comparison QuestPOI.lua @ 72:6db0b9696936

do bounty criteria checking in the QuestButtonUpdate segment
author Nenue
date Fri, 07 Apr 2017 01:07:48 -0400
parents d6c0bed32c51
children 25f7dbc20a72
comparison
equal deleted inserted replaced
71:d6c0bed32c51 72:6db0b9696936
827 local hideNumbers = style.hideNumber or DEFAULT_STYLE.hideNumber 827 local hideNumbers = style.hideNumber or DEFAULT_STYLE.hideNumber
828 828
829 local tagIcon = self.tagIcon 829 local tagIcon = self.tagIcon
830 self.maxAlertLevel = style.maxAlertLevel or DEFAULT_STYLE.maxAlertLevel 830 self.maxAlertLevel = style.maxAlertLevel or DEFAULT_STYLE.maxAlertLevel
831 831
832
833 self.isBounty = WorldMapFrame.UIElementsFrame.BountyBoard:IsWorldQuestCriteriaForSelectedBounty(self.questID)
834
835 if self.itemName then 832 if self.itemName then
836
837 if self.itemNumber and (self.itemNumber > 1) and (not hideNumbers) then 833 if self.itemNumber and (self.itemNumber > 1) and (not hideNumbers) then
838 local numberString = self.itemNumber 834 local numberString = self.itemNumber
839 if self.itemNumber >= 1000000 then 835 if self.itemNumber >= 1000000 then
840 numberString = (floor(self.itemNumber/100000)/10) .. 'M' 836 numberString = (floor(self.itemNumber/100000)/10) .. 'M'
841 elseif self.itemNumber >= 10000 then 837 elseif self.itemNumber >= 10000 then