Mercurial > wow > skeenmelee
changeset 7:f8b96a717bd1 v1.3.0
Nothing really
| author | Emil Madsen <skeen@cs.au.dk> |
|---|---|
| date | Sun, 19 Feb 2012 19:28:42 +0100 |
| parents | 1eceff8187c4 |
| children | 4a7977a2b76c |
| files | SkeenMelee.lua SkeenMelee.toc |
| diffstat | 2 files changed, 15 insertions(+), 5 deletions(-) [+] |
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--- a/SkeenMelee.lua Thu Jun 30 18:41:01 2011 +0200 +++ b/SkeenMelee.lua Sun Feb 19 19:28:42 2012 +0100 @@ -30,12 +30,22 @@ function SkeenMelee:PrepareDatabase() -- If there doesn't exist a database currently - if not SkeenMeleeDatabase then + if SkeenMeleeDatabase == nil then SkeenMeleeDatabase = {} -- fresh start + end + if SkeenMeleeDatabase.update_interval == nil then SkeenMeleeDatabase.update_interval = 0.1 -- Fill it with the default value of 0.1 seconds per interval + end + if SkeenMeleeDatabase.scale == nil then SkeenMeleeDatabase.scale = 1 --100% size + end + if SkeenMeleeDatabase.locked == nil then SkeenMeleeDatabase.locked = false --Not locked by default + end + if SkeenMeleeDatabase.x == nil then SkeenMeleeDatabase.x = 100 --TODO: Make some better values I guess? + end + if SkeenMeleeDatabase.y == nil then SkeenMeleeDatabase.y = 100 --TODO: Make some better values I guess? end end @@ -62,7 +72,7 @@ local meleespell -- Choose a melee spell for each class (if any) - if (class == "DEATH KNIGHT") then + if (class == "DEATHKNIGHT") then meleespell = "Blood Strike" elseif (class == "DRUID") then meleespell = "Claw"
--- a/SkeenMelee.toc Thu Jun 30 18:41:01 2011 +0200 +++ b/SkeenMelee.toc Sun Feb 19 19:28:42 2012 +0100 @@ -1,7 +1,7 @@ -## Title: |cffffd200Skeen|r|cff69ccf0Melee|r |cFF00FF001.1.0|r -## Version: 1.1.0 +## Title: |cffffd200Skeen|r|cff69ccf0Melee|r |cFF00FF001.2.0|r +## Version: 1.2.0 ## Author: Skeen -## Interface: 40200 +## Interface: 40300 ## SavedVariables: SkeenMeleeDatabase ## LoadOnDemand: 0 ## Notes: Melee range checker
