view QuestPOI.lua @ 8:802abb8a10ea

Fixed loss of mission progress data while changing zones by using `GARRISON_LANDINGPAGE_SHIPMENTS' as the trigger point for mission scoops. * `MISSION_LIST_UPDATE' fires before all data is available, and if this is happens on a loading screen, then several landing page items may get snipped.
author Nenue
date Sun, 23 Oct 2016 07:19:53 -0400
parents 34d9fbf7af20
children a2b623043970
line wrap: on
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-- WorldPlan
-- QuestPOI.lua
-- Created: 10/1/2016 7:21 PM
-- %file-revision%
--
local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation
local TQ_GetQuestTimeLeftMinutes = C_TaskQuest.GetQuestTimeLeftMinutes
local QuestPOIGetIconInfo, WorldMapPOIFrame =  QuestPOIGetIconInfo, WorldMapPOIFrame

local print = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or function() end
local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or function() end
local iprint = DEVIAN_WORKSPACE and function(...) _G.print('ItemScan', ...) end or function() end
local QuestPOI = WorldPlanPOIMixin

  local familiars = {
      [42159] = {npc = 106552, name = 'Nightwatcher Merayl'},
      [40277] = {npc = 97804, name = 'Tiffany Nelson'},
      [40298] = {npc = 99182, name = 'Sir Galveston'},
      [40282] = {npc=  99150, name = 'Grixis Tinypop'},
      [40278] = {npc = 98270, name = 'Robert Craig'},
      [48195] = {npc = 105250, name = 'Aulier'},
      [41990] = {npc = 105674, name = 'Varenne'},
      [41860] = {npc = 104970, name = 'Xorvasc'},
      [40299] = {npc = 99210, name = 'Bodhi Sunwayver'},
      [42442] = {npc = 107489, name = 'Amalia'},
      [40280] = {npc = 99077, name = 'Bredda Tenderhide'},
      [41687] = {npc = 104553, name = 'Odrogg'},
      [41944] = {npc = 105455, name = 'Trapper Jarrun'},
      [40337] = {npc = 97709, name = 'Master Tamer Flummox'},
      [40279] = {npc = 99035, name = 'Durian Strongfruit'}
  }
  local familiars_id = 9696


local PIN_TIME_CONTEXT = {
  {max = 60,
    r=1, g=0.25, b =0, format = function (minutes) return '|cFFFF4400'.. minutes .. 'm' end,
    continentAlpha = 1, swipeTime = 1440,
  },
  {max = 240,
    r=1, g=.5, b=0, format = function(minutes) return '|cFFFF4400'.. floor(minutes/60) .. 'h' end,
    continentAlpha = 1, swipeTime = 1440,
  },
  {max = 1440,
    r=1, g=1, b=0, format = function(minutes) return '|cFFFFFF00'.. floor(minutes/60) .. 'h' end,
    continentAlpha = .55, swipeTime = 1440
  },
  {max = 10081,
    r=0, g=1, b=0,
    continentAlpha = .3,
  }, -- 7 days + 1 minute
}


function QuestPOI:OnEnter()
  local completed = select(4,GetAchievementInfo(familiars_id))
  if not completed then
    if self.worldQuestType == LE_QUEST_TAG_TYPE_PET_BATTLE and familiars[self.questID] then
      WorldMapTooltip:SetOwner(self, 'ANCHOR_RIGHT')
      WorldMapTooltip:AddLine('Family Familiars')
      local trainer = familiars[self.questID].name
      local numCheevs = GetAchievementNumCriteria(familiars_id)
      for index = 1, numCheevs do
        local cheevName, cType, cCompleted, quantity, requiredQuantity, charName, flags, cheevID, quantityString, criteriaID = GetAchievementCriteriaInfo(familiars_id, index)
        local numTrainers = GetAchievementNumCriteria(cheevID)
        for subIndex = 1, numTrainers do
          local desc, cType, partCompleted = GetAchievementCriteriaInfo(cheevID, subIndex)
          if desc == trainer then
            if not partCompleted then
              local iconPath = select(10, GetAchievementInfo(cheevID))
              WorldMapTooltip:AddLine(cheevName)
              WorldMapTooltip:AddTexture(iconPath)
            end
          end
        end
      end
      WorldMapTooltip:Show()
      return
    end
  end
  TaskPOI_OnEnter(self)
end
function QuestPOI:OnLeave()
  TaskPOI_OnLeave(self)
end
function QuestPOI:OnMouseDown()
  TaskPOI_OnClick(self)
end


function WorldPlanPOIMixin:SetAchievementProgressTooltip()
  print('cheevos')


end


function QuestPOI:OnShow ()
  qprint('|cFFFFFF00["'..tostring(self.title)..'"]|r:OnShow()')
  -- pop this on principle
  self:Refresh()
end
function QuestPOI:OnHide()
  --qprint('|cFFFFFF00["'..tostring(self.title)..'"]|r:OnHide()')
end

function QuestPOI:SetAnchor(frame, mapID, mapWidth, mapHeight)
  self:ClearAllPoints()
  local dX, dY = TQ_GetQuestLocation(self.questID, mapID)
  if not dX or dX == 0 then
    local _, x, y = QuestPOIGetIconInfo(self.questID)
    if x and floor(x) ~= 0 then
      dX, dY = x, y
    else
      dX, dY = self.x, self.y
    end
  end
  self.x = dX
  self.y = dY

  print('  |cFF00FF00'..self.questID..':|r', format("%0.2f %0.2f", dX, dY))

  local pX = (dX * mapWidth)
  local pY = (-dY * mapHeight)

  self:SetParent(WorldMapPOIFrame)
  self:SetPoint('CENTER', frame, 'TOPLEFT', pX, pY)
end


function QuestPOI:OnLoad()
  self:RegisterEvent('SUPER_TRACKED_QUEST_CHANGED')
end

function QuestPOI:OnEvent(event, ...)
  if event == 'SUPER_TRACKED_QUEST_CHANGED' then
    if self:IsVisible() then
      self:Refresh()
    end
  end
end


local PIN_UPDATE_DELAY = .016
local TOP_PIN_ID
function QuestPOI:OnUpdate (sinceLast)
  -- control update check intervals
  self.throttle = (self.throttle or PIN_UPDATE_DELAY) - sinceLast
  if self.throttle <= 0 then
    -- factor overtime into the throttle timer
    self.throttle = PIN_UPDATE_DELAY - self.throttle
  else
    return
  end

  -- query for reward data if it wasn't found in the original scan
  local questID = self.questID
  if self.isPending then
    self:Reset()
    if not (self.PendingFade:IsPlaying() or self.isAnimating) then
      self.PendingFade:Play()
    end
    return
  else
    if self.PendingFade:IsPlaying() then
      self.PendingFade:Stop()
    end
  end

  if self.hasUpdate then
    self:Refresh()
    self.hasUpdate = nil
  end

  -- update time elements
  local tl = self.timeThreschold
  local timeLeft = TQ_GetQuestTimeLeftMinutes(questID)
  if timeLeft > 0 then
    for i, context in ipairs(PIN_TIME_CONTEXT) do
      if i > self.TimeleftStage then
        self.timeLabel:SetText(nil)
        break
      end


      if timeLeft <= context.max then
        if tl ~= i then
          tl = i
        end

        if context.format then
          self.timeLabel:SetText(context.format(timeLeft))
        else
          self.timeLabel:SetText(nil)
        end
        break
      end
    end
  else
    -- remove self in a timely manner
    if not self.isPending then
      self:Hide()
    end
  end
  self.timeThreschold = tl

  if self:IsMouseOver() then
    self.MouseGlow:Show()
  else
    self.MouseGlow:Hide()
  end
end


function WorldPlanFilterPinMixin:OnEnter ()
  local filter = WorldPlan.FilterOptions[self:GetID()]
  local mapID = GetCurrentMapAreaID()
  local quests = (mapID == WorldPlan.BrokenIsleID) and WorldPlan.QuestsByID or WorldPlan.QuestsByZone[mapID]
  if quests then
    GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
    GameTooltip:AddLine(filter.label)
    local filterKey = self.filterKey
    local filterValue = self.filterValue
    if filterKey then
      for questID, pin in pairs(quests) do
        if pin.used and not pin.filtered then
          if  pin[filterKey] == filterValue then
            local style = pin.style or WorldPlan.FilterStyle

            if familiars[questID] then
              GameTooltip:AddLine(pin.title,0,1,0)
            else
              GameTooltip:AddLine(pin.title,1,1,1)
            end

          end
        end
      end
    else
      GameTooltip:AddLine('Reset all filters')
    end
    GameTooltip:Show()
  end
end