Mercurial > wow > worldplan
diff WorldPlan.xml @ 93:98b5e08b75ed v1.4.9
- Fixed quest completion checking and handling
- Changed animation method to hopefully stop weird flickering.
- Pins are now visible before full reward data is loaded
- Filter bar redesigned:
- aligned horizontally along the top of the map display
- filter buttons display a '+' when there are matches in both current and other zones, and '*' when there only matches in other zones
- button tooltips separate local and global quests
- button categories are highlighted and labeled when the cursor is over them
- Fixed invalid POI targets appearing when the spell targeting cursor is active
author | Nenue |
---|---|
date | Sat, 15 Apr 2017 11:04:54 -0400 |
parents | 78d78dc77822 |
children | b29b35cb8539 |
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--- a/WorldPlan.xml Tue Apr 11 00:44:22 2017 -0400 +++ b/WorldPlan.xml Sat Apr 15 11:04:54 2017 -0400 @@ -36,10 +36,11 @@ </Layers> </Button> - <Button name="WorldPlanQuestPin" virtual="true" hidden="true" frameStrata="TOOLTIP" mixin="WorldPlanPOIMixin"> + <Button name="WorldPlanQuestPin" virtual="true" hidden="true" mixin="WorldPlanPOIMixin"> <Animations> <AnimationGroup parentKey="FadeIn" setToFinalAlpha="true" looping="NONE"> - <Alpha parentKey="FadeIn" duration="0.45" fromAlpha="0" toAlpha="1" order="1" /> + <Alpha parentKey="Icon" childKey="icon" duration="0.45" fromAlpha="0" toAlpha="1" order="1" /> + <Alpha parentKey="Border" childKey="RewardBorder" duration="0.45" fromAlpha="0" toAlpha="1" order="1" /> <Scripts> <OnPlay> self:GetParent():OnAnimStart() @@ -52,10 +53,6 @@ </OnFinished> </Scripts> </AnimationGroup> - <AnimationGroup parentKey="PendingFade" setToFinalAlpha="true" looping="REPEAT"> - <Alpha parentKey="FadeOut" duration="0.72" fromAlpha="1" toAlpha="0" order="1" /> - <Alpha parentKey="FadeIn" duration="0.72" fromAlpha="0" toAlpha="1" order="2" /> - </AnimationGroup> </Animations> <Layers> <Layer level="BACKGROUND" textureSubLevel="-2"> @@ -71,20 +68,27 @@ </Anchors> </Texture> </Layer> - <Layer level="BACKGROUND" textureSubLevel="1"> - <Texture parentKey="RewardBorder" file="Interface\UNITPOWERBARALT\Generic1Target_Circular_Frame" desaturated="true"> + <Layer level="BACKGROUND" textureSubLevel="-1"> + <Texture parentKey="RewardBorder" file="Interface\Minimap\UI-Minimap-Background" desaturated="true" alpha="0"> <Anchors> <Anchor point="CENTER" /> </Anchors> </Texture> </Layer> - <Layer level="BORDER"> - <Texture parentKey="icon" setAllPoints="true"> + <Layer textureSubLevel="0"> + + <Texture parentKey="IconBackdrop" file="Interface\Minimap\UI-Minimap-Background"> <Anchors> <Anchor point="CENTER" /> </Anchors> </Texture> - + </Layer> + <Layer level="ARTWORK" textureSubLevel="2"> + <Texture parentKey="icon" setAllPoints="true" alpha="0"> + <Anchors> + <Anchor point="CENTER" /> + </Anchors> + </Texture> </Layer> <Layer level="OVERLAY"> <Texture parentKey="dot" hidden="true" setAllPoints="false">