comparison WorldPlan.lua @ 34:0100d923d8c3

WorldPlan: - Reward filter toggle changed to clear out other reward filters. The assumption being that one is most often looking only for that particular type of quest when they go to use it. - Fixed filter bar info falling out of sync after player-triggered world map updates. - Code stuff: -- Quest pin shown-state management makes better use of OnShow OnHide handlers, SetShown is toggled and it all goes from there -- WorldQuests module re-factored outside of the top level frame script. ClassPlan: - Available missions are now recorded; the mission list can be toggled between in-progress and available by clicking the heading.
author Nenue
date Wed, 02 Nov 2016 19:04:47 -0400
parents be4db60219ca
children 26dfa661daa7
comparison
equal deleted inserted replaced
33:be4db60219ca 34:0100d923d8c3
64 ShowAllProfessionQuests = false, 64 ShowAllProfessionQuests = false,
65 DisplayContinentSummary = true, 65 DisplayContinentSummary = true,
66 DisplayContinentPins = true, 66 DisplayContinentPins = true,
67 NotifyWhenNewQuests = true, 67 NotifyWhenNewQuests = true,
68 EnablePins = true, 68 EnablePins = true,
69 FadeWhileGrouped = true, 69 FadeWhileGrouped = false,
70 } 70 }
71 71
72 -- operating flags 72 -- operating flags
73 local superTrackedID 73 local superTrackedID
74 local currentMapName 74 local currentMapName
156 function WorldPlan:OnShow() 156 function WorldPlan:OnShow()
157 print(self:GetName()..':OnShow()') 157 print(self:GetName()..':OnShow()')
158 if self.isStale then 158 if self.isStale then
159 self:Refresh() 159 self:Refresh()
160 end 160 end
161
162 hooksecurefunc(self, 'SetScript', function(...) self:print('|cFFFFFF00'..self:GetName()..':SetScript()|r', ...) end)
161 end 163 end
162 164
163 function WorldPlan:OnEvent (event, ...) 165 function WorldPlan:OnEvent (event, ...)
164 print() 166 print()
165 print(event, 'init:', self.initialized) 167 print(event, 'init:', self.initialized)
175 end 177 end
176 else 178 else
177 if event == 'WORLD_MAP_UPDATE' then 179 if event == 'WORLD_MAP_UPDATE' then
178 self.currentMapID = GetCurrentMapAreaID() 180 self.currentMapID = GetCurrentMapAreaID()
179 self.isContinentMap = (self.currentMapID == BROKEN_ISLES_ID) 181 self.isContinentMap = (self.currentMapID == BROKEN_ISLES_ID)
180 print('|cFFFF4400currentMapID =', self.currentMapID) 182 self:print('|cFFFF4400currentMapID =', self.currentMapID)
181 --self.isStale = true 183 --self.isStale = true
182 end 184 end
183 185
184 for i, module in ipairs(self.modules) do 186 for i, module in ipairs(self.modules) do
185 if module.OnEvent then 187 if module.OnEvent then
189 end 191 end
190 end 192 end
191 end 193 end
192 194
193 function WorldPlanCore:OnNext(func) 195 function WorldPlanCore:OnNext(func)
196
197
194 tinsert(self.TaskQueue, func) 198 tinsert(self.TaskQueue, func)
199 self:print('|cFF00FF00adding scheduled task #', #self.TaskQueue)
195 end 200 end
196 201
197 function WorldPlanCore:OnUpdate() 202 function WorldPlanCore:OnUpdate()
198 if #self.TaskQueue >= 1 then 203 if #self.TaskQueue >= 1 then
199 local func = tremove(self.TaskQueue, 1) 204 local func = tremove(self.TaskQueue, 1)
200 if func then 205 --self:print('|cFF00FF00running scheduled task #', #self.TaskQueue)
201 func() 206 func()
202 end
203
204 end 207 end
205 208
206 if self.isStale then 209 if self.isStale then
207 print('|cFF00FF00pushing global update') 210 print('|cFF00FF00pushing global update')
208 self.isStale = nil 211 self.isStale = nil
399 info.text = "Fade In Groups" 402 info.text = "Fade In Groups"
400 info.isNotRadio = true 403 info.isNotRadio = true
401 info.value = "FadeWhileGrouped" 404 info.value = "FadeWhileGrouped"
402 info.tooltipTitle = "Group Fade" 405 info.tooltipTitle = "Group Fade"
403 info.tooltipText = "Reduce pin alpha when grouped, so player dots are easier to see." 406 info.tooltipText = "Reduce pin alpha when grouped, so player dots are easier to see."
404 info.checked = db.DisplayContinentSummary 407 info.checked = db.FadeWhileGrouped
405 info.func = DropDown_OnClick 408 info.func = DropDown_OnClick
406 UIDropDownMenu_AddButton(info) 409 UIDropDownMenu_AddButton(info)
407 end 410 end
408 411
409 -------------------------------------------------------------------------------------------------------------------- 412 --------------------------------------------------------------------------------------------------------------------