Mercurial > wow > worldplan
view WorldQuests.lua @ 106:1197c8825eda
- remove 7.2.5 changes from live
author | Nenue |
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date | Sun, 28 May 2017 19:58:56 -0400 |
parents | 9f664a0ef8a8 |
children | b67ba1078824 |
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-- WorldPlan -- WorldQuests.lua -- Created: 11/2/2016 3:40 PM -- %file-revision% local print = DEVIAN_WORKSPACE and function(...) _G.print('WorldQuests', ...) end or nop local rprint = DEVIAN_WORKSPACE and function(...) _G.print('WQRefresh', ...) end or nop local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or nop local wprint = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or nop local mprint = DEVIAN_WORKSPACE and function(...) _G.print('Canvas', ...) end or nop local _, db = ... local Module = WorldPlanQuestsMixin local _G = _G local type, tostring, tonumber, pairs, ipairs = type, tostring, tonumber, pairs, ipairs local MC_GetNumZones, MC_GetZoneInfo = C_MapCanvas.GetNumZones, C_MapCanvas.GetZoneInfo local TQ_GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID -- This function is not yet documented local TQ_GetQuestZoneID = C_TaskQuest.GetQuestZoneID local TQ_IsActive = C_TaskQuest.IsActive local TQ_RequestPreloadRewardData = C_TaskQuest.RequestPreloadRewardData local pairs, ipairs, tinsert, tremove, wipe = pairs, ipairs, tinsert, tremove, table.wipe local GetTaskInfo, GetTasksTable, HaveQuestData = GetTaskInfo, GetTasksTable, HaveQuestData local GetTime = GetTime local SpellCanTargetQuest, IsQuestIDValidSpellTarget = SpellCanTargetQuest, IsQuestIDValidSpellTarget local tonumber, abs = tonumber, math.abs local GetQuestLogRewardInfo = GetQuestLogRewardInfo local GetCurrentMapAreaID, GetMapInfo, GetMapNameByID = GetCurrentMapAreaID, GetMapInfo, GetMapNameByID local GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete = GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete local HaveQuestRewardData = HaveQuestRewardData local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation local InCombatLockdown, hooksecurefunc = InCombatLockdown, hooksecurefunc local ToggleButton = {} local BROKEN_ISLES_ID, DALARAN_ID, AZSUNA_ID, VALSHARAH_ID, HIGHMOUNTAIN_ID, STORMHEIM_ID, SURAMAR_ID, EOA_ID = 1007, 1014, 1015,1018, 1024, 1017, 1033, 1096 local WORLD_QUEST_MAPS = { [DALARAN_ID] = 'Dalaran70', [AZSUNA_ID] = 'Azsuna', [VALSHARAH_ID] = "Val'sharah", [HIGHMOUNTAIN_ID] = 'Highmountain', [STORMHEIM_ID] = 'Stormheim', [SURAMAR_ID] = 'Suramar', [EOA_ID] = 'EyeOfAszhara', } local REWARD_CASH = WORLD_QUEST_REWARD_TYPE_FLAG_GOLD local REWARD_ARTIFACT_POWER = WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER local REWARD_GEAR = WORLD_QUEST_REWARD_TYPE_FLAG_EQUIPMENT local REWARD_CURRENCY = WORLD_QUEST_REWARD_TYPE_FLAG_ORDER_RESOURCES local REWARD_REAGENT = WORLD_QUEST_REWARD_TYPE_FLAG_MATERIALS local SCALE_FACTORS = { 0.25, 0.7, 1 } local BountyBoard = WorldMapFrame.UIElementsFrame.BountyBoard local ActionButton = WorldMapFrame.UIElementsFrame.ActionButton local defaults = {} local completedQuests = {} local continentScanned local layoutDirty = true local bountiesDirty = true local artifactPowerDirty = true local hooksDirty = true local currentScale = WorldMapDetailFrame:GetScale() local canTargetQuests local isDataLoaded = true local artifactKnowledgeLevel local superTrackedQuestID local lastRefresh local refreshReason local bountyQuests = {} local bountyInfo = {} local bountyDisplayLocation, bountyLockedQuestID, selectedBountyIndex, selectedBountyQuestID local totalPins = 0 local numShown = 0 local numLoaded = 0 local numOverlays = 1 local scaleConstant = 1 local pinBaseIndex = 1550 local overlayBaseIndex = 1600 local artifactKnowldegeSpells = { [207856] = true, [209203] = true, [209204] = true, [209205] = true, [209206] = true, [209207] = true, [209208] = true, [209209] = true, [209210] = true, [209211] = true, [209212] = true, [219978] = true, [227852] = true, [236477] = true, [236489] = true, [236302] = true, [236488] = true, [236490] = true, [240475] = true, [243176] = true, [243177] = true, [243178] = true, [243182] = true, [243183] = true, [243187] = true, [245133] = true, } --%debug% local SetTimedCallbackForAllPins = function(seconds, callback) C_Timer.After(seconds, function() for id, pin in pairs(WorldPlanQuests.QuestsByID) do callback(pin) end end) end function Module:OnLoad() --print('|cFFFF4400'..self:GetName()..':OnLoad()') self:SetParent(WorldMapFrame.UIElementsFrame) WorldPlan:AddHandler(self, defaults) for areaID, fileName in pairs(WORLD_QUEST_MAPS) do db.QuestsByZone[areaID] = {} end -- WORLD_MAP_UPDATE and PLAYER_ENTERING_WORLD are passed down from a higher level self:RegisterEvent('WORLD_QUEST_COMPLETED_BY_SPELL') self:RegisterEvent('SUPER_TRACKED_QUEST_CHANGED') self:RegisterEvent('SKILL_LINES_CHANGED') self:RegisterEvent('ARTIFACT_UPDATE') self:RegisterEvent('QUEST_LOG_UPDATE') self:RegisterEvent('UNIT_SPELLCAST_STOP') end function Module:OnEvent (event, ...) print('|cFFFFFF00OnEvent() '..event..'|r', GetTime(), ...) if (event == 'QUEST_LOG_UPDATE') then self:UpdateBounties(event) elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then local questID = ... if questID and db.QuestsByID[questID] then completedQuests[questID] = true db.QuestsByID[questID]:Release() end self:Refresh(event) elseif event == 'SKILL_LINES_CHANGED' or event == 'CURRENT_SPELL_CAST_CHANGED' then self:Refresh(event) elseif event == 'ARTIFACT_UPDATE' then self:UpdateArtifactPower() elseif event == 'MODIFIER_STATE_CHANGED' then self:UpdateModifierState() elseif event == 'SUPER_TRACKED_QUEST_CHANGED' then if superTrackedQuestID and db.QuestsByID[superTrackedQuestID] then db.QuestsByID[superTrackedQuestID].isStale = true end local newID = GetSuperTrackedQuestID() if newID and db.QuestsByID[newID] then db.QuestsByID[newID].isStale = true end elseif event == 'UNIT_SPELLCAST_STOP' then local name, _, _, _, spellID = ... if artifactKnowldegeSpells[spellID] then db.log('AK spellcast ended ' .. tostring(name) .. ' ('.. tostring(spellID)..')') self:UpdateArtifactPower() end end end function Module:OnUpdate(sinceLast) if WorldPlanData.DebugEnabled then if self.refreshBenchMarkTicker then --print(self.refreshBenchMarkTicker) self.refreshBenchMarkTicker = self.refreshBenchMarkTicker - 1 if self.refreshBenchMarkTicker == 0 then self.refreshTime = floor((GetTime() - self.refreshBenchMark) * 1000) self.debugMessage:SetText(self.refreshTime) self.refreshBenchMarkTicker = nil end else self.refreshBenchMark = GetTime() end end if self.filtersDirty or self.isStale then self:Refresh() end if #db.UpdatedPins >= 1 then --print('|cFF00FF88pending update', #db.UpdatedPins) self:UpdateNext() end end local callbacks = {} callbacks.ClickWorldMapActionButton = function(WorldQuests) WorldQuests:Refresh('CLICK_MAP_ACTION_BUTTON') end callbacks.WorldMap_UpdateQuestBonusObjectives = function(WorldQuests) WorldQuests:UpdateTaskPOIs() end callbacks.WorldMapFrame_UpdateMap = function(WorldQuests) WorldQuests:RefreshIfChanged('WMF_UPDATE') end callbacks.WorldMapScrollFrame_ReanchorQuestPOIs = function (WorldQuests) WorldQuests:RefreshIfChanged('WMF_REANCHOR') end callbacks[BountyBoard] = {} callbacks[BountyBoard].SetSelectedBountyIndex = function(WorldQuests) WorldQuests:UpdateBounties('BOUNTY_SELECTED') for questID, pin in pairs(db.QuestsByID) do pin.checkCriteria = true pin:Refresh() end end callbacks[ActionButton] = {} callbacks[ActionButton].UpdateCastingState = function(WorldQuests) for questID, pin in pairs(db.QuestsByID) do pin.checkCursor = true pin:Refresh() end end callbacks.UseWorldMapActionButtonSpellOnQuest = function(questID) local pin = db.QuestsByID[questID] -- calling this implies that the pin is used in some way if pin then db.log(pin.title .. ' completed by spell?', IsQuestComplete(pin.questID)) pin:OnFilters() pin.isStale = true end end function Module:SetupCallbacks() if InCombatLockdown() then return true end print('SetupCallbacks()') for target, arg in pairs(callbacks) do --print(type(target)) if type(target) == 'table' then local callerName = target:GetName() or tostring(target) for name, method in pairs(arg) do --print(callerName, arg) hooksecurefunc(target, name, function(...) self:OnSecureHook(callerName .. '.' .. name, method, ...) end) end else hooksecurefunc(target, function(...) self:OnSecureHook(target, arg, ...) end) end end end function Module:Setup() --print('|cFFFF4400'..self:GetName()..':Setup()') for mapID, mapName in pairs(WORLD_QUEST_MAPS) do db.QuestsByZone[mapID] = {} end hooksDirty = self:SetupCallbacks() self:SetAllPoints(WorldMapFrame.UIElementsFrame) self:UpdateArtifactPower() self:UpdateBounties('SETUP') self:Show() end function Module:OnMapInfo(isBrokenIsle, isZoomedOut, mapAreaID, isNewMap, isMapOpen) if isNewMap or self.isStale then print('|cFF0088FFOnMapInfo()|r, mapAreaID =', mapAreaID,'visible =', isMapOpen, 'changed =', isNewMap) layoutDirty = true self:Refresh('WORLD_MAP_CHANGED') end end function Module:OnConfigUpdate() --print('|cFFFFFF00OnConfigUpdate()|r') if db.Config.FadeWhileGrouped then db.PinAlpha = 0.15 else db.PinAlpha = 1 end if not db.Config.EnablePins then for _, pin in pairs(db.QuestsByID) do pin:SetShown(false) end end end function Module:OnSecureHook(callbackName, func, ...) print('|cFFFF4400'..callbackName..'|r', ...) func(self, ...) end function Module:UpdateModifierState() end function Module:UpdateTaskPOIs() canTargetQuests = SpellCanTargetQuest() for i = 1, NUM_WORLDMAP_TASK_POIS do local poiFrame = _G['WorldMapFrameTaskPOI'..i] if poiFrame and poiFrame.worldQuest then local pin = db.QuestsByID[poiFrame.questID] if pin and pin.used and canTargetQuests and IsQuestIDValidSpellTarget(pin.questID) then poiFrame:Show() else poiFrame:Hide() end end end end -- re-anchors and scales pins that have had either of these changed due to data loading delays function Module:UpdateNext() --print('|cFF00FF88UpdateNext()') local pin = tremove(db.UpdatedPins) pin:OnFilters() local scaleFactor = SCALE_FACTORS[(pin.dataLoaded and not pin.filtered) and scaleConstant or 1] --print(pin.title, pin.dataLoaded and not pin.filtered, scaleFactor) if pin.used then pin:SetShown(true) pin:SetAnchor(nil, pin.x, pin.y, self.hostWidth, self.hostHeight, scaleFactor) pin:Refresh() else print('|cFFFF4400flagging queued pin that got hidden:', pin.title) pin.isStale = true end end function Module:UpdateBounties(...) bountiesDirty = nil print('|cFF00FF88BountyInfo()|r', ...) wipe(db.BountiesByFactionID) wipe(db.BountiesByQuestID) db.selectedBounty = nil selectedBountyIndex = BountyBoard:GetSelectedBountyIndex() db.Bounties, bountyDisplayLocation, bountyLockedQuestID = GetQuestBountyInfoForMapID(db.currentMapID, db.Bounties) local numBounties = 0 for index, info in ipairs(db.Bounties) do numBounties = numBounties + 1 info.index = index info.complete = IsQuestComplete(info.questID) if not info.complete then db.BountiesByFactionID[info.factionID] = info db.BountiesByQuestID[info.questID] = info if index == selectedBountyIndex then db.selectedBounty = info selectedBountyQuestID = info.questID end print(' ', index, info.factionID, GetQuestLogTitle(GetQuestLogIndexByID(info.questID)), info.complete, (index == selectedBountyIndex) and 'SELECTED' or '') end end end -- check current artifact knowledge and update pins accordingly function Module:UpdateArtifactPower(overrideLevel) if InCombatLockdown() then artifactPowerDirty = true return end print('|cFF00FF88UpdateArtifactPower()|r') local _, akLevel = GetCurrencyInfo(1171) if overrideLevel then akLevel = overrideLevel end --db.print('current AK', akLevel) if akLevel and (akLevel ~= artifactKnowledgeLevel) or (not artifactKnowledgeLevel) then --print('new ak level', akLevel) db.log('AK update ' .. tostring(artifactKnowledgeLevel) .. ' to '.. tostring(akLevel)) for _, pin in pairs(db.QuestsByID) do if (pin.rewardType == REWARD_ARTIFACT_POWER) then print(pin.title, pin.itemNumber) local newAP = pin:UpdateArtifactPower() if newAP then pin.itemNumber = newAP print(newAP) else pin.dataLoaded = nil end pin.isStale = true end end artifactKnowledgeLevel = akLevel end artifactPowerDirty = nil end local msg = '|cFF00FF88WorldQuests:Refresh()|r|cFF00FFFF' function Module:Refresh(...) if hooksDirty then hooksDirty = self:SetupCallbacks() end if not self:IsVisible() then print('|cFFFF4400Refresh()|r', ...) return else if lastRefresh == GetTime() then print('|cFFFF4400multiple refreshes tried') end lastRefresh = GetTime() print(msg, lastRefresh, ...) end if bountiesDirty then self:UpdateBounties() end if not db.Config.EnablePins then numShown = 0 self.refreshBenchMark = GetTime() self.refreshBenchMarkTicker = 2 print('starting bench', self.refreshBenchMark) return end scaleConstant = db.isContinentMap and 2 or 3 canTargetQuests = SpellCanTargetQuest() for index, pin in pairs(db.QuestsByID) do pin.used = nil end self:UpdateAnchors(...) if artifactPowerDirty and not InCombatLockdown() then self:UpdateArtifactPower() end -- calculate quests shown numShown = 0 numLoaded = 0 for questID, pin in pairs(db.QuestsByID) do local oV = pin:IsShown() if pin.used then print('show', pin.title) pin.throttle = 1 pin:SetShown(true) numShown = numShown + 1 if pin.dataLoaded then numLoaded = numLoaded + 1 end pin.checkCriteria = true pin.checkFilters = true pin:Refresh('WORLDMAP_REFRESH ' .. GetTime()) else if pin:IsShown() then print('|cFFFF4400need to remove', pin.title) end pin.hideReason = "Not used in map area " .. (db.currentMapID) pin:SetShown(false) end end -- self.refreshBenchMark = GetTime() self.refreshBenchMarkTicker = 2 print('starting bench', self.refreshBenchMark) -- layoutDirty = nil self.isStale = nil self.sizesDirty = nil self.isZoomDirty = nil if WorldPlanSummary then WorldPlanSummary.isStale = true end end function Module:RefreshIfChanged(event) local scaleCheck = WorldMapDetailFrame:GetScale() refreshReason = nil if scaleCheck ~= currentScale then refreshReason = 'map scale updated' currentScale = scaleCheck layoutDirty = true elseif self.isStale or layoutDirty then refreshReason = 'layout is marked dirty' end if not refreshReason then return end if self:IsVisible() then print('|cFF00FFFFRefreshIfChanged()|r', refreshReason) self:Refresh(event) else print('|cFF00FFFFRefreshIfChanged()|r', refreshReason) self.isStale = true end end -- Walks the current map tree and fires updates as needed function Module:UpdateAnchors (event) wipe(self.UsedPositions) local hostWidth, hostHeight = WorldMapPOIFrame:GetSize() if (hostWidth ~= self.hostWidth) or (hostHeight ~= self.hostHeight) then self.hostWidth, self.hostHeight = hostWidth, hostHeight layoutDirty = true end print('|cFF00FF00UpdateAnchors()', event) local mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo() if isMicroDungeon then return end isDataLoaded = true local taskInfo = TQ_GetQuestsForPlayerByMapID(db.currentMapID) if taskInfo then self:UpdateQuestsForMap(taskInfo, db.currentMapID) end local numZones = MC_GetNumZones(db.currentMapID) if numZones then for i = 1, numZones do local mapAreaID = MC_GetZoneInfo(db.currentMapID, i) local taskInfo = TQ_GetQuestsForPlayerByMapID(mapAreaID, db.currentMapID) db.QuestsByZone[mapAreaID] = db.QuestsByZone[mapAreaID] or {} if taskInfo then self:UpdateQuestsForMap(taskInfo, mapAreaID) end end end end -- Attempt to display the pins for quests in taskInfo function Module:UpdateQuestsForMap(taskInfo, mapID) print('|cFF00FF00UpdateQuestsForMap()|r', GetMapNameByID(mapID), GetMapNameByID(db.currentMapID), layoutDirty) if db.QuestsByZone[mapID] then wipe(db.QuestsByZone[mapID]) elseif db.isBrokenIsle then continentScanned = true end print('layoutDirty =',layoutDirty) for index, info in pairs(taskInfo) do local questID, x, y = info.questId, info.x, info.y local pin = self:AcquirePin(info) if pin then if pin.canShow then pin.used = true print('using', pin.title, (pin.owningFrame ~= WorldMapFrame)) if layoutDirty or (pin.owningFrame ~= WorldMapFrame) then local scaleFactor = SCALE_FACTORS[(not pin.filtered and scaleConstant) or 1] pin.owningFrame = WorldMapFrame pin:SetAnchor(WorldMapPOIFrame, x, y, self.hostWidth, self.hostHeight, scaleFactor) end if db.QuestsByZone[mapID] then db.QuestsByZone[mapID][questID] = pin end else print('|cFFFF4400discarding|r', pin.title) end end end end -- locates or creates a corresponding pin frame for the provided TaskInfo data function Module:AcquirePin (info) local questID = info.questId if not (questID and QuestUtils_IsQuestWorldQuest(questID)) then return nil end local pin = db.QuestsByID[questID] -- check to avoid creating unnecessary frames if IsQuestComplete(questID) or completedQuests[questID] then completedQuests[questID] = true if pin then pin:Release() end return nil end if not pin then local numFree = #db.FreePins if numFree >= 1 then pin = tremove(db.FreePins, numFree) print('|cFF00FF00Acquire()|r Re-using', pin:GetName()) else totalPins = totalPins + 1 local name = 'WorldPlanQuestMarker' .. numOverlays print('|cFF00FF00Acquire()|r Creating', name) pin = CreateFrame('Frame', name, WorldMapPOIFrame, 'WorldPlanQuestPin') pin:SetID(totalPins) numOverlays = numOverlays + 1 --pin.iconBorder:SetVertexColor(0,0,0,1) end pin.questID = questID pin.throttle = pin.updateRate pin.currentWidth = nil db.QuestsByID[questID] = pin tinsert(db.UsedPins, pin) end if info then pin.inProgress = info.inProgress pin.floor = info.floor pin.numObjectives = info.numObjectives or 0 if info.x and info.y then if (info.x ~= pin.x) or (info.y ~= pin.y) then pin.isStale = true --rprint('|cFFFF4400SetCoords|r', info.x, info.y) end end end pin.x = info.x or pin.x pin.y = info.y or pin.y if not HaveQuestRewardData(questID) then TQ_RequestPreloadRewardData(questID); end if (not pin.dataLoaded) then local dataLoaded = pin:GetData() if dataLoaded then WorldPlan.dataFlush = true else isDataLoaded = false end end pin:OnFilters() pin.isActive = TQ_IsActive(questID) --rprint(pin:GetID(), pin.filtered, pin.used) return pin end function Module:Debug(...) print(...) end