comparison ClassPlanShipments.lua @ 109:caa482329919

POI optimization
author Nenue
date Mon, 10 Jul 2017 18:34:11 -0400
parents b2be2de2b133
children e8b6c5433128
comparison
equal deleted inserted replaced
108:b67ba1078824 109:caa482329919
105 for i = 1, #looseShipments do 105 for i = 1, #looseShipments do
106 local name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString = CG_GetLandingPageShipmentInfoByContainerID(looseShipments[i]); 106 local name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString = CG_GetLandingPageShipmentInfoByContainerID(looseShipments[i]);
107 AddShipmentInfo(AK_NOTES, name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString) 107 AddShipmentInfo(AK_NOTES, name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString)
108 end 108 end
109 109
110 local talentTrees = CG_GetTalentTrees(garrisonType, select(3, UnitClass("player"))); 110
111 local talentTrees = C_Garrison.GetTalentTreeIDsByClassID(garrisonType, select(3, UnitClass("player")));
111 -- this is a talent that has completed, but has not been seen in the talent UI yet. 112 -- this is a talent that has completed, but has not been seen in the talent UI yet.
112 local completeTalentID = CG_GetCompleteTalent(garrisonType); 113 local completeTalentID = CG_GetCompleteTalent(garrisonType);
113 --print('Talents:') 114 print('Talents:')
114 if (talentTrees) then 115 if (talentTrees) then
115 for treeIndex, tree in ipairs(talentTrees) do 116 for treeIndex, treeID in ipairs(talentTrees) do
117 local _, _, tree = C_Garrison.GetTalentTreeInfoForID(garrisonType, treeID);
116 for talentIndex, talent in ipairs(tree) do 118 for talentIndex, talent in ipairs(tree) do
117 local showTalent = false; 119 local showTalent = false;
118 if (talent.isBeingResearched) or (talent.id == completeTalentID) then 120 if (talent.isBeingResearched) or (talent.id == completeTalentID) then
119 AddShipmentInfo(OH_TALENT, talent.name, talent.icon, 1, (talent.isBeingResearched and 0 or 1), 1, talent.researchStartTime, talent.researchDuration, talent.timeleftString) 121 AddShipmentInfo(OH_TALENT, talent.name, talent.icon, 1, (talent.isBeingResearched and 0 or 1), 1, talent.researchStartTime, talent.researchDuration, talent.timeleftString)
120 end 122 end