comparison FlightMap.lua @ 93:98b5e08b75ed v1.4.9

- Fixed quest completion checking and handling - Changed animation method to hopefully stop weird flickering. - Pins are now visible before full reward data is loaded - Filter bar redesigned: - aligned horizontally along the top of the map display - filter buttons display a '+' when there are matches in both current and other zones, and '*' when there only matches in other zones - button tooltips separate local and global quests - button categories are highlighted and labeled when the cursor is over them - Fixed invalid POI targets appearing when the spell targeting cursor is active
author Nenue
date Sat, 15 Apr 2017 11:04:54 -0400
parents effb42f6fabd
children 8591401ec278
comparison
equal deleted inserted replaced
92:df725cba1a6a 93:98b5e08b75ed
117 pin.owningFrame = frame:GetMap() 117 pin.owningFrame = frame:GetMap()
118 pin:SetAnchor(frame, nil, nil, nil, nil, 1) 118 pin:SetAnchor(frame, nil, nil, nil, nil, 1)
119 pin.throttle = 1 119 pin.throttle = 1
120 pin:ClearAllPoints() 120 pin:ClearAllPoints()
121 pin:SetPoint('CENTER', frame, 'CENTER') 121 pin:SetPoint('CENTER', frame, 'CENTER')
122 frame:SetSize(pin:GetSize())
122 --print(pin.Overlay:IsShown(), pin.Overlay:GetPoint(1)) 123 --print(pin.Overlay:IsShown(), pin.Overlay:GetPoint(1))
123 end 124 end
124 end 125 end
125 126
126 end 127 end