Mercurial > wow > worldplan
diff WorldPlan.lua @ 93:98b5e08b75ed v1.4.9
- Fixed quest completion checking and handling
- Changed animation method to hopefully stop weird flickering.
- Pins are now visible before full reward data is loaded
- Filter bar redesigned:
- aligned horizontally along the top of the map display
- filter buttons display a '+' when there are matches in both current and other zones, and '*' when there only matches in other zones
- button tooltips separate local and global quests
- button categories are highlighted and labeled when the cursor is over them
- Fixed invalid POI targets appearing when the spell targeting cursor is active
author | Nenue |
---|---|
date | Sat, 15 Apr 2017 11:04:54 -0400 |
parents | 78d78dc77822 |
children | b29b35cb8539 |
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--- a/WorldPlan.lua Tue Apr 11 00:44:22 2017 -0400 +++ b/WorldPlan.lua Sat Apr 15 11:04:54 2017 -0400 @@ -263,10 +263,6 @@ db.DefaultConfig[frame:GetName()] = frame.defaults end - frame.GetTypeInfo = function(frame, typeID) - return self:GetTypeInfo(frame, typeID) - end - frame.owningFrame = self else @@ -351,26 +347,14 @@ local mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo() - - if db.isContinentMap ~= isContinent then - for _, pin in pairs(db.QuestsByID) do - pin.isStale = true - end - end local isMapOpen = WorldMapFrame:IsShown() - if not isMapOpen then - return - end - - local isNewMap = (mapAreaID ~= db.currentMapID) or (isMapOpen ~= db.isMapOpen) or (db.isMicroDungeon ~= isMicroDungeon) - + local isNewMap = (mapAreaID ~= db.currentMapID) or (isMapOpen ~= db.isMapOpen) or (db.isMicroDungeon ~= isMicroDungeon) or (db.isContinentMap ~= isContinent) db.isMicroDungeon = isMicroDungeon db.isMapOpen = isMapOpen db.currentMapID = mapAreaID db.isContinentMap = isContinent db.isBrokenIsle = isBrokenIsle - db.useContinentType = (WorldMapDetailFrame:GetScale() < 1) for _, module in ipairs(db.OrderedModules) do if module.OnMapInfo then @@ -394,6 +378,14 @@ else if (event == 'WORLD_MAP_UPDATE') or (event == 'PLAYER_ENTERING_WORLD') or (event == 'PLAYER_LOGIN') then print('|cFFFF4400currentMapID =', db.currentMapID, ...) + if event == 'PLAYER_ENTERING_WORLD' then + -- start from scratch + db.isMicroDungeon = nil + db.isMapOpen = nil + db.currentMapID = nil + db.isContinentMap = nil + db.isBrokenIsle = nil + end self:SetCurrentMap(event .. ' ' .. GetTime())