comparison SkeenCore3BeastMasteryHunter.lua @ 3:629e6e84fd18 v1.2.0

Ready 4 multi lang
author Emil Madsen <skeen@cs.au.dk>
date Fri, 08 Jul 2011 00:02:44 +0200
parents 4dbfbe163c49
children afd83bc06b1e
comparison
equal deleted inserted replaced
2:1350c4dc9631 3:629e6e84fd18
20 spell.cd4 = nil 20 spell.cd4 = nil
21 21
22 local focus = UnitPower("player") 22 local focus = UnitPower("player")
23 23
24 --Cooldowns 24 --Cooldowns
25 local kill_command_cooldown = GetCooldown("Kill Command") 25 local kill_command_cooldown = GetCooldown(34026) --"Kill Command"
26 local kill_shot_cooldown = GetCooldown("Kill Shot") 26 local kill_shot_cooldown = GetCooldown(53351) --"Kill Shot"
27 local rapid_fire_cooldown = GetCooldown("Rapid Fire") 27 local rapid_fire_cooldown = GetCooldown(3045) --"Rapid Fire"
28 local focus_fire_cooldown = GetCooldown("Focus Fire") 28 local focus_fire_cooldown = GetCooldown(82692) --"Focus Fire"
29 local fervor_cooldown = GetCooldown("Fervor") 29 local fervor_cooldown = GetCooldown(82726) --"Fervor"
30 local bestial_wrath_cooldown = GetCooldown("Bestial Wrath") 30 local bestial_wrath_cooldown = GetCooldown(19574) --"Bestial Wrath"
31 31
32 --Debuff 32 --Debuff
33 local serpent_sting_duration = GetDebuffDuration("Serpent Sting") 33 local serpent_sting_duration = GetDebuffDuration(1978) --"Serpent Sting"
34 34
35 -- Get the target's health percentage 35 -- Get the target's health percentage
36 local TargetsPercentOfHealth = (UnitHealth("target") / UnitHealthMax("target") * 100); 36 local TargetsPercentOfHealth = (UnitHealth("target") / UnitHealthMax("target") * 100);
37 37
38 if (kill_command_cooldown < 1) then 38 if (kill_command_cooldown < 1) then