Mercurial > wow > worldplan
comparison ClassPlanShipments.lua @ 106:1197c8825eda
- remove 7.2.5 changes from live
author | Nenue |
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date | Sun, 28 May 2017 19:58:56 -0400 |
parents | 4d1520186ea4 |
children | b2be2de2b133 |
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105:9f664a0ef8a8 | 106:1197c8825eda |
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105 for i = 1, #looseShipments do | 105 for i = 1, #looseShipments do |
106 local name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString = CG_GetLandingPageShipmentInfoByContainerID(looseShipments[i]); | 106 local name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString = CG_GetLandingPageShipmentInfoByContainerID(looseShipments[i]); |
107 AddShipmentInfo(AK_NOTES, name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString) | 107 AddShipmentInfo(AK_NOTES, name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString) |
108 end | 108 end |
109 | 109 |
110 local talentTrees = C_Garrison.GetTalentTreeIDsByClassID(garrisonType, select(3, UnitClass("player"))); | 110 local talentTrees = CG_GetTalentTrees(garrisonType, select(3, UnitClass("player"))); |
111 -- this is a talent that has completed, but has not been seen in the talent UI yet. | 111 -- this is a talent that has completed, but has not been seen in the talent UI yet. |
112 local completeTalentID = CG_GetCompleteTalent(garrisonType); | 112 local completeTalentID = CG_GetCompleteTalent(garrisonType); |
113 print('Talents:') | 113 --print('Talents:') |
114 if (talentTrees) then | 114 if (talentTrees) then |
115 for treeIndex, treeID in ipairs(talentTrees) do | 115 for treeIndex, tree in ipairs(talentTrees) do |
116 local _, _, tree = C_Garrison.GetTalentTreeInfoForID(garrisonType, treeID); | |
117 for talentIndex, talent in ipairs(tree) do | 116 for talentIndex, talent in ipairs(tree) do |
118 local showTalent = false; | 117 local showTalent = false; |
119 if (talent.isBeingResearched) or (talent.id == completeTalentID) then | 118 if (talent.isBeingResearched) or (talent.id == completeTalentID) then |
120 AddShipmentInfo(OH_TALENT, talent.name, talent.icon, 1, (talent.isBeingResearched and 0 or 1), 1, talent.researchStartTime, talent.researchDuration, talent.timeleftString) | 119 AddShipmentInfo(OH_TALENT, talent.name, talent.icon, 1, (talent.isBeingResearched and 0 or 1), 1, talent.researchStartTime, talent.researchDuration, talent.timeleftString) |
121 end | 120 end |
209 end | 208 end |
210 | 209 |
211 | 210 |
212 ShipmentList.SortHandler = function(a, b) | 211 ShipmentList.SortHandler = function(a, b) |
213 local status = false | 212 local status = false |
214 if b.isComplete ~= a.isComplete then | 213 if b.isComplete ~= a.isComplete then |
215 if a.isComplete then | 214 if a.isComplete then |
216 status = true | |
217 end | |
218 else | |
219 if a[SortKey] then | |
220 if b[SortKey] then | |
221 status = (SortTable[a[SortKey]] < SortTable[b[SortKey]]) | |
222 else | |
223 status = true | 215 status = true |
224 end | 216 end |
225 else | 217 else |
218 if a[SortKey] then | |
219 if b[SortKey] then | |
220 status = (SortTable[a[SortKey]] < SortTable[b[SortKey]]) | |
221 else | |
222 status = true | |
223 end | |
224 else | |
226 if a.profileKey ~= b.profileKey then | 225 if a.profileKey ~= b.profileKey then |
227 status = (a.profileKey < b.profileKey) | 226 status = (a.profileKey < b.profileKey) |
228 | 227 |
229 else | 228 else |
230 if a.shipmentsReady and b.shipmentsReady then | 229 if a.shipmentsReady and b.shipmentsReady then |