Mercurial > wow > whistle-master
view WhistleMaster.lua @ 5:090b3be6489d
Fix for a LOD issue. Seems Kludgy, but I haven't figured out a better method yet.
author | Vynn <mischivin@gmail.com> |
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date | Sat, 05 Nov 2016 23:44:42 -0400 |
parents | 4402edd42a3f |
children | 148e87d347f5 |
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function WM_Debug() print("debug text") end --indexes corrispond to map IDs that contain valid flight points for the Flight Masters Whistle --Doesn't work in 1021 (Broken Shore) WM_validIDs = { [1014] = true, [1015] = true, [1017] = true, [1018] = true, [1021] = false, [1024] = true, [1033] = true, [1096] = true } local WhistleLoc = CreateFrame("FRAME", "WhistleLOC", WorldMapPOIFrame) WhistleLoc:SetSize(64, 64) WhistleLoc:SetPoint("CENTER", 0, 0) WhistleLoc:Show() WM_ClosestNode = nil --[[local Rotate = WhistleLoc:CreateTexture() Rotate:SetTexture("Interface\minimap\UI-Minimap-Ping-Rotate") Rotate:SetPoint("CENTER") Rotate:SetSize(48, 48) Rotate:SetVertexColor(0.9, 0.1, 0.1) local Ring = WhistleLoc:CreateTexture() Ring:SetTexture("Interface\minimap\UI-Minimap-Ping-Center") Ring:SetPoint("CENTER") Ring:SetSize(32, 32) Ring:SetVertexColor(0.9, 0.1, 0.1)]] local function GetDistance(nX, nY) local pX, pY = GetPlayerMapPosition("player") local dX = pX - nX local dY = pY - nY return math.sqrt( ( dX^2 ) + ( dY^2 ) ) end local function GetNode() local node local distance local index for k = 1, GetNumMapLandmarks() do local n = {} n.type, n.name, n.description, n.textureIndex, n.x, n.y = GetMapLandmarkInfo(k) if n.type == LE_MAP_LANDMARK_TYPE_TAXINODE then --LE_MAP_LANDMARK_TYPE_TAXINODE is a constant defined by Blizzard local d = GetDistance(n.x, n.y) if distance == nil or d < distance then n.index = k distance = d node = n end end end return node end local function UpdateWhistleMaster() if GetCurrentMapContinent() == 8 and WM_validIDs[ select(1, GetCurrentMapAreaID() ) ] and not GetNumDungeonMapLevels() then WM_ClosestNode = GetNode() WhistleLoc:SetPoint("CENTER", "WorldMapFramePOI" .. WM_ClosestNode.index, 0, 0) WhistleLoc:Show() WhistlePing.Ping:Play() return true else WhistleLoc:Hide() WhistlePing.Ping:Stop() return false end end local mapVisible = false local function EventHandler(self, event, ...) if ( (event == "WORLD_MAP_UPDATE") and WorldMapFrame:IsVisible() ) then mapVisible = true UpdateWhistleMaster() end if ( (mapVisible) and not WorldMapFrame:IsVisible() ) then mapVisible = false end if (event == "VARIABLES_LOADED") then WorldMapFrame:Show() WorldMapFrame:Hide() UpdateWhistleMaster() end end local WhistleMaster = CreateFrame("FRAME", "WhistleMaster", WorldMapPOIFrame) WhistleMaster:RegisterEvent("WORLD_MAP_UPDATE") WhistleMaster:RegisterEvent("VARIABLES_LOADED") WhistleMaster:SetScript("OnEvent", EventHandler) local cleared = true local function OnTooltipCleared(self) cleared = true end local function OnTooltipSetItem(self) if cleared then local name, tooltipLink = self:GetItem() if tooltipLink then local item = tooltipLink:match("Hitem:(%d+)") if item == "141605" then if UpdateWhistleMaster() then self:AddLine("\nWhistle Destination:|cFFFFFFFF " .. WM_ClosestNode.name ,0.5,1,0.5, true) else self:AddLine("\nWhistle Destination:|cFFFFFFFF N/A",0.5,1,0.5, true) end end cleared = true end end end GameTooltip:HookScript("OnTooltipCleared", OnTooltipCleared) GameTooltip:HookScript("OnTooltipSetItem", OnTooltipSetItem)