Mercurial > wow > worldplan
diff WorldPlan.lua @ 100:fbd4ead2a19f v1.4.11
- More attempts to fix quest markers re-appearing when completed via the order hall spells. Hard to test due to cooldown.
author | Nenue |
---|---|
date | Thu, 18 May 2017 16:43:14 -0400 |
parents | b29b35cb8539 |
children | 4d1520186ea4 |
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--- a/WorldPlan.lua Mon May 15 00:15:44 2017 -0400 +++ b/WorldPlan.lua Thu May 18 16:43:14 2017 -0400 @@ -35,8 +35,9 @@ db.Bounties = {} db.BountiesByQuestID = {} db.BountiesByFactionID = {} +db.IgnoreTimers = {} --- default color templates + -- default color templates db.DefaultType = { a = 1, r = 1, g = 1, b = 1, @@ -96,6 +97,7 @@ --RewardColorReagent = {}, --RewardColorArtifactPower = {}, --RewardColorCurrency = {}, + IgnoreTimers = {}, } @@ -440,12 +442,17 @@ -- debug info WorldPlanData.key = (WorldPlanData.key or 0) + 1 WorldPlanData.Debug = WorldPlanData.Debug or {} + local guid = UnitGUID('player') + WorldPlanData.IgnoreTimers = WorldPlanData.IgnoreTimers or {} + WorldPlanData.IgnoreTimers[guid] = WorldPlanData.IgnoreTimers[guid] or {} + for _, msg in ipairs(WorldPlanData.Debug) do tinsert(DEBUG_HISTORY, msg) end tinsert(DEBUG_HISTORY, '--SESSION BREAK--') wipe(WorldPlanData.Debug) + db.IgnoreTimers = WorldPlanData.IgnoreTimers db.Config = WorldPlanData for k,v in pairs(db.DefaultConfig) do --[===[@non-debug@