diff WorldPlan.xml @ 93:98b5e08b75ed v1.4.9

- Fixed quest completion checking and handling - Changed animation method to hopefully stop weird flickering. - Pins are now visible before full reward data is loaded - Filter bar redesigned: - aligned horizontally along the top of the map display - filter buttons display a '+' when there are matches in both current and other zones, and '*' when there only matches in other zones - button tooltips separate local and global quests - button categories are highlighted and labeled when the cursor is over them - Fixed invalid POI targets appearing when the spell targeting cursor is active
author Nenue
date Sat, 15 Apr 2017 11:04:54 -0400
parents 78d78dc77822
children b29b35cb8539
line wrap: on
line diff
--- a/WorldPlan.xml	Tue Apr 11 00:44:22 2017 -0400
+++ b/WorldPlan.xml	Sat Apr 15 11:04:54 2017 -0400
@@ -36,10 +36,11 @@
     </Layers>
   </Button>
 
-  <Button name="WorldPlanQuestPin" virtual="true" hidden="true" frameStrata="TOOLTIP" mixin="WorldPlanPOIMixin">
+  <Button name="WorldPlanQuestPin" virtual="true" hidden="true" mixin="WorldPlanPOIMixin">
     <Animations>
       <AnimationGroup parentKey="FadeIn" setToFinalAlpha="true" looping="NONE">
-        <Alpha parentKey="FadeIn" duration="0.45" fromAlpha="0" toAlpha="1" order="1" />
+        <Alpha parentKey="Icon" childKey="icon" duration="0.45" fromAlpha="0" toAlpha="1" order="1" />
+        <Alpha parentKey="Border" childKey="RewardBorder" duration="0.45" fromAlpha="0" toAlpha="1" order="1" />
         <Scripts>
           <OnPlay>
             self:GetParent():OnAnimStart()
@@ -52,10 +53,6 @@
           </OnFinished>
         </Scripts>
       </AnimationGroup>
-      <AnimationGroup parentKey="PendingFade" setToFinalAlpha="true" looping="REPEAT">
-        <Alpha parentKey="FadeOut" duration="0.72" fromAlpha="1" toAlpha="0" order="1" />
-        <Alpha parentKey="FadeIn" duration="0.72" fromAlpha="0" toAlpha="1" order="2" />
-      </AnimationGroup>
     </Animations>
     <Layers>
       <Layer level="BACKGROUND" textureSubLevel="-2">
@@ -71,20 +68,27 @@
           </Anchors>
         </Texture>
       </Layer>
-      <Layer level="BACKGROUND" textureSubLevel="1">
-        <Texture parentKey="RewardBorder" file="Interface\UNITPOWERBARALT\Generic1Target_Circular_Frame" desaturated="true">
+      <Layer level="BACKGROUND" textureSubLevel="-1">
+        <Texture parentKey="RewardBorder" file="Interface\Minimap\UI-Minimap-Background" desaturated="true" alpha="0">
           <Anchors>
             <Anchor point="CENTER" />
           </Anchors>
         </Texture>
       </Layer>
-      <Layer level="BORDER">
-        <Texture parentKey="icon" setAllPoints="true">
+      <Layer textureSubLevel="0">
+
+        <Texture parentKey="IconBackdrop" file="Interface\Minimap\UI-Minimap-Background">
           <Anchors>
             <Anchor point="CENTER" />
           </Anchors>
         </Texture>
-
+      </Layer>
+      <Layer level="ARTWORK" textureSubLevel="2">
+        <Texture parentKey="icon" setAllPoints="true" alpha="0">
+          <Anchors>
+            <Anchor point="CENTER" />
+          </Anchors>
+        </Texture>
       </Layer>
       <Layer level="OVERLAY">
         <Texture parentKey="dot" hidden="true" setAllPoints="false">