ReAction
AddOn for World of Warcraft
Current Version: 0.32 (alpha)
Released: 03 Feb 2007
WoW Version Compatibility/TOC: 2.0.6 / TOC 20003
The Basics
ReAction is a replacement for the default Blizzard action bars. It allows you
redefine your action button layout any way you like.
Features
- Move, resize, create, and arrange as many action bars as you want. Each
bar can contain any number of buttons arranged in a grid layout of any size
and spacing. The full complement of 120 action slots is supported.
- Works with all types of actions, including abilities, items, and macros
- Layout is done with the mouse, by dragging bars and bar edges on screen.
Automatically anchor bars to each other or the screen edges by holding shift
down as you drag.
- Context menus provide independent configuration options for each bar.
- Point and click keybinding interface.
- Supports multiple 'pages' per bar, configured independently. Automatic stance,
form, and stealth switching among pages is supported, including Shadowform.
- Pet action bar is fully supported and configurable.
- Settings can be saved per account, realm, character, class, or independent
profile.
- Compatible with OmniCC
- Various configurable display options
ReAction is built using the Ace2
development framework.
Using ReAction
Installation
To install ReAction, drag the ReAction folder to World of Warcraft/Interface/AddOns.
Exit World of Warcraft if it's running, then restart.
Welcome to ReAction
When you first enter World of Warcraft with ReAction installed, it will look
very similar to the default Blizzard UI, depending on what other AddOns are
installed. Any keybindings you have made to the action bars, however, are not
in effect. Also, only the main menu bar is shown by default. Other bars can
be created as desired.
If you have FuBar installed, on the left side you should see the ReAction plugin
icon and label. If not, there should be a button on your minimap. In either
case, that button (the ReAction Control Button) is the gateway to configuring
ReAction.
ReAction has three modes of operation:
- Normal ("locked")
- Configuration ("unlocked")
- Keybinding
You can toggle Configuration mode by shift-clicking the ReAction Control Button
and toggle Keybinding mode by alt-clicking the button. Global configuration
options are also available by right-clicking the ReAction button. There are
also a limited set of console commands that can be accessed with the "/reaction"
or "/rxn" slash-commands. Type /rxn in the chat box to print a list
of commands.
You can also set key bindings to toggle Configuration and Keybinding modes,
in the standard UI keybindings panel.
Configuring ReAction
Start by shift-clicking the ReAction button to enter Configuration mode. All
bars, including hidden bars, are shown in this mode and normal button click
operation is disabled (though keybindings still work). Mouse over the bars,
edges, and corners to see tooltip instructions for moving, resizing, and rearranging
them. Right click each bar for a menu of options pertaining to that bar. For
example, to change a hidden bar to a visible bar, right-click on a bar and choose
Visibility -> Always Visible. Tooltips for each menu option provide details.
When you're done configuring ReAction, shift-click the ReAction button again
to go back to Normal mode.
Configuration mode is not available if you are in combat, and is automatically
cancelled if you enter combat.
Setting Keybindings
ReAction buttons don't use the regular keybindings of the default UI.
In order to get your buttons to use hotkeys, enter ReAction Keybinding Setup
mode by alt-clicking the ReAction Control Button (or choosing 'keybinding mode'
from the right-click menu). ReAction button keybindings are not available
from the standard keybindings menu! You must use the ReAction keybinding
interface.
Like configuration mode, normal button operation is disabled while in keybinding
mode (though again, any hotkeys you have assigned will work).
With the keybinding interface out, you can mouseover any ReAction button to
see what its current keybinding is. You can set the keybinding on a button by
pressing the key, then clicking the button. To clear a keybinding from a ReAction
button, right-click the button. If you've set up bars with multiple pages, you
can also bind a key to the page up/down buttons on a per-bar basis. Just make
sure the buttons are showing (they can be hidden later) and assign the keybinding
like any other ReAction button.
Keybindings are saved on a per-character basis. Keybinding mode is not available
if you are in combat, and is automatically cancelled if you enter combat.
Playing with ReAction
Once you get your keybindings and configuration set up, you're ready to go.
The buttons behave just like regular Blizzard buttons. However, at any time
when you're not in combat, you can quickly switch to configuration mode and
create a new bar, rearrange bars, hide/show a special-use bar, etc. Perfect
for when you get some goofy quest item that has to be used temporarily, or get
a new skill that doesn't fit on your current layout.
Limitations
- Due to a lack of certain functionality being made available by Blizzard,
dragging and dropping actions onto action bars while in combat is a little
funky. You have to click the destination button rather than just release drag
on it.
- You can't configure the pet bar unless you actually have a pet out at the
moment.
- No support for shapeshift/stance bar (yet)
- If you have a bar with empty buttons, even though they're invisible they
still block mouse input from reaching whatever might be under the button.
This is a workaround so that you can drag and drop actions onto hidden slots
during combat. This workaround can be disabled via a configuration option,
but then you can't drag and drop actions onto slots during combat. Pick your
poison, it's a limitation of Blizzard's protection scheme.
- If you hide the default main menu bar, there is no substitute for the XP
bar, bag bar, or micro menu bar (although the hotkeys for them still work)
Known Issues
- There may or may not be a particular case in which turning off a pet's attack
while using Eyes of the Beast doesn't work. Further investigation (and leveling
a hunter to get Eyes of the Beast :-P) is required.
- The initial mapping of action IDs for shapeshift forms doesn't exactly match
Blizzard's mapping. When first starting up as a warrior, druid, or rogue,
you will probably need to move your actions around.
- Action IDs may not always be laid out in sequence, meaning that similar
layouts on different machines may put the actions in a different order.
- Keybindings are only saved per character, which causes problems when switching
profiles.
- There seems to be a big performance hit when first dragging a bar after
entering configuration mode, and when first enabling keybinding mode.
Future Plans
- Use override bindings for the keybindings, and automatically switch with
profiles. Also "steal" bindings from the default UI on first run
so that they're populated with something reasonable.
- Add support for bag bar, shapeshift bar, and micro menu bar. May also add
XP bar to default unit frames for those who don't want to use a unit frame
addon to get the XP bar back.
- More dynamic bar support: auto show/hide/fade on stance switch, in combat,
key pressed, etc.
- "pop-up" bar support, in which a single button shows/hides a bar
when moused over
- Better and more flexible interface for defining page transitions on stance/form
shift
- Provide a method for normalizing the action ID layout, permitting better
compatibility when used on different computers.
- Provide some additional console commands so that enterprising users can
macro certain configuration functionality (notably hiding and showing individual
bars)
- Yet more configurable button display options (disable cooldown flash, different
borders, etc)
- Localization
Version History
Version 0.32:
- Fixed a bug with displaying cooldowns generating slews of errors
Version 0.31:
- Fixed a bug where action IDs > 120 were being configured and allocated
in certain cases
- Fixed a bug where hidden paging controls were reappearing when switching
pages
- Fixed a script error that was popping up in certain conditions when starting
keybinding mode, and causing some buttons not to be bindable
- Applied a fix that will (hopefully?) eliminate errors saying ACTIONBAR_UPDATE_STATE
was not registered (be on the lookout for recurrences of that one). Hopefully
this fix will eliminate several other intermittent errors that I think are
part of the same cause.
- Added new options for controlling the opacity of buttons (which should now
actually work). Previous opacity settings (if any) will be lost and will need
to be re-applied after updating. There is also now a toggle to hide (rather
than alpha-zero) empty buttons, at the expense of not being able to drag actions
onto them during combat.
- Action IDs now appear/disappear automatically when bars are unlocked. There
is no longer a menu item to show/hide them.
- Changed the default startup bar configuration to only be the paged main
bar. This allows a default startup to create new bars without having to delete
some first. Will probably simplify even further in a future patch. Note this
doesn't fix the action-rearrangement setup headaches with warriors, druids,
and rogues.
- Cooldowns can now be hidden - either all cooldowns or just global cooldowns.
Version 0.3
- Complete rewrite of the innards for better modularity
- Lots of bug fixes
- Multi-paged bar support
- Pet bar support
- Auto stance/form/stealth switching
- Lots and lots of new configuration options
Version 0.2
- Bug fixes from 0.1
- new keybinding interface
Version 0.1
- Initial concept, button arrangement
Credits
Huge credit to the Ace 2 development team,
whose framework provides a level of functionality that I consider critical to
the success of this addon.
Similarly, enormous credit goes to ckknight,
whose Dewdrop menuing system and FuBar plugin system are ridiculously easy to
use.
Finally, thanks to my alpha testers and stalwart adventuring companions: Deor,
Nogrim, Sorabel, and Yngvi.
Copyright
ReAction © 2007 by Ryan Findley.
You are free to distribute this AddOn package without notice to the author,
as long as the package is unmodified, this readme.html file accompanies the
distribution, and no claim of authorship of the contents of the package is made.
Derived works are expressly permitted but must be clearly labeled as not the
work of the original author and packaged separately, with credit given to the
original author. Inclusion of this package within a compilation is expressly
permitted.
The author expressly disclaims any warranty of any kind for the material contained
in this package. USE AT YOUR OWN RISK.
All files in this package under the 'libs/' directory are libraries made available
by WoWAce, and are not the work of this
author.
World of Warcraft is a registered trademark of Blizzard Entertainment, Inc.