Mercurial > wow > pvpscan
view PVPScan.lua @ 1:726745261b87
updates
| author | tercio |
|---|---|
| date | Mon, 19 May 2014 05:50:51 -0300 |
| parents | ce416064d8a1 |
| children | f2456f1454af |
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PVPScan = LibStub ("AceAddon-3.0"):NewAddon ("PVPScan", "AceConsole-3.0", "AceEvent-3.0") local LDB = LibStub ("LibDataBroker-1.1", true) local LDBIcon = LDB and LibStub ("LibDBIcon-1.0", true) local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0") local _bit_band = bit.band local REACTION_HOSTILE = 0x00000040 local REACTION_NEUTRAL = 0x00000020 local OBJECT_TYPE_PLAYER = 0x00000400 PVPScan.IsInBattleground = false PVPScan.IsInCity = false PVPScan.IsInArena = false PVPScan.IsInOutDoors = true PVPScan.ScanEnabled = true local default_db = { profile = { SpotBarHeight = 20, SpotBarAmount = 5, SpotBarWidth = 150, Locked = false, SoundPlay = false, SoundFile = "", Minimap = {hide = false, radius = 160, minimapPos = 220}, }, } function PVPScan:OnEnable() end function PVPScan:OnDisable() end local OptionsTable = { name = "PVPScan", type = "group", args = { SpotBarHeight = { type = "range", name = "Bar Height", desc = "Change the height of spot bars.", min = 10, max = 40, step = 1, get = function() return PVPScan.db.profile.SpotBarHeight end, set = function (self, val) PVPScan.db.profile.SpotBarHeight = val; PVPScan:RefreshSpotBars() end, order = 1, }, SpotBarWidth = { type = "range", name = "Bar Width", desc = "Change the width of spot bars.", min = 50, max = 250, step = 1, get = function() return PVPScan.db.profile.SpotBarWidth end, set = function (self, val) PVPScan.db.profile.SpotBarWidth = val; PVPScan:RefreshSpotBars() end, order = 2, }, SpotBarAmount = { type = "range", name = "Bar Amount", desc = "Change the amount of spot bars.", min = 1, max = 40, step = 1, get = function() return PVPScan.db.profile.SpotBarAmount end, set = function (self, val) PVPScan.db.profile.SpotBarAmount = val; PVPScan:RefreshSpotBars() end, order = 3, }, Locked = { type = "toggle", name = "Lock Scan Frame", desc = "Lock or unlock the SpotBars Frame.", order = 4, get = function() return PVPScan.db.profile.Locked end, set = function (self, val) PVPScan.db.profile.Locked = not PVPScan.db.profile.Locked; PVPScan:LockScanFrame (PVPScan.db.profile.Locked) end, }, SoundPlay = { type = "toggle", name = "Play Sound", desc = "Play a sound when a enemy is found.", order = 5, get = function() return PVPScan.db.profile.SoundPlay end, set = function (self, val) PVPScan.db.profile.SoundPlay = not PVPScan.db.profile.SoundPlay end, }, SoundFile = { type = "select", name = "Sound File", desc = "Choose the sound to play when a enemy is found.", values = function() local SoundTable = {} for name, _ in pairs (SharedMedia:HashTable ("sound")) do SoundTable [name] = name end return SoundTable end, get = function() return PVPScan.db.profile.SoundFile end, set = function (self, file) PVPScan.db.profile.SoundFile = file end, order = 6, }, Minimap = { type = "toggle", name = "Hide Minimap Icon", desc = "Show or hide the minimap icon.", order = 7, get = function() return PVPScan.db.profile.Minimap.hide end, set = function (self, val) PVPScan.db.profile.Minimap.hide = not PVPScan.db.profile.Minimap.hide LDBIcon:Refresh ("PVPScan", PVPScan.db.profile.Minimap) if (PVPScan.db.profile.Minimap.hide) then LDBIcon:Hide ("PVPScan") else LDBIcon:Show ("PVPScan") end end, }, }, } function PVPScan:OnInitialize() --declarar primeiro o db usando a global que é declarada no toc. self.db = LibStub ("AceDB-3.0"):New ("PVPScanDB", default_db, true) --declara agora as opções da tab raiz LibStub("AceConfig-3.0"):RegisterOptionsTable ("PVPScan", OptionsTable) PVPScan.OptionsFrame1 = LibStub ("AceConfigDialog-3.0"):AddToBlizOptions ("PVPScan", "PVPScan") --sub tab LibStub ("AceConfig-3.0"):RegisterOptionsTable ("PVPScan-Profiles", LibStub ("AceDBOptions-3.0"):GetOptionsTable (self.db)) PVPScan.OptionsFrame2 = LibStub ("AceConfigDialog-3.0"):AddToBlizOptions ("PVPScan-Profiles", "Profiles", "PVPScan") if LDB then local databroker = LDB:NewDataObject ("PVPScan", { type = "launcher", icon = [[Interface\PvPRankBadges\PvPRank15]], --HotCornerIgnore = true, OnClick = function (self, button) InterfaceOptionsFrame_OpenToCategory ("PVPScan") InterfaceOptionsFrame_OpenToCategory ("PVPScan") end }) if (databroker and not LDBIcon:IsRegistered ("PVPScan")) then LDBIcon:Register ("PVPScan", databroker, PVPScan.db.profile.Minimap) end end PVPScan:RefreshSpotBars() PVPScan:LockScanFrame (PVPScan.db.profile.Locked) end PVPScan:RegisterChatCommand ("pvpscan", function() InterfaceOptionsFrame_OpenToCategory ("PVPScan") InterfaceOptionsFrame_OpenToCategory ("PVPScan") end) ------------------------------------------------------------------------------------------------------------------------------------------------------------ --> general function PVPScan:ChangeZones() local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo() local pvpType, isFFA, faction = GetZonePVPInfo() PVPScan.IsInBattleground = false PVPScan.IsInCity = false PVPScan.IsInArena = false PVPScan.IsInOutDoors = false PVPScan.ScanEnabled = false if (pvpType == "contested" and (not type or type == "none")) then PVPScan.IsInOutDoors = true PVPScan.ScanEnabled = true elseif (type == "pvp") then PVPScan.IsInBattleground = true elseif (type == "arena") then PVPScan.IsInArena = true elseif (type and (type == "scenario" or type == "party" or type == "raid" or pvpType == "friendly" or pvpType == "sanctuary")) then PVPScan.ScanEnabled = false else PVPScan.IsInOutDoors = true PVPScan.ScanEnabled = true end if (PVPScan.ScanEnabled) then PVPScan:EnableScan() else PVPScan:DisableScan() end end PVPScan:RegisterEvent ("ZONE_CHANGED_NEW_AREA", "ChangeZones") PVPScan:RegisterEvent ("PLAYER_ENTERING_WORLD", "ChangeZones") function PVPScan:EnableScan() PVPScan.EventFrame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") PVPScan:RefreshSpotBars() end function PVPScan:DisableScan() PVPScan.EventFrame:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") PVPScan:RefreshSpotBars() end function PVPScan:LockScanFrame (IsLocked) if (IsLocked) then PVPScanFrame.text:SetText ("") PVPScanFrame:SetBackdrop (nil) PVPScanFrame:EnableMouse (false) else PVPScanFrame.text:SetText ("PVPScan Anchor") PVPScanFrame:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, TileSize = 64}) PVPScanFrame:SetBackdropColor (0, 0, 0, 1) PVPScanFrame:EnableMouse (true) end end ------------------------------------------------------------------------------------------------------------------------------------------------------------ --> outside world scan --> parser PVPScan.SpotBars = {} PVPScan.NeedClass = {} PVPScan.NextSpotBar = 1 local CurrentShownIndex = {} local CurrentShownHash = {} local CurrentShownTime = {} local NeutralCandidate = {} local find_neutral_players = false PVPScan.EventFrame = CreateFrame ("frame", "PVPScanCombatLobReader", UIParent) PVPScan.EventFrame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") function PVPScan:OnParserEvent (event, time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, ...) if (PVPScan.NeedClass [who_name]) then local class = PVPScan:GuessClass (...) if (class) then PVPScan:UpdateBar (PVPScan.NeedClass [who_name], class, who_name) PVPScan.NeedClass [who_name] = nil end return end if (PVPScan.NeedClass [target_name]) then local class = PVPScan:GuessClass (...) if (class) then PVPScan:UpdateBar (PVPScan.NeedClass [target_name], class, target_name) PVPScan.NeedClass [target_name] = nil end return end if (not CurrentShownHash [target_name] and _bit_band (target_flags, OBJECT_TYPE_PLAYER) ~= 0) then --> is player if (_bit_band (target_flags, REACTION_HOSTILE) ~= 0) then --> is hostile local class = PVPScan:GuessClass (...) PVPScan:EnemySpoted (target_name, target_serial, target_flags, class) elseif (find_neutral_players and _bit_band (target_flags, REACTION_NEUTRAL) ~= 0) then if (NeutralCandidate [target_name]) then NeutralCandidate [target_name] = NeutralCandidate [target_name] + 1 if (NeutralCandidate [target_name] == 5) then --print ("neutral", target_name) local class = PVPScan:GuessClass (...) PVPScan:EnemySpoted (target_name, target_serial, target_flags, class) end else NeutralCandidate [target_name] = 1 end elseif (NeutralCandidate [target_name]) then NeutralCandidate [target_name] = nil end end if (not CurrentShownHash [who_name] and _bit_band (who_flags, OBJECT_TYPE_PLAYER) ~= 0) then --> is player if (_bit_band (who_flags, REACTION_HOSTILE) ~= 0) then --> is hostile local class = PVPScan:GuessClass (...) PVPScan:EnemySpoted (who_name, who_serial, who_flags, class) elseif (find_neutral_players and _bit_band (who_flags, REACTION_NEUTRAL) ~= 0) then if (NeutralCandidate [who_name]) then NeutralCandidate [who_name] = NeutralCandidate [who_name] + 1 if (NeutralCandidate [who_name] == 5) then --print ("neutral", who_name) local class = PVPScan:GuessClass (...) PVPScan:EnemySpoted (who_name, who_serial, who_flags, class) end else NeutralCandidate [who_name] = 1 end elseif (NeutralCandidate [who_name]) then NeutralCandidate [who_name] = nil end end end PVPScan.EventFrame:SetScript ("OnEvent", PVPScan.OnParserEvent) function PVPScan:LeftCombatLockdown() if (PVPScan.schedule_frame_update) then PVPScan.schedule_frame_update = false PVPScan:RefreshSpotBars() end end function PVPScan:GotCombatLockdown() end PVPScan:RegisterEvent ("PLAYER_REGEN_DISABLED", "GotCombatLockdown") PVPScan:RegisterEvent ("PLAYER_REGEN_ENABLED", "LeftCombatLockdown") -- found a enemy on the scan function PVPScan:EnemySpoted (name, serial, flags, class) if (not name) then return end --> check for overwrite local current_player_shown = CurrentShownIndex [PVPScan.NextSpotBar] if (current_player_shown) then PVPScan.NeedClass [current_player_shown] = nil end local SpotBar = PVPScan.SpotBars [PVPScan.NextSpotBar] if (class) then PVPScan:UpdateBar (PVPScan.NextSpotBar, class, name) else PVPScan:UpdateBar (PVPScan.NextSpotBar, nil, name) PVPScan.NeedClass [name] = PVPScan.NextSpotBar end CurrentShownIndex [PVPScan.NextSpotBar] = name CurrentShownHash [name] = PVPScan.NextSpotBar CurrentShownTime [name] = GetTime() if (not UnitAffectingCombat ("player") and not InCombatLockdown()) then SpotBar:SetAttribute ("macrotext", "/cleartarget\n/targetexact " .. name) end SpotBar:Show() PVPScan.NextSpotBar = PVPScan.NextSpotBar + 1 if (PVPScan.NextSpotBar > PVPScan.db.profile.SpotBarAmount) then PVPScan.NextSpotBar = 1 end end -- frames function PVPScanOnFrameMouseDown (self, button) if (button == "LeftButton") then if (not self.IsMoving) then self:StartMoving() self.IsMoving = true end end end function PVPScanOnFrameMouseUp (self, button) if (button == "LeftButton") then if (self.IsMoving) then self:StopMovingOrSizing() self.IsMoving = false end elseif (button == "RightButton") then InterfaceOptionsFrame_OpenToCategory ("PVPScan") InterfaceOptionsFrame_OpenToCategory ("PVPScan") end end function PVPScan:UpdateBar (index, class, name) if (UnitAffectingCombat ("player") or InCombatLockdown()) then --return end local SpotBar = PVPScan.SpotBars [index] if (class) then local color = RAID_CLASS_COLORS [class] SpotBar.classtexture:SetVertexColor (color.r, color.g, color.b) local texcoord = CLASS_ICON_TCOORDS [class] SpotBar.classicon:SetTexture ([[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-CLASSES]]) SpotBar.classicon:SetTexCoord (unpack (texcoord)) else SpotBar.classtexture:SetVertexColor (.7, .7, .7) SpotBar.classicon:SetTexture ([[Interface\InventoryItems\WoWUnknownItem01]]) SpotBar.classicon:SetTexCoord (0, 1, 0, 1) end SpotBar.name:SetText (name) end function PVPScan:RefreshSpotBars() if (UnitAffectingCombat ("player") or InCombatLockdown()) then PVPScan.schedule_frame_update = true PVPScan:Print ("When the combat finishes, the frame will be updated.") return end if (not PVPScan.ScanEnabled) then PVPScanFrame:Hide() else PVPScanFrame:Show() end local amount_bars = PVPScan.db.profile.SpotBarAmount PVPScanFrame:SetSize (PVPScan.db.profile.SpotBarWidth, 20) --> we need extra bars? if (amount_bars > #PVPScan.SpotBars) then for i = #PVPScan.SpotBars+1, amount_bars do local new_bar = CreateFrame ("Button", "PVPScanSpotBar" .. i, PVPScanFrame, "PVPScanSpotBarTemplate") local y = (i-1) * PVPScan.db.profile.SpotBarHeight * -1 new_bar:SetPoint ("topleft", PVPScanFrame, "topleft", 0, y) new_bar:SetSize (PVPScan.db.profile.SpotBarWidth, PVPScan.db.profile.SpotBarHeight) tinsert (PVPScan.SpotBars, new_bar) end end if (#PVPScan.SpotBars > amount_bars) then for i = #PVPScan.SpotBars, amount_bars+1, -1 do PVPScan.SpotBars [i]:Hide() local name = CurrentShownIndex [i] if (name) then tremove (CurrentShownIndex, i) CurrentShownHash [name] = nil CurrentShownTime [name] = nil PVPScan.NeedClass [name] = nil end end end --> refresh existing for index, bar in ipairs (PVPScan.SpotBars) do local y = (index-1) * PVPScan.db.profile.SpotBarHeight * -1 bar:SetPoint ("topleft", PVPScanFrame, "bottomleft", 0, y) bar:SetSize (PVPScan.db.profile.SpotBarWidth, PVPScan.db.profile.SpotBarHeight) bar.classtexture:SetSize (PVPScan.db.profile.SpotBarWidth, PVPScan.db.profile.SpotBarHeight) bar.classicon:SetSize (PVPScan.db.profile.SpotBarHeight, PVPScan.db.profile.SpotBarHeight) end end --> misc function PVPScan:GuessClass (...) local arg1, arg2, arg3, arg4 = select (1, ...) if (type (arg1) == "number") then if (PVPScan.ClassSpellList [arg1]) then return PVPScan.ClassSpellList [arg1] end end if (type (arg3) == "number") then if (PVPScan.ClassSpellList [arg3]) then return PVPScan.ClassSpellList [arg3] end end if (type (arg2) == "number") then if (PVPScan.ClassSpellList [arg3]) then return PVPScan.ClassSpellList [arg3] end end if (type (arg4) == "number") then if (PVPScan.ClassSpellList [arg4]) then return PVPScan.ClassSpellList [arg4] end end return nil end ------------------------------------------------------------------------------------------------------------------------------------------------------------ --> battlegrounds
