comparison ClassPlanMissions.lua @ 95:b29b35cb8539

- Fixed quest completion checking and handling - Changed animation method to hopefully stop weird flickering. - Pins are now visible before full reward data is loaded - Filter bar redesigned: - aligned horizontally along the top of the map display - filter buttons display a '+' when there are matches in both current and other zones, and '*' when there only matches in other zones - button tooltips separate local and global quests - button categories are highlighted and labeled when the cursor is over them - Fixed invalid POI targets appearing when the spell targeting cursor is active - ClassOrderPlan can be closed with the game menu button
author Nenue
date Mon, 08 May 2017 22:38:52 -0400
parents 589c444d4837
children
comparison
equal deleted inserted replaced
94:dfd53f7c0fe5 95:b29b35cb8539
38 end 38 end
39 wipe(profile.missions) 39 wipe(profile.missions)
40 wipe(profile.available) 40 wipe(profile.available)
41 41
42 42
43 for i = 1, #items do 43 for _, data in ipairs(items) do
44 if (not items[i].isBuilding and items[i].isZoneSupport) then 44
45 else 45 --print(' -',data.name, '|cFF00FF00'.. data.offerEndTime .. '|r', date("%A %I:%m %p", data.offerEndTime))
46 46 if data.offerEndTime then
47 tinsert(profile.available, items[i]) 47 data.offerEndTime = time() + (data.offerEndTime - GetTime())
48 end 48 end
49 tinsert(profile.available, data)
50
49 end 51 end
50 52
51 local items = C_Garrison.GetLandingPageItems(ORDERHALL_TYPE) 53 local items = C_Garrison.GetLandingPageItems(ORDERHALL_TYPE)
52 for index, data in ipairs(items) do 54 for index, data in ipairs(items) do
53 print(' -',data.name, '|cFF00FF00'.. data.timeLeft .. '|r', date("%A %I:%m %p", data.missionEndTime)) 55 print(' -',data.name, '|cFF00FF00'.. data.timeLeft .. '|r', date("%A %I:%m %p", data.missionEndTime))