPOIMixin:SetAnchor(frame, mapID, mapWidth, mapHeight)
  qprint('  |cFF00FF00'..self:GetName()..':SetAnchor()|r', self.questID, mapID, mapWidth)
  self:ClearAllPoints()
  local dX, dY = TQ_GetQuestLocation(self.questID)
  if not dX or dX == 0 then
    local _, x, y = QuestPOIGetIconInfo(self.questID)
    if x and floor(x) ~= 0 then
      dX, dY = x, y
    else
      dX, dY = self.x, self.y
    end
  end
  self.x = dX
  self.y = dY

  --qprint('  |cFF00FF00'..self.questID..':|r', format("%0.2f %0.2f", dX, dY))

  local pX = (dX * mapWidth)
  local pY = (-dY * mapHeight)

  self:SetParent(WorldMapPOIFrame)
  self:SetPoint('CENTER', frame, 'TOPLEFT', pX, pY)
end


function WorldPlanPOIMixin:OnLoad()
  qprint('|cFF00FF88'..self:GetName()..':OnLoad()|r',WorldPlan.db)
  self:RegisterEvent('SUPER_TRACKED_QUEST_CHANGED')
  self.style = WorldPlan.db.defaultPinStyle
  self.subStyle = WorldPlan.db.defaultPinStyle.continent
end

function WorldPlanPOIMixin:OnEvent(event, ...)
  if event == 'SUPER_TRACKED_QUEST_CHANGED' then
    self.hasUpdate = true
  end
end


local PIN_UPDATE_DELAY = .016
local TOP_PIN_ID
function WorldPlanPOIMixin:OnUpdate (sinceLast)

  if self.hasUpdate then
    wqprint('|cFFFFFF00push poi update')
    self:Refresh()
    return
  end
  -- control update check intervals
  self.throttle = (self.throttle or PIN_UPDATE_DELAY) - sinceLast
  if self.throttle <= 0 then
    -- factor overtime into the throttle timer
    self.throttle = PIN_UPDATE_DELAY - self.throttle
  else
    return
  end

  -- query for reward data if it wasn't found in the original scan
  local questID = self.questID
  if self.isPending then
    self:RefreshData()
    if not (self.PendingFade:IsPlaying() or self.isAnimating) then
      self.PendingFade:Play()
    end
    return
  else
    if self.PendingFade:IsPlaying() then
      self.PendingFade:Stop()
    end
  end


  -- update time elements
  local tl = self.timeThreschold
  local timeLeft = TQ_GetQuestTimeLeftMinutes(questID)
  if timeLeft > 0 then
    local text, timeState = WorldPlan:GetTimeInfo(timeLeft, self.TimeleftStage)
    if tl ~= timeState then
      tl = timeState
      self.timeLabel:SetText(text)
    end
  else
    -- remove self in a timely manner
    if not TQ_IsActive(self.questID) then
      print('|cFFFF4400'..self:GetName()..' pin hard timeout')
      if self.worldQuestType ~= LE_QUEST_TAG_TYPE_PROFESSION then
        self:Hide()
      end
    end
  end
  self.timeThreschold = tl

  if self:IsMouseOver() then
    self.MouseGlow:Show()
  else
    self.MouseGlow:Hide()
  end
end



function WorldPlanPOIMixin:Refresh ()
  local db = WorldPlan.db
  local print = wqprint
  print('|cFF00FF88'..self:GetName()..'|r:Refresh()')



  local questID = self:GetID()
  local style,subStyle =  self:GetTypeInfo(self.rewardType)
  if self.filtered then
    subStyle = style.minimized
  end
  self.style = style


  local borderMask = style.mask
  local borderFill = style.texture
  local iconBorder = self.iconBorder
  local icon = self.icon
  local count = self.count

  self.subStyle = subStyle
  self.hasNumeric = style.hasNumeric
  self.numberRGB = style.numberRGB
  self.showNumber = subStyle.showNumber



  --WorldPlan:print(tostring(self.title), "|T"..tostring(self.itemTexture)..":16:16|t", tostring(self.itemName))
  SetMaskedTexture(icon, self.itemTexture or ICON_UNKNOWN, borderMask)
  icon:SetAllPoints(self)

  if self.itemName then


    if self.hasNumeric then
      if subStyle.numberFontObject then
        wqprint('change font', _G[subStyle.numberFontObject]:GetName())
        self.count:SetFontObject(_G[subStyle.numberFontObject])
      end

      self.count:SetShown(true)
      self.count:SetText(self.itemNumber)
      self.count:SetTextColor(unpack(self.numberRGB))
    else
      self.count:SetShown(false)
      self.count:SetText(nil)
    end

  end

  SetMaskedTexture(iconBorder, borderFill, borderMask)
  local border = self:GetTypeInfo(self.rewardType)
  iconBorder:SetVertexColor(border.r, border.g, border.b, border.a)
  iconBorder:SetDesaturated(true)

  local trackingBorder = self.supertrackBorder

  self.highlight:SetMask(nil)
  if questID == GetSuperTrackedQuestID() then
    trackingBorder:SetVertexColor(0,0,0,1)
  else
    trackingBorder:SetVertexColor(0,0,0,0.5)
  end
  self.highlight:SetAllPoints(trackingBorder)

  SetMaskedTexture(trackingBorder, borderFill, borderMask)
  self.highlight:SetMask(borderMask)

  local qType = self.worldQuestType
  self.tagIcon:SetAtlas(self.tagAtlas)
  self.tagIcon:SetTexCoord(0,1,0,1)


  if self.isElite then
    self.EliteBorder:Show()
  else
    self.EliteBorder:Hide()
  end
  --qprint('|cFF88FF00updated', questID, self.title, self.rewardType, (style.showNumber and self.itemNumber) or '')
  --print('  - subStyle:', (self.filtered == true), self.subStyle)


  self:UpdateSize()
  self.hasUpdate = nil
end

function WorldPlanFilterPinMixin:OnEnter ()
  local filter = WorldPlan.FilterOptions[self:GetID()]
  local mapID = GetCurrentMapAreaID()
  local quests = (mapID == WorldPlan.BrokenIsleID) and WorldPlan.QuestsByID or WorldPlan.QuestsByZone[mapID]
  if quests then
    GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
    GameTooltip:AddLine(filter.label)
    local filterKey = self.filterKey
    local filterValue = self.filterValue
    if filterKey then
      for questID, pin in pairs(quests) do
        if pin.used and not pin.filtered then
          if  pin[filterKey] == filterValue then
            local style = pin.style or WorldPlan.FilterStyle

            if familiars[questID] then
              GameTooltip:AddLine(pin.title,0,1,0)
            else
              GameTooltip:AddLine(pin.title,1,1,1)
            end

          end
        end
      end
    else
      GameTooltip:AddLine('Reset all filters')
    end
    GameTooltip:Show()
  end
end